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https://github.com/djdevin/recflare.git
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support for 202507 endpoints (#37)
* [auth][api] accept the 20250424.01 client * [2025] unstable * 20250718.0 * correct one this time * stubs * more stubs * more stubs * [lists] add worker * [ai] route stubs * [api] player photo setting * [econ] add roomEconConfig route * [infra] update worker generators * [worker] add cards/moderation/platformnotification workers * [lists] updates to some endpoints * [clubs] stub out announcement endpoint, for now * [econ] stub out season endpoints for now * [chat] apps/chat stub out party endpoint not sure the shape yet * [api] stub out statsig and lockeditems * [doc] new services * [lists] stub the bulk endpoint * [datacollection] add placeholder service until we can kill it * [api] set gifting to lvl5 * update lock * [cdn] enable cache * [match] matchmake v2 * [lists] stub some lists * [ai] stubs * [rooms] new subroom save endpoint * [econ] add bulk purchase endpoint * [discovery] update featured creator to 1 for fun * [api] add photo settings flag * [chat] fixup chat permissions (sorta) * [auth] restrictions endpoint * [rooms] contributed endpoint * [api] fix outfit endpoint * [discovery] attempt to fix store * [chat] privacy endpoints * [api] cheered images * [rooms] add xp endpoint (disbaled) * [rooms] add xp endpoint (disabled) * update images-db for cheers * [rooms] add autocomplete endpoint * [cdn/img] increase cache ttl for statics * [api] bulk route for images * [accounts] add banner image * [api] add misc missing endpoints * [discovery] remove AI tab * [platformnotifications] stub some endpoints * [lists] add some more lists * [rooms] additional endpoints * [chat] stub a few privacy endpoints * [econ] stub some endpoints * misc db fixes * [api] tweak shape for images v6 * [rooms] dont show trending RROs
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@@ -1,6 +1,9 @@
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export {
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validateAndGetAccountId,
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validateAndGetRoles,
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validateAndGetVersion,
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generateToken,
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generatePhotonAuthToken,
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TOKEN_TTL_SECONDS,
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} from './jwt'
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export type { PhotonAuthClaims } from './jwt'
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+81
-2
@@ -82,6 +82,31 @@ export async function validateAndGetRoles(
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}
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}
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/**
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* Validate a request's bearer token and return its `rn.ver` claim — the game build the
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* caller posted to `/connect/token`, stamped by {@link generateToken}. `null` when the
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* request carries no valid token, and `null` too when a valid token has no `rn.ver` (an
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* older token, issued before the claim carried the client's own value): callers fall back
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* to what they stored or to GAME_VERSION rather than writing an empty version, which
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* breaks the client's presence handling.
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*/
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export async function validateAndGetVersion(
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request: Request,
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secret: string
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): Promise<string | null> {
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const authHeader = request.headers.get('Authorization')
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if (!authHeader || !authHeader.toLowerCase().startsWith('bearer ')) return null
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const token = authHeader.slice('bearer '.length)
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try {
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const payload = await verify(token, secret, 'HS256') // checks exp/nbf/signature
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const version = payload['rn.ver']
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return typeof version === 'string' && version !== '' ? version : null
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} catch {
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return null
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}
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}
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/** Scopes stamped onto every token (as a claim array). */
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const TOKEN_SCOPES = [
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'profile',
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@@ -108,13 +133,63 @@ const TOKEN_SCOPES = [
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*/
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const BASE_ROLES = ['gameClient']
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/**
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* The claims the Photon auth token carries beyond `sub`/`exp`/`aud`, describing who
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* (and on what) is connecting. All of them go on the wire as STRINGS, including the
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* numeric ones — that's how the real token encodes them.
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*/
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export interface PhotonAuthClaims {
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/** The platform-native id (e.g. a SteamID64) — `rn.platid`. */
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platformId: string
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/** PlatformType int (0 = Steam) — `rn.plat`. */
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platform: number
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/** DeviceClass int (2 = PC/standalone) — `rn.deviceclass`. */
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deviceClass: number
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/** The Photon application the token is for — the `aud` claim. */
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audience: string
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}
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/**
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* Mint the short-lived HS256 token the client hands to Photon as its custom auth
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* credential (`photonAuthToken` on `GET /player/connection-info`). The claim set
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* mirrors the real one — `sub`, `rn.platid`, `rn.plat`, `rn.deviceclass`, `rn.env`,
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* `exp`, `aud` — rather than being a second copy of the login token: it identifies
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* the connecting player to the realtime server and nothing else, so none of the
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* scopes or roles from {@link generateToken} belong on it.
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*
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* Signed with the same shared `JWT_SECRET` as every other token here. A real Photon
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* Cloud application would verify this against a secret configured in its dashboard;
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* self-hosted, nothing verifies it yet — so treat it as identifying, not authorizing.
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* `rn.env` is `prod` because that's what the client is built against, regardless of
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* which environment this worker is running in.
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*/
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export async function generatePhotonAuthToken(
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accountId: number,
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claims: PhotonAuthClaims,
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secret: string
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): Promise<string> {
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return sign(
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{
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sub: String(accountId),
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'rn.platid': claims.platformId,
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'rn.plat': String(claims.platform),
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'rn.deviceclass': String(claims.deviceClass),
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'rn.env': 'prod',
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exp: Math.floor(Date.now() / 1000) + TOKEN_TTL_SECONDS,
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aud: claims.audience,
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},
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secret
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)
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}
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export async function generateToken(
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accountId: string,
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platformId: string,
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platform: number,
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secret: string,
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extraRoles: string[] = [],
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privileges: string[] = []
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privileges: string[] = [],
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version: string = GAME_VERSION
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): Promise<string> {
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const now = Math.floor(Date.now() / 1000)
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// The client reads `role`/`scope` (and expects a well-formed iss/aud) to
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@@ -133,7 +208,11 @@ export async function generateToken(
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idp: 'local',
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platform,
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platform_id: platformId,
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'rn.ver': GAME_VERSION,
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// The CLIENT's build, as it posted it to /connect/token (`ver`) — not this
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// server's GAME_VERSION, which is only the fallback for a grant that names none
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// (a refresh, or a caller that isn't the game). Presence reads it back off the
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// token, so a player's reported version is the build they are actually running.
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'rn.ver': version,
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'rn.plat': platform,
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role: [...BASE_ROLES, ...extraRoles],
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// `rn.privilege` LOOKS like a scope but is a claim: the client reads it out of
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