[match] the other v2 invite endpoint

This commit is contained in:
Devin Zuczek
2026-09-01 01:17:37 -04:00
parent 7d20f96414
commit 1e26082f2e
4 changed files with 283 additions and 4 deletions
+124
View File
@@ -18,6 +18,7 @@ import {
getExpiredPresenceInstanceIds,
getFriendIds,
getJoinableInstance,
getLatestRoomInviteBetween,
getMostActiveClubhouses,
getOrCreateDormRoom,
getPresence,
@@ -2113,6 +2114,129 @@ const app = new Hono<App>()
}
)
// The newer client's join-by-player (`/matchmake/v2/player/{playerId}`). Same move as
// the v1 follow above — land in the instance the target is standing in — but gated on
// the `room_invite` table rather than friendship: the caller must hold a standing
// invite FROM the target (the newer client's invite frame doesn't always carry a
// redeemable `InviteId` — the party fan-out sends 0 — so it redeems by player instead
// of by row id, and this is that path). Everything the target sent stays checkable:
// the newest row is enough, since any live row is authorization.
//
// Like the follow and invite paths, this hands out real Photon coordinates without
// going through resolveRoomInstance, so it carries its own ban and build checks.
// `/matchmake/v2/` answers the PascalCase envelope via `matchmakeResult`, as the v2
// room routes do.
.post(
'/matchmake/v2/player/:playerId{[0-9]+}',
describeRoute({
tags: ['Navigation', '2025'],
summary: 'Join the player who invited you (v2)',
description: [
'Places the caller into the room instance the target player is currently in, read from',
'the targets stored presence. INVITEES ONLY: the caller must hold a `room_invite` row',
'FROM the target (as `POST /invite` writes them) — the newer client redeems an invite by',
'its sender when the frame carries no usable `RoomInviteId`. Answers 40',
'(RoomInviteExpired) when no invite stands (expiry deletes rows, so “never invited” and',
'“expired” are one answer), 2 (PlayerNotOnline) when the target isnt in a room, 17',
'(AlreadyInTargetInstance) when the caller is already standing there, 3',
'(InsufficientSpace) when it filled up, and 55 (BannedFromRoom) when the caller is',
'banned from that room.',
'',
'2025-client route: it answers the PascalCase `ErrorCode`/`RoomInstance` envelope, as',
'the other `/matchmake/v2/*` routes do.',
].join(' '),
security: AUTHED,
requestBody: form(CorrelationIdRequest, 'The attempts CorrelationId'),
parameters: [
{
name: 'playerId',
in: 'path',
required: true,
description: 'The player to join (digits only)',
schema: { type: 'string', pattern: '^[0-9]+$' },
},
],
responses: {
200: json(
MatchmakeV2Response,
'The targets instance, or a null RoomInstance with the refusal code'
),
401: UNAUTHORIZED_RESPONSE,
},
}),
async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const targetId = Number.parseInt(c.req.param('playerId'), 10)
// The gate: a standing invite from the target to the caller. No row means never
// invited or already swept — the same answer either way, since expiry deletes
// rows. This also refuses joining yourself: nobody holds a self-invite.
const invite = await getLatestRoomInviteBetween(c.env.DB, targetId, id)
if (invite === null) {
logger.info('v2 player matchmake refused: no invite from target', { targetId, id })
return matchmakeResult(c, MatchmakingErrorCode.RoomInviteExpired, null)
}
// Where the inviter is NOW, straight off their presence row — not the invite's
// stored RoomId, which records where they were when they sent it.
const targetPresence = await getPresence<RoomInstance>(c.env.DB, targetId)
const instance = targetPresence?.roomInstance ?? null
if (!instance) {
logger.info('v2 player matchmake refused: target is not in a room', { targetId, id })
return matchmakeResult(c, MatchmakingErrorCode.PlayerNotOnline, null)
}
// Already standing there: nothing to do, and re-entering would churn presence and
// re-fire the friend fan-out for a move that didn't happen.
const own = await getPresence<RoomInstance>(c.env.DB, id)
if (own?.roomInstance?.roomInstanceId === instance.roomInstanceId) {
return matchmakeResult(c, MatchmakingErrorCode.AlreadyInTargetInstance, null)
}
// Real Photon coordinates without resolveRoomInstance, so the room's bans have to
// be checked here — otherwise an invite is a way around one.
if (await isPlayerBannedFromRoom(c.env.DB, instance.roomId, id)) {
logger.info('v2 player matchmake refused: player banned from room', {
roomId: instance.roomId,
id,
})
return matchmakeResult(c, BANNED_FROM_ROOM, null)
}
// Nor the build scoping a room matchmake has by construction. Compared against the
// TARGET's presence — they're the person actually standing in there.
const refusal = crossBuildRefusal(
await callerGameVersion(c),
targetPresence?.appVersion ?? GAME_VERSION
)
if (refusal !== null) {
logger.info('v2 player matchmake refused: target is on another client build', {
roomInstanceId: instance.roomInstanceId,
targetId,
id,
})
return matchmakeResult(c, refusal, null)
}
// Fullness read fresh, like the invite path: joins off an invite cluster exactly
// when a nearly-full instance is still filling. Null means a synthetic instance
// with no row (a dorm), which has no head-count to check.
if ((await refreshInstanceFullness(c.env.DB, instance.roomInstanceId)) === true) {
logger.info('v2 player matchmake refused: instance is full', {
roomInstanceId: instance.roomInstanceId,
id,
})
return matchmakeResult(c, MatchmakingErrorCode.InsufficientSpace, null)
}
// Same instance, same Photon room, stored as the caller's presence so their
// heartbeat replays it and their own friend fan-out fires.
await enterRoom(c, id, instance)
return matchmakeResult(c, MatchmakingErrorCode.Success, instance)
}
)
// Accept a game invite and land in the inviter's instance
// (`/matchmake/invite/{roomInviteId}`). The 2025 client's join button on an invite: it
// carries the `RoomInviteId` minted by `POST /invite`, and this resolves that row to the