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https://github.com/djdevin/recflare.git
synced 2026-09-08 14:41:28 -07:00
make new account + orientation work
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+19
-12
@@ -245,20 +245,15 @@ const app = new Hono<App>()
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.notFound(withNotFound())
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// ---- Player presence -----------------------------------------------------
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// Login/exclusivelogin are no-op acks (matching every reference server). They
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// MUST NOT touch presence: the client calls exclusivelogin when going online,
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// and clearing here would wipe the room matchmake just stored → empty KV →
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// the heartbeat reports no room. Only logout clears presence.
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// login/exclusivelogin/logout are all no-op acks and MUST NOT touch presence.
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// The client fires a spurious `player/logout` during the account-creation
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// bootstrap (right after create_account seeds the new player into Orientation);
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// deleting presence here wiped that seed and bounced the player to the dorm.
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// Presence is overwritten by matchmake/goto and expires on its own TTL, so we
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// don't need to clear it on these lifecycle calls.
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.post('/player/login', (c) => c.body(null, 200))
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.post('/player/exclusivelogin', (c) => c.json({ errorCode: 0 }))
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// Logout: drop the player's presence (they're no longer in a room). Both
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// reference servers expose this; returns 200.
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.post('/player/logout', async (c) => {
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const id = await authedId(c)
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if (id !== null) await c.env.MATCH_PRESENCE.delete(presenceKey(id))
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return c.body(null, 200)
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})
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.post('/player/logout', (c) => c.body(null, 200))
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.get('/player', async (c) => {
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// Returns each requested player's presence. The C# reads the `id` query
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@@ -368,6 +363,18 @@ const app = new Hono<App>()
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// isn't swallowed by the auth-gated matchmake handler.
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.post('/matchmake/none', async (c) => {
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const id = await authedId(c)
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// FemRec (our 2023-client target) returns the player's *current* heartbeat
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// here rather than forcing the dorm (the 2025 server's behavior we'd copied).
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// Orientation is a solo room the client establishes via matchmake/none; if we
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// force the dorm, the new player is warped out of Orientation within seconds.
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// So: preserve existing presence; only fall back to the offline dorm when the
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// player has none (e.g. the title screen before they've entered any room).
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if (id !== null) {
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const presence = await getPresence(c, id)
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if (presence?.roomInstance) {
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return c.json({ errorCode: 0, roomInstance: presence.roomInstance })
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}
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}
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const instance = dormRoomInstance()
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if (id !== null) await enterRoom(c, id, instance)
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return c.json({ errorCode: 0, roomInstance: instance })
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@@ -154,7 +154,7 @@ describe('public endpoints', () => {
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expect(await res.json()).toEqual({ errorCode: 20, roomInstance: null })
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})
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test('POST /matchmake/none returns the offline dorm', async () => {
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test('POST /matchmake/none returns the offline dorm when the player has no presence', async () => {
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const res = await exports.default.fetch(`${ORIGIN}/matchmake/none`, { method: 'POST' })
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expect(res.status).toBe(200)
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const body = (await res.json()) as {
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@@ -170,6 +170,29 @@ describe('public endpoints', () => {
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expect(body.roomInstance.photonRoomId).toMatch(/^[0-9a-f-]{36}$/)
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})
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test('POST /matchmake/none preserves an existing presence (does not warp to the dorm)', async () => {
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const auth = await bearer('314')
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// Put the player in a room first (RecCenter), establishing presence.
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await exports.default.fetch(`${ORIGIN}/matchmake/2`, { method: 'POST', headers: auth })
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// matchmake/none must return that same room, not force the dorm — this is
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// what keeps a new player in the solo Orientation room.
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const res = await exports.default.fetch(`${ORIGIN}/matchmake/none`, {
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method: 'POST',
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headers: auth,
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})
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expect(res.status).toBe(200)
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const body = (await res.json()) as {
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errorCode: number
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roomInstance: { roomId: number; name: string; location: string }
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}
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance).toMatchObject({
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roomId: 2,
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name: '^RecCenter',
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location: RECCENTER_SCENE,
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})
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})
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test('PUT /player/statusvisibility returns 200', async () => {
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const res = await exports.default.fetch(`${ORIGIN}/player/statusvisibility`, { method: 'PUT' })
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expect(res.status).toBe(200)
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@@ -340,23 +363,13 @@ describe('auth-gated endpoints', () => {
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})
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})
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test('player/logout returns 200 and clears presence', async () => {
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const headers = await bearer('77')
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await exports.default.fetch(`${ORIGIN}/matchmake/dorm`, { method: 'POST', headers })
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const out = await exports.default.fetch(`${ORIGIN}/player/logout`, { method: 'POST', headers })
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expect(out.status).toBe(200)
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const hb = (await (
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await exports.default.fetch(`${ORIGIN}/player/heartbeat`, { method: 'POST', headers })
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).json()) as { roomInstance: unknown; isOnline: boolean }
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expect(hb.roomInstance).toBeNull()
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expect(hb.isOnline).toBe(false)
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})
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test('login/exclusivelogin do NOT clear presence (only logout does)', async () => {
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test('player/login, exclusivelogin and logout all preserve presence', async () => {
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const headers = await bearer('9')
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await exports.default.fetch(`${ORIGIN}/matchmake/dorm`, { method: 'POST', headers })
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// The client calls exclusivelogin when going online — it must not wipe the
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// room matchmake just stored.
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// None of these lifecycle calls may wipe presence — the client fires a
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// spurious logout during the account-creation bootstrap, and exclusivelogin
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// when going online. Clearing here would bounce the player to the dorm.
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await exports.default.fetch(`${ORIGIN}/player/logout`, { method: 'POST', headers })
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await exports.default.fetch(`${ORIGIN}/player/exclusivelogin`, { method: 'POST', headers })
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await exports.default.fetch(`${ORIGIN}/player/login`, { method: 'POST', headers })
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const hb = (await (
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