[match] consume invite on join

This commit is contained in:
Devin Zuczek
2026-09-02 11:21:24 -04:00
parent bc12bb07d4
commit 20196361c8
3 changed files with 56 additions and 2 deletions
+16 -1
View File
@@ -18,6 +18,7 @@ import {
getExpiredPresenceInstanceIds,
getFriendIds,
getJoinableInstance,
deleteRoomInvite,
getLatestRoomInviteBetween,
getMostActiveClubhouses,
getOrCreateDormRoom,
@@ -2192,6 +2193,10 @@ const app = new Hono<App>()
// of by row id, and this is that path). Everything the target sent stays checkable:
// the newest row is enough, since any live row is authorization.
//
// The row is consumed on a successful join: an invite authorizes one entry, and since
// this path follows the target's LIVE presence rather than the room the invite named,
// keeping it would leave a standing key into whatever instance they're in later.
//
// Like the follow and invite paths, this hands out real Photon coordinates without
// going through resolveRoomInstance, so it carries its own ban and build checks.
// `/matchmake/v2/` answers the PascalCase envelope via `matchmakeResult`, as the v2
@@ -2205,7 +2210,10 @@ const app = new Hono<App>()
'Places the caller into the room instance the target player is currently in, read from',
'the targets stored presence. INVITEES ONLY: the caller must hold a `room_invite` row',
'FROM the target (as `POST /invite` writes them) — the newer client redeems an invite by',
'its sender when the frame carries no usable `RoomInviteId`. Answers 40',
'its sender when the frame carries no usable `RoomInviteId`. The invite is SINGLE-USE:',
'a successful join deletes the row, so the same invite cant be redeemed again into',
'wherever that player goes next (a refusal leaves it standing, so a retry still works).',
'Answers 40',
'(RoomInviteExpired) when no invite stands (expiry deletes rows, so “never invited” and',
'“expired” are one answer), 2 (PlayerNotOnline) when the target isnt in a room, 17',
'(AlreadyInTargetInstance) when the caller is already standing there, 3',
@@ -2303,6 +2311,13 @@ const app = new Hono<App>()
// Same instance, same Photon room, stored as the caller's presence so their
// heartbeat replays it and their own friend fan-out fires.
await enterRoom(c, id, instance)
// The invite is spent: it was authorization for THIS join, and leaving the row
// standing would make it a permanent key into whatever instance the target is in
// later — this path reads their live presence, not the room the invite named.
// Dropped only once the caller is actually in, so every refusal above (target not
// in a room, full, banned, wrong build) leaves the invite redeemable for a retry.
await deleteRoomInvite(c.env.DB, invite.RoomInviteId)
return matchmakeResult(c, MatchmakingErrorCode.Success, instance)
}
)