mirror of
https://github.com/djdevin/recflare.git
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[www] beta mod panel
This commit is contained in:
@@ -0,0 +1,1228 @@
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import { useCallback, useEffect, useState } from 'react'
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import { KickReportCategory } from '../../../notify/src/notification-payloads'
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import { accountIdForUsername, call, isAdmin, useAction, usernamesFor } from './api'
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import type { PublicAccount } from './api'
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/**
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* The staff moderation panel, at `/moderation`.
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*
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* Its own file rather than another section of App.tsx: App renders this, so the shared
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* plumbing both need lives in api.ts (see the note there), and this is a whole surface
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* rather than one more form on the account dashboard.
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*
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* Everything here talks to `www`'s own `/api/staff/*` endpoints (see src/staff.ts) —
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* except the names, which come from `accounts`' bulk lookup, the same endpoint the game
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* uses. The staff reads return account IDS; a moderation table whose rows are numbers is
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* unreadable, and joining names on the server would tie those reads to a table another
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* worker owns.
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*
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* The `isAdmin()` gate below is cosmetic. It decodes the token's `role` claim without
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* verifying it, because a page holds no signing key — faking it reveals a table that
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* every endpoint behind it answers 403 to. `requireStaff` is the real gate.
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*/
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/** What the panel is showing. The player history is a drill-down from any of them. */
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type Tab = 'queue' | 'search' | 'bans' | 'new'
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const TABS: Array<{ id: Tab; label: string }> = [
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// Queue first: "who is a problem right now" is the question someone opens this page
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// with, where the search is what you use once you know who you're looking at.
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{ id: 'queue', label: 'Report queue' },
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{ id: 'search', label: 'Search reports' },
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{ id: 'bans', label: 'Standing bans' },
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{ id: 'new', label: 'File a report' },
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]
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/**
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* A stored report, as `www` serves the row — snake_case, because it IS the row. Not every
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* column is rendered; the ones that are not (the measured heights, the instance type) are
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* kept in the type so a row can be passed around whole.
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*/
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interface ReportRow {
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id: number
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reporter_player_id: number
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reported_player_id: number
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report_category: number
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details: string | null
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room_id: number | null
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room_instance_type: string | null
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created_at: string
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banned: number
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ban_expires: string | null
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event_id: number | null
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invention_id: number | null
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custom_avatar_item_id: string | null
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banned_by_player_id: number | null
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banned_at: string | null
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}
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/** A moderator-issued warning, as the `warning` table stores it. */
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interface WarningRow {
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id: number
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moderator_player_id: number
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warned_player_id: number
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report_category: number
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display_reason: string | null
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moderator_note: string | null
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created_at: string
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}
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/** A row of the report queue — see `getTopReported`. */
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interface ReportedPlayerTally {
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playerId: number
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reports: number
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distinctReporters: number
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lastReportAt: string
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bannedNow: boolean
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}
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/** An account a ban would also reach, and what links it — see `linkedAccounts`. */
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interface LinkedAccount {
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accountId: number
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username: string | null
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via: 'platform' | 'ip'
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value: string
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}
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/**
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* What a report's category means, keyed off the client's own enum so a renumbering moves
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* these labels with it rather than leaving them quietly wrong.
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*
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* The names are the client's, made readable: `CoCSexual` is the code of conduct's sexual
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* content rule, and a moderator reading a table should not have to know that. An id with
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* no entry is shown as the bare number — the column is stored verbatim and unmapped (see
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* the report write), so a build that reports something new must not render a blank.
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*/
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const CATEGORY_LABEL: Record<number, string> = {
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[KickReportCategory.Moderator]: 'Moderator action',
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[KickReportCategory.Unknown]: 'Unspecified',
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[KickReportCategory.Harassment]: 'Harassment',
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[KickReportCategory.Cheating]: 'Cheating',
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[KickReportCategory.AFK]: 'Inactive (AFK)',
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[KickReportCategory.Misc]: 'Game conduct',
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[KickReportCategory.Underage]: 'Underage',
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[KickReportCategory.VoteKick]: 'Vote to kick',
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[KickReportCategory.MisleadingPurchases]: 'Misleading purchases',
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[KickReportCategory.CoCUnderage]: 'Underage (CoC)',
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[KickReportCategory.CoCSexual]: 'Sexual content',
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[KickReportCategory.CoCDiscrimination]: 'Discrimination',
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[KickReportCategory.CoCTrolling]: 'Griefing / trolling',
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[KickReportCategory.CoCNameOrProfile]: 'Name or profile',
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[KickReportCategory.InappropriateClothing]: 'Inappropriate clothing',
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[KickReportCategory.IssuingInaccurateReports]: 'Inaccurate reports',
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}
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/** The categories the file-a-report form offers, in the order it lists them. */
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const FILEABLE_CATEGORIES = [
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KickReportCategory.CoCDiscrimination,
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KickReportCategory.CoCSexual,
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KickReportCategory.CoCTrolling,
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KickReportCategory.Harassment,
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KickReportCategory.CoCNameOrProfile,
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KickReportCategory.CoCUnderage,
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KickReportCategory.Cheating,
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KickReportCategory.InappropriateClothing,
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KickReportCategory.IssuingInaccurateReports,
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KickReportCategory.Misc,
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]
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const categoryLabel = (id: number): string => CATEGORY_LABEL[id] ?? `Category ${id}`
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/** How many reports one page of search results holds. */
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const PAGE_SIZE = 25
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/** A date as a moderator reads it — local time, to the minute, no seconds. */
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function when(iso: string | null): string {
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if (iso === null) return '—'
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const parsed = Date.parse(iso)
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if (Number.isNaN(parsed)) return iso
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return new Date(parsed).toLocaleString(undefined, {
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year: 'numeric',
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month: 'short',
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day: 'numeric',
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hour: '2-digit',
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minute: '2-digit',
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})
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}
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/**
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* What a ban's expiry says on screen. A null expiry is permanent, not missing — the two
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* read identically as an empty cell, and confusing them is the difference between a
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* week's ban and a life one.
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*/
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const expiryLabel = (report: ReportRow): string =>
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report.banned !== 1 ? '—' : report.ban_expires === null ? 'Permanent' : when(report.ban_expires)
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/**
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* What kind of thing a report is against. The three id columns are mutually exclusive and
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* a row with none of them is an ordinary player report (see reports-db) — which is the
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* only way to tell the kinds apart, so it is worth a column of its own.
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*/
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function reportKind(report: ReportRow): string {
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if (report.event_id !== null) return 'Event'
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if (report.invention_id !== null) return 'Invention'
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if (report.custom_avatar_item_id !== null) return 'Avatar item'
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return 'Player'
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}
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/** A player as a name plus id — the id always shown, since ids are what the rows carry. */
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function PlayerName({ id, names }: { id: number; names: Map<number, PublicAccount> }) {
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const account = names.get(id)
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return (
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<span className="mod-player">
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{account?.username ? `@${account.username}` : 'unknown'}
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<span className="muted"> #{id}</span>
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</span>
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)
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}
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/**
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* The read of a staff endpoint, with the loading and failure states the panel renders.
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* `data === null` with no error means still in flight.
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*
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* A `null` path means "nothing to read yet" and holds whatever was last loaded — the
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* search uses it so the table doesn't clear itself between submissions. Re-reads when the
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* path changes (it carries the query string, so that covers every filter change) or when
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* a caller's dep does: the panel passes a revision counter it bumps after any write, so
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* banning someone refreshes whichever tables are on screen.
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*/
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function useStaffData<T>(path: string | null, deps: unknown[] = []) {
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const [data, setData] = useState<T | null>(null)
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const [error, setError] = useState('')
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useEffect(() => {
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if (path === null) return
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// Guards against the response of a superseded read landing after a newer one — two
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// filter changes in quick succession would otherwise render whichever finished last.
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let live = true
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setError('')
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call<T>(path, { authed: true })
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.then((result) => live && setData(result))
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.catch((err: unknown) => live && setError(err instanceof Error ? err.message : String(err)))
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return () => {
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live = false
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}
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// The caller's deps are spread in deliberately — the lint rule can't see through a
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// variable-length array, and `path` plus those deps is the whole trigger set.
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// oxlint-disable-next-line react-hooks/exhaustive-deps
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}, [path, ...deps])
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return { data, error }
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}
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/**
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* Names for every id a page of rows mentions, in one bulk lookup.
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*
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* Re-runs when the rows change, and holds the previous names while the next lookup is in
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* flight, so a table doesn't flash back to bare ids between pages.
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*/
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function useNames(ids: number[]) {
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const [names, setNames] = useState<Map<number, PublicAccount>>(new Map())
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const key = ids.join(',')
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useEffect(() => {
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if (key === '') return
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let live = true
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void usernamesFor(key.split(',').map(Number)).then((found) => {
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// Merged rather than replaced: the panel holds several tables, and a lookup for
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// one must not blank the names in another.
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if (live) setNames((prev) => new Map([...prev, ...found]))
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})
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return () => {
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live = false
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}
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}, [key])
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return names
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}
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export function ModerationPage({
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account,
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navigate,
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}: {
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account: { accountId: number; username: string } | null | undefined
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navigate: (to: string) => void
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}) {
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const [tab, setTab] = useState<Tab>('queue')
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// The player whose history is open, or null for the tab's own view. Local state rather
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// than a route: it's a drill-down inside the panel, and a moderator walks in and out of
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// several in a sitting without wanting each one in their back button.
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const [openPlayer, setOpenPlayer] = useState<number | null>(null)
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// The report a ban is being composed against. Held here so the dialog can be opened
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// from any of the tables.
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const [banning, setBanning] = useState<ReportRow | null>(null)
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// Bumped after any write, to re-read whichever tables are on screen.
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const [revision, setRevision] = useState(0)
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const changed = useCallback(() => setRevision((n) => n + 1), [])
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if (account === undefined) {
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return (
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<main className="shell wide">
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<section className="card">
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<p className="muted">Checking your session…</p>
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</section>
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</main>
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)
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}
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if (account === null) {
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return (
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<main className="shell">
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<section className="card">
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<h1>Moderation</h1>
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<p className="muted">You need to be signed in to use the moderation tools.</p>
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<button onClick={() => navigate('/login')}>Sign in</button>
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</section>
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</main>
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)
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}
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// A signed-in player who isn't staff. Told plainly rather than shown a sign-in form:
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// signing in again would change nothing, and a 404 would just make them wonder.
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if (!isAdmin()) {
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return (
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<main className="shell">
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<section className="card">
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<h1>Moderation</h1>
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<p className="muted">
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This area is for moderators. Your account doesn't have the moderator or developer
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role.
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</p>
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<button onClick={() => navigate('/')}>Back to the homepage</button>
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</section>
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</main>
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)
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}
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return (
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<main className="shell mod">
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<section className="card identity">
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<div className="muted">Moderating as</div>
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<div className="big">@{account.username}</div>
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<div className="handle">
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#{account.accountId} · actions you take here are recorded against this account
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</div>
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</section>
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{openPlayer !== null ? (
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<PlayerHistory
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playerId={openPlayer}
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revision={revision}
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onBan={setBanning}
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onClose={() => setOpenPlayer(null)}
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/>
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) : (
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<div className="workspace">
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<nav className="vtabs">
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{TABS.map((t) => (
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<button
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key={t.id}
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className={t.id === tab ? 'active' : ''}
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onClick={() => setTab(t.id)}
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>
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{t.label}
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</button>
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))}
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</nav>
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<div className="panel">
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{tab === 'queue' ? (
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<ReportQueue revision={revision} onOpenPlayer={setOpenPlayer} />
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) : tab === 'search' ? (
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<ReportSearch
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revision={revision}
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onOpenPlayer={setOpenPlayer}
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onBan={setBanning}
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onChanged={changed}
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/>
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) : tab === 'bans' ? (
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<StandingBans revision={revision} onOpenPlayer={setOpenPlayer} onChanged={changed} />
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) : (
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<FileReport
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onFiled={(report) => {
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changed()
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setBanning(report)
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}}
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/>
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)}
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</div>
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</div>
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)}
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{banning !== null && (
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<BanDialog
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report={banning}
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onClose={() => setBanning(null)}
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onDone={() => {
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setBanning(null)
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changed()
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}}
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/>
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)}
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</main>
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)
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}
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/**
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* The report queue: who has collected the most reports lately.
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*
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* Ranked by DISTINCT reporters ahead of raw count (see `getTopReported`), because one
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* player filing twenty reports against someone they're feuding with is a different thing
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* from twenty players each filing one. The window defaults to 30 days so the list is who
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* is a problem now rather than whoever has ever accumulated the most.
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*/
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function ReportQueue({
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revision,
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onOpenPlayer,
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}: {
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revision: number
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onOpenPlayer: (id: number) => void
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}) {
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const [sinceDays, setSinceDays] = useState('30')
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const [minReports, setMinReports] = useState('3')
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const { data, error } = useStaffData<ReportedPlayerTally[]>(
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`/api/staff/reports/top-reported?sinceDays=${encodeURIComponent(sinceDays)}&minReports=${encodeURIComponent(minReports)}`,
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[revision]
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)
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const names = useNames((data ?? []).map((row) => row.playerId))
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return (
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<section className="card">
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<h2>Report queue</h2>
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<p className="muted">
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Players with the most reports against them, ranked by how many different people reported
|
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them. Already-banned players are marked but still listed — a ban that is about to expire is
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||||
worth seeing.
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</p>
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<div className="mod-filters">
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<label>
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Window
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<select value={sinceDays} onChange={(e) => setSinceDays(e.target.value)}>
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<option value="7">Last 7 days</option>
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<option value="30">Last 30 days</option>
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||||
<option value="90">Last 90 days</option>
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{/* The server reads 0 as "no window" — see the handler. */}
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<option value="0">All time</option>
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</select>
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||||
</label>
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||||
<label>
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Minimum reports
|
||||
<input
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type="number"
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min="1"
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||||
value={minReports}
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||||
onChange={(e) => setMinReports(e.target.value)}
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||||
/>
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||||
</label>
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||||
</div>
|
||||
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||||
{error && <p className="error">{error}</p>}
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{data === null ? (
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!error && <p className="muted">Loading…</p>
|
||||
) : data.length === 0 ? (
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||||
<p className="muted">Nobody has been reported that many times in this window.</p>
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||||
) : (
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||||
<div className="mod-scroll">
|
||||
<table className="mod-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Player</th>
|
||||
<th>Reports</th>
|
||||
<th>Reporters</th>
|
||||
<th>Last reported</th>
|
||||
<th />
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{data.map((row) => (
|
||||
<tr key={row.playerId}>
|
||||
<td>
|
||||
<PlayerName id={row.playerId} names={names} />
|
||||
{row.bannedNow && <span className="badge mod-banned">Banned</span>}
|
||||
</td>
|
||||
<td>{row.reports}</td>
|
||||
<td>{row.distinctReporters}</td>
|
||||
<td>{when(row.lastReportAt)}</td>
|
||||
<td>
|
||||
<button className="linkish" onClick={() => onOpenPlayer(row.playerId)}>
|
||||
History
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
/** The search form's state — mirrors the query params `searchReportsHandler` reads. */
|
||||
interface SearchFilters {
|
||||
reported: string
|
||||
reporter: string
|
||||
category: string
|
||||
banned: string
|
||||
from: string
|
||||
to: string
|
||||
}
|
||||
|
||||
const EMPTY_FILTERS: SearchFilters = {
|
||||
reported: '',
|
||||
reporter: '',
|
||||
category: '',
|
||||
banned: '',
|
||||
from: '',
|
||||
to: '',
|
||||
}
|
||||
|
||||
/**
|
||||
* Search the report log.
|
||||
*
|
||||
* The two player boxes take either an id or an `@username`, resolved through `accounts`'
|
||||
* search before the query goes out — a moderator following up a Discord report has a name,
|
||||
* not a number, and making them look it up elsewhere first is the kind of friction that
|
||||
* ends in nobody using the panel.
|
||||
*/
|
||||
function ReportSearch({
|
||||
revision,
|
||||
onOpenPlayer,
|
||||
onBan,
|
||||
onChanged,
|
||||
}: {
|
||||
revision: number
|
||||
onOpenPlayer: (id: number) => void
|
||||
onBan: (report: ReportRow) => void
|
||||
onChanged: () => void
|
||||
}) {
|
||||
const [form, setForm] = useState<SearchFilters>(EMPTY_FILTERS)
|
||||
// The query actually in flight, separate from what's typed: a search runs when it is
|
||||
// submitted, not on every keystroke, and the ids in it are resolved by then.
|
||||
const [query, setQuery] = useState<string | null>('?take=' + PAGE_SIZE)
|
||||
const [skip, setSkip] = useState(0)
|
||||
const { pending, error: formError, run } = useAction()
|
||||
|
||||
const path = query === null ? null : `/api/staff/reports${query}&skip=${skip}`
|
||||
const { data, error } = useStaffData<{ reports: ReportRow[]; total: number }>(path, [revision])
|
||||
const reports = data?.reports ?? []
|
||||
const names = useNames(reports.flatMap((r) => [r.reported_player_id, r.reporter_player_id]))
|
||||
|
||||
const submit = (e: React.FormEvent) => {
|
||||
e.preventDefault()
|
||||
void run(async () => {
|
||||
const params = new URLSearchParams({ take: String(PAGE_SIZE) })
|
||||
// Either box may hold a name; resolve before searching so the query is by id, as
|
||||
// the report rows are.
|
||||
if (form.reported.trim() !== '') {
|
||||
params.set('reportedPlayerId', String(await playerIdFrom(form.reported)))
|
||||
}
|
||||
if (form.reporter.trim() !== '') {
|
||||
params.set('reporterPlayerId', String(await playerIdFrom(form.reporter)))
|
||||
}
|
||||
if (form.category !== '') params.set('reportCategory', form.category)
|
||||
if (form.banned !== '') params.set('banned', form.banned)
|
||||
// A date input gives a bare `YYYY-MM-DD`; `to` is exclusive on the server, so a
|
||||
// day entered there includes that whole day only if it is pushed to the next
|
||||
// midnight. Both are sent as local midnights, which is what the moderator meant.
|
||||
if (form.from !== '') params.set('from', new Date(form.from).toISOString())
|
||||
if (form.to !== '') {
|
||||
const to = new Date(form.to)
|
||||
to.setDate(to.getDate() + 1)
|
||||
params.set('to', to.toISOString())
|
||||
}
|
||||
setSkip(0)
|
||||
setQuery(`?${params.toString()}`)
|
||||
return ''
|
||||
})
|
||||
}
|
||||
|
||||
const total = data?.total ?? 0
|
||||
|
||||
return (
|
||||
<section className="card">
|
||||
<h2>Search reports</h2>
|
||||
<p className="muted">
|
||||
Every report ever filed, newest first. The player boxes take an id or an @username.
|
||||
</p>
|
||||
<form className="mod-filters" onSubmit={submit}>
|
||||
<label>
|
||||
Reported player
|
||||
<input
|
||||
value={form.reported}
|
||||
placeholder="@name or id"
|
||||
onChange={(e) => setForm({ ...form, reported: e.target.value })}
|
||||
/>
|
||||
</label>
|
||||
<label>
|
||||
Reported by
|
||||
<input
|
||||
value={form.reporter}
|
||||
placeholder="@name or id"
|
||||
onChange={(e) => setForm({ ...form, reporter: e.target.value })}
|
||||
/>
|
||||
</label>
|
||||
<label>
|
||||
Category
|
||||
<select
|
||||
value={form.category}
|
||||
onChange={(e) => setForm({ ...form, category: e.target.value })}
|
||||
>
|
||||
<option value="">Any</option>
|
||||
{Object.entries(CATEGORY_LABEL).map(([id, label]) => (
|
||||
<option key={id} value={id}>
|
||||
{label}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<label>
|
||||
Ban state
|
||||
<select
|
||||
value={form.banned}
|
||||
onChange={(e) => setForm({ ...form, banned: e.target.value })}
|
||||
>
|
||||
<option value="">Any</option>
|
||||
<option value="true">Actioned (banned)</option>
|
||||
<option value="false">Not actioned</option>
|
||||
</select>
|
||||
</label>
|
||||
<label>
|
||||
From
|
||||
<input
|
||||
type="date"
|
||||
value={form.from}
|
||||
onChange={(e) => setForm({ ...form, from: e.target.value })}
|
||||
/>
|
||||
</label>
|
||||
<label>
|
||||
To
|
||||
<input
|
||||
type="date"
|
||||
value={form.to}
|
||||
onChange={(e) => setForm({ ...form, to: e.target.value })}
|
||||
/>
|
||||
</label>
|
||||
<div className="mod-filter-actions">
|
||||
<button type="submit" disabled={pending}>
|
||||
{pending ? 'Searching…' : 'Search'}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="linkish"
|
||||
onClick={() => {
|
||||
setForm(EMPTY_FILTERS)
|
||||
setSkip(0)
|
||||
setQuery(`?take=${PAGE_SIZE}`)
|
||||
}}
|
||||
>
|
||||
Clear
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
{formError && <p className="error">{formError}</p>}
|
||||
{error && <p className="error">{error}</p>}
|
||||
|
||||
{data === null ? (
|
||||
!error && <p className="muted">Loading…</p>
|
||||
) : reports.length === 0 ? (
|
||||
<p className="muted">No reports match those filters.</p>
|
||||
) : (
|
||||
<>
|
||||
<ReportTable
|
||||
reports={reports}
|
||||
names={names}
|
||||
onOpenPlayer={onOpenPlayer}
|
||||
onBan={onBan}
|
||||
onChanged={onChanged}
|
||||
/>
|
||||
<div className="mod-pager">
|
||||
<button disabled={skip === 0} onClick={() => setSkip(Math.max(skip - PAGE_SIZE, 0))}>
|
||||
Previous
|
||||
</button>
|
||||
<span className="muted">
|
||||
{skip + 1}–{Math.min(skip + PAGE_SIZE, total)} of {total}
|
||||
</span>
|
||||
<button disabled={skip + PAGE_SIZE >= total} onClick={() => setSkip(skip + PAGE_SIZE)}>
|
||||
Next
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
/** An id typed as a number, or an `@username` resolved through `accounts`. */
|
||||
async function playerIdFrom(input: string): Promise<number> {
|
||||
const trimmed = input.trim()
|
||||
if (/^\d+$/.test(trimmed)) return Number.parseInt(trimmed, 10)
|
||||
return accountIdForUsername(trimmed)
|
||||
}
|
||||
|
||||
/** The report rows themselves — shared by the search and the player history. */
|
||||
function ReportTable({
|
||||
reports,
|
||||
names,
|
||||
onOpenPlayer,
|
||||
onBan,
|
||||
onChanged,
|
||||
}: {
|
||||
reports: ReportRow[]
|
||||
names: Map<number, PublicAccount>
|
||||
onOpenPlayer?: (id: number) => void
|
||||
onBan: (report: ReportRow) => void
|
||||
onChanged: () => void
|
||||
}) {
|
||||
return (
|
||||
<div className="mod-scroll">
|
||||
<table className="mod-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Filed</th>
|
||||
<th>Against</th>
|
||||
<th>By</th>
|
||||
<th>Kind</th>
|
||||
<th>Category</th>
|
||||
<th>Details</th>
|
||||
<th>Ban</th>
|
||||
<th />
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{reports.map((report) => (
|
||||
<tr key={report.id}>
|
||||
<td>{report.id}</td>
|
||||
<td>{when(report.created_at)}</td>
|
||||
<td>
|
||||
{onOpenPlayer ? (
|
||||
<button
|
||||
className="linkish"
|
||||
onClick={() => onOpenPlayer(report.reported_player_id)}
|
||||
>
|
||||
<PlayerName id={report.reported_player_id} names={names} />
|
||||
</button>
|
||||
) : (
|
||||
<PlayerName id={report.reported_player_id} names={names} />
|
||||
)}
|
||||
</td>
|
||||
<td>
|
||||
<PlayerName id={report.reporter_player_id} names={names} />
|
||||
</td>
|
||||
<td>{reportKind(report)}</td>
|
||||
<td>{categoryLabel(report.report_category)}</td>
|
||||
{/* The reporter's own words, untruncated in the title so a long
|
||||
description is readable without leaving the table. */}
|
||||
<td className="mod-details" title={report.details ?? ''}>
|
||||
{report.details ?? <span className="muted">none given</span>}
|
||||
</td>
|
||||
<td>
|
||||
{report.banned === 1 ? (
|
||||
<span className="badge mod-banned">{expiryLabel(report)}</span>
|
||||
) : (
|
||||
<span className="muted">—</span>
|
||||
)}
|
||||
</td>
|
||||
<td>
|
||||
{report.banned === 1 ? (
|
||||
<LiftBanButton report={report} onDone={onChanged} />
|
||||
) : (
|
||||
<button className="linkish" onClick={() => onBan(report)}>
|
||||
Ban…
|
||||
</button>
|
||||
)}
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Lift the ban on a report. Confirmed first — it is one click next to a row of them, and
|
||||
* the mistake puts a banned player straight back in the game.
|
||||
*/
|
||||
function LiftBanButton({ report, onDone }: { report: ReportRow; onDone: () => void }) {
|
||||
const { pending, error, run } = useAction()
|
||||
return (
|
||||
<>
|
||||
<button
|
||||
className="linkish"
|
||||
disabled={pending}
|
||||
onClick={() =>
|
||||
void run(async () => {
|
||||
if (!confirm(`Lift the ban on player #${report.reported_player_id}?`)) return ''
|
||||
await call(`/api/staff/reports/${report.id}/ban`, {
|
||||
authed: true,
|
||||
json: { banned: false },
|
||||
})
|
||||
onDone()
|
||||
return ''
|
||||
})
|
||||
}
|
||||
>
|
||||
{pending ? 'Lifting…' : 'Lift ban'}
|
||||
</button>
|
||||
{error && <p className="error">{error}</p>}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
/** Every ban in force right now. */
|
||||
function StandingBans({
|
||||
revision,
|
||||
onOpenPlayer,
|
||||
onChanged,
|
||||
}: {
|
||||
revision: number
|
||||
onOpenPlayer: (id: number) => void
|
||||
onChanged: () => void
|
||||
}) {
|
||||
const { data, error } = useStaffData<ReportRow[]>('/api/staff/bans', [revision])
|
||||
const bans = data ?? []
|
||||
const names = useNames(bans.flatMap((b) => [b.reported_player_id, b.banned_by_player_id ?? 0]))
|
||||
|
||||
return (
|
||||
<section className="card">
|
||||
<h2>Standing bans</h2>
|
||||
<p className="muted">
|
||||
Bans in force right now, longest-lasting first. An expired ban isn't here — it has
|
||||
served its time, and the report stays as the record that it happened.
|
||||
</p>
|
||||
{error && <p className="error">{error}</p>}
|
||||
{data === null ? (
|
||||
!error && <p className="muted">Loading…</p>
|
||||
) : bans.length === 0 ? (
|
||||
<p className="muted">Nobody is banned.</p>
|
||||
) : (
|
||||
<div className="mod-scroll">
|
||||
<table className="mod-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Player</th>
|
||||
<th>Report</th>
|
||||
<th>Reason</th>
|
||||
<th>Banned</th>
|
||||
<th>By</th>
|
||||
<th>Lifts</th>
|
||||
<th />
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{bans.map((ban) => (
|
||||
<tr key={ban.id}>
|
||||
<td>
|
||||
<button
|
||||
className="linkish"
|
||||
onClick={() => onOpenPlayer(ban.reported_player_id)}
|
||||
>
|
||||
<PlayerName id={ban.reported_player_id} names={names} />
|
||||
</button>
|
||||
</td>
|
||||
<td>#{ban.id}</td>
|
||||
<td>{categoryLabel(ban.report_category)}</td>
|
||||
{/* `banned_at` where there is one; a ban handed down before that
|
||||
column existed has only the report's own date to show. */}
|
||||
<td>
|
||||
{ban.banned_at === null ? (
|
||||
<span className="muted" title="Recorded before ban timestamps were kept">
|
||||
{when(ban.created_at)}?
|
||||
</span>
|
||||
) : (
|
||||
when(ban.banned_at)
|
||||
)}
|
||||
</td>
|
||||
<td>
|
||||
{ban.banned_by_player_id === null ? (
|
||||
<span className="muted">unknown</span>
|
||||
) : (
|
||||
<PlayerName id={ban.banned_by_player_id} names={names} />
|
||||
)}
|
||||
</td>
|
||||
<td>{ban.ban_expires === null ? 'Never' : when(ban.ban_expires)}</td>
|
||||
<td>
|
||||
<LiftBanButton report={ban} onDone={onChanged} />
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Everything on file about one player: the reports against them, the warnings handed
|
||||
* down, the ban in force, and who else a ban would reach.
|
||||
*
|
||||
* One screen because it is one decision. A moderator about to ban someone wants the
|
||||
* history and the blast radius in front of them, not in three places.
|
||||
*/
|
||||
function PlayerHistory({
|
||||
playerId,
|
||||
revision,
|
||||
onBan,
|
||||
onClose,
|
||||
}: {
|
||||
playerId: number
|
||||
revision: number
|
||||
onBan: (report: ReportRow) => void
|
||||
onClose: () => void
|
||||
}) {
|
||||
const { data, error } = useStaffData<{
|
||||
playerId: number
|
||||
reports: ReportRow[]
|
||||
warnings: WarningRow[]
|
||||
activeBan: ReportRow | null
|
||||
}>(`/api/staff/players/${playerId}`, [revision])
|
||||
const reports = data?.reports ?? []
|
||||
const warnings = data?.warnings ?? []
|
||||
const names = useNames([
|
||||
playerId,
|
||||
...reports.map((r) => r.reporter_player_id),
|
||||
...warnings.map((w) => w.moderator_player_id),
|
||||
])
|
||||
|
||||
return (
|
||||
<>
|
||||
<section className="card">
|
||||
<button className="linkish" onClick={onClose}>
|
||||
← Back to the tables
|
||||
</button>
|
||||
<h2>
|
||||
<PlayerName id={playerId} names={names} />
|
||||
</h2>
|
||||
{error && <p className="error">{error}</p>}
|
||||
{data === null ? (
|
||||
!error && <p className="muted">Loading…</p>
|
||||
) : data.activeBan === null ? (
|
||||
<p className="muted">
|
||||
Not banned. {reports.length} report{reports.length === 1 ? '' : 's'} on file,{' '}
|
||||
{warnings.length} warning{warnings.length === 1 ? '' : 's'} handed down.
|
||||
</p>
|
||||
) : (
|
||||
<p className="ok">
|
||||
Banned on report #{data.activeBan.id} for{' '}
|
||||
{categoryLabel(data.activeBan.report_category)} —{' '}
|
||||
{data.activeBan.ban_expires === null
|
||||
? 'permanently'
|
||||
: `until ${when(data.activeBan.ban_expires)}`}
|
||||
.
|
||||
</p>
|
||||
)}
|
||||
</section>
|
||||
|
||||
<LinkedAccountsPanel playerId={playerId} />
|
||||
|
||||
<section className="card">
|
||||
<h2>Reports</h2>
|
||||
{reports.length === 0 ? (
|
||||
<p className="muted">Nobody has reported this player.</p>
|
||||
) : (
|
||||
<ReportTable reports={reports} names={names} onBan={onBan} onChanged={onClose} />
|
||||
)}
|
||||
</section>
|
||||
|
||||
<section className="card">
|
||||
<h2>Warnings</h2>
|
||||
<p className="muted">
|
||||
Warnings a moderator handed down, from the game's own warning endpoint. Nothing here
|
||||
dispatches them; the rows are the record.
|
||||
</p>
|
||||
{warnings.length === 0 ? (
|
||||
<p className="muted">No warnings on file.</p>
|
||||
) : (
|
||||
<div className="mod-scroll">
|
||||
<table className="mod-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>When</th>
|
||||
<th>By</th>
|
||||
<th>Category</th>
|
||||
<th>Shown to the player</th>
|
||||
<th>Internal note</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{warnings.map((warning) => (
|
||||
<tr key={warning.id}>
|
||||
<td>{when(warning.created_at)}</td>
|
||||
<td>
|
||||
<PlayerName id={warning.moderator_player_id} names={names} />
|
||||
</td>
|
||||
<td>{categoryLabel(warning.report_category)}</td>
|
||||
<td>{warning.display_reason ?? <span className="muted">—</span>}</td>
|
||||
<td>{warning.moderator_note ?? <span className="muted">—</span>}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Who ELSE a ban on this player would block.
|
||||
*
|
||||
* The IP arm is coarse by design — households, NAT, campus and carrier networks put
|
||||
* unrelated players behind one address — so a ban can reach people who did nothing. That
|
||||
* trade is the operator's to make, but it should be made with this list in front of them
|
||||
* rather than discovered from a support ticket.
|
||||
*/
|
||||
function LinkedAccountsPanel({ playerId }: { playerId: number }) {
|
||||
const { data, error } = useStaffData<{
|
||||
arms: { ip: boolean; platform: boolean }
|
||||
linked: LinkedAccount[]
|
||||
}>(`/api/staff/players/${playerId}/linked`)
|
||||
|
||||
if (error !== '')
|
||||
return (
|
||||
<section className="card">
|
||||
<p className="error">{error}</p>
|
||||
</section>
|
||||
)
|
||||
if (data === null) return null
|
||||
|
||||
const arms = [data.arms.platform && 'shared platform identity', data.arms.ip && 'shared IP']
|
||||
.filter(Boolean)
|
||||
.join(' and ')
|
||||
|
||||
return (
|
||||
<section className="card">
|
||||
<h2>Who a ban would also reach</h2>
|
||||
{arms === '' ? (
|
||||
<p className="muted">
|
||||
Ban-evasion matching is switched off on this server, so a ban reaches exactly the one
|
||||
account.
|
||||
</p>
|
||||
) : data.linked.length === 0 ? (
|
||||
<p className="muted">
|
||||
No other account shares a {arms} with this one — a ban reaches only them.
|
||||
</p>
|
||||
) : (
|
||||
<>
|
||||
<p className="muted">
|
||||
Evasion matching is on for {arms}. These accounts would be blocked too:
|
||||
</p>
|
||||
<ul className="mod-linked">
|
||||
{data.linked.map((linked) => (
|
||||
<li key={`${linked.via}-${linked.accountId}-${linked.value}`}>
|
||||
<span className={`badge ${linked.via === 'platform' ? 'live' : ''}`}>
|
||||
{linked.via === 'platform' ? 'Same platform login' : 'Same IP'}
|
||||
</span>{' '}
|
||||
{linked.username ? `@${linked.username}` : 'unknown'}
|
||||
<span className="muted">
|
||||
{' '}
|
||||
#{linked.accountId} · {linked.value}
|
||||
</span>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
{data.arms.ip && (
|
||||
<p className="muted">
|
||||
An IP match is not proof of the same person. Households and shared networks look
|
||||
identical to it.
|
||||
</p>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* File a report by hand.
|
||||
*
|
||||
* A ban lives ON a report (see reports-db), so acting on something nobody happened to
|
||||
* report — found in a log, seen first-hand, escalated from Discord — needs a row to hang
|
||||
* it off. The reporter is the acting moderator, taken from the token; that is the record
|
||||
* of who raised it, which is why nothing marks these rows as staff-created.
|
||||
*
|
||||
* Hands the new report straight to the ban dialog, since filing one is almost always the
|
||||
* first half of banning somebody.
|
||||
*/
|
||||
function FileReport({ onFiled }: { onFiled: (report: ReportRow) => void }) {
|
||||
const [player, setPlayer] = useState('')
|
||||
const [category, setCategory] = useState(String(KickReportCategory.Misc))
|
||||
const [details, setDetails] = useState('')
|
||||
const [roomId, setRoomId] = useState('')
|
||||
const { pending, error, done, run } = useAction()
|
||||
|
||||
return (
|
||||
<section className="card">
|
||||
<h2>File a report</h2>
|
||||
<p className="muted">
|
||||
For something no player reported. It is filed under your account, and opens the ban dialog
|
||||
once saved — you don't have to ban, and the row stands on its own either way.
|
||||
</p>
|
||||
<form
|
||||
onSubmit={(e) => {
|
||||
e.preventDefault()
|
||||
void run(async () => {
|
||||
const report = await call<ReportRow>('/api/staff/reports', {
|
||||
authed: true,
|
||||
json: {
|
||||
reportedPlayerId: await playerIdFrom(player),
|
||||
reportCategory: Number(category),
|
||||
details: details.trim(),
|
||||
roomId: roomId.trim() === '' ? 0 : Number(roomId),
|
||||
},
|
||||
})
|
||||
setPlayer('')
|
||||
setDetails('')
|
||||
setRoomId('')
|
||||
onFiled(report)
|
||||
return `Filed report #${report.id}.`
|
||||
})
|
||||
}}
|
||||
>
|
||||
<label>
|
||||
Player
|
||||
<input
|
||||
value={player}
|
||||
placeholder="@name or id"
|
||||
required
|
||||
onChange={(e) => setPlayer(e.target.value)}
|
||||
/>
|
||||
</label>
|
||||
<label>
|
||||
Category
|
||||
<select value={category} onChange={(e) => setCategory(e.target.value)}>
|
||||
{FILEABLE_CATEGORIES.map((id) => (
|
||||
<option key={id} value={id}>
|
||||
{categoryLabel(id)}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<label>
|
||||
What happened
|
||||
<textarea
|
||||
value={details}
|
||||
rows={4}
|
||||
placeholder="What you saw, and where you saw it. Kept internally."
|
||||
onChange={(e) => setDetails(e.target.value)}
|
||||
/>
|
||||
</label>
|
||||
<label>
|
||||
Room id (optional)
|
||||
<input
|
||||
value={roomId}
|
||||
inputMode="numeric"
|
||||
placeholder="If it happened in a particular room"
|
||||
onChange={(e) => setRoomId(e.target.value)}
|
||||
/>
|
||||
</label>
|
||||
{error && <p className="error">{error}</p>}
|
||||
{done && <p className="ok">{done}</p>}
|
||||
<button type="submit" disabled={pending}>
|
||||
{pending ? 'Filing…' : 'File report'}
|
||||
</button>
|
||||
</form>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
/** The ban lengths offered, in the order the dialog lists them. `null` is permanent. */
|
||||
const BAN_LENGTHS: Array<{ label: string; days: number | null }> = [
|
||||
{ label: '1 day', days: 1 },
|
||||
{ label: '3 days', days: 3 },
|
||||
{ label: '7 days', days: 7 },
|
||||
{ label: '30 days', days: 30 },
|
||||
{ label: '90 days', days: 90 },
|
||||
{ label: 'Permanent', days: null },
|
||||
]
|
||||
|
||||
/**
|
||||
* Hand down a ban on one report.
|
||||
*
|
||||
* Takes a LENGTH rather than a date: a moderator decides "7 days", and the server turns
|
||||
* that into the expiry it stores, so nobody is doing calendar arithmetic over a ban. The
|
||||
* evasion preview is shown here too — this is the moment the blast radius matters.
|
||||
*
|
||||
* Says out loud what applying it does beyond the row: the player is thrown out of the
|
||||
* instance they are standing in, which is the part that is not obvious from "ban".
|
||||
*/
|
||||
function BanDialog({
|
||||
report,
|
||||
onClose,
|
||||
onDone,
|
||||
}: {
|
||||
report: ReportRow
|
||||
onClose: () => void
|
||||
onDone: () => void
|
||||
}) {
|
||||
const [choice, setChoice] = useState('7')
|
||||
const { pending, error, run } = useAction()
|
||||
const names = useNames([report.reported_player_id])
|
||||
|
||||
return (
|
||||
<section className="card mod-dialog">
|
||||
<h2>
|
||||
Ban <PlayerName id={report.reported_player_id} names={names} />
|
||||
</h2>
|
||||
<p className="muted">
|
||||
On report #{report.id} — {categoryLabel(report.report_category)}
|
||||
{report.details ? `: “${report.details}”` : ''}
|
||||
</p>
|
||||
|
||||
<LinkedAccountsPanel playerId={report.reported_player_id} />
|
||||
|
||||
<form
|
||||
onSubmit={(e) => {
|
||||
e.preventDefault()
|
||||
void run(async () => {
|
||||
const length = BAN_LENGTHS.find((l) => String(l.days) === choice)
|
||||
await call(`/api/staff/reports/${report.id}/ban`, {
|
||||
authed: true,
|
||||
// `permanent` rather than an absent duration: the server reads "no
|
||||
// duration" as permanent too, but saying it explicitly means a bug in
|
||||
// this form can't quietly hand out a life ban.
|
||||
json:
|
||||
length?.days === null || length === undefined
|
||||
? { banned: true, permanent: true }
|
||||
: { banned: true, days: length.days },
|
||||
})
|
||||
onDone()
|
||||
return ''
|
||||
})
|
||||
}}
|
||||
>
|
||||
<label>
|
||||
Length
|
||||
<select value={choice} onChange={(e) => setChoice(e.target.value)}>
|
||||
{BAN_LENGTHS.map((length) => (
|
||||
<option key={length.label} value={String(length.days)}>
|
||||
{length.label}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<p className="muted">
|
||||
They are thrown out of the room they're in right now, and refused at matchmaking
|
||||
until the ban lifts. The report stays as the record either way, and a ban can be lifted
|
||||
from the tables.
|
||||
</p>
|
||||
{error && <p className="error">{error}</p>}
|
||||
<div className="mod-filter-actions">
|
||||
<button type="submit" disabled={pending}>
|
||||
{pending ? 'Banning…' : 'Apply ban'}
|
||||
</button>
|
||||
<button type="button" className="linkish" onClick={onClose}>
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user