more endpoints, fix orientation on new accounts

This commit is contained in:
Devin Zuczek
2026-06-15 22:39:24 -04:00
parent 5f3ec3b8c7
commit 335b4d68ce
16 changed files with 554 additions and 87 deletions
+118
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@@ -0,0 +1,118 @@
/**
* Account storage on the shared `rec-rooms` D1 database. Each account is a single
* JSON blob in the `data` column; queryable fields (AccountId, Username) are
* SQLite generated (virtual) columns extracted from that JSON and indexed —
* the same JSON-blob pattern the `rooms` worker uses.
*
* The `auth` worker owns this schema/migration (see migrations/0001_accounts.sql,
* applied with its own `migrations_table` so it doesn't clash with the rooms
* migrations that share the database). Other workers bind the table read/write
* and keep these helpers in sync.
*/
/** Schema DDL (mirror of migrations/0001_accounts.sql, sans the seed INSERTs). */
export const SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS accounts (
data TEXT NOT NULL,
account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.AccountId')) VIRTUAL,
username_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.Username'))) VIRTUAL
)`,
`CREATE UNIQUE INDEX IF NOT EXISTS idx_accounts_account_id ON accounts (account_id)`,
`CREATE INDEX IF NOT EXISTS idx_accounts_username_lower ON accounts (username_lower)`,
]
/** Client-facing account shape (PascalCase, matches the C# `Account`). */
export interface Account {
AccountId: number
Username: string
DisplayName: string
ProfileImage: string
IsJunior: boolean
Platforms: number
PersonalPronouns: number
IdentityFlags: number
CreatedAt: string
}
interface AccountRow {
data: string
}
const parseOne = (row: AccountRow | null): Account | null =>
row ? (JSON.parse(row.data) as Account) : null
const parseAll = (rows: AccountRow[]): Account[] => rows.map((r) => JSON.parse(r.data) as Account)
/** Word lists for auto-assigned usernames (players don't pick one on signup). */
const ADJECTIVES = [
'Swift', 'Brave', 'Clever', 'Happy', 'Mighty', 'Lucky', 'Sunny', 'Cosmic',
'Witty', 'Nimble', 'Jolly', 'Bold', 'Gentle', 'Fuzzy', 'Speedy', 'Shiny',
]
const NOUNS = [
'Fox', 'Otter', 'Falcon', 'Panda', 'Tiger', 'Comet', 'Maple', 'Pixel',
'Robin', 'Wolf', 'Koala', 'Dragon', 'Penguin', 'Badger', 'Heron', 'Lynx',
]
/** A random, readable username (e.g. "SwiftFox4821"). */
export function randomUsername(): string {
const adj = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)]
const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)]
const n = Math.floor(Math.random() * 10000)
return `${adj}${noun}${n}`
}
/**
* Build a full account object from an id, applying the C# fallbacks for any
* column the caller doesn't override. Used both to synthesize accounts that
* aren't in the DB and as the base for a freshly created account.
*/
export function defaultAccount(id: number, overrides: Partial<Account> = {}): Account {
return {
AccountId: id,
Username: `Player${id}`,
DisplayName: `Player${id}`,
ProfileImage: 'DefaultProfileImage.jpg',
IsJunior: false,
Platforms: 0,
PersonalPronouns: 0,
IdentityFlags: 0,
CreatedAt: new Date().toISOString(),
...overrides,
}
}
/** Look up a single account by AccountId. */
export async function getAccount(db: D1Database, id: number): Promise<Account | null> {
return parseOne(
await db.prepare('SELECT data FROM accounts WHERE account_id = ?1').bind(id).first<AccountRow>()
)
}
/** Look up multiple accounts by AccountId (order not guaranteed). */
export async function getAccountsByIds(db: D1Database, ids: number[]): Promise<Account[]> {
if (ids.length === 0) return []
const placeholders = ids.map((_, i) => `?${i + 1}`).join(',')
const { results } = await db
.prepare(`SELECT data FROM accounts WHERE account_id IN (${placeholders})`)
.bind(...ids)
.all<AccountRow>()
return parseAll(results)
}
/**
* Create and persist a new account. The id is the next free integer (above the
* seeded system accounts); the username is auto-assigned (players don't choose
* one initially) and the display name defaults to it.
*/
export async function createAccount(
db: D1Database,
overrides: Partial<Account> = {}
): Promise<Account> {
const row = await db
.prepare('SELECT COALESCE(MAX(account_id), 1) + 1 AS next FROM accounts')
.first<{ next: number }>()
const id = row?.next ?? 2
const username = overrides.Username ?? randomUsername()
const account = defaultAccount(id, { Username: username, DisplayName: username, ...overrides })
await db.prepare('INSERT INTO accounts (data) VALUES (?1)').bind(JSON.stringify(account)).run()
return account
}
+75 -11
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@@ -3,6 +3,7 @@ import { useWorkersLogger } from 'workers-tagged-logger'
import { logger, withNotFound, withOnError } from '@repo/hono-helpers'
import { createAccount } from './accounts-db'
import { generateToken, TOKEN_TTL_SECONDS } from './jwt'
import type { App } from './context'
@@ -25,6 +26,66 @@ const PLATFORM_TYPES: Record<number, string> = {
8: 'Pico',
}
/** New players start in the Orientation room (RoomId 13) — the new-user flow. */
const ORIENTATION_ROOM_ID = 13
/** Presence TTL (s) — matches the match worker; refreshed by each heartbeat. */
const PRESENCE_TTL = 900
/**
* Seed a freshly created account's match presence to the Orientation room. The
* client is placed into Orientation by its new-user flow without a matchmake
* call, so the match heartbeat would otherwise report no/stale (dorm) presence
* and bounce the player out. We write the Orientation instance (built from the
* shared rooms D1, matching the match worker's `roomInstanceFromRoom` shape) so
* the heartbeat keeps them there.
*/
async function placeNewPlayerInOrientation(env: App['Bindings'], accountId: number): Promise<void> {
const row = await env.DB.prepare('SELECT data FROM rooms WHERE room_id = ?1')
.bind(ORIENTATION_ROOM_ID)
.first<{ data: string }>()
if (!row) return
const room = JSON.parse(row.data) as Record<string, unknown>
const subRooms = room.SubRooms
const sub = (Array.isArray(subRooms) ? subRooms[0] : undefined) as
| Record<string, unknown>
| undefined
const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback)
const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback)
const roomInstance = {
roomInstanceId: ORIENTATION_ROOM_ID,
roomId: ORIENTATION_ROOM_ID,
subRoomId: num(sub?.SubRoomId, 1),
roomInstanceType: 0,
location: str(sub?.UnitySceneId),
dataBlob: str(sub?.DataBlob),
eventId: 0,
clubId: 0,
roomCode: '',
photonRegion: 'us',
photonRegionId: 'us',
photonRoomId: `rec.${ORIENTATION_ROOM_ID}`,
name: `^${str(room.Name, 'Orientation')}`,
maxCapacity: num(sub?.MaxPlayers, 4),
isFull: false,
isPrivate: false,
isInProgress: false,
EncryptVoiceChat: false,
}
const presence = {
roomInstance,
statusVisibility: 0,
deviceClass: 0,
vrMovementMode: 1,
platform: 0,
appVersion: '20230302',
}
await env.MATCH_PRESENCE.put(`presence:${accountId}`, JSON.stringify(presence), {
expirationTtl: PRESENCE_TTL,
})
}
const app = new Hono<App>()
.use(
'*',
@@ -73,21 +134,24 @@ const app = new Hono<App>()
const platformInt = typeof body.platform === 'string' ? Number.parseInt(body.platform, 10) : NaN
const platform = Number.isNaN(platformInt) ? '' : (PLATFORM_TYPES[platformInt] ?? '')
// grant_type=create_account mints a brand-new account (the C# persists it
// plus a dorm; with no DB we just allocate a random id — the accounts worker
// synthesizes the account on demand). Otherwise use the posted account_id,
// grant_type=create_account mints + persists a brand-new account (with an
// auto-assigned random username — players don't choose one initially). The
// token's `sub` is the new account's id. Otherwise use the posted account_id,
// falling back to "1" (the cachedlogin stub hands the client account 1).
const accountId =
grantType === 'create_account'
? String(Math.floor(Math.random() * (99999 - 10000 + 1)) + 10000)
: typeof body.account_id === 'string' && body.account_id
? body.account_id
: '1'
let accountId: string
if (grantType === 'create_account') {
const account = await createAccount(c.env.DB, { Platforms: platformInt || 0 })
accountId = String(account.AccountId)
// Place the new player in Orientation (they don't matchmake into it).
await placeNewPlayerInOrientation(c.env, account.AccountId)
} else {
accountId = typeof body.account_id === 'string' && body.account_id ? body.account_id : '1'
}
const accessToken = await generateToken(accountId, platformId, platform)
// TODO: once a DB binding exists, create the account + dorm on create_account
// and remove any RoomInstance owned by accountId on login.
// TODO: also create the player's dorm on create_account, and remove any
// RoomInstance owned by accountId on login.
return c.json({
access_token: accessToken,
+7 -1
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@@ -2,7 +2,13 @@ import type { HonoApp } from '@repo/hono-helpers'
import type { SharedHonoEnv, SharedHonoVariables } from '@repo/hono-helpers/src/types'
export type Env = SharedHonoEnv & {
// add additional Bindings here
// Shared rooms/accounts D1 database. The `auth` worker owns the `accounts`
// table (creates accounts on signup, seeds the system + Coach accounts).
DB: D1Database
// Shared match-presence KV (owned by the `match` worker). On account creation
// the new player's presence is seeded to the Orientation room so the match
// heartbeat keeps them there instead of bouncing them to the dorm.
MATCH_PRESENCE: KVNamespace
}
/** Variables can be extended */
+60 -4
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@@ -1,10 +1,45 @@
import { env } from 'cloudflare:test'
import { exports } from 'cloudflare:workers'
import { describe, expect, test } from 'vitest'
import { beforeAll, describe, expect, test } from 'vitest'
import '../../auth.app'
import { SCHEMA_DDL } from '../../accounts-db'
import type { Env } from '../../context'
declare module 'cloudflare:test' {
interface ProvidedEnv extends Env {}
}
const ORIGIN = 'https://auth.rec.djdevin.net'
// The Orientation room (RoomId 13) new accounts are placed into on signup.
const ORIENTATION_SCENE = 'c79709d8-a31b-48aa-9eb8-cc31ba9505e8'
// Apply the accounts schema so create_account can persist (mirrors the migration),
// and seed the Orientation room (owned by the rooms worker) so signup can place
// the new player there.
beforeAll(async () => {
for (const stmt of SCHEMA_DDL) await env.DB.prepare(stmt).run()
await env.DB.prepare(
`CREATE TABLE IF NOT EXISTS rooms (
data TEXT NOT NULL,
room_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.RoomId')) VIRTUAL
)`
).run()
await env.DB.prepare('INSERT OR IGNORE INTO rooms (data) VALUES (?1)')
.bind(
JSON.stringify({
RoomId: 13,
Name: 'Orientation',
IsDorm: false,
SubRooms: [{ SubRoomId: 23, UnitySceneId: ORIENTATION_SCENE, MaxPlayers: 1 }],
})
)
.run()
})
/** Decode a JWT payload (no verification) for asserting claims. */
function decodePayload(token: string): Record<string, unknown> {
const part = token.split('.')[1].replace(/-/g, '+').replace(/_/g, '/')
@@ -87,11 +122,32 @@ describe('auth worker routes', () => {
expect(payload.sub).toBe('1')
})
test('POST /connect/token grant_type=create_account mints a new account id', async () => {
test('POST /connect/token grant_type=create_account persists a new account', async () => {
const payload = await tokenFor('grant_type=create_account&platform_id=steam-123')
// The token's sub is the new account id, allocated above the system accounts.
const sub = Number.parseInt(payload.sub as string, 10)
expect(sub).toBeGreaterThanOrEqual(10000)
expect(sub).toBeLessThanOrEqual(99999)
expect(sub).toBeGreaterThanOrEqual(2)
// The account exists in the DB with an auto-assigned (non-default) username.
const row = await env.DB.prepare('SELECT data FROM accounts WHERE account_id = ?1')
.bind(sub)
.first<{ data: string }>()
expect(row).not.toBeNull()
const account = JSON.parse(row!.data) as { Username: string }
expect(account.Username).not.toMatch(/^Player\d+$/)
})
test('POST /connect/token create_account seeds the new player into Orientation', async () => {
const payload = await tokenFor('grant_type=create_account&platform_id=steam-456')
const sub = payload.sub as string
const presence = await env.MATCH_PRESENCE.get<{
roomInstance: { roomId: number; location: string; name: string }
}>(`presence:${sub}`, 'json')
expect(presence).not.toBeNull()
expect(presence!.roomInstance).toMatchObject({
roomId: 13,
location: ORIENTATION_SCENE,
name: '^Orientation',
})
})
test('POST /connect/token maps the platform int to its enum name', async () => {