mirror of
https://github.com/djdevin/recflare.git
synced 2026-09-09 07:01:27 -07:00
more endpoints, fix orientation on new accounts
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+75
-11
@@ -3,6 +3,7 @@ import { useWorkersLogger } from 'workers-tagged-logger'
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import { logger, withNotFound, withOnError } from '@repo/hono-helpers'
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import { createAccount } from './accounts-db'
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import { generateToken, TOKEN_TTL_SECONDS } from './jwt'
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import type { App } from './context'
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@@ -25,6 +26,66 @@ const PLATFORM_TYPES: Record<number, string> = {
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8: 'Pico',
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}
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/** New players start in the Orientation room (RoomId 13) — the new-user flow. */
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const ORIENTATION_ROOM_ID = 13
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/** Presence TTL (s) — matches the match worker; refreshed by each heartbeat. */
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const PRESENCE_TTL = 900
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/**
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* Seed a freshly created account's match presence to the Orientation room. The
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* client is placed into Orientation by its new-user flow without a matchmake
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* call, so the match heartbeat would otherwise report no/stale (dorm) presence
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* and bounce the player out. We write the Orientation instance (built from the
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* shared rooms D1, matching the match worker's `roomInstanceFromRoom` shape) so
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* the heartbeat keeps them there.
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*/
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async function placeNewPlayerInOrientation(env: App['Bindings'], accountId: number): Promise<void> {
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const row = await env.DB.prepare('SELECT data FROM rooms WHERE room_id = ?1')
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.bind(ORIENTATION_ROOM_ID)
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.first<{ data: string }>()
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if (!row) return
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const room = JSON.parse(row.data) as Record<string, unknown>
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const subRooms = room.SubRooms
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const sub = (Array.isArray(subRooms) ? subRooms[0] : undefined) as
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| Record<string, unknown>
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| undefined
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const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback)
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const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback)
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const roomInstance = {
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roomInstanceId: ORIENTATION_ROOM_ID,
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roomId: ORIENTATION_ROOM_ID,
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subRoomId: num(sub?.SubRoomId, 1),
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roomInstanceType: 0,
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location: str(sub?.UnitySceneId),
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dataBlob: str(sub?.DataBlob),
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eventId: 0,
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clubId: 0,
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roomCode: '',
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photonRegion: 'us',
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photonRegionId: 'us',
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photonRoomId: `rec.${ORIENTATION_ROOM_ID}`,
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name: `^${str(room.Name, 'Orientation')}`,
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maxCapacity: num(sub?.MaxPlayers, 4),
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isFull: false,
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isPrivate: false,
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isInProgress: false,
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EncryptVoiceChat: false,
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}
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const presence = {
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roomInstance,
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statusVisibility: 0,
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deviceClass: 0,
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vrMovementMode: 1,
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platform: 0,
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appVersion: '20230302',
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}
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await env.MATCH_PRESENCE.put(`presence:${accountId}`, JSON.stringify(presence), {
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expirationTtl: PRESENCE_TTL,
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})
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}
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const app = new Hono<App>()
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.use(
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'*',
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@@ -73,21 +134,24 @@ const app = new Hono<App>()
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const platformInt = typeof body.platform === 'string' ? Number.parseInt(body.platform, 10) : NaN
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const platform = Number.isNaN(platformInt) ? '' : (PLATFORM_TYPES[platformInt] ?? '')
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// grant_type=create_account mints a brand-new account (the C# persists it
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// plus a dorm; with no DB we just allocate a random id — the accounts worker
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// synthesizes the account on demand). Otherwise use the posted account_id,
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// grant_type=create_account mints + persists a brand-new account (with an
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// auto-assigned random username — players don't choose one initially). The
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// token's `sub` is the new account's id. Otherwise use the posted account_id,
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// falling back to "1" (the cachedlogin stub hands the client account 1).
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const accountId =
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grantType === 'create_account'
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? String(Math.floor(Math.random() * (99999 - 10000 + 1)) + 10000)
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: typeof body.account_id === 'string' && body.account_id
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? body.account_id
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: '1'
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let accountId: string
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if (grantType === 'create_account') {
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const account = await createAccount(c.env.DB, { Platforms: platformInt || 0 })
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accountId = String(account.AccountId)
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// Place the new player in Orientation (they don't matchmake into it).
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await placeNewPlayerInOrientation(c.env, account.AccountId)
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} else {
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accountId = typeof body.account_id === 'string' && body.account_id ? body.account_id : '1'
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}
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const accessToken = await generateToken(accountId, platformId, platform)
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// TODO: once a DB binding exists, create the account + dorm on create_account
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// and remove any RoomInstance owned by accountId on login.
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// TODO: also create the player's dorm on create_account, and remove any
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// RoomInstance owned by accountId on login.
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return c.json({
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access_token: accessToken,
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