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[api] add outfits endpoint
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@@ -553,6 +553,36 @@ export const OutfitsMeRequest = z.object({
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ThumbnailFileName: z.string().nullable(),
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})
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/**
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* `POST /outfits/bulk` JSON body — whose outfits to fetch. The client sends the accounts it
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* needs to dress (a room's roster, typically), and the two `UnityAsset*` fields name the
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* baked-asset build it would like them for.
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*/
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export const OutfitsBulkRequest = z.object({
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AccountIds: z.array(z.int()).describe('The accounts whose worn outfit is wanted'),
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UnityAssetTarget: z
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.string()
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.nullable()
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.describe('Baked-asset platform. Accepted and ignored — nothing bakes assets here'),
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UnityAssetVersion: z
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.string()
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.nullable()
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.describe('Baked-asset version. Accepted and ignored, like its sibling'),
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})
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/**
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* `POST /outfits/bulk` — the worn outfit of each account asked for, keyed by account id.
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*
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* The key is the id as a STRING (a JSON object key always is) and the value is the same
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* stored outfit `GET /outfits/me` serves. An account with nothing saved is ABSENT from the
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* map rather than present with a null — a map expresses "no outfit" by not carrying the key.
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*/
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export const OutfitsBulkResponse = z.object({
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OutfitsByAccountId: z
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.record(z.string(), StoredOutfit)
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.describe('Keyed by account id as a string. Accounts with no saved outfit are omitted'),
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})
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/**
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* `PUT /outfits/me` — the base envelope, with NO `Value` key: three keys and that is the
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* whole body. The save answers only whether it worked; the client keeps the outfit it just
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@@ -4,9 +4,11 @@ import { describeRoute } from 'hono-openapi'
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import {
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CURRENT_OUTFIT_SLOT,
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getOutfit,
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getOutfitsByAccounts,
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inventionDescriptionRejection,
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inventionNameRejection,
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inventionTagRejection,
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MAX_BULK_OUTFIT_ACCOUNTS,
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setOutfit,
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} from '@repo/domain'
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@@ -52,6 +54,8 @@ import {
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jsonBody,
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LegacyAvatarItemSaves,
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OutfitSaveResponse,
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OutfitsBulkRequest,
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OutfitsBulkResponse,
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OutfitsMeRequest,
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OutfitsMeResponse,
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pageParams,
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@@ -406,6 +410,68 @@ export const avatarRoutes = new Hono<App>({ strict: false })
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}
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)
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// Several players' worn outfits at once — what the client calls to dress everyone in a
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// room rather than asking per player. POST because the account list rides in the body.
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//
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// The answer is a MAP keyed by account id, not a list: the client looks each player up by
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// id, and a list would make it match up the order itself. An account with nothing saved is
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// left out of the map — see `getOutfitsByAccounts`.
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//
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// `UnityAssetTarget` / `UnityAssetVersion` name the baked-asset build the client would
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// like the outfits for. Nothing here bakes assets, so both are accepted and ignored.
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.post(
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'/outfits/bulk',
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describeRoute({
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tags: ['Avatar'],
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summary: 'Several players’ outfits',
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description:
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'The worn outfit (slot 0) of each account in `AccountIds`, keyed by account id — the ' +
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'call the client makes to dress a room full of players in one request.\n\n' +
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'A MAP rather than a list: the client looks each player up by id. The key is the id ' +
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'as a string, and the value is the same stored outfit `GET /outfits/me` serves, ' +
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'handed back exactly as it was saved. An account with nothing saved in slot 0 is ' +
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'ABSENT from the map rather than carrying a null — a map says “no outfit” by not ' +
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'having the key, and inventing one for a player who has never saved would dress them ' +
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'in something they never chose.\n\n' +
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'Repeated ids collapse, and at most 99 distinct accounts may be named — one query, ' +
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'one round trip, and a room holds nothing like that many players. A longer list is ' +
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'a 400 rather than a partial answer, which would read as “those players have no ' +
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'outfit”. `UnityAssetTarget` / `UnityAssetVersion` name a baked-asset build and are ' +
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'accepted and ignored: nothing here bakes assets.',
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security: AUTHED,
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requestBody: jsonBody(OutfitsBulkRequest, 'The accounts whose outfits are wanted'),
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responses: {
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200: json(OutfitsBulkResponse, 'The outfits that exist, keyed by account id'),
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400: json(ErrorResponse, 'Unparseable body, or more than 99 accounts'),
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401: UNAUTHORIZED_RESPONSE,
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},
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}),
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async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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const body = (await c.req.json().catch(() => null)) as Record<string, unknown> | null
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if (body === null) return c.json({ error: 'Invalid request body' }, 400)
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// Only the integers survive: the field is the client's, and a malformed entry is
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// dropped rather than turned into a NaN lookup that can never match a row.
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const accountIds = Array.isArray(body.AccountIds)
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? body.AccountIds.filter((v): v is number => Number.isInteger(v))
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: []
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// One query, one round trip — so the list has to fit D1's parameter cap. A room
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// holds nothing like this many players; a longer list is refused rather than
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// quietly answered in part, which would look like those accounts have no outfit.
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if (new Set(accountIds).size > MAX_BULK_OUTFIT_ACCOUNTS) {
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return c.json({ error: `At most ${MAX_BULK_OUTFIT_ACCOUNTS} accounts per request` }, 400)
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}
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const outfits = await getOutfitsByAccounts(c.env.DB, accountIds, CURRENT_OUTFIT_SLOT)
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const OutfitsByAccountId: Record<string, unknown> = {}
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for (const [accountId, outfit] of outfits) OutfitsByAccountId[String(accountId)] = outfit
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return c.json({ OutfitsByAccountId })
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}
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)
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// The caller's outfit wardrobe. An empty list for now — the outfits saved through
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// `PUT /outfits/me` are in the shared `outfit` table already, but which of them
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// belong in this list (and in what shape) has not been pinned down, so it answers []
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@@ -755,6 +755,91 @@ describe('public endpoints', () => {
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expect(await res.json()).toEqual([])
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})
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test('POST /outfits/bulk serves each account’s worn outfit, keyed by id', async () => {
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const bulk = async (body: unknown, sub?: string) =>
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exports.default.fetch(`${ORIGIN}/outfits/bulk`, {
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method: 'POST',
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headers: {
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...(sub === undefined ? {} : await bearer(sub)),
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'content-type': 'application/json',
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},
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body: JSON.stringify(body),
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})
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// Two accounts with a saved outfit, and one with none.
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const outfitFor = (skin: string) => ({
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DataVersion: 2,
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LegacyData: {
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SelectionsV1: '193a3bf9-abc0-4d78-8d63-92046908b1c5,,0',
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SelectionsV2: '{"selections":[]}',
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FaceFeatures: '{"ver":7}',
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SkinColor: skin,
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HairColor: 'UAT0OaWEkUG-mWDIyiX1Kg',
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},
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CustomizationSettings: '{"AvatarVersion":2,"AvatarBodyType":0}',
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Selections: [],
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Slot: 0,
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Name: '',
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Accessibility: 1,
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ThumbnailFileName: null,
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})
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const saved = new Map([
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[187, outfitFor('skin-187')],
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[220, outfitFor('skin-220')],
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])
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for (const [accountId, outfit] of saved) {
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const res = await exports.default.fetch(`${ORIGIN}/outfits/me`, {
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method: 'PUT',
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headers: { ...(await bearer(String(accountId))), 'content-type': 'application/json' },
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body: JSON.stringify(outfit),
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})
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expect(res.status).toBe(200)
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}
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expect((await bulk({ AccountIds: [187] })).status).toBe(401)
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const res = await bulk(
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{ AccountIds: [187, 220], UnityAssetTarget: null, UnityAssetVersion: null },
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'42'
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)
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expect(res.status).toBe(200)
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// A map keyed by the account id as a STRING, each value the outfit exactly as saved —
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// the JSON-in-a-string fields are still strings.
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expect(await res.json()).toEqual({
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OutfitsByAccountId: {
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'187': saved.get(187),
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'220': saved.get(220),
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},
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})
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// An account with nothing saved is ABSENT rather than carrying a null, and a repeated
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// id collapses instead of appearing twice.
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const sparse = await bulk({ AccountIds: [187, 999888, 187] }, '42')
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expect(await sparse.json()).toEqual({ OutfitsByAccountId: { '187': saved.get(187) } })
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// No ids is an empty map, not every outfit on the server.
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expect(await (await bulk({ AccountIds: [] }, '42')).json()).toEqual({ OutfitsByAccountId: {} })
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// 99 distinct accounts is the most one request may name — one query, one round trip.
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const atCap = [...Array.from({ length: 98 }, (_, i) => 500000 + i), 220]
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expect(await (await bulk({ AccountIds: atCap }, '42')).json()).toEqual({
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OutfitsByAccountId: { '220': saved.get(220) },
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})
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// One more is refused rather than answered in part, which would read as "those
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// accounts have no outfit". Duplicates don't count against the cap.
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expect((await bulk({ AccountIds: [...atCap, 500999] }, '42')).status).toBe(400)
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expect((await bulk({ AccountIds: [...atCap, ...atCap] }, '42')).status).toBe(200)
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// An unparseable body is a 400, like the save's. (A body that parses but isn't an
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// object — a bare string, say — names no accounts and so answers an empty map.)
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const bad = await exports.default.fetch(`${ORIGIN}/outfits/bulk`, {
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method: 'POST',
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headers: { ...(await bearer('42')), 'content-type': 'application/json' },
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body: 'not json',
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})
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expect(bad.status).toBe(400)
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})
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test('PUT /outfits/me 400s on an unparseable body', async () => {
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const res = await exports.default.fetch(`${ORIGIN}/outfits/me`, {
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method: 'PUT',
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@@ -4915,6 +5000,7 @@ describe('openapi', () => {
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'POST /api/sanitize/v1',
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'POST /api/sanitize/v1/isPure',
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'POST /api/v1/progression/bulk',
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'POST /outfits/bulk',
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'POST /statsigUserProperties',
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'PUT /api/playerevents/v2/{eventId}/accessibility',
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'PUT /api/playerevents/v2/{eventId}/description',
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@@ -65,6 +65,49 @@ export async function getOutfit(
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return row ? (JSON.parse(row.avatar) as Outfit) : null
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}
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/**
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* The most accounts one bulk read may name. D1 caps a prepared statement at 100 bound
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* parameters and `?1` is the slot, leaving 99 for the ids — so this is the whole query in
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* one round trip, with no chunking to get wrong. A room holds far fewer players than that,
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* which is what the caller asks about; the route rejects a longer list rather than silently
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* answering part of it.
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*/
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export const MAX_BULK_OUTFIT_ACCOUNTS = 99
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/**
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* One slot's outfit for each of several accounts — the bulk read behind
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* `POST /outfits/bulk`, which the client uses to dress everyone in a room at once.
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*
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* Keyed by account id, and an account with nothing saved in that slot is simply ABSENT from
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* the map rather than present with a null: a map says "no outfit" by not having the key, and
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* the alternative would be inventing an outfit shape for a player who has never saved one.
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*
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* Ids are de-duplicated — the client sends a room's roster, which can repeat — and the
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* caller must already have held the list to {@link MAX_BULK_OUTFIT_ACCOUNTS}; more than that
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* overflows D1's parameter cap and fails the query outright. Each outfit is served exactly
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* as it was stored: see the note at the top of this file — slot 0 written through
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* `/outfits/me` is the newer envelope, while econ's saved-set writes are the old flat shape,
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* and neither is projected.
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*/
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export async function getOutfitsByAccounts(
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db: D1Database,
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accountIds: number[],
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slot: number
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): Promise<Map<number, Outfit>> {
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const ids = [...new Set(accountIds)]
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if (ids.length === 0) return new Map()
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const placeholders = ids.map((_, n) => `?${n + 2}`).join(', ')
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const { results } = await db
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.prepare(
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`SELECT account_id, avatar FROM outfit WHERE set_id = ?1 AND account_id IN (${placeholders})`
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)
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.bind(slot, ...ids)
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.all<{ account_id: number; avatar: string }>()
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return new Map(results.map((row) => [row.account_id, JSON.parse(row.avatar) as Outfit]))
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}
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/**
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* Save an outfit into one of the player's slots, replacing whatever was there. The
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* upsert is keyed on (account_id, set_id), so re-saving a slot overwrites rather than
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