[api] fix 2025 friends notification

This commit is contained in:
Devin Zuczek
2026-09-15 22:08:37 -04:00
parent 3e49ebb0ec
commit 40c434c296
3 changed files with 102 additions and 10 deletions
+52 -4
View File
@@ -11,7 +11,9 @@ import {
getMutualFriendIds,
getNotificationsForPlayer,
getRelationshipsForPlayer,
MessageType,
MUTUAL_FRIENDS_LIMIT,
RelationshipType,
removeFriend,
sendFriendRequest,
setRelationshipFlag,
@@ -122,6 +124,34 @@ async function notifyBoth(
await notifyRelationship(c, otherId, change.other)
}
/**
* Store and push the MESSAGE that a friend-graph change shows the other player. The
* `RelationshipChanged` frames above only refresh relationship state; what the client
* actually surfaces — the request in their inbox with accept/decline, the "accepted your
* request" line — is a Message of the right {@link MessageType} delivered as
* `MessageReceived`, and stored so it's still there in `GET /api/messages/v2/get` for a
* player who was offline. `Data` is NULL for both — the client's Message DTO carries
* `"Data": null` on a FriendInvite (a payload-less type, unlike a DM's empty string); the
* sender id is the whole payload.
* Delivery failure is logged by `pushMessage`; the row is committed either way.
*/
async function pushFriendMessage(
c: Context<App>,
fromPlayerId: number,
toPlayerId: number,
type: MessageType.FriendInvite | MessageType.FriendRequestAccepted
): Promise<void> {
await pushMessage(
c,
await createNotification(c.env.DB, {
FromPlayerId: fromPlayerId,
ToPlayerId: toPlayerId,
Type: type,
Data: null,
})
)
}
/**
* Apply a per-player relationship flag toggle (favorited/ignored/muted). The flags are
* private to the caller's own side of the row, so only the caller is notified. The
@@ -454,8 +484,10 @@ export const socialRoutes = new Hono<App>({ strict: false })
'/api/relationships/v2/sendfriendrequest',
friendMutation(
'Send a friend request',
'Offer friendship to another player. Re-sending an outstanding request is a no-op ' +
'and notifies nobody.'
'Offer friendship to another player. A new request also lands in the target’s inbox ' +
'as a `FriendInvite` message (type 4), pushed as `MessageReceived` — that message, ' +
'not the `RelationshipChanged` frame, is what the client shows them. Re-sending an ' +
'outstanding request is a no-op and notifies nobody.'
),
async (c) => {
const id = await authedId(c)
@@ -464,6 +496,17 @@ export const socialRoutes = new Hono<App>({ strict: false })
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
const change = await sendFriendRequest(c.env.DB, id, target)
await notifyBoth(c, id, target, change)
// A NEW request is what the target sees as a FriendInvite message (the reference
// sends it on exactly this outcome). A request that crosses one the target already
// had out auto-accepts instead — so the target hears their own request was accepted,
// as if they'd been accepted the ordinary way. A no-op re-send says nothing.
if (change.changed) {
if (change.self.RelationshipType === RelationshipType.FriendRequestSent) {
await pushFriendMessage(c, id, target, MessageType.FriendInvite)
} else if (change.self.RelationshipType === RelationshipType.Friend) {
await pushFriendMessage(c, id, target, MessageType.FriendRequestAccepted)
}
}
return c.json(change.self)
}
)
@@ -474,8 +517,9 @@ export const socialRoutes = new Hono<App>({ strict: false })
'/api/relationships/v2/acceptfriendrequest',
friendMutation(
'Accept a friend request',
'Turn a pending incoming request into a friendship. Accepting nothing pending is a ' +
'no-op and notifies nobody.'
'Turn a pending incoming request into a friendship. The requester is told with a ' +
'`FriendRequestAccepted` message (type 40) pushed as `MessageReceived`. Accepting ' +
'nothing pending is a no-op and notifies nobody.'
),
async (c) => {
const id = await authedId(c)
@@ -484,6 +528,10 @@ export const socialRoutes = new Hono<App>({ strict: false })
if (target === null || target === id) return c.json({ error: 'invalid player id' }, 400)
const change = await acceptFriendRequest(c.env.DB, id, target)
await notifyBoth(c, id, target, change)
// The requester is told, as a FriendRequestAccepted message from the accepter.
if (change.changed) {
await pushFriendMessage(c, id, target, MessageType.FriendRequestAccepted)
}
return c.json(change.self)
}
)
+44 -6
View File
@@ -6470,8 +6470,11 @@ describe('relationships', () => {
await mutate('/api/relationships/v2/sendfriendrequest', '770', 771)
// Both sides hear about it, each seeing the other player and their own side's
// type: the sender Sent (1), the recipient Received (2).
expect(await sentNotifications()).toEqual([
// type: the sender Sent (1), the recipient Received (2). The target ALSO gets the
// request itself as a FriendInvite (4) message — that is what the client shows.
const sent = await sentNotifications()
expect(sent).toHaveLength(3)
expect(sent.slice(0, 2)).toEqual([
{
playerId: 770,
notificationType: 1,
@@ -6483,6 +6486,34 @@ describe('relationships', () => {
data: { PlayerID: 770, RelationshipType: 2, Favorited: 0, Ignored: 0, Muted: 0 },
},
])
expect(sent[2]?.playerId).toBe(771)
expect(sent[2]?.notificationType).toBe(2) // NotificationType.MessageReceived
expect(sent[2]?.data).toMatchObject({ FromPlayerId: 770, ToPlayerId: 771, Type: 4, Data: null })
// The message is stored under the same id, so an offline target finds it on login.
const frameId = (sent[2]?.data as unknown as { Id: number }).Id
expect(frameId).toBeGreaterThan(0)
const inbox = (await (
await exports.default.fetch(`${ORIGIN}/api/messages/v2/get`, { headers: await bearer('771') })
).json()) as Array<{ Id: number; FromPlayerId: number; Type: number }>
expect(inbox.find((m) => m.Id === frameId)).toMatchObject({ FromPlayerId: 770, Type: 4 })
})
test('a re-sent request says nothing; a crossing request tells the requester it was accepted', async () => {
await mutate('/api/relationships/v2/sendfriendrequest', '772', 773)
await resetNotifications()
// Re-sending an outstanding request is a no-op: nothing is pushed at all.
await mutate('/api/relationships/v2/sendfriendrequest', '772', 773)
expect(await sentNotifications()).toEqual([])
// The crossing request auto-accepts: both hear Friend, and the ORIGINAL requester
// (772) is told their request was accepted rather than asked anything.
await mutate('/api/relationships/v2/sendfriendrequest', '773', 772)
const sent = await sentNotifications()
expect(sent).toHaveLength(3)
expect(sent.slice(0, 2).every((n) => n.notificationType === 1)).toBe(true)
expect(sent[2]?.playerId).toBe(772)
expect(sent[2]?.notificationType).toBe(2) // NotificationType.MessageReceived
expect(sent[2]?.data).toMatchObject({ FromPlayerId: 773, ToPlayerId: 772, Type: 40 })
})
test('accepting notifies both players as Friend', async () => {
@@ -6490,8 +6521,13 @@ describe('relationships', () => {
await resetNotifications()
await mutate('/api/relationships/v2/acceptfriendrequest', '781', 780)
const sent = await sentNotifications()
expect(sent).toHaveLength(2)
const all = await sentNotifications()
expect(all).toHaveLength(3)
// The requester also gets the acceptance as a FriendRequestAccepted (40) message.
expect(all[2]?.playerId).toBe(780)
expect(all[2]?.notificationType).toBe(2) // NotificationType.MessageReceived
expect(all[2]?.data).toMatchObject({ FromPlayerId: 781, ToPlayerId: 780, Type: 40, Data: null })
const sent = all.slice(0, 2)
// Friend (3) is symmetric, so both sides see the same type, each pointing at the other.
expect(sent).toEqual(
expect.arrayContaining([
@@ -6538,8 +6574,10 @@ describe('relationships', () => {
await mutate('/api/relationships/v2/sendfriendrequest', '821', 820)
const sent = await sentNotifications()
expect(sent).toHaveLength(2)
for (const n of sent) expect(n.data.RelationshipType).toBe(3)
expect(sent).toHaveLength(3)
for (const n of sent.slice(0, 2)) expect(n.data.RelationshipType).toBe(3)
// ...and 820, whose request this crossed, is told it was accepted.
expect(sent[2]).toMatchObject({ playerId: 820, notificationType: 2, data: { Type: 40 } })
})
})