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[econ] update challenge to only require 3
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+20
-10
@@ -156,7 +156,7 @@ rotation to differ.
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| Field | Example | Notes |
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| ---------------------- | ------------------------------ | ---------------------------------------------------------------------------------------------------------------------------- |
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| `ChallengeMapId` | `17` | Id of the rotation as a whole ("map" of challenges). Echoed back on `updateProgress`; bump it when you publish a new week. |
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| `CompletedRequired` | `false` | _(inferred)_ Whether every challenge must be finished before the `Gift` is claimable. |
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| `CompletedRequired` | `false` | _(inferred)_ All-or-nothing: `true` makes the `Gift` need every challenge, `false` the three-of-five threshold below. |
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| `StartAt` / `EndAt` | `2026-03-25T21:00:00` | The window, 7 days apart, **no timezone suffix** — unlike `ServerTime`. Treat as UTC. |
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| `ServerTime` | `2026-03-31T14:42:54.2754728Z` | .NET round-trip timestamp (7-digit fraction, `Z`). The client dates the countdown off this, so it is **frozen** — see below. |
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| `Challenges` | array | The week's challenges, rendered in order. |
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@@ -276,12 +276,19 @@ consolation tier with no code change; a name that doesn't parse falls back to 4
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### Winning the gift (`challenge_gift`)
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There is no claim endpoint and the client never asks: the reward is handed out from the
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`updateProgress` call that completes the set. Every completing report on the **live**
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rotation re-reads the caller's completions and, if every challenge in
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`weekly-challenge.json` is there, grants the `Gift` the way a purchase grants a drop — the
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item into `inventory`/`equipment`/`consumable`, plus a gift box (message
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`updateProgress` call that reaches the threshold. Every completing report on the **live**
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rotation re-reads the caller's completions and, once enough of `weekly-challenge.json`'s
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challenges are there, grants the `Gift` the way a purchase grants a drop — the item into
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`inventory`/`equipment`/`consumable`, plus a gift box (message
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`Weekly challenge complete!`) the player finds in `GET /api/avatar/v2/gifts`.
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**Three of five, not five of five** (`CHALLENGES_REQUIRED_FOR_GIFT`). A week publishes five
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challenges and the gift is for playing most of them, so the two a player can't reach — a
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quest they don't own, a mode they don't like — don't sink the whole week. The count is of
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challenges the rotation still **publishes**: a live client can report an id an edited
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rotation no longer lists, and three of those shouldn't buy a gift nobody worked for. A
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rotation publishing fewer than three can only ask for what it has.
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**The item, or a roll.** If the player already owns the `Gift`'s item — likely, since the
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rotation's reward is one fixed item that sells in the store — they get the
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`FallbackGiftName` box instead, rolled at its star tier. Finishing the week can't be worth
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@@ -306,14 +313,17 @@ the block empty and naming the tier.
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`Immediate` (31) rather than `GiftPackageReceived` (30) is what the reference sends for a
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box the server hands over unasked; the sender is Coach (1). Best-effort — a hub failure is
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logged and swallowed, since the gift is already granted and stored.
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- **`CompletedRequired` is not consulted.** Its meaning is inferred, and the only reading
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under which the gift is due _before_ the set is done would pay out on the first challenge.
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- **`CompletedRequired: true` makes the rotation all-or-nothing** — the threshold becomes
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every published challenge. That reading of the flag is still _inferred_ (it is `false` in
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the captured rotation, which is the partial default), but it's the one its name and the
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three-of-five rule agree on.
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- **`Xp`/`Level` on the block are ignored**, as on a purchase — same gap, and both are `0`
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in the captured rotation.
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- **A report against an old rotation never wins anything**, and an empty `Challenges` array
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is not a finished set (without that guard "every challenge complete" is vacuously true).
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- **Players who finished the set before this shipped still get it**: the client re-reports
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completed challenges, and the first such report is a completing report.
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earns nothing (its threshold clamps to zero, which every player would otherwise meet
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without playing).
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- **Players already past the threshold when this shipped still get it**: the client
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re-reports completed challenges, and the first such report is a completing report.
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### Progress (`challenge_status`)
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@@ -16,8 +16,8 @@
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* unique within a rotation, so a challenge that returns in a later week would otherwise
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* start out already complete on the old week's row.
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*
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* Finishing every challenge in a rotation earns the rotation's `Gift`, which is handed out
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* from the same `updateProgress` call that completes the set. That payout is gated by a
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* Finishing enough of a rotation's challenges earns its `Gift`, which is handed out from the
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* same `updateProgress` call that reaches the threshold. That payout is gated by a
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* second table here, `challenge_gift` — one row per (account, rotation), claimed once.
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*
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* The `econ` worker owns both tables and their migrations
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@@ -88,8 +88,9 @@ export async function recordChallengeProgress(
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* so a stale row from an earlier week — same challenge id, different `challenge_map_id` —
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* doesn't show up pre-completed before the client has reported anything against it.
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*
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* Also what "the whole set is finished" is decided from: the rotation's `Gift` is due once
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* every challenge in static/weekly-challenge.json appears here.
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* Also what earning the rotation's `Gift` is decided from: it is due once ENOUGH of the
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* challenges in static/weekly-challenge.json appear here — three of the five a week
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* publishes, not all of them (see `CHALLENGES_REQUIRED_FOR_GIFT` in econ.app.ts).
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*/
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export async function getCompletedChallengeIds(
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db: D1Database,
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+33
-11
@@ -739,15 +739,35 @@ function toChallengeFallbackDrop(): StoreGiftDrop {
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}
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/**
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* Award the rotation's `Gift` if this player has just finished the whole set, doing nothing
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* otherwise. Called after each completing progress report, since `updateProgress` is the
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* only place a challenge is ever finished — there is no separate claim endpoint, and the
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* client never asks for this reward.
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* How many of a rotation's challenges earn its gift. A week presents five and asks for
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* three: the reward is for playing most of the week's set, not for clearing all of it, so
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* the two a player can't reach (a quest they don't own, a mode they don't like) don't sink
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* the whole week.
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*/
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const CHALLENGES_REQUIRED_FOR_GIFT = 3
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/**
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* How many completions this rotation's gift needs. `CompletedRequired` makes the set
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* all-or-nothing when it's true — the reading its name and the partial default suggest —
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* and a rotation shorter than the threshold can only ever ask for what it publishes.
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*/
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function challengesRequiredForGift(): number {
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const published = weeklyChallenge.Challenges.length
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return weeklyChallenge.CompletedRequired
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? published
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: Math.min(CHALLENGES_REQUIRED_FOR_GIFT, published)
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}
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/**
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* Award the rotation's `Gift` if this player has just earned it, doing nothing otherwise.
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* Called after each completing progress report, since `updateProgress` is the only place a
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* challenge is ever finished — there is no separate claim endpoint, and the client never
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* asks for this reward.
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*
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* "The whole set" is every challenge in the current rotation, read back from
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* `challenge_status`. The rotation's `CompletedRequired` flag is NOT consulted: what it
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* means is inferred, and the only reading under which the gift is due before the set is
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* finished would pay out on the first challenge, which no rotation can have intended.
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* Earning it takes {@link challengesRequiredForGift} of the rotation's challenges, counted
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* from `challenge_status`. Only challenges the rotation still publishes count: a report can
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* carry an id this week's set no longer lists (an edited rotation under a live client), and
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* three of those shouldn't buy a gift the player never worked for.
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*
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* What lands is the `Gift` block's item — or, if the player already owns it, the box named
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* by `FallbackGiftName`, which rolls something they don't have at that tier. Finishing the
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@@ -757,8 +777,8 @@ function toChallengeFallbackDrop(): StoreGiftDrop {
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* A grant that throws is swallowed: the client is reporting gameplay progress, and failing
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* that report (which it would then retry with the same completion) is worse than missing
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* the reward — the claim row is already taken, so the miss is permanent but visible in the
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* logs. An empty rotation is not "all complete"; without the guard, `every` on it is
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* vacuously true and every report would win a gift.
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* logs. An empty rotation earns nothing: its threshold clamps to zero, which every player
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* would otherwise meet without playing.
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*/
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async function awardChallengeGift(c: Context<App>, accountId: number): Promise<void> {
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try {
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@@ -768,7 +788,8 @@ async function awardChallengeGift(c: Context<App>, accountId: number): Promise<v
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accountId,
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weeklyChallenge.ChallengeMapId
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)
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if (!weeklyChallenge.Challenges.every((ch) => complete.has(ch.ChallengeId))) return
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const done = weeklyChallenge.Challenges.filter((ch) => complete.has(ch.ChallengeId)).length
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if (done < challengesRequiredForGift()) return
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// Claim first: this is what stops the next report paying out a second time.
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const claimed = await claimChallengeGift(c.env.DB, accountId, weeklyChallenge.ChallengeMapId)
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if (!claimed) return
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@@ -792,6 +813,7 @@ async function awardChallengeGift(c: Context<App>, accountId: number): Promise<v
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challengeMapId: weeklyChallenge.ChallengeMapId,
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giftId: granted.id,
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fallbackRoll: duplicate,
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challengesComplete: done,
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})
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} catch (err) {
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logger.error('failed to grant weekly challenge gift', {
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@@ -1443,7 +1443,15 @@ describe('econ endpoints', () => {
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expect(await completeOf(await post('18', 'True'))).toBe(true)
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})
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/** Report every challenge of the live rotation complete, for one player. */
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/**
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* How many of the rotation's challenges earn the gift — three, unless the rotation
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* publishes fewer or declares itself all-or-nothing (`CHALLENGES_REQUIRED_FOR_GIFT`).
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*/
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const REQUIRED_FOR_GIFT = weeklyChallenge.CompletedRequired
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? weeklyChallenge.Challenges.length
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: Math.min(3, weeklyChallenge.Challenges.length)
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/** Report the live rotation's challenges complete, for one player. */
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async function finishTheRotation(sub: string) {
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const headers = { ...(await bearer(sub)), 'Content-Type': 'application/json' }
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const ids = weeklyChallenge.Challenges.map((challenge) => challenge.ChallengeId)
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@@ -1474,15 +1482,21 @@ describe('econ endpoints', () => {
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}>
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}
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test('finishing every challenge in the rotation grants its gift, once', async () => {
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// The whole live rotation, so this follows whatever static/weekly-challenge.json holds.
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test('completing enough of the rotation grants its gift, once', async () => {
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// The live rotation, so this follows whatever static/weekly-challenge.json holds.
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const { ids, report } = await finishTheRotation('74')
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for (const id of ids.slice(0, -1)) expect((await report(id)).status).toBe(200)
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// One challenge short of the set — the gift isn't due yet.
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// The whole point of the threshold: the gift lands before the set is finished (the
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// published week is five challenges for three).
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expect(REQUIRED_FOR_GIFT).toBeLessThan(ids.length)
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for (const id of ids.slice(0, REQUIRED_FOR_GIFT - 1)) {
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expect((await report(id)).status).toBe(200)
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}
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// One short of the threshold — the gift isn't due yet, even though challenges remain
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// unfinished either way.
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expect(await giftBoxes('74')).toEqual([])
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await drainFrames()
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expect((await report(ids[ids.length - 1] ?? 0)).status).toBe(200)
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expect((await report(ids[REQUIRED_FOR_GIFT - 1] ?? 0)).status).toBe(200)
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const won = await giftBoxes('74')
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expect(won).toHaveLength(1)
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expect(won[0]?.Message).toBe('Weekly challenge complete!')
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@@ -1525,8 +1539,8 @@ describe('econ endpoints', () => {
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weeklyChallenge.Gift.EquipmentModificationGuid
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)
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// The client keeps reporting progress after the set is finished; a second pass over
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// the same completions must not mint a second reward.
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// Finishing the REST of the set, and re-reporting what's already done (which the client
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// keeps doing), must not mint a second reward.
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for (const id of ids) expect((await report(id)).status).toBe(200)
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expect(await giftBoxes('74')).toHaveLength(1)
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})
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@@ -1544,9 +1558,11 @@ describe('econ endpoints', () => {
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})
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const { ids, report } = await finishTheRotation('75')
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for (const id of ids.slice(0, -1)) expect((await report(id)).status).toBe(200)
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for (const id of ids.slice(0, REQUIRED_FOR_GIFT - 1)) {
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expect((await report(id)).status).toBe(200)
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}
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await drainFrames()
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expect((await report(ids[ids.length - 1] ?? 0)).status).toBe(200)
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expect((await report(ids[REQUIRED_FOR_GIFT - 1] ?? 0)).status).toBe(200)
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const won = await giftBoxes('75')
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expect(won).toHaveLength(1)
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@@ -60,5 +60,5 @@
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"GiftRarity": 0
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},
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"FallbackGiftName": "4-Star Box",
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"ChallengeThemeString": "\"do like \"kapow\"-like its a punch to the face that we're doing weekly challenges\" - fexlar"
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"ChallengeThemeString": ""
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}
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