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https://github.com/djdevin/recflare.git
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fix some custom room authoring issues
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@@ -21,6 +21,19 @@ export const SCHEMA_DDL: string[] = [
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`CREATE INDEX IF NOT EXISTS idx_image_image_name ON image (image_name)`,
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`CREATE INDEX IF NOT EXISTS idx_image_player_id ON image (player_id)`,
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`CREATE INDEX IF NOT EXISTS idx_image_room_id ON image (room_id)`,
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// A player's interaction with a saved image — one row per (player, image). Only
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// `cheered` for now; named generically so other per-user interactions (e.g.
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// favorited) can be added as columns. This worker writes it (cheer endpoints) and
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// keeps the image's denormalized `CheerCount` in sync from it. Schema owned by the
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// `img` worker (migrations/0002_image_interaction.sql) — keep in sync.
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`CREATE TABLE IF NOT EXISTS image_interaction (
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player_id INTEGER NOT NULL,
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saved_image_id INTEGER NOT NULL,
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cheered INTEGER NOT NULL DEFAULT 0,
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created_at TEXT,
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PRIMARY KEY (player_id, saved_image_id)
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)`,
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`CREATE INDEX IF NOT EXISTS idx_image_interaction_image ON image_interaction (saved_image_id)`,
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]
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/** A stored image record (the client-facing SavedImage shape). */
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@@ -81,6 +94,68 @@ export async function createImage(db: D1Database, input: NewImage): Promise<Save
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return image
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}
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/**
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* Recompute an image's `CheerCount` from the `image_interaction` rows and write it
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* back into the blob (nothing reads a generated column for it, but the client-facing
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* blob must stay accurate). CAST to INTEGER: D1 binds a JS number as a SQLite REAL,
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* which json_set would otherwise store as `"CheerCount":3.0`. Returns the fresh count.
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*/
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async function syncImageCheerCount(db: D1Database, savedImageId: number): Promise<number> {
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const row = await db
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.prepare('SELECT COUNT(*) AS n FROM image_interaction WHERE saved_image_id = ?1 AND cheered = 1')
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.bind(savedImageId)
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.first<{ n: number }>()
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const count = row?.n ?? 0
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await db
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.prepare("UPDATE image SET data = json_set(data, '$.CheerCount', CAST(?2 AS INTEGER)) WHERE id = ?1")
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.bind(savedImageId, count)
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.run()
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return count
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}
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/**
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* Set (or clear) a player's cheer on a saved image — upserts the one row per
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* (player, image) — then resyncs the image's `CheerCount`. Idempotent: re-cheering
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* an already-cheered image is a no-op on the count.
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*/
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export async function setImageCheer(
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db: D1Database,
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playerId: number,
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savedImageId: number,
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cheer: boolean
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): Promise<void> {
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await db
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.prepare(
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`INSERT INTO image_interaction (player_id, saved_image_id, cheered, created_at)
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VALUES (?1, ?2, ?3, ?4)
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ON CONFLICT(player_id, saved_image_id) DO UPDATE SET cheered = ?3`
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)
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.bind(playerId, savedImageId, cheer ? 1 : 0, new Date().toISOString())
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.run()
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await syncImageCheerCount(db, savedImageId)
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}
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/**
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* Which of the given saved-image ids the player has cheered — the set of cheered
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* ids (a subset of `ids`). Backs the bulk `cheered` lookup. Empty input → empty set.
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*/
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export async function getCheeredImageIds(
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db: D1Database,
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playerId: number,
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ids: number[]
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): Promise<Set<number>> {
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if (ids.length === 0) return new Set()
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const inList = ids.map((_, i) => `?${i + 2}`).join(',')
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const { results } = await db
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.prepare(
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`SELECT saved_image_id AS id FROM image_interaction
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WHERE player_id = ?1 AND cheered = 1 AND saved_image_id IN (${inList})`
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)
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.bind(playerId, ...ids)
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.all<{ id: number }>()
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return new Set(results.map((r) => r.id))
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}
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/** Look up an image record by its ImageName (the R2 key / filename), or null. */
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export async function getImageByName(db: D1Database, name: string): Promise<SavedImage | null> {
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const row = await db
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