[www] token giver 3000

This commit is contained in:
Devin Zuczek
2026-09-22 12:53:17 -04:00
parent 2dc374ab70
commit 533644fcf1
10 changed files with 595 additions and 11 deletions
+131
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@@ -1155,10 +1155,141 @@ function PlayerPage({
<PhotoGrid photos={photos} />
)}
</section>
{/* Staff only, and cosmetic: hidden for everyone else, but every endpoint behind it
is gated by `requireStaff`. */}
{isAdmin() && <StaffPlayerActions account={account} navigate={navigate} />}
</main>
)
}
/**
* The staff card at the foot of a player's profile: account fixes the game gives staff no
* way to make. Each is a `www` endpoint (see src/staff.ts) that records itself on
* `audit_log`. Clearing a password asks twice, since it logs the player out of password
* sign-in until they set a new one; the rest are one click.
*/
function StaffPlayerActions({ account, navigate }: { account: PublicAccount; navigate: Navigate }) {
const [tokens, setTokens] = useState('')
const [confirmingClear, setConfirmingClear] = useState(false)
const gift = useAction()
const usernameChange = useAction()
const clearPassword = useAction()
const base = `/api/staff/players/${account.accountId}`
return (
<section className="card">
<h2>Staff</h2>
<form
onSubmit={(e) => {
e.preventDefault()
void gift.run(async () => {
const amount = Number(tokens)
const res = await call<{ balance: number }>(`${base}/gift-tokens`, {
authed: true,
json: { amount },
})
setTokens('')
return `Sent ${amount.toLocaleString()} tokens. @${account.username} now has ${res.balance.toLocaleString()}.`
})
}}
>
<label>
Gift tokens
<span className="staff-gift">
<input
type="number"
min={1}
step={1}
inputMode="numeric"
value={tokens}
required
onChange={(e) => setTokens(e.target.value)}
/>
<button type="submit" disabled={gift.pending}>
{gift.pending ? 'Sending…' : 'Send'}
</button>
</span>
<span className="hint">
Arrives as a gift box, and is added to their balance right away.
</span>
</label>
{gift.error && <p className="error">{gift.error}</p>}
{gift.done && <p className="ok">{gift.done}</p>}
</form>
<div className="mod-filter-actions staff-actions">
<button
type="submit"
disabled={usernameChange.pending}
onClick={() =>
void usernameChange.run(async () => {
const res = await call<{ availableUsernameChanges: number }>(
`${base}/username-changes`,
{ authed: true, method: 'POST' }
)
const n = res.availableUsernameChanges
return `@${account.username} now has ${n} username change${n === 1 ? '' : 's'}.`
})
}
>
{usernameChange.pending ? 'Adding…' : 'Add username change'}
</button>
{confirmingClear ? (
<>
<button
type="submit"
disabled={clearPassword.pending}
onClick={() =>
void clearPassword.run(async () => {
const res = await call<{ hadPassword: boolean }>(`${base}/clear-password`, {
authed: true,
method: 'POST',
})
setConfirmingClear(false)
return res.hadPassword
? `Password cleared. @${account.username} can set a new one in game.`
: `@${account.username} had no password set.`
})
}
>
{clearPassword.pending ? 'Clearing…' : 'Confirm clear password'}
</button>
<button
type="button"
className="linkish"
disabled={clearPassword.pending}
onClick={() => setConfirmingClear(false)}
>
Cancel
</button>
</>
) : (
<button type="submit" onClick={() => setConfirmingClear(true)}>
Clear password
</button>
)}
<button
type="submit"
onClick={() =>
navigate(`/moderation/new?player=${encodeURIComponent(`@${account.username}`)}`)
}
>
Report
</button>
</div>
<p className="hint">
<strong>Clear password:</strong> Only use if the player has requested a password clear and
they can still login via Steam or Meta.
</p>
{usernameChange.error && <p className="error">{usernameChange.error}</p>}
{usernameChange.done && <p className="ok">{usernameChange.done}</p>}
{clearPassword.error && <p className="error">{clearPassword.error}</p>}
{clearPassword.done && <p className="ok">{clearPassword.done}</p>}
</section>
)
}
export function App() {
// undefined = still checking the session; null = signed out.
const [account, setAccount] = useState<SelfAccount | null | undefined>(undefined)
+14 -3
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@@ -400,7 +400,12 @@ export function ModerationPage({
// is almost always the first half of banning somebody, and the new report's
// id is then in the URL, so the ban is a real page rather than a modal that
// a reload would lose.
<FileReport onFiled={openBan} />
// `?player=` pre-fills who it's against — the Report link on a player's
// profile page lands here with it.
<FileReport
initialPlayer={new URLSearchParams(search).get('player') ?? ''}
onFiled={openBan}
/>
)}
</div>
</div>
@@ -1218,8 +1223,14 @@ function LinkedAccountsPanel({ playerId }: { playerId: number }) {
* Hands the new report straight to the ban dialog, since filing one is almost always the
* first half of banning somebody.
*/
function FileReport({ onFiled }: { onFiled: (report: ReportRow) => void }) {
const [player, setPlayer] = useState('')
function FileReport({
initialPlayer,
onFiled,
}: {
initialPlayer: string
onFiled: (report: ReportRow) => void
}) {
const [player, setPlayer] = useState(initialPlayer)
const [category, setCategory] = useState(String(KickReportCategory.Misc))
const [details, setDetails] = useState('')
const { pending, error, run } = useAction()
+17
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@@ -1556,6 +1556,23 @@ button[type='submit']:disabled {
width: auto;
}
/* The staff card on a player's profile: the token amount and its Send button on one line. */
.staff-gift {
display: flex;
gap: 10px;
margin-top: 6px;
}
.staff-gift input {
margin-top: 0;
max-width: 180px;
}
.staff-actions {
flex-wrap: wrap;
margin-top: 8px;
}
/* Tables are the one thing allowed to be wider than the page — a report row has more in
it than a phone is wide, and wrapping the cells would make it unscannable. */
.mod-scroll {
+17 -2
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@@ -18,10 +18,11 @@ export type Env = SharedHonoEnv & {
*/
DB: D1Database
/**
* SignalR notifications hub (DO owned by the `notify` worker). Bound for ONE thing: a
* SignalR notifications hub (DO owned by the `notify` worker). Bound mainly for one thing: a
* ban handed down from the staff panel ejects the player from the instance they are
* standing in, which needs a `ModerationKick` frame pushed to them (see src/staff.ts).
* Without it a ban would only bite on their next matchmake.
* Without it a ban would only bite on their next matchmake. A staff token gift uses it
* too, to set the player's balance and show them the box.
*/
RECFLARE_NOTIFICATIONS_HUB: DurableObjectNamespace<NotificationsHub>
/**
@@ -36,6 +37,20 @@ export type Env = SharedHonoEnv & {
* Undeclared in wrangler.jsonc, as it is there: an operator who wants it sets it.
*/
BAN_EVASION_MATCH?: string
/**
* The signup token grant — the same knob `econ` reads, injected into every worker from
* RECFLARE_STARTING_TOKENS at deploy. www needs it for a staff token gift, which seeds a
* never-touched balance with the signup grant before crediting, exactly as econ does; a
* different value here would start that player on the wrong amount. Unset means
* DEFAULT_STARTING_TOKENS, as it does in econ.
*/
STARTING_TOKENS?: string | number
/**
* The most RecCenterTokens one staff token gift can carry (see src/staff.ts). A typo guard
* rather than a policy, since a credit can't be taken back. Unset means
* DEFAULT_MAX_TOKEN_GIFT (10,000).
*/
MAX_TOKEN_GIFT?: string | number
/**
* Service binding to the `auth` worker — how the BFF reaches it, so the browser's real
* IP survives the hop (see wrangler.jsonc and src/upstream.ts `postAuthForm`).
+208 -3
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@@ -1,5 +1,13 @@
import { getPresences, movePlayerToDorm, writeAuditLog } from '@repo/domain'
import { logger } from '@repo/hono-helpers'
import {
addUsernameChange,
clearPasswordHash,
createGift,
getAccount,
getPresences,
movePlayerToDorm,
writeAuditLog,
} from '@repo/domain'
import { intVar, logger } from '@repo/hono-helpers'
import { validateAndGetAccountId, validateAndGetRoles } from '@repo/jwt'
// The report table and the ban policy over it, owned (and migrated) by the `api` worker.
@@ -19,13 +27,26 @@ import {
searchReports,
} from '../../api/src/reports-db'
import { getWarningsAgainst } from '../../api/src/warnings-db'
// Balances, owned by `econ`. A staff token gift is the same credit econ's own faucets make.
import {
ALL_PLATFORMS,
creditCurrency,
CurrencyType,
DEFAULT_STARTING_TOKENS,
ensureStartingBalances,
} from '../../econ/src/balance-db'
// The notification ids and the kick frame's recovered shape, owned by `notify`. Both are
// imported as values/types with no runtime dependencies.
import { NotificationType } from '../../notify/src/notification-types'
import type { Context, MiddlewareHandler } from 'hono'
import type { GiftContent } from '@repo/domain'
import type { ReportRow, ReportSearch } from '../../api/src/reports-db'
import type { ModerationKickPayload } from '../../notify/src/notification-payloads'
import type {
BalanceResponsePayload,
GiftPackagePayload,
ModerationKickPayload,
} from '../../notify/src/notification-payloads'
import type { App, Env } from './context'
/**
@@ -478,3 +499,187 @@ export async function linkedAccountsHandler(c: Context<App>) {
const arms = armsFor(c.env)
return c.json({ playerId, arms, linked: await linkedAccounts(c.env.DB, playerId, arms) })
}
// ---- Player actions ---------------------------------------------------------
//
// The staff card on a player's profile page. None of these has a game endpoint to call —
// the client can't grant tokens, hand back a username change or wipe a password — so, like
// the moderation panel, they live here. Each one is recorded on `audit_log` against the
// acting staffer, with the target in `data` (the table's `player_id` is the actor).
/** The system "Coach" account — who a box the server hands over is from. */
const COACH_ACCOUNT_ID = 1
/**
* The most one gift can carry when the operator's `MAX_TOKEN_GIFT` is unset. Not a policy —
* staff can send as many gifts as they like — but a guard against a stray keypress turning
* 1,000 into 10,000,000, which nothing can take back: there is no debit endpoint to undo a
* credit with.
*/
export const DEFAULT_MAX_TOKEN_GIFT = 10_000
/** The message on a staff token gift's box. */
const TOKEN_GIFT_MESSAGE = 'A gift from the staff!'
/** A path's `:id` as a player id, or null when it isn't a positive integer. */
function playerIdParam(c: Context<App>): number | null {
const id = Number(c.req.param('id'))
return Number.isInteger(id) && id > 0 ? id : null
}
/**
* Record a player action on `audit_log`. Written after the change has committed and never
* throws, for the reason {@link recordBanAudit} gives: the change has already happened.
*/
async function recordPlayerAudit(
c: Context<App>,
action: string,
data: Record<string, unknown>
): Promise<void> {
try {
await writeAuditLog(c.env.DB, { playerId: staffId(c), action, data })
} catch (err) {
logger.error('could not write an audit log row', {
action,
moderatorId: staffId(c),
error: err instanceof Error ? err.message : String(err),
})
}
}
/**
* Send a player RecCenterTokens in a gift box.
*
* The same shape as econ's own server-handed currency (a game reward's Laser Tag tickets):
* the balance is CREDITED here — opening a box only deletes it, it grants nothing — then a
* `StorefrontBalanceUpdate` carrying the resulting total sets the client's bucket, and the box
* is stored and announced with `GiftPackageReceivedImmediate` so the player sees what arrived.
* The box is from the Coach, as every box the server hands over on nobody's behalf is; who
* really sent it is on the audit row.
*
* Both frames are best-effort: the tokens are banked by the time they go out, and an offline
* player meets the box in `GET /api/avatar/v2/gifts` and the balance on their next read.
*/
export async function giftTokensHandler(c: Context<App>) {
const playerId = playerIdParam(c)
if (playerId === null) return c.json({ error: 'A numeric player id is required' }, 400)
const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
const amount = Number(body.amount)
if (!Number.isInteger(amount) || amount <= 0) {
return c.json({ error: 'Enter a whole number of tokens greater than 0' }, 400)
}
const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
if (amount > maxGift) {
return c.json({ error: `A gift can carry at most ${maxGift.toLocaleString()} tokens` }, 400)
}
if ((await getAccount(c.env.DB, playerId)) === null) {
return c.json({ error: 'No such player' }, 404)
}
// Seed the signup grant first, as econ does before every credit: `creditCurrency` upserts,
// and a never-touched balance would otherwise start from this gift instead of the grant.
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
await ensureStartingBalances(c.env.DB, playerId, startingTokens)
const balance = await creditCurrency(
c.env.DB,
playerId,
CurrencyType.RecCenterTokens,
amount,
startingTokens
)
const content: GiftContent = {
FromPlayerId: COACH_ACCOUNT_ID,
GiftContext: 0,
ConsumableItemDesc: '',
ConsumableCount: 0,
AvatarItemDesc: '',
AvatarItemType: 0,
CurrencyType: CurrencyType.RecCenterTokens,
Currency: amount,
Xp: 0,
PackageType: 0,
Message: TOKEN_GIFT_MESSAGE,
EquipmentPrefabName: '',
EquipmentModificationGuid: '',
GiftRarity: 0,
Platform: -1,
PlatformsToSpawnOn: -1,
BalanceType: null,
}
const gift = await createGift(c.env.DB, playerId, content)
await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, balance, giftId: gift.id })
logger.info('staff gifted tokens', { moderatorId: staffId(c), playerId, amount })
const hub = c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE)
try {
await hub.notifyPlayer(playerId, NotificationType.StorefrontBalanceUpdate, {
Balance: balance,
CurrencyType: CurrencyType.RecCenterTokens,
Platform: ALL_PLATFORMS,
} satisfies BalanceResponsePayload)
await hub.notifyPlayer(playerId, NotificationType.GiftPackageReceivedImmediate, {
Id: gift.id,
FromPlayerId: content.FromPlayerId ?? COACH_ACCOUNT_ID,
ConsumableItemDesc: content.ConsumableItemDesc,
AvatarItemType: content.AvatarItemType,
AvatarItemDesc: content.AvatarItemDesc,
EquipmentPrefabName: content.EquipmentPrefabName,
EquipmentModificationGuid: content.EquipmentModificationGuid,
CurrencyType: content.CurrencyType,
Currency: content.Currency,
Xp: content.Xp,
GiftContext: content.GiftContext ?? 0,
GiftRarity: content.GiftRarity,
Message: content.Message,
Platform: -1,
PlatformsToSpawnOn: -1,
BalanceType: ALL_PLATFORMS,
} satisfies GiftPackagePayload)
} catch (err) {
logger.error('failed to announce a staff token gift', {
playerId,
giftId: gift.id,
error: err instanceof Error ? err.message : String(err),
})
}
return c.json({ playerId, amount, balance, giftId: gift.id })
}
/**
* Give a player one more username change. The client reads the count off `/account/me`,
* so it shows the next time the player opens the name screen.
*/
export async function addUsernameChangeHandler(c: Context<App>) {
const playerId = playerIdParam(c)
if (playerId === null) return c.json({ error: 'A numeric player id is required' }, 400)
const remaining = await addUsernameChange(c.env.DB, playerId)
if (remaining === null) return c.json({ error: 'No such player' }, 404)
await recordPlayerAudit(c, 'add_username_change', {
playerId,
availableUsernameChanges: remaining,
})
return c.json({ playerId, availableUsernameChanges: remaining })
}
/**
* Remove a player's password so they can set a new one in game — the recovery for someone
* who has forgotten it, since nothing here can send a reset email. `hadPassword` says whether
* there was one to remove; clearing an already-clear password succeeds, and is still logged.
*/
export async function clearPasswordHandler(c: Context<App>) {
const playerId = playerIdParam(c)
if (playerId === null) return c.json({ error: 'A numeric player id is required' }, 400)
const hadPassword = await clearPasswordHash(c.env.DB, playerId)
if (hadPassword === null) return c.json({ error: 'No such player' }, 404)
await recordPlayerAudit(c, 'clear_password', { playerId, hadPassword })
logger.info('staff cleared a password', { moderatorId: staffId(c), playerId, hadPassword })
return c.json({ playerId, hadPassword })
}
+149
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@@ -4,6 +4,7 @@ import { beforeAll, expect, it } from 'vitest'
import { SCHEMA_DDL as ACCOUNT_SCHEMA_DDL, updateAccount } from '@repo/domain/src/accounts-db'
import { AUDIT_LOG_SCHEMA_DDL } from '@repo/domain/src/audit-db'
import { PlatformType } from '@repo/domain/src/enums'
import { getPendingGifts, RECEIVED_GIFT_SCHEMA_DDL } from '@repo/domain/src/gifts-db'
import {
PRESENCE_SCHEMA_DDL,
PRESENCE_TTL_SECONDS,
@@ -29,6 +30,12 @@ import {
linkPlatformIdentity,
PLATFORM_SCHEMA_DDL,
} from '../../../../auth/src/platform-db'
import {
BALANCE_SCHEMA_DDL,
CurrencyType,
DEFAULT_STARTING_TOKENS,
getBalance,
} from '../../../../econ/src/balance-db'
import { discordConfig, parseRoleIds, qualifies } from '../../discord'
import { DOCUMENTED_SERVICES } from '../../docs'
import { DISCORD_INVITE, ISSUES_URL, PRIVACY_EMAIL } from '../../links'
@@ -98,6 +105,9 @@ beforeAll(async () => {
for (const stmt of STAT_SCHEMA_DDL) await env.DB.prepare(stmt).run()
// `audit_log` is owned by `api`; www files a row there for every ban and lift.
for (const stmt of AUDIT_LOG_SCHEMA_DDL) await env.DB.prepare(stmt).run()
// `balance` and `received_gift` are owned by `econ`; a staff token gift writes both.
for (const stmt of BALANCE_SCHEMA_DDL) await env.DB.prepare(stmt).run()
for (const stmt of RECEIVED_GIFT_SCHEMA_DDL) await env.DB.prepare(stmt).run()
})
// Web signup is open, but only behind the Turnstile check. These pin the closed door:
@@ -685,6 +695,19 @@ it('refuses every staff endpoint without a token, and without a staff role', asy
'/api/staff/players/1',
'/api/staff/players/1/linked',
]
const writes = [
'/api/staff/players/1/gift-tokens',
'/api/staff/players/1/username-changes',
'/api/staff/players/1/clear-password',
]
for (const path of writes) {
expect((await SELF.fetch(`https://example.com${path}`, { method: 'POST' })).status).toBe(401)
const res = await SELF.fetch(`https://example.com${path}`, {
method: 'POST',
headers: { authorization: `Bearer ${await tokenFor(8101, ['gameClient'])}` },
})
expect(res.status).toBe(403)
}
for (const path of paths) {
expect((await SELF.fetch(`https://example.com${path}`)).status).toBe(401)
@@ -1227,3 +1250,129 @@ it('serves standing bans most recently handed down first', async () => {
const ordered = bans.map((b) => b.id).filter((id) => [older.id, newer.id].includes(id))
expect(ordered).toEqual([newer.id, older.id])
})
// ---- Staff player actions ---------------------------------------------------
//
// The staff card on a player's profile page. Each action is recorded on `audit_log` against
// the staffer who took it, with the target in `data`.
/** The audit rows for one action against one target player, oldest first. */
async function auditRows(action: string, playerId: number) {
const { results } = await env.DB.prepare(
`SELECT player_id, data FROM audit_log
WHERE action = ?1 AND json_extract(data, '$.playerId') = ?2 ORDER BY audit_log_id`
)
.bind(action, playerId)
.all<{ player_id: number; data: string }>()
return results.map((r) => ({ actor: r.player_id, data: JSON.parse(r.data) }))
}
// Credited on top of the signup grant (a never-touched balance is seeded first, as econ
// does), boxed, and announced: the balance frame carries the resulting TOTAL in the one
// ALL_PLATFORMS bucket, and the box frame is what shows the player it arrived.
it('gifts a player tokens in a gift box', async () => {
const hub = () => env.RECFLARE_NOTIFICATIONS_HUB.getByName('global')
await hub().fetch('http://do/all', { method: 'DELETE' })
await updateAccount(env.DB, 8300, { username: 'Giftee' })
const res = await staffPost('/api/staff/players/8300/gift-tokens', 8110, { amount: 500 })
expect(res.status).toBe(200)
const body = (await res.json()) as { balance: number; giftId: number }
expect(body.balance).toBe(DEFAULT_STARTING_TOKENS + 500)
await expect(
getBalance(env.DB, 8300, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
).resolves.toBe(DEFAULT_STARTING_TOKENS + 500)
const gifts = await getPendingGifts(env.DB, 8300)
expect(gifts).toHaveLength(1)
expect(gifts[0]).toMatchObject({
Id: body.giftId,
FromPlayerId: 1,
CurrencyType: CurrencyType.RecCenterTokens,
Currency: 500,
})
const frames = (await (await hub().fetch('http://do/all')).json()) as Array<{
playerId: number
notificationType: number
data: Record<string, unknown>
}>
expect(frames.map((f) => [f.playerId, f.notificationType])).toEqual([
[8300, 61],
[8300, 31],
])
expect(frames[0].data).toEqual({
Balance: DEFAULT_STARTING_TOKENS + 500,
CurrencyType: CurrencyType.RecCenterTokens,
Platform: -2,
})
expect(frames[1].data).toMatchObject({ Id: body.giftId, Currency: 500, BalanceType: -2 })
expect(await auditRows('gift_tokens', 8300)).toEqual([
{
actor: 8110,
data: {
playerId: 8300,
amount: 500,
balance: DEFAULT_STARTING_TOKENS + 500,
giftId: body.giftId,
},
},
])
})
it('refuses a token gift that is not a positive whole number, too large, or to nobody', async () => {
await updateAccount(env.DB, 8301, { username: 'NotGifted' })
for (const amount of [0, -5, 1.5, 'lots', 10_001]) {
const res = await staffPost('/api/staff/players/8301/gift-tokens', 8110, { amount })
expect(res.status).toBe(400)
}
expect((await staffPost('/api/staff/players/8399/gift-tokens', 8110, { amount: 5 })).status).toBe(
404
)
expect(await getPendingGifts(env.DB, 8301)).toEqual([])
expect(await auditRows('gift_tokens', 8301)).toEqual([])
})
// An account that has never renamed itself stores no count and is read as the default 3, so
// the first grant makes it 4 rather than 1.
it('adds a username change on top of the default', async () => {
await updateAccount(env.DB, 8310, { username: 'Renamer' })
let res = await staffPost('/api/staff/players/8310/username-changes', 8110, {})
expect(res.status).toBe(200)
expect(await res.json()).toEqual({ playerId: 8310, availableUsernameChanges: 4 })
await updateAccount(env.DB, 8310, { availableUsernameChanges: 0 })
res = await staffPost('/api/staff/players/8310/username-changes', 8110, {})
expect(await res.json()).toEqual({ playerId: 8310, availableUsernameChanges: 1 })
expect((await auditRows('add_username_change', 8310)).map((r) => r.data)).toEqual([
{ playerId: 8310, availableUsernameChanges: 4 },
{ playerId: 8310, availableUsernameChanges: 1 },
])
expect((await staffPost('/api/staff/players/8398/username-changes', 8110, {})).status).toBe(404)
})
it('clears a player’s password so they can set a new one in game', async () => {
await updateAccount(env.DB, 8320, { username: 'Forgetful', passwordHash: 'salt:hash' })
let res = await staffPost('/api/staff/players/8320/clear-password', 8110, {})
expect(res.status).toBe(200)
expect(await res.json()).toEqual({ playerId: 8320, hadPassword: true })
const row = await env.DB.prepare(
"SELECT json_extract(data, '$.passwordHash') AS hash, json_extract(data, '$.username') AS username FROM account WHERE account_id = 8320"
).first<{ hash: string | null; username: string }>()
// Only the hash goes: the rest of the account is untouched.
expect(row).toEqual({ hash: null, username: 'Forgetful' })
// Clearing it again is harmless, and says there was nothing to clear.
res = await staffPost('/api/staff/players/8320/clear-password', 8110, {})
expect(await res.json()).toEqual({ playerId: 8320, hadPassword: false })
expect(await auditRows('clear_password', 8320)).toEqual([
{ actor: 8110, data: { playerId: 8320, hadPassword: true } },
{ actor: 8110, data: { playerId: 8320, hadPassword: false } },
])
expect((await staffPost('/api/staff/players/8397/clear-password', 8110, {})).status).toBe(404)
})
+7
View File
@@ -34,10 +34,13 @@ import {
import { docsPage, fetchSpec } from './docs'
import { privacyPage } from './privacy'
import {
addUsernameChangeHandler,
banReportHandler,
bansInForceHandler,
clearPasswordHandler,
createReportHandler,
getReportHandler,
giftTokensHandler,
linkedAccountsHandler,
playerHistoryHandler,
requireStaff,
@@ -475,6 +478,10 @@ const app = new Hono<App>()
.get('/api/staff/bans', bansInForceHandler)
.get('/api/staff/players/:id', playerHistoryHandler)
.get('/api/staff/players/:id/linked', linkedAccountsHandler)
// The staff card on a player's profile page — account fixes the game has no endpoint for.
.post('/api/staff/players/:id/gift-tokens', giftTokensHandler)
.post('/api/staff/players/:id/username-changes', addUsernameChangeHandler)
.post('/api/staff/players/:id/clear-password', clearPasswordHandler)
// ---- Privacy policy -----------------------------------------------------
// Server-rendered rather than a SPA route so the page has real text without