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[www] token giver 3000
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@@ -1155,10 +1155,141 @@ function PlayerPage({
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<PhotoGrid photos={photos} />
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)}
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</section>
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{/* Staff only, and cosmetic: hidden for everyone else, but every endpoint behind it
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is gated by `requireStaff`. */}
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{isAdmin() && <StaffPlayerActions account={account} navigate={navigate} />}
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</main>
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)
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}
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/**
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* The staff card at the foot of a player's profile: account fixes the game gives staff no
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* way to make. Each is a `www` endpoint (see src/staff.ts) that records itself on
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* `audit_log`. Clearing a password asks twice, since it logs the player out of password
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* sign-in until they set a new one; the rest are one click.
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*/
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function StaffPlayerActions({ account, navigate }: { account: PublicAccount; navigate: Navigate }) {
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const [tokens, setTokens] = useState('')
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const [confirmingClear, setConfirmingClear] = useState(false)
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const gift = useAction()
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const usernameChange = useAction()
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const clearPassword = useAction()
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const base = `/api/staff/players/${account.accountId}`
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return (
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<section className="card">
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<h2>Staff</h2>
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<form
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onSubmit={(e) => {
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e.preventDefault()
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void gift.run(async () => {
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const amount = Number(tokens)
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const res = await call<{ balance: number }>(`${base}/gift-tokens`, {
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authed: true,
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json: { amount },
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})
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setTokens('')
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return `Sent ${amount.toLocaleString()} tokens. @${account.username} now has ${res.balance.toLocaleString()}.`
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})
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}}
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>
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<label>
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Gift tokens
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<span className="staff-gift">
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<input
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type="number"
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min={1}
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step={1}
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inputMode="numeric"
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value={tokens}
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required
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onChange={(e) => setTokens(e.target.value)}
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/>
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<button type="submit" disabled={gift.pending}>
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{gift.pending ? 'Sending…' : 'Send'}
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</button>
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</span>
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<span className="hint">
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Arrives as a gift box, and is added to their balance right away.
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</span>
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</label>
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{gift.error && <p className="error">{gift.error}</p>}
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{gift.done && <p className="ok">{gift.done}</p>}
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</form>
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<div className="mod-filter-actions staff-actions">
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<button
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type="submit"
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disabled={usernameChange.pending}
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onClick={() =>
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void usernameChange.run(async () => {
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const res = await call<{ availableUsernameChanges: number }>(
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`${base}/username-changes`,
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{ authed: true, method: 'POST' }
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)
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const n = res.availableUsernameChanges
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return `@${account.username} now has ${n} username change${n === 1 ? '' : 's'}.`
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})
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}
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>
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{usernameChange.pending ? 'Adding…' : 'Add username change'}
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</button>
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{confirmingClear ? (
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<>
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<button
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type="submit"
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disabled={clearPassword.pending}
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onClick={() =>
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void clearPassword.run(async () => {
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const res = await call<{ hadPassword: boolean }>(`${base}/clear-password`, {
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authed: true,
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method: 'POST',
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})
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setConfirmingClear(false)
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return res.hadPassword
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? `Password cleared. @${account.username} can set a new one in game.`
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: `@${account.username} had no password set.`
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})
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}
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>
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{clearPassword.pending ? 'Clearing…' : 'Confirm clear password'}
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</button>
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<button
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type="button"
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className="linkish"
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disabled={clearPassword.pending}
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onClick={() => setConfirmingClear(false)}
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>
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Cancel
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</button>
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</>
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) : (
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<button type="submit" onClick={() => setConfirmingClear(true)}>
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Clear password
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</button>
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)}
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<button
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type="submit"
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onClick={() =>
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navigate(`/moderation/new?player=${encodeURIComponent(`@${account.username}`)}`)
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}
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>
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Report
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</button>
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</div>
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<p className="hint">
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<strong>Clear password:</strong> Only use if the player has requested a password clear and
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they can still login via Steam or Meta.
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</p>
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{usernameChange.error && <p className="error">{usernameChange.error}</p>}
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{usernameChange.done && <p className="ok">{usernameChange.done}</p>}
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{clearPassword.error && <p className="error">{clearPassword.error}</p>}
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{clearPassword.done && <p className="ok">{clearPassword.done}</p>}
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</section>
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)
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}
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export function App() {
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// undefined = still checking the session; null = signed out.
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const [account, setAccount] = useState<SelfAccount | null | undefined>(undefined)
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