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add matchmake error enums from dump
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+11
-10
@@ -25,6 +25,7 @@ import {
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getRoomInstanceSummariesByRoom,
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isClubMember,
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isPlayerBannedFromRoom,
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MatchmakingErrorCode,
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MessageType,
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recordRoomVisit,
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refreshInstanceFullness,
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@@ -293,16 +294,16 @@ async function enterRoom(c: Context<App>, id: number, roomInstance: RoomInstance
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await notifyFriendsPresence(c, id)
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}
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/** MatchmakingErrorCode.NoSuchRoom — returned when a room isn't in the DB. */
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const NO_SUCH_ROOM = 20
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/** Returned when a room isn't in the DB — and for every other opaque refusal. */
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const NO_SUCH_ROOM = MatchmakingErrorCode.NoSuchRoom
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/**
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* MatchmakingErrorCode for "you are banned from this room". Unlike the opaque
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* NoSuchRoom every other refusal answers, a banned player is told why: they already
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* know the room exists, so there's nothing to hide, and the client can say so instead
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* of showing a room that mysteriously fails to load.
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* "You are banned from this room". Unlike the opaque NoSuchRoom every other refusal
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* answers, a banned player is told why: they already know the room exists, so there's
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* nothing to hide, and the client can say so instead of showing a room that
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* mysteriously fails to load.
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*/
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const BANNED_FROM_ROOM = 55
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const BANNED_FROM_ROOM = MatchmakingErrorCode.BannedFromRoom
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/** The notifications hub is a single global DO instance (see the `notify` worker). */
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const HUB_INSTANCE = 'global'
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@@ -513,8 +514,8 @@ async function inviteParty(
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* there (NoSuchRoom) from one the caller is banned from — those answer different codes.
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*/
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type ResolvedInstance =
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| { instance: RoomInstance; errorCode: 0 }
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| { instance: null; errorCode: number }
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| { instance: RoomInstance; errorCode: MatchmakingErrorCode.Success }
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| { instance: null; errorCode: MatchmakingErrorCode }
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/**
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* Resolve a room by `:room` path segment (numeric id or name) from D1, then find a
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@@ -584,7 +585,7 @@ async function resolveRoomInstance(
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instance.photonRoomId,
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f.subRoomId
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),
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errorCode: 0,
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errorCode: MatchmakingErrorCode.Success,
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}
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}
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