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[econ] auto award discord role tokens
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/**
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* The Discord supporter gift, behind the cron in wrangler.jsonc.
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*
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* An operator maps Discord ROLE ids to a token amount — `DISCORD_ROLE_TOKENS`,
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* `<roleId>=<tokens>,<roleId>=<tokens>` — and every time the cron fires, every account
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* holding one of those roles is handed that many RecCenterTokens in a gift box. ONE box per
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* account per run: an account holding several mapped roles is paid the HIGHEST amount among
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* them, not the sum, so the map reads as tiers however Discord stacks the roles.
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*
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* HOW OFTEN is the cron schedule's business, not this module's: `triggers.crons` in
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* wrangler.jsonc says weekly, and an operator who wants a daily gift changes that line. There
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* is no ledger and no notion of a period here — a run pays everyone it finds, every time, so
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* running it twice pays twice. That is deliberate: the schedule IS the policy, and a hand run
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* is an extra gift on purpose.
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*
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* Which roles an account holds is read from `platform_account.role`, the snapshot the
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* `www` worker's benefits claim writes and its daily role sweep refreshes
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* (apps/www/src/discord-roles.ts). This never asks Discord anything: the roles are as fresh
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* as that sweep, which is why the default schedule fires just after it. A player who has
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* never claimed on the website has no Discord link, and so holds no roles here, however
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* many they hold in the guild.
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*
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* Each grant is the same three moves econ's other server-handed tokens make (the game
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* reward's tickets, the new-activity bonus): seed the signup grant, credit the balance,
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* then a box that displays the amount — announced with `StorefrontBalanceUpdate` (the
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* RESULTING total; the frame sets the bucket) and `GiftPackageReceivedImmediate`, in that
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* order so the box lands on a balance that already includes it. An offline player meets
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* the box on their next read of `GET /api/avatar/v2/gifts`.
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*
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* Logs via `console`: a cron has no request, so the tagged request logger has nothing to
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* tag (the same reason `www`'s sweep and `match`'s presence sweep do).
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*/
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import { createGift } from '@repo/domain'
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import { PlatformType } from '@repo/domain/src/enums'
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import { getLinksForPlatform } from '../../auth/src/platform-db'
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import { NotificationType } from '../../notify/src/notification-types'
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import { ALL_PLATFORMS, creditCurrency, CurrencyType, ensureStartingBalances } from './balance-db'
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import type { GiftContent } from '@repo/domain'
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import type { PlatformLink } from '../../auth/src/platform-db'
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import type {
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BalanceResponsePayload,
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GiftPackagePayload,
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} from '../../notify/src/notification-payloads'
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import type { Env } from './context'
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/** The system "Coach" account — who a box the server hands over is from. */
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const COACH_ACCOUNT_ID = 1
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/** The notify worker's hub instance every worker addresses (see econ.app.ts). */
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const HUB_INSTANCE = 'global'
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/** The message on the box. */
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export const DISCORD_ROLE_GIFT_MESSAGE = 'Thanks for supporting the server!'
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/** One role's gift, as configured. */
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export interface RoleTokens {
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/** The Discord role id — a snowflake, kept as a string (one exceeds 2^53). */
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roleId: string
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/** How many RecCenterTokens the box carries. */
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tokens: number
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}
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/**
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* Parse `DISCORD_ROLE_TOKENS`: `<roleId>=<tokens>` pairs separated by commas and/or
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* whitespace, e.g. `928457923857943795=2500,2938479238479234=10000`.
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*
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* Tolerant per entry, strict per field: an entry that isn't `digits=positive integer` is
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* reported in `rejected` and skipped rather than failing the whole setting, so one typo
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* costs one role's gift and not everyone's. A role named twice keeps its LAST amount. An
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* empty or unset value parses to no roles, which turns the gift off.
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*/
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export function parseRoleTokens(raw: string | undefined): {
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roles: RoleTokens[]
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rejected: string[]
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} {
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const roles = new Map<string, number>()
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const rejected: string[] = []
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for (const entry of (raw ?? '').split(/[\s,]+/)) {
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if (entry === '') continue
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const match = /^(\d+)=(\d+)$/.exec(entry)
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const tokens = match === null ? NaN : Number(match[2])
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if (match === null || !Number.isSafeInteger(tokens) || tokens <= 0) {
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rejected.push(entry)
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continue
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}
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roles.set(match[1] as string, tokens)
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}
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return {
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roles: [...roles].map(([roleId, tokens]) => ({ roleId, tokens })),
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rejected,
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}
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}
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/**
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* The gift a link earns: of the mapped roles it holds, the one paying the most — or null
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* when it holds none. Ties go to whichever is mapped first; they pay the same either way.
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*/
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export function bestRoleGift(link: PlatformLink, roles: readonly RoleTokens[]): RoleTokens | null {
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let best: RoleTokens | null = null
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for (const role of roles) {
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if (!link.roles.includes(role.roleId)) continue
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if (best === null || role.tokens > best.tokens) best = role
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}
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return best
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}
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/** The stored box: tokens from the Coach, nothing else in it. */
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function roleGiftContent(tokens: number): GiftContent {
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return {
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FromPlayerId: COACH_ACCOUNT_ID,
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// `Default` (0): a token box renders as it is under this context — the same one the
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// staff token gift uses — and the client shows "cannot display" for contexts it
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// doesn't know how to draw.
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GiftContext: 0,
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ConsumableItemDesc: '',
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ConsumableCount: 0,
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AvatarItemDesc: '',
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// NULL, never 0: the client routes a box on this field before reading the rest, and 0
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// sends it after "avatar item type 0", which fails with "can't find avatar item".
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AvatarItemType: null,
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CurrencyType: CurrencyType.RecCenterTokens,
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Currency: tokens,
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Xp: 0,
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PackageType: 0,
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Message: DISCORD_ROLE_GIFT_MESSAGE,
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EquipmentPrefabName: '',
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EquipmentModificationGuid: '',
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GiftRarity: 0,
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Platform: -1,
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PlatformsToSpawnOn: -1,
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BalanceType: null,
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}
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}
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/** What a run did, for the log line and the tests. */
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export interface RoleGiftSummary {
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/** True when no role is configured and the run did nothing. */
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skipped: boolean
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/** Configured roles the run paid for. */
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roles: number
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/** Discord links whose roles were looked at. */
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links: number
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/** Boxes handed out this run. */
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granted: number
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/** Tokens handed out this run, across every box. */
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tokens: number
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/** Grants that failed partway — logged with the account and role to sort out by hand. */
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failed: number
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}
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/**
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* One run of the gift: every Discord link holding a mapped role is paid its best role's
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* tokens. Sequential: each grant is a handful of D1 writes and two hub calls, and a cron
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* invocation has a fixed subrequest budget (50 free, 1000 paid) — a community whose
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* supporters outgrow that is the point to batch it, not before.
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*
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* `startingTokens` is the signup grant to seed before the credit — `creditCurrency` upserts
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* the balance row, so a never-touched balance would otherwise start from this gift instead
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* of the grant plus this gift.
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*/
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export async function grantDiscordRoleGifts(
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env: Env,
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startingTokens: number
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): Promise<RoleGiftSummary> {
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const summary: RoleGiftSummary = {
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skipped: false,
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roles: 0,
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links: 0,
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granted: 0,
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tokens: 0,
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failed: 0,
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}
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const { roles, rejected } = parseRoleTokens(env.DISCORD_ROLE_TOKENS)
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for (const entry of rejected) {
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console.error(
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`discord role gift: ignoring "${entry}" in DISCORD_ROLE_TOKENS — expected <roleId>=<tokens>`
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)
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}
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if (roles.length === 0) {
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console.log('discord role gift: off (no roles in DISCORD_ROLE_TOKENS)')
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return { ...summary, skipped: true }
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}
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summary.roles = roles.length
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const links = await getLinksForPlatform(env.DB, PlatformType.Discord)
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summary.links = links.length
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for (const link of links) {
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const role = bestRoleGift(link, roles)
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if (role === null) continue
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try {
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await grantOne(env, link, role, startingTokens)
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summary.granted++
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summary.tokens += role.tokens
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} catch (err) {
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// Logged with everything needed to check what did land rather than retried: a
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// retry that ALSO failed partway is how a balance gets credited twice.
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summary.failed++
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console.error(
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`discord role gift: account ${link.accountId}'s grant for role ${role.roleId} (${role.tokens} tokens) failed: ${err instanceof Error ? err.message : String(err)}`
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)
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}
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}
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console.log(
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`discord role gift: ${summary.roles} role(s) over ${summary.links} discord link(s): ${summary.granted} box(es) for ${summary.tokens} tokens, ${summary.failed} failed`
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)
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return summary
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}
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/**
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* Pay one account its role's gift: balance, box, then the two frames. The frames are
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* best-effort — the tokens are credited and the box stored before either is sent, and an
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* offline player meets both on their next login.
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*/
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async function grantOne(
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env: Env,
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link: PlatformLink,
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role: RoleTokens,
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startingTokens: number
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): Promise<void> {
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await ensureStartingBalances(env.DB, link.accountId, startingTokens)
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const balance = await creditCurrency(
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env.DB,
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link.accountId,
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CurrencyType.RecCenterTokens,
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role.tokens,
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startingTokens
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)
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const content = roleGiftContent(role.tokens)
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const gift = await createGift(env.DB, link.accountId, content)
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const hub = env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE)
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try {
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// The balance first, so the box's announcement lands on a total that includes it.
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// `Balance` is the RESULTING total, into the one -2 bucket: the frame SETS it.
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await hub.notifyPlayer(link.accountId, NotificationType.StorefrontBalanceUpdate, {
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Balance: balance,
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CurrencyType: CurrencyType.RecCenterTokens,
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Platform: ALL_PLATFORMS,
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} satisfies BalanceResponsePayload)
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await hub.notifyPlayer(link.accountId, NotificationType.GiftPackageReceivedImmediate, {
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Id: gift.id,
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FromPlayerId: COACH_ACCOUNT_ID,
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ConsumableItemDesc: content.ConsumableItemDesc,
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AvatarItemType: content.AvatarItemType,
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AvatarItemDesc: content.AvatarItemDesc,
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EquipmentPrefabName: content.EquipmentPrefabName,
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EquipmentModificationGuid: content.EquipmentModificationGuid,
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CurrencyType: content.CurrencyType,
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Currency: content.Currency,
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Xp: content.Xp,
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GiftContext: content.GiftContext ?? 0,
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GiftRarity: content.GiftRarity,
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Message: content.Message,
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Platform: -1,
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PlatformsToSpawnOn: -1,
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BalanceType: ALL_PLATFORMS,
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} satisfies GiftPackagePayload)
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} catch (err) {
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console.error(
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`discord role gift: could not notify account ${link.accountId} of box ${gift.id}: ${err instanceof Error ? err.message : String(err)}`
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)
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}
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}
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