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testing generic deploy
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@@ -1,12 +1,12 @@
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/**
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* Minimal HS256 JWT generation, mirroring the C# `JwtTokenService.GenerateToken`.
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* Minimal HS256 JWT generation.
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*
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* No real signing-key binding yet — uses a placeholder dev secret. Swap this for
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* a secret binding (e.g. `c.env.JWT_SECRET`) before this is used for anything real.
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*/
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const DEV_SECRET = 'dev-insecure-signing-key-change-me'
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/** Token lifetime in seconds (matches `expires_in` in the C# response). */
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/** Token lifetime in seconds (mirrored in the `expires_in` response field). */
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export const TOKEN_TTL_SECONDS = 3600
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function base64url(input: ArrayBuffer | string): string {
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@@ -18,7 +18,7 @@ function base64url(input: ArrayBuffer | string): string {
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return btoa(binary).replace(/\+/g, '-').replace(/\//g, '_').replace(/=+$/, '')
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}
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/** Scopes the C# `JwtTokenService` stamps onto every token (as a claim array). */
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/** Scopes stamped onto every token (as a claim array). */
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const TOKEN_SCOPES = [
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'profile',
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'rn',
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@@ -36,7 +36,7 @@ const TOKEN_SCOPES = [
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'offline_access',
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]
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/** Roles the C# grants — the client needs `gameClient` to operate. */
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/** Roles granted — the client needs `gameClient` to operate. */
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const TOKEN_ROLES = ['gameClient', 'developer', 'moderator']
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export async function generateToken(
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@@ -47,7 +47,6 @@ export async function generateToken(
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): Promise<string> {
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const now = Math.floor(Date.now() / 1000)
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const header = { alg: 'HS256', typ: 'JWT' }
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// Mirror the claim set produced by the C# `JwtTokenService.GenerateToken`.
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// The client reads `role`/`scope` (and expects a well-formed iss/aud) to
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// authorize itself; a token with only `sub` is rejected before login finishes.
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const payload = {
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