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testing generic deploy
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+20
-20
@@ -59,8 +59,8 @@ const app = new Hono<App>()
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// Default-unlocked avatar items, served from the bundled static JSON.
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.get('/api/avatar/v1/defaultunlocked', (c) => c.json(defaultAvatarItems))
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// Default base avatar items. The C# reads the same JSON/defaultAvatarItems.json
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// file as defaultunlocked, so it returns the identical catalog.
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// Default base avatar items. Reads the same source file as defaultunlocked,
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// so it returns the identical catalog.
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.get('/api/avatar/v1/defaultbaseavataritems', (c) => c.json(defaultAvatarItems))
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// The player's avatar items — owned items concatenated with the default
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@@ -72,18 +72,18 @@ const app = new Hono<App>()
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return c.json(defaultAvatarItems)
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})
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// The player's owned custom avatar items. No auth in the C#, which returns
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// `{ items: [] }`. The client downloads these when custom-item creation is
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// The player's owned custom avatar items. No auth; returns `{ items: [] }`.
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// The client downloads these when custom-item creation is
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// allowed; a 404 here surfaces as "Failed to download unlocked avatar items".
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.get('/econ/customAvatarItems/v1/owned', (c) => c.json({ items: [] }))
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// The player's objectives progress. The C# serves a static JSON file
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// (JSON/tempmyprogress.json) verbatim with no auth — same default for everyone
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// until there's a DB binding to track per-player progress.
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// The player's objectives progress. Serves a static JSON file verbatim with
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// no auth — same default for everyone until there's a DB binding to track
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// per-player progress.
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.get('/api/objectives/v1/myprogress', (c) => c.json(myProgress))
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// The player's avatar. No DB binding yet, so it always returns the default
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// the C# seeds for a player with no PlayerAvatar row.
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// for a player with no PlayerAvatar row.
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.get('/api/avatar/v2', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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@@ -117,18 +117,18 @@ const app = new Hono<App>()
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return c.json([])
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})
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// Unlocked equipment. The C# returns "[]" with no auth.
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// Unlocked equipment. Returns "[]" with no auth.
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.get('/api/equipment/v2/getUnlocked', (c) => c.json([]))
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// Not in CannedNet — room consumables/currencies for a given room. Stubbed
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// as empty lists so the client doesn't 404.
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// Room consumables/currencies for a given room. Stubbed as empty lists so the
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// client doesn't 404.
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.get('/api/roomconsumables/v1/roomConsumable/room/:roomId', (c) => c.json([]))
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.get('/api/roomconsumables/v1/roomConsumable/room/:roomId/me', (c) => c.json([]))
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.get('/api/roomcurrencies/v1/currencies', (c) => c.json([]))
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.get('/api/roomcurrencies/v1/getAllBalances', (c) => c.json([]))
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// Persist player settings. [Authorize]; the C# replaces the player's settings
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// and returns Ok(). No DB binding yet, so accept-and-ack.
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// Persist player settings. [Authorize]; would replace the player's settings.
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// No DB binding yet, so accept-and-ack.
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.post('/api/settings/v2/set', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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@@ -152,23 +152,23 @@ const app = new Hono<App>()
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return c.json([])
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})
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// Gift-drop storefront. The C# falls back to JSON/storefront3.json when no
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// storefront row exists; that's the bundled static catalog here.
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// Gift-drop storefront. Falls back to the bundled static catalog when no
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// storefront row exists.
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.get('/api/storefronts/v3/giftdropstore/3', (c) => c.json(storefrontGiftDrop3))
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// Current weekly challenge. Served from the bundled static JSON (the C#'s
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// JSON/weeklychallenge.json) until per-rotation challenge data is wired up.
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// Current weekly challenge. Served from the bundled static JSON until
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// per-rotation challenge data is wired up.
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.get('/api/challenge/v2/getCurrent', (c) => c.json(weeklyChallenge))
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// Pending game rewards. The C# returns "[]".
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// Pending game rewards. Returns "[]".
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.get('/api/gamerewards/v1/pending', (c) => c.json([]))
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// The player's room keys. The C# returns "[]".
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// The player's room keys. Returns "[]".
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.get('/api/roomkeys/v1/mine', (c) => c.json([]))
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// Room keys for a given room (client calls this on the econ host). [] with no DB.
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.get('/api/roomkeys/v1/room', (c) => c.json([]))
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// Subscription lookup. The C# returns both fields null with no auth.
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// Subscription lookup. Returns both fields null with no auth.
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.post('/api/CampusCard/v1/UpdateAndGetSubscription', (c) =>
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c.json({ subscription: null, platformAccountSubscribedPlayerId: null })
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)
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@@ -1,5 +1,5 @@
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/**
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* Minimal HS256 JWT validation, mirroring the C# `JwtTokenService.ValidateAndGetAccountId`.
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* Minimal HS256 JWT validation.
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*
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* Uses the same placeholder dev secret as the `auth` worker (`apps/auth/src/jwt.ts`).
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* Swap both for a shared secret binding before this is used for anything real.
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@@ -3,7 +3,7 @@ import { describe, expect, test } from 'vitest'
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import '../../econ.app'
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const ORIGIN = 'https://econ.rec.djdevin.net'
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const ORIGIN = 'https://example.com'
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// Mint a token the way the `auth` worker does, using the same dev secret.
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const DEV_SECRET = 'dev-insecure-signing-key-change-me'
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