mirror of
https://github.com/djdevin/recflare.git
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[www] add photos to account page, WIP player profile page/search (#104)
* Add player search and public profiles * just hide player search for now --------- Co-authored-by: Devin Zuczek <devin.zuczek@gmail.com>
This commit is contained in:
@@ -761,6 +761,278 @@ function roomIdFromPath(path: string): number | null {
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return match ? Number.parseInt(match[1], 10) : null
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}
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/** Public account shape, from `GET /account/:id` or `/account/search`. */
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interface PublicAccount {
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accountId: number
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username: string
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displayName: string
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profileImage: string
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bannerImage: string
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createdAt: string
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}
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/** A player's public photo, from the `ImagesPlayer` projection. */
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interface PublicPhoto {
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SavedImageId: number
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ImageName: string
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CreatedAt: string
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CheerCount: number
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}
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/** A player's public room — the narrow shape `/rooms/createdby/:id` serves. */
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interface PublicRoom {
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RoomId: number
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Name: string
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ImageName: string
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Stats: { VisitCount: number; CheerCount: number; FavoriteCount: number }
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}
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/** Prefix-search accounts by username — backs the header search bar. */
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async function searchPlayers(query: string): Promise<PublicAccount[]> {
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if (query.trim() === '') return []
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return call<PublicAccount[]>(`${where().accounts}/account/search?name=${encodeURIComponent(query.trim())}`)
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}
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const fetchPublicAccount = (username: string): Promise<PublicAccount | null> =>
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searchPlayers(username).then(
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(matches) => matches.find((m) => m.username.toLowerCase() === username.toLowerCase()) ?? null
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)
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const fetchPublicPhotos = (accountId: number): Promise<PublicPhoto[]> =>
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call<PublicPhoto[]>(`${where().api}/api/images/v4/player/${accountId}`)
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const fetchPublicRooms = (accountId: number): Promise<PublicRoom[]> =>
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call<PublicRoom[]>(`${where().rooms}/rooms/ownedby/${accountId}`)
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/** The `/u/<username>` path, or null for any other path. */
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function usernameFromPath(path: string): string | null {
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const match = /^\/u\/([^/]+)$/.exec(path)
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return match ? decodeURIComponent(match[1]) : null
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}
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// Off for now, not gone: the search bar is hidden from the nav while `/u/:name` profiles
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// stay reachable by URL. Flip this to put it back — nothing else was removed.
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const SHOW_PLAYER_SEARCH: boolean = false
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/**
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* The header search bar — a rec.net-style bubble dropdown of matching players as you
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* type. Debounced so it doesn't fire a search per keystroke; closes on selecting a
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* result, on Escape, or on clicking outside it.
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*/
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function PlayerSearch({ navigate }: { navigate: Navigate }) {
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const [query, setQuery] = useState('')
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const [results, setResults] = useState<PublicAccount[]>([])
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const [open, setOpen] = useState(false)
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const containerRef = useRef<HTMLDivElement>(null)
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useEffect(() => {
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if (query.trim() === '') {
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setResults([])
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return
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}
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const timeout = setTimeout(() => {
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void searchPlayers(query)
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.then((r) => setResults(r.slice(0, 6)))
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.catch(() => setResults([]))
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}, 250)
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return () => clearTimeout(timeout)
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}, [query])
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useEffect(() => {
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const onClickOutside = (e: MouseEvent) => {
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if (containerRef.current && !containerRef.current.contains(e.target as Node)) {
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setOpen(false)
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}
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}
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document.addEventListener('mousedown', onClickOutside)
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return () => document.removeEventListener('mousedown', onClickOutside)
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}, [])
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const go = (username: string) => {
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setOpen(false)
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setQuery('')
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navigate(`/u/${encodeURIComponent(username)}`)
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}
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return (
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<div className="player-search" ref={containerRef}>
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<input
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type="text"
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placeholder="Search players…"
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value={query}
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onChange={(e) => {
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setQuery(e.target.value)
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setOpen(true)
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}}
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onFocus={() => setOpen(true)}
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onKeyDown={(e) => {
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if (e.key === 'Escape') setOpen(false)
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if (e.key === 'Enter' && results[0]) go(results[0].username)
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}}
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/>
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{open && results.length > 0 && (
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<div className="player-search-bubble">
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{results.map((r) => (
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<button key={r.accountId} className="player-search-result" onClick={() => go(r.username)}>
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<img className="player-search-avatar" src={`${where().img}/${r.profileImage}?width=64`} alt="" />
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<span>
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<span className="player-search-name">{r.displayName || r.username}</span>
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<span className="player-search-handle">@{r.username}</span>
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</span>
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</button>
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))}
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</div>
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)}
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</div>
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)
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}
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/**
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* A grid of photo thumbnails; clicking one opens it full size.
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*
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* The thumbnail is the img worker's cached 256px variant; the popup asks for the same key
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* with NO transform, which is the original upload. The popup is a native `<dialog>` opened
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* with `showModal()`, so Escape, the backdrop, and keeping focus inside it are the
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* browser's work rather than ours — all that's added is closing on a click anywhere, since
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* there is nothing in it to interact with but the photo.
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*
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* Safe to call `where()` in render: a caller only has photos to pass once a fetch that
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* went through it has resolved (see MyRooms).
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*/
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function PhotoGrid({ photos }: { photos: PublicPhoto[] }) {
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const [open, setOpen] = useState<PublicPhoto | null>(null)
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const dialogRef = useRef<HTMLDialogElement>(null)
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useEffect(() => {
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if (open) dialogRef.current?.showModal()
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}, [open])
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return (
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<>
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<div className="photo-grid">
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{photos.map((p) => (
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<button key={p.SavedImageId} className="photo-button" onClick={() => setOpen(p)} aria-label="View photo">
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<img className="photo-thumb" src={`${where().img}/${p.ImageName}?width=256`} alt="" loading="lazy" />
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</button>
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))}
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</div>
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{/* Mounted only while open, so the full-size image isn't fetched until asked for.
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`onClose` covers Escape, which closes the dialog without going through us. */}
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{open && (
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<dialog ref={dialogRef} className="photo-modal" onClose={() => setOpen(null)} onClick={() => setOpen(null)}>
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<img src={`${where().img}/${open.ImageName}`} alt="" />
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</dialog>
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)}
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</>
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)
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}
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/**
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* A player's public profile page (`/u/<username>`) — banner, avatar, bio-adjacent
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* info, their public rooms, and their public photos. Read-only: this is the
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* "rec.net-style profile" other players browse to, not the owner's own dashboard
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* (that stays on `/account`).
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*/
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function PlayerPage({ username, navigate }: { username: string; navigate: Navigate }) {
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const [account, setAccount] = useState<PublicAccount | null | undefined>(undefined)
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const [rooms, setRooms] = useState<PublicRoom[] | null>(null)
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const [photos, setPhotos] = useState<PublicPhoto[] | null>(null)
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const [error, setError] = useState('')
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useEffect(() => {
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setAccount(undefined)
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setRooms(null)
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setPhotos(null)
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void fetchPublicAccount(username)
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.then((a) => {
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setAccount(a)
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if (a) {
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void fetchPublicRooms(a.accountId).then(setRooms).catch(() => setRooms([]))
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void fetchPublicPhotos(a.accountId).then(setPhotos).catch(() => setPhotos([]))
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}
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})
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.catch((e) => setError(e instanceof Error ? e.message : String(e)))
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}, [username])
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if (error) {
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return (
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<main className="shell">
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<p className="error">{error}</p>
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</main>
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)
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}
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if (account === undefined) {
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return (
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<main className="shell">
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<p className="muted">Loading…</p>
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</main>
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)
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}
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if (account === null) {
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return (
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<main className="shell">
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<p className="muted">There's no player called @{username}.</p>
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</main>
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)
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}
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const created = new Date(account.createdAt)
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return (
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<main className="shell wide">
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<section className="card player-hero">
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{account.bannerImage && (
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<img className="player-banner" src={`${where().img}/${account.bannerImage}?width=1024`} alt="" />
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)}
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<div className="player-hero-body">
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<img className="player-avatar" src={`${where().img}/${account.profileImage}?width=256`} alt="" />
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<div>
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<h1>{account.displayName || account.username}</h1>
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<p className="handle">
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@{account.username}
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{!Number.isNaN(created.getTime()) && ` · joined ${created.toLocaleDateString()}`}
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</p>
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</div>
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</div>
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</section>
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<section className="card">
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<h2>Rooms</h2>
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{rooms === null ? (
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<p className="muted">Loading…</p>
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) : rooms.length === 0 ? (
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<p className="muted">No public rooms.</p>
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) : (
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<ul className="rooms">
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{rooms.map((room) => (
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<li className="room" key={room.RoomId}>
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<Link to={`/rooms/${room.RoomId}`} navigate={navigate} className="room-link">
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<img className="room-thumb" src={`${where().img}/${room.ImageName}?width=256`} alt="" loading="lazy" />
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<div className="room-body">
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<span className="room-name">^{room.Name}</span>
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<p className="room-stats">{room.Stats.VisitCount.toLocaleString()} visits</p>
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</div>
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</Link>
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</li>
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))}
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</ul>
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)}
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</section>
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<section className="card">
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<h2>Photos</h2>
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{photos === null ? (
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<p className="muted">Loading…</p>
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) : photos.length === 0 ? (
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<p className="muted">No public photos.</p>
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) : (
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<PhotoGrid photos={photos} />
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)}
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</section>
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</main>
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)
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}
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export function App() {
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// undefined = still checking the session; null = signed out.
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const [account, setAccount] = useState<SelfAccount | null | undefined>(undefined)
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@@ -769,6 +1041,7 @@ export function App() {
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const [config, setConfig] = useState<SiteConfig | undefined>(undefined)
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const { path, search, navigate } = useRouter()
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const roomId = roomIdFromPath(path)
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const lookupUsername = usernameFromPath(path)
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useEffect(() => {
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// Config first, and everything else after it: it carries the hostnames every other
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@@ -843,6 +1116,8 @@ export function App() {
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// its data comes from `/api/stats/online`, which the existing `/api/*` allowlist
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// entry already sends to the Worker.
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<StatsPage search={search} navigate={navigate} />
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) : lookupUsername !== null ? (
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<PlayerPage username={lookupUsername} navigate={navigate} />
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) : roomId !== null ? (
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<RoomPage account={account} roomId={roomId} navigate={navigate} />
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) : (
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@@ -896,6 +1171,7 @@ function NavBar({
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RecFlare
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</Link>
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<nav className="nav-links">
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{SHOW_PLAYER_SEARCH && <PlayerSearch navigate={navigate} />}
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<a href={DISCORD_INVITE} target="_blank" rel="noreferrer">
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Discord
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</a>
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@@ -2083,6 +2359,7 @@ function Dashboard({
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// First, so a player who just signed in lands on what they made rather than on a
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// settings form they opened the page to avoid.
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{ id: 'rooms', label: 'My rooms', render: () => <MyRooms navigate={navigate} /> },
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{ id: 'photos', label: 'My photos', render: () => <MyPhotos accountId={account.accountId} /> },
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{
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id: 'username',
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label: 'Username',
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@@ -2191,6 +2468,42 @@ function MyRooms({ navigate }: { navigate: Navigate }) {
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)
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}
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/**
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* The photos the signed-in player has taken — the same grid their public profile shows.
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*
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* Public photos only, because it reads the same list the profile does
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* (`/api/images/v4/player/:id`, which serves nothing private). Unlike "My rooms" there is
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* no owner's view behind it yet: a photo kept private in game doesn't appear here.
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*/
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function MyPhotos({ accountId }: { accountId: number }) {
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const [photos, setPhotos] = useState<PublicPhoto[] | null>(null)
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const [error, setError] = useState('')
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useEffect(() => {
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void fetchPublicPhotos(accountId)
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.then(setPhotos)
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.catch((e) => setError(e instanceof Error ? e.message : String(e)))
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}, [accountId])
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return (
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<section className="card">
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<h2>My photos</h2>
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<p className="muted">The public photos you've taken in game, newest first.</p>
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{error ? (
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<p className="error">{error}</p>
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) : photos === null ? (
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<p className="muted">Loading…</p>
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) : photos.length === 0 ? (
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<p className="muted">
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No public photos yet. Photos you take in game and share publicly show up here.
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</p>
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) : (
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<PhotoGrid photos={photos} />
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)}
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</section>
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)
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}
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/**
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* One room in the list: its thumbnail, what it's called in game (`^Name`), and how it's
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* doing. The whole row links to the room's own page.
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@@ -1584,3 +1584,271 @@ button[type='submit']:disabled {
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flex-basis: 100%;
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}
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}
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/* ---- Player search ------------------------------------------------------ */
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.player-search {
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position: relative;
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width: min(280px, 100%);
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}
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.player-search input {
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margin: 0;
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height: 40px;
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padding: 8px 12px;
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border-radius: 999px;
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background: var(--surface);
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border-color: var(--line);
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transition:
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border-color 0.15s ease,
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background 0.15s ease,
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box-shadow 0.15s ease;
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}
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.player-search input:focus {
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border-color: var(--accent);
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background: var(--surface-hi);
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box-shadow: 0 0 0 3px color-mix(in srgb, var(--accent) 14%, transparent);
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outline: none;
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}
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.player-search-bubble {
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position: absolute;
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z-index: 20;
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top: calc(100% + 8px);
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left: 0;
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right: 0;
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padding: 6px;
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background: var(--surface);
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border: 1px solid var(--line);
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border-radius: 12px;
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box-shadow: 0 12px 30px rgb(0 0 0 / 28%);
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}
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.player-search-result {
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display: flex;
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align-items: center;
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width: 100%;
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gap: 10px;
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padding: 8px;
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border: 0;
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border-radius: 8px;
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background: transparent;
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color: var(--text);
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text-align: left;
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cursor: pointer;
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font-family: var(--body);
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}
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.player-search-result:hover,
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.player-search-result:focus-visible {
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background: var(--surface-hi);
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}
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.player-search-avatar {
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width: 36px;
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height: 36px;
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flex: none;
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object-fit: cover;
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border-radius: 50%;
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border: 1px solid var(--line);
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background: var(--surface-hi);
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}
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.player-search-name {
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display: block;
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overflow: hidden;
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font-weight: 600;
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line-height: 1.25;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.player-search-handle {
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display: block;
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margin-top: 2px;
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color: var(--muted);
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font-size: 0.78rem;
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line-height: 1.2;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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/* The search bar is a third thing in a row built for two, so the nav wraps when it runs
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out of room rather than overflowing. No breakpoint: wrapping only happens when the row
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doesn't fit, so wide screens are untouched. */
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.nav {
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flex-wrap: wrap;
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}
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/* ---- Public player profiles -------------------------------------------- */
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.player-hero {
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position: relative;
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overflow: hidden;
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padding: 0;
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margin-bottom: 16px;
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background: var(--surface);
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}
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.player-banner {
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display: block;
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width: 100%;
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height: 220px;
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object-fit: cover;
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border-bottom: 1px solid var(--line);
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background:
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radial-gradient(
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circle at 80% 20%,
|
||||
color-mix(in srgb, var(--accent) 24%, transparent),
|
||||
transparent 45%
|
||||
),
|
||||
linear-gradient(
|
||||
135deg,
|
||||
var(--surface-hi),
|
||||
var(--surface)
|
||||
);
|
||||
}
|
||||
|
||||
.player-hero-body {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
gap: 18px;
|
||||
padding: 0 24px 24px;
|
||||
min-height: 112px;
|
||||
}
|
||||
|
||||
.player-hero:not(:has(.player-banner)) .player-hero-body {
|
||||
align-items: center;
|
||||
padding-top: 24px;
|
||||
}
|
||||
|
||||
.player-avatar {
|
||||
width: 112px;
|
||||
height: 112px;
|
||||
flex: none;
|
||||
object-fit: cover;
|
||||
margin-top: -56px;
|
||||
border: 4px solid var(--surface);
|
||||
border-radius: 50%;
|
||||
background: var(--surface-hi);
|
||||
box-shadow: 0 5px 20px rgb(0 0 0 / 30%);
|
||||
}
|
||||
|
||||
/* The negative margin hangs the avatar over the banner's bottom edge. With no banner
|
||||
there is nothing to hang over, and the card's `overflow: hidden` clips the top off. */
|
||||
.player-hero:not(:has(.player-banner)) .player-avatar {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.player-hero-body h1 {
|
||||
margin: 0;
|
||||
font-size: clamp(1.5rem, 4vw, 2.1rem);
|
||||
line-height: 1.05;
|
||||
overflow-wrap: anywhere;
|
||||
}
|
||||
|
||||
.player-hero-body .handle {
|
||||
margin: 6px 0 0;
|
||||
color: var(--muted);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.player-hero + .card {
|
||||
margin-top: 16px;
|
||||
}
|
||||
|
||||
.photo-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, minmax(0, 1fr));
|
||||
gap: 10px;
|
||||
margin-top: 16px;
|
||||
}
|
||||
|
||||
/* The thumbnail's click target: a real button, for the keyboard, with none of its looks. */
|
||||
.photo-button {
|
||||
display: block;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
border-radius: 9px;
|
||||
background: none;
|
||||
cursor: zoom-in;
|
||||
}
|
||||
|
||||
.photo-thumb {
|
||||
display: block;
|
||||
width: 100%;
|
||||
aspect-ratio: 1 / 1;
|
||||
object-fit: cover;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 9px;
|
||||
background: var(--surface-hi);
|
||||
transition:
|
||||
transform 0.15s ease,
|
||||
border-color 0.15s ease,
|
||||
box-shadow 0.15s ease;
|
||||
}
|
||||
|
||||
.photo-thumb:hover {
|
||||
transform: translateY(-2px);
|
||||
border-color: color-mix(in srgb, var(--accent) 60%, var(--line));
|
||||
box-shadow: 0 6px 18px rgb(0 0 0 / 22%);
|
||||
}
|
||||
|
||||
/* The full-size popup. The dialog itself is invisible — just the photo, fitted to the
|
||||
viewport, over the dimmed page. */
|
||||
.photo-modal {
|
||||
max-width: 94vw;
|
||||
max-height: 94vh;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
background: none;
|
||||
overflow: visible;
|
||||
cursor: zoom-out;
|
||||
}
|
||||
|
||||
.photo-modal::backdrop {
|
||||
background: rgb(0 0 0 / 80%);
|
||||
}
|
||||
|
||||
.photo-modal img {
|
||||
display: block;
|
||||
max-width: 94vw;
|
||||
max-height: 94vh;
|
||||
border-radius: 9px;
|
||||
box-shadow: 0 10px 40px rgb(0 0 0 / 50%);
|
||||
}
|
||||
|
||||
@media (max-width: 620px) {
|
||||
.player-banner {
|
||||
height: 160px;
|
||||
}
|
||||
|
||||
.player-hero-body {
|
||||
align-items: flex-start;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
padding: 0 18px 20px;
|
||||
}
|
||||
|
||||
.player-hero:not(:has(.player-banner)) .player-hero-body {
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.player-avatar {
|
||||
width: 92px;
|
||||
height: 92px;
|
||||
margin-top: -46px;
|
||||
border-width: 3px;
|
||||
}
|
||||
|
||||
.player-hero-body h1 {
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.photo-grid {
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user