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[rooms] record invention room usage
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@@ -218,6 +218,17 @@ export const SUBROOM_SCHEMA_DDL: string[] = [
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value TEXT NOT NULL,
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PRIMARY KEY (sub_room_id, permission, role)
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)`,
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// Which inventions a room has in it (migrations/0023_room_invention.sql): one row per
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// (room, invention), re-derived on every room save from the `InventionUsage` each of the
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// room's subrooms last reported — see {@link syncRoomInventions}. The second index is
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// the reverse lookup, "which rooms use this invention" — what an invention's
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// `NumPlayersHaveUsedInRoom` is counted from.
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`CREATE TABLE IF NOT EXISTS room_invention (
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room_id INTEGER NOT NULL,
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invention_id INTEGER NOT NULL,
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PRIMARY KEY (room_id, invention_id)
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)`,
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`CREATE INDEX IF NOT EXISTS idx_room_invention_invention ON room_invention (invention_id)`,
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]
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/** A stored room — the parsed JSON blob (full client-facing room response). */
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@@ -1419,6 +1430,152 @@ function legacySubRoomSave(sub: SubRoom): SubRoomDataSave | null {
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})
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}
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/**
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* The invention ids inside a room save's `InventionUsage`, in the order it lists them.
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*
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* The value is a base64 PROTOBUF message, recovered by reading real saves — there is no
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* schema, only field numbers:
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*
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* 1: varint — 1 on every save seen; a format version by the look of it
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* 2: repeated message — one per invention in the scene
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* 1: varint — the invention id
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* 2: varint — 1 on every save seen; probably how many times it is placed
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*
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* `CAESBgil2gEQARIFCIECEAE=` is `{ 1: 1, 2: [{ 1: 27941, 2: 1 }, { 1: 257, 2: 1 }] }`.
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*
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* Only the ids are read. Anything that doesn't parse — not base64, a truncated message, a
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* wire type this doesn't know — yields the ids found up to that point rather than
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* throwing: this is bookkeeping riding on a room save, and a format the client changes
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* must not be able to fail the save.
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*/
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export function decodeInventionUsage(inventionUsage: string): number[] {
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let bytes: Uint8Array
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try {
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bytes = Uint8Array.from(atob(inventionUsage), (ch) => ch.charCodeAt(0))
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} catch {
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return []
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}
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/** Walk one message's fields; false from `visit`, or anything malformed, stops the walk. */
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const walk = (
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buf: Uint8Array,
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visit: (field: number, value: number | Uint8Array) => void
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): void => {
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let at = 0
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const varint = (): number | null => {
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let value = 0
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for (let shift = 0; at < buf.length; shift += 7) {
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const byte = buf[at++]
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// Multiplication, not `<<`: ids past 2^31 would wrap as a 32-bit shift.
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value += (byte & 0x7f) * 2 ** shift
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if ((byte & 0x80) === 0) return value
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}
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return null
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}
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while (at < buf.length) {
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const key = varint()
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if (key === null) return
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const field = Math.floor(key / 8)
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const wireType = key % 8
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if (wireType === 0) {
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const value = varint()
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if (value === null) return
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visit(field, value)
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} else if (wireType === 2) {
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const length = varint()
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if (length === null || at + length > buf.length) return
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visit(field, buf.subarray(at, at + length))
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at += length
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} else {
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return
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}
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}
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}
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const ids: number[] = []
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walk(bytes, (field, entry) => {
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if (field !== 2 || typeof entry === 'number') return
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walk(entry, (inner, value) => {
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if (inner === 1 && typeof value === 'number' && Number.isSafeInteger(value)) ids.push(value)
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})
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})
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return ids
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}
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/**
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* Re-derive a room's `room_invention` rows from its subrooms: the union of the inventions
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* each subroom's last save reported in `InventionUsage`. An invention removed from the room
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* drops out on the next save — and the set is derived from EVERY subroom rather than the
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* one just saved, because the table is per room and a save of one subroom says nothing
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* about what the others still hold.
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*
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* A subroom's `InventionUsage` is whatever its latest save sent, staged or published, so
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* this is the room as its builders last left it, not strictly what players are loading.
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*
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* Every invention that entered or left the room then has its `NumPlayersHaveUsedInRoom`
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* resynced — the number of ROOMS it is in, which is what this server has to put behind
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* that field. Derived from the table, like `CheerCount` and `NumDownloads` from theirs, and
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* a `json_set` on the one key of the `invention` record (the `api` worker's table, same
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* database). Only the rows that changed are written, so the usual save — same inventions
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* as last time — costs one read.
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*/
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export async function syncRoomInventions(
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db: D1Database,
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roomId: number,
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room: Room
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): Promise<void> {
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const subRooms = Array.isArray(room.SubRooms) ? (room.SubRooms as SubRoom[]) : []
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const now = new Set<number>()
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for (const sub of subRooms) {
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if (typeof sub.InventionUsage !== 'string') continue
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for (const id of decodeInventionUsage(sub.InventionUsage)) now.add(id)
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}
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const { results } = await db
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.prepare('SELECT invention_id FROM room_invention WHERE room_id = ?1')
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.bind(roomId)
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.all<{ invention_id: number }>()
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const before = new Set(results.map((r) => r.invention_id))
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const added = [...now].filter((id) => !before.has(id))
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const removed = [...before].filter((id) => !now.has(id))
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if (added.length === 0 && removed.length === 0) return
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// One batch, in order: the membership changes land before the counts are re-derived.
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await db.batch([
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...removed.map((id) =>
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db
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.prepare('DELETE FROM room_invention WHERE room_id = ?1 AND invention_id = ?2')
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.bind(roomId, id)
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),
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...added.map((id) =>
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db
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.prepare('INSERT OR IGNORE INTO room_invention (room_id, invention_id) VALUES (?1, ?2)')
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.bind(roomId, id)
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),
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...[...added, ...removed].map((id) =>
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db
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.prepare(
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`UPDATE invention SET data = json_set(data, '$.NumPlayersHaveUsedInRoom',
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(SELECT COUNT(*) FROM room_invention WHERE invention_id = ?1))
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WHERE id = ?1`
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)
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.bind(id)
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),
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])
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}
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/** How many rooms an invention is used in — the stat `room_invention` exists to answer. */
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export async function countRoomsUsingInvention(
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db: D1Database,
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inventionId: number
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): Promise<number> {
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const row = await db
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.prepare('SELECT COUNT(*) AS n FROM room_invention WHERE invention_id = ?1')
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.bind(inventionId)
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.first<{ n: number }>()
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return row?.n ?? 0
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}
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/**
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* Persist a room-save against a specific subroom. Everything the save carries belongs to
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* that subroom's revision — nothing is written to the room. Returns the updated
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@@ -1521,6 +1678,9 @@ export async function saveSubRoomData(
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// Re-hydrate so the returned room reflects the just-saved subroom.
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await attachSubRooms(db, [room])
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// The one thing a save records OUTSIDE the subroom and its save row: which inventions
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// the room now has in it. Its own table, so the room row is still not rewritten.
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await syncRoomInventions(db, roomId, room)
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return { room, save }
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}
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