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add more econ stuff
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@@ -4,14 +4,40 @@ import { useWorkersLogger } from 'workers-tagged-logger'
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import defaultAvatarItems from '../static/default-avatar-items.json'
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import { validateAndGetAccountId } from './jwt'
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import type { Context } from 'hono'
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import type { App } from './context'
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/**
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* Economy Worker. Hosts the avatar/economy endpoints the game client calls on
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* the `econ` service (these are separate from the main `api` worker). DB-backed
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* data is stubbed for now — no bindings yet.
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*
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* Auth-gated routes still validate the Bearer JWT issued by the `auth` worker.
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*/
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/**
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* Resolve the account id from a Bearer token. Returns `null` when the header is
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* missing, the token is invalid, or the `sub` claim isn't an integer.
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*/
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async function authedId(c: Context<App>): Promise<number | null> {
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const authHeader = c.req.header('Authorization') ?? ''
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if (!authHeader.toLowerCase().startsWith('bearer ')) return null
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const token = authHeader.slice('Bearer '.length)
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const accountId = await validateAndGetAccountId(token)
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if (!accountId) return null
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const id = Number.parseInt(accountId, 10)
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return Number.isNaN(id) ? null : id
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}
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/** Results.Unauthorized() equivalent — 401 with empty body. */
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function unauthorized(c: Context<App>) {
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return c.body(null, 401)
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}
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const app = new Hono<App>()
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.use(
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'*',
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@@ -29,4 +55,22 @@ const app = new Hono<App>()
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// Default-unlocked avatar items, served from the bundled static JSON.
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.get('/api/avatar/v1/defaultunlocked', (c) => c.json(defaultAvatarItems))
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// The player's avatar items — owned items concatenated with the default
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// catalog. No DB binding yet, so owned is empty and this is just the catalog.
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.get('/api/avatar/v4/items', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: prepend the player's owned AvatarItems once a DB binding exists.
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return c.json(defaultAvatarItems)
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})
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// The player's avatar. No DB binding yet, so it always returns the default
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// the C# seeds for a player with no PlayerAvatar row.
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.get('/api/avatar/v2', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: load/create the PlayerAvatar for `id` once a DB binding exists.
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return c.json({ OutfitSelections: '', FaceFeatures: '{}', SkinColor: '', HairColor: '' })
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})
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export default app
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