move rooms schema to package

This commit is contained in:
Devin Zuczek
2026-07-09 20:57:29 -04:00
parent 6d343066a0
commit 7686bf7bf6
13 changed files with 117 additions and 151 deletions
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/**
* Room storage on the shared `recflare` D1 database. Each room is a single JSON
* blob in the `data` column; queryable fields (RoomId, Name, CreatorAccountId,
* IsDorm) are SQLite generated (virtual) columns extracted from that JSON and
* indexed. This keeps the room shape flexible while still allowing fast lookups
* by id/name/creator — the same JSON-blob pattern `accounts-db` uses.
*
* `ROOM_SCHEMA_DDL` mirrors the head schema after all migrations (`0001_init.sql`
* created the table as `rooms`; `0005_rename_room.sql` renamed it to `room`); the
* room data is seeded from `apps/rooms/static/ImportRooms.json` by
* `migrations/0002_import_rooms.sql`. Tests apply `ROOM_SCHEMA_DDL` then seed the
* imported rooms directly.
*
* This module is the single source of truth for the helpers: the `rooms` worker
* (which owns the schema/migrations) uses the read/write set; the `match` worker
* uses the room lookups plus the dorm helpers; the `api` worker binds the same
* database read-only and uses `getRoomById`. Each imports the subset it needs.
*/
import { Accessibility, Role } from './enums'
/** Schema DDL (mirror of the head migration schema, sans the seed INSERT). */
export const ROOM_SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS room (
data TEXT NOT NULL,
room_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.RoomId')) VIRTUAL,
name TEXT GENERATED ALWAYS AS (json_extract(data, '$.Name')) VIRTUAL,
name_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.Name'))) VIRTUAL,
creator_account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.CreatorAccountId')) VIRTUAL,
is_dorm INTEGER GENERATED ALWAYS AS (json_extract(data, '$.IsDorm')) VIRTUAL
)`,
`CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON room (room_id)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON room (name_lower)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_creator ON room (creator_account_id)`,
// Per-player interaction state with a room (cheered/favorited + last visit).
// One row per (player, room); cheer/favorite are toggled in place.
`CREATE TABLE IF NOT EXISTS interaction (
player_id INTEGER NOT NULL,
room_id INTEGER NOT NULL,
cheered INTEGER NOT NULL DEFAULT 0,
favorited INTEGER NOT NULL DEFAULT 0,
last_visited_at TEXT,
PRIMARY KEY (player_id, room_id)
)`,
]
/** A stored room — the parsed JSON blob (full client-facing room response). */
export type Room = Record<string, unknown>
/** A room role assignment (the client's RoomRole shape). */
interface RoomRole {
AccountId: number
Role: number
LastChangedByAccountId: number | null
InvitedRole: number
}
/**
* Clone an existing room into a new one owned by `accountId`. Copies the source
* room's content (scene/subrooms/settings), assigning a fresh RoomId, the given
* name, and the new owner; the `base` template tag is dropped so user clones
* aren't themselves listed as base rooms. Returns the new room, or null when the
* source isn't in D1 or disallows cloning.
*/
export async function cloneRoom(
db: D1Database,
sourceRoomId: number,
name: string,
accountId: number
): Promise<Room | null> {
const source = await getRoomById(db, sourceRoomId)
if (!source || source.CloningAllowed === false) return null
const row = await db
.prepare('SELECT MAX(room_id) AS maxId FROM room')
.first<{ maxId: number | null }>()
const newRoomId = (row?.maxId ?? 0) + 1
const tags = Array.isArray(source.Tags)
? (source.Tags as Array<Record<string, unknown>>).filter(
(t) => String(t?.Tag).toLowerCase() !== 'base'
)
: source.Tags
// Ownership is reset to the cloner — the source room's Roles (its creator and
// any co-owners, e.g. the seeded base-room roles for accounts 1/2) must NOT
// carry over, or the clone would still list the template's owner as owner.
const roles: RoomRole[] = [
{ AccountId: accountId, Role: Role.Owner, LastChangedByAccountId: null, InvitedRole: 0 },
]
const cloned: Room = {
...source,
RoomId: newRoomId,
Name: name,
CreatorAccountId: accountId,
IsDorm: false,
Tags: tags,
Roles: roles,
CreatedAt: new Date().toISOString(),
}
await db.prepare('INSERT INTO room (data) VALUES (?1)').bind(JSON.stringify(cloned)).run()
return cloned
}
/** Set a room's Description in place (the caller is responsible for the owner check). */
export async function setRoomDescription(
db: D1Database,
roomId: number,
description: string
): Promise<void> {
await db
.prepare("UPDATE room SET data = json_set(data, '$.Description', ?2) WHERE room_id = ?1")
.bind(roomId, description)
.run()
}
/** Set a room's Name in place (the caller checks ownership + name uniqueness first). */
export async function setRoomName(db: D1Database, roomId: number, name: string): Promise<void> {
await db
.prepare("UPDATE room SET data = json_set(data, '$.Name', ?2) WHERE room_id = ?1")
.bind(roomId, name)
.run()
}
/** Set a room's ImageName in place (the caller is responsible for the owner check). */
export async function setRoomImage(db: D1Database, roomId: number, imageName: string): Promise<void> {
await db
.prepare("UPDATE room SET data = json_set(data, '$.ImageName', ?2) WHERE room_id = ?1")
.bind(roomId, imageName)
.run()
}
/**
* Mutually-exclusive "main" room tags. The UI presents these as radio buttons, so
* setting one clears any other main tag. Compared case-insensitively.
*/
const MAIN_TAGS = new Set(['pvp', 'quest', 'game', 'hangout', 'art'])
/**
* Add a user tag (`Type: 0`) to a room's `Tags`, skipping it when already present
* (case-insensitive). The caller supplies the already-loaded room (owner-checked)
* to avoid a re-read; the whole room JSON is rewritten. Returns the updated room.
*/
export async function toggleRoomTag(
db: D1Database,
roomId: number,
room: Room,
tag: string
): Promise<Room> {
const tags = Array.isArray(room.Tags) ? (room.Tags as Array<Record<string, unknown>>) : []
const lower = tag.toLowerCase()
const tagLower = (t: Record<string, unknown>): string => String(t?.Tag).toLowerCase()
const existing = tags.findIndex((t) => tagLower(t) === lower)
// The client has no delete/patch endpoint — the same call toggles a tag: remove
// it if already present, add it otherwise. Adding a main tag is a radio pick, so
// it also clears any other main tag already set.
let nextTags: Array<Record<string, unknown>>
if (existing !== -1) {
nextTags = tags.filter((_, i) => i !== existing)
} else if (MAIN_TAGS.has(lower)) {
nextTags = [...tags.filter((t) => !MAIN_TAGS.has(tagLower(t))), { Tag: tag, Type: 0 }]
} else {
nextTags = [...tags, { Tag: tag, Type: 0 }]
}
const updated: Room = { ...room, Tags: nextTags }
await db
.prepare('UPDATE room SET data = ?2 WHERE room_id = ?1')
.bind(roomId, JSON.stringify(updated))
.run()
return updated
}
/** Find a subroom (by SubRoomId) inside a room's `SubRooms` array, or undefined. */
export function findSubRoom(room: Room, subRoomId: number): Record<string, unknown> | undefined {
const subRooms = Array.isArray(room.SubRooms)
? (room.SubRooms as Array<Record<string, unknown>>)
: []
return subRooms.find((s) => s.SubRoomId === subRoomId)
}
/** Fields from the client's room-save POST body. */
export interface SaveSubRoomDataInput {
/** Uploaded blob key for this subroom's scene data (becomes the subroom's DataBlob). */
subRoomDataFilename?: string
/** Uploaded blob key for the room-level data. */
roomDataFilename?: string
description?: string
persistenceVersion?: number
inventionUsage?: string
}
/**
* Persist a room-save against a specific subroom: point the subroom at its newly
* uploaded data blob (what the loader later downloads) and record the room-level
* fields from the save. Returns the updated room, or null when the room or
* subroom doesn't exist. The whole room JSON is rewritten (subrooms live in it).
*/
export async function saveSubRoomData(
db: D1Database,
roomId: number,
subRoomId: number,
accountId: number,
input: SaveSubRoomDataInput
): Promise<Room | null> {
const room = await getRoomById(db, roomId)
if (!room) return null
const sub = findSubRoom(room, subRoomId)
if (!sub) return null
// Populate the subroom's creator on first save — it starts null, and the
// client NREs on a null CreatorAccountId. Only the owner reaches this path.
if (sub.CreatorAccountId == null) sub.CreatorAccountId = accountId
// Point the subroom at the newly-uploaded data blobs and stamp the save.
if (input.subRoomDataFilename) sub.DataBlob = input.subRoomDataFilename
if (input.roomDataFilename) sub.RoomDataBlob = input.roomDataFilename
sub.DataSavedAt = new Date().toISOString()
if (input.persistenceVersion !== undefined) sub.PersistenceVersion = input.persistenceVersion
// Room-level fields carried by the save.
if (typeof input.description === 'string') room.Description = input.description
if (input.persistenceVersion !== undefined) room.PersistenceVersion = input.persistenceVersion
if (input.inventionUsage !== undefined) room.InventionUsage = input.inventionUsage
await db
.prepare('UPDATE room SET data = ?2 WHERE room_id = ?1')
.bind(roomId, JSON.stringify(room))
.run()
return room
}
interface RoomRow {
data: string
}
const parseOne = (row: RoomRow | null): Room | null => (row ? (JSON.parse(row.data) as Room) : null)
const parseAll = (rows: RoomRow[]): Room[] => rows.map((r) => JSON.parse(r.data) as Room)
/** Look up a single room by its RoomId. */
export async function getRoomById(db: D1Database, roomId: number): Promise<Room | null> {
return parseOne(
await db.prepare('SELECT data FROM room WHERE room_id = ?1').bind(roomId).first<RoomRow>()
)
}
/** Look up a single room by name (case-insensitive exact match). */
export async function getRoomByName(db: D1Database, name: string): Promise<Room | null> {
return parseOne(
await db
.prepare('SELECT data FROM room WHERE name_lower = ?1')
.bind(name.toLowerCase())
.first<RoomRow>()
)
}
/** Look up multiple rooms by RoomId. */
export async function getRoomsByIds(db: D1Database, ids: number[]): Promise<Room[]> {
if (ids.length === 0) return []
const placeholders = ids.map((_, i) => `?${i + 1}`).join(',')
const { results } = await db
.prepare(`SELECT data FROM room WHERE room_id IN (${placeholders})`)
.bind(...ids)
.all<RoomRow>()
return parseAll(results)
}
/** All rooms created by an account (e.g. their dorm). */
export async function getRoomsByCreator(db: D1Database, accountId: number): Promise<Room[]> {
const { results } = await db
.prepare('SELECT data FROM room WHERE creator_account_id = ?1')
.bind(accountId)
.all<RoomRow>()
return parseAll(results)
}
/**
* An account's public, non-dorm rooms — the publicly viewable "rooms owned by
* <player>" list (excludes private rooms, dorms, and list-excluded rooms).
*/
export async function getPublicRoomsByCreator(db: D1Database, accountId: number): Promise<Room[]> {
return (await getRoomsByCreator(db, accountId)).filter(
(r) => r.IsDorm !== true && r.Accessibility === 1 && r.ExcludeFromLists !== true
)
}
/**
* Rooms the player has favorited (interaction.favorited = 1), most recently
* interacted first. Joins the `interaction` table to `rooms`, so a favorited room
* no longer in D1 is simply absent. Paginated via skip/take; returns a bare array
* of rooms (the client's room-source loaders expect a plain list).
*/
export async function getFavoritedRooms(
db: D1Database,
playerId: number,
skip: number,
take: number
): Promise<Room[]> {
const { results } = await db
.prepare(
`SELECT r.data AS data
FROM interaction i
JOIN room r ON r.room_id = i.room_id
WHERE i.player_id = ?1 AND i.favorited = 1
ORDER BY i.last_visited_at DESC`
)
.bind(playerId)
.all<RoomRow>()
return parseAll(results).slice(skip, skip + take)
}
/**
* Rooms the player has visited (an interaction row with a `last_visited_at`),
* most recent first. Like favorites, it joins `interaction` to `rooms`, so a
* visited room no longer in D1 is simply absent. Paginated via skip/take; returns
* a bare array of rooms (the client's room-source loaders expect a plain list).
*/
export async function getVisitedRooms(
db: D1Database,
playerId: number,
skip: number,
take: number
): Promise<Room[]> {
const { results } = await db
.prepare(
`SELECT r.data AS data
FROM interaction i
JOIN room r ON r.room_id = i.room_id
WHERE i.player_id = ?1 AND i.last_visited_at IS NOT NULL
ORDER BY i.last_visited_at DESC`
)
.bind(playerId)
.all<RoomRow>()
return parseAll(results).slice(skip, skip + take)
}
/** A player's interaction state with a room. */
export interface Interaction {
Cheered: boolean
Favorited: boolean
}
interface InteractionRow {
cheered: number
favorited: number
}
const toInteraction = (row: InteractionRow | null): Interaction => ({
Cheered: row?.cheered === 1,
Favorited: row?.favorited === 1,
})
/** Read a player's interaction with a room (defaults to all-false if none). */
export async function getInteraction(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toInteraction(
await db
.prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2')
.bind(playerId, roomId)
.first<InteractionRow>()
)
}
/** Upsert+toggle a single boolean column, returning the resulting interaction. */
async function toggleInteraction(
db: D1Database,
playerId: number,
roomId: number,
column: 'cheered' | 'favorited'
): Promise<Interaction> {
const now = new Date().toISOString()
// First interaction defaults the toggled column to 1; subsequent calls flip it.
return toInteraction(
await db
.prepare(
`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
VALUES (?1, ?2, 1, ?3)
ON CONFLICT(player_id, room_id)
DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
RETURNING cheered, favorited`
)
.bind(playerId, roomId, now)
.first<InteractionRow>()
)
}
/** Toggle the player's cheer on a room, returning the resulting interaction. */
export async function toggleCheer(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'cheered')
}
/** Toggle the player's favorite on a room, returning the resulting interaction. */
export async function toggleFavorite(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'favorited')
}
/**
* Explicitly clear a single interaction flag on a room (the DELETE counterpart to
* the cheer/favorite toggles). Idempotent: only clears an existing interaction row
* and never creates one, so clearing a flag on a room the player never interacted
* with doesn't add a spurious visited/favorited entry. Returns the interaction.
*/
async function clearInteraction(
db: D1Database,
playerId: number,
roomId: number,
column: 'cheered' | 'favorited'
): Promise<Interaction> {
await db
.prepare(`UPDATE interaction SET ${column} = 0 WHERE player_id = ?1 AND room_id = ?2`)
.bind(playerId, roomId)
.run()
return getInteraction(db, playerId, roomId)
}
/** Clear the player's cheer on a room (DELETE cheer), returning the interaction. */
export async function removeCheer(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return clearInteraction(db, playerId, roomId, 'cheered')
}
/** Clear the player's favorite on a room (DELETE favorite), returning the interaction. */
export async function removeFavorite(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return clearInteraction(db, playerId, roomId, 'favorited')
}
/**
* Search-tag aliases: a queried `#tag` also matches these stored tag names.
* The client's pinned filters don't always match how rooms are tagged (e.g. it
* searches `recroomoriginal`, but rooms are tagged `rro`).
*/
const TAG_ALIASES: Record<string, string[]> = {
recroomoriginal: ['rro'],
}
/** A room's tag names, lowercased (empty when it has no Tags array). */
function roomTags(room: Room): string[] {
const tags = room.Tags
if (!Array.isArray(tags)) return []
return tags
.map((t) => (t as Record<string, unknown> | null)?.Tag)
.filter((v): v is string => typeof v === 'string')
.map((v) => v.toLowerCase())
}
/** True if the room carries any of the given (lowercased) tags. */
function roomHasAnyTag(room: Room, tags: Set<string>): boolean {
return roomTags(room).some((t) => tags.has(t))
}
/**
* Search public, non-dorm rooms. The query is split into terms (space/`+`):
* `#tag` terms match the room's Tags; plain terms match the room name
* (substring). All terms must match. Returns a paginated `{ Results, TotalResults }`.
* The dataset is small, so this filters in memory rather than in SQL.
*/
export async function searchRooms(
db: D1Database,
query: string,
skip: number,
take: number
): Promise<{ Results: Room[]; TotalResults: number }> {
const q = query.trim().toLowerCase()
if (q === '') return { Results: [], TotalResults: 0 }
const terms = q.split(/[\s+]+/).filter(Boolean)
const { results } = await db.prepare('SELECT data FROM room').all<RoomRow>()
let rooms = parseAll(results).filter((r) => r.IsDorm !== true && r.Accessibility === 1)
for (const term of terms) {
if (term.startsWith('#')) {
const tag = term.slice(1)
const accepted = new Set([tag, ...(TAG_ALIASES[tag] ?? [])])
rooms = rooms.filter((r) => roomHasAnyTag(r, accepted))
} else {
rooms = rooms.filter((r) => typeof r.Name === 'string' && r.Name.toLowerCase().includes(term))
}
}
return { Results: rooms.slice(skip, skip + take), TotalResults: rooms.length }
}
/** Engagement score used to order the hot feed (cheers weigh most, then favorites). */
function hotScore(room: Room): number {
const stats = room.Stats as Record<string, unknown> | null | undefined
const n = (v: unknown): number => (typeof v === 'number' ? v : 0)
return n(stats?.CheerCount) * 3 + n(stats?.FavoriteCount) * 2 + n(stats?.VisitorCount)
}
/**
* The "hot" rooms feed: public, non-dorm rooms not excluded from lists, ordered
* by engagement and optionally filtered to a single `tag` (with the same aliases
* as search). Paginated via skip/take; returns `{ Results, TotalResults }` like
* search. Ties (and the all-zero seed data) fall back to RoomId order so paging
* is stable. The dataset is small, so this filters/sorts in memory rather than
* in SQL.
*/
export async function getHotRooms(
db: D1Database,
tag: string,
skip: number,
take: number
): Promise<{ Results: Room[]; TotalResults: number }> {
const { results } = await db.prepare('SELECT data FROM room').all<RoomRow>()
let rooms = parseAll(results).filter(
(r) => r.IsDorm !== true && r.Accessibility === 1 && r.ExcludeFromLists !== true
)
const t = tag.trim().toLowerCase()
if (t !== '') {
const accepted = new Set([t, ...(TAG_ALIASES[t] ?? [])])
rooms = rooms.filter((r) => roomHasAnyTag(r, accepted))
}
const roomId = (r: Room): number => (typeof r.RoomId === 'number' ? r.RoomId : 0)
rooms.sort((a, b) => hotScore(b) - hotScore(a) || roomId(a) - roomId(b))
return { Results: rooms.slice(skip, skip + take), TotalResults: rooms.length }
}
/**
* Recommended rooms feed: public, non-dorm rooms not excluded from lists, ranked
* by engagement (same score as the hot feed). Unlike the hot feed this returns a
* bare array — the client's recommendation room-source loader expects a plain
* list, like the other `*by/me`/base sources. The `splitTest*` A/B params the
* client passes don't change the result. Paginated via skip/take; the dataset is
* small, so this filters/sorts in memory rather than in SQL.
*/
export async function getRecommendedRooms(
db: D1Database,
skip: number,
take: number
): Promise<Room[]> {
const { results } = await db.prepare('SELECT data FROM room').all<RoomRow>()
const roomId = (r: Room): number => (typeof r.RoomId === 'number' ? r.RoomId : 0)
return parseAll(results)
.filter((r) => r.IsDorm !== true && r.Accessibility === 1 && r.ExcludeFromLists !== true)
.sort((a, b) => hotScore(b) - hotScore(a) || roomId(a) - roomId(b))
.slice(skip, skip + take)
}
/** Compact room projection carried by a featured-room group. */
export interface FeaturedRoom {
RoomId: number
RoomName: string
ImageName: string
IsRecRoomApproved: boolean
ExcludeFromLists: boolean
ExcludeFromSearch: boolean
}
/** A time-boxed group of featured rooms, as returned by `/featuredrooms/current`. */
export interface FeaturedRoomGroup {
FeaturedRoomGroupId: number
name: string
StartAt: string
EndAt: string
Rooms: FeaturedRoom[]
}
/**
* Featured rooms group: public, non-dorm rooms not excluded from lists, in random
* order. There's no editorial curation behind this yet, so "featured" is just a
* random shuffle of the eligible rooms wrapped in a single always-active group.
* Small dataset, so done in memory.
*/
export async function getFeaturedRooms(db: D1Database): Promise<FeaturedRoomGroup> {
const { results } = await db.prepare('SELECT data FROM room').all<RoomRow>()
const rooms = parseAll(results).filter(
(r) => r.IsDorm !== true && r.Accessibility === 1 && r.ExcludeFromLists !== true
)
// FisherYates shuffle so the feed varies between requests.
for (let i = rooms.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[rooms[i], rooms[j]] = [rooms[j], rooms[i]]
}
const str = (v: unknown): string => (typeof v === 'string' ? v : '')
const num = (v: unknown): number => (typeof v === 'number' ? v : 0)
return {
FeaturedRoomGroupId: 1,
name: 'Featured Rooms',
StartAt: '2025-12-01T11:01:00Z',
EndAt: '9999-12-08T11:00:00Z',
Rooms: rooms.map((r) => ({
RoomId: num(r.RoomId),
RoomName: str(r.Name),
ImageName: str(r.ImageName),
IsRecRoomApproved: r.IsRecRoomApproved === true,
ExcludeFromLists: r.ExcludeFromLists === true,
ExcludeFromSearch: r.ExcludeFromSearch === true,
})),
}
}
/**
* Rooms similar to a target room: public, non-dorm rooms (excluding the target)
* that share at least one tag with it, ranked by shared-tag count then
* engagement. Returns a paginated `{ Results, TotalResults }` (the client's
* RoomSimilarity source expects an object, not a bare array); empty if the target
* isn't in D1 or is untagged. Small dataset, so done in memory.
*/
export async function getSimilarRooms(
db: D1Database,
roomId: number,
skip: number,
take: number
): Promise<{ Results: Room[]; TotalResults: number }> {
const empty = { Results: [] as Room[], TotalResults: 0 }
const target = await getRoomById(db, roomId)
if (!target) return empty
const targetTags = new Set(roomTags(target))
if (targetTags.size === 0) return empty
const { results } = await db.prepare('SELECT data FROM room').all<RoomRow>()
const sharedCount = (r: Room): number => roomTags(r).filter((t) => targetTags.has(t)).length
const roomIdOf = (r: Room): number => (typeof r.RoomId === 'number' ? r.RoomId : 0)
const scored = parseAll(results)
.filter(
(r) =>
roomIdOf(r) !== roomId &&
r.IsDorm !== true &&
r.Accessibility === 1 &&
r.ExcludeFromLists !== true
)
.map((room) => ({ room, shared: sharedCount(room) }))
.filter((x) => x.shared > 0)
scored.sort(
(a, b) =>
b.shared - a.shared ||
hotScore(b.room) - hotScore(a.room) ||
roomIdOf(a.room) - roomIdOf(b.room)
)
const rooms = scored.map((x) => x.room)
return { Results: rooms.slice(skip, skip + take), TotalResults: rooms.length }
}
/**
* "Base" rooms — the template rooms tagged `base` that the client offers as
* starting points when creating a room. Unlike the public feeds these are
* returned regardless of accessibility (most base rooms aren't publicly listed).
* Ordered by RoomId for stable paging. Paginated via skip/take; returns a bare
* array. Small dataset, so done in memory.
*/
export async function getBaseRooms(db: D1Database, skip: number, take: number): Promise<Room[]> {
const { results } = await db.prepare('SELECT data FROM room').all<RoomRow>()
const base = new Set(['base'])
const roomIdOf = (r: Room): number => (typeof r.RoomId === 'number' ? r.RoomId : 0)
return parseAll(results)
.filter((r) => roomHasAnyTag(r, base))
.sort((a, b) => roomIdOf(a) - roomIdOf(b))
.slice(skip, skip + take)
}
/** The seeded template dorm (RoomId 1) that personal dorms are cloned from. */
const DORM_TEMPLATE_ROOM_ID = 1
/** A player's username from the shared accounts table (for naming their dorm), or null. */
export async function getUsername(db: D1Database, accountId: number): Promise<string | null> {
const row = await db
.prepare('SELECT data FROM accounts WHERE account_id = ?1')
.bind(accountId)
.first<{ data: string }>()
if (!row) return null
const account = JSON.parse(row.data) as { username?: string }
return typeof account.username === 'string' ? account.username : null
}
/** A player's personal dorm room (owned by them, IsDorm), or null if none yet. */
export async function getDormRoom(db: D1Database, accountId: number): Promise<Room | null> {
return parseOne(
await db
.prepare('SELECT data FROM room WHERE creator_account_id = ?1 AND is_dorm = 1 LIMIT 1')
.bind(accountId)
.first<RoomRow>()
)
}
/**
* The player's personal dorm room, created on first access. Cloned from the
* seeded template dorm (RoomId 1) but owned by the player and flagged IsDorm — so
* matchmaking routes them into their own dorm and they can save it via the
* owner-gated room-save. Idempotent: returns the existing dorm once created.
*
* NOTE: this is the one place the match worker writes to the rooms table (the
* `rooms` worker otherwise owns the schema).
*/
export async function getOrCreateDormRoom(db: D1Database, accountId: number): Promise<Room> {
const existing = await getDormRoom(db, accountId)
if (existing) return existing
const template = await getRoomById(db, DORM_TEMPLATE_ROOM_ID)
const idRow = await db
.prepare('SELECT COALESCE(MAX(room_id), 1) + 1 AS next FROM room')
.first<{ next: number }>()
const roomId = idRow?.next ?? 2
// Reuse the template's subroom (scene/capacity), owned by the player, starting
// from a clean save. Fall back to the base dorm scene if the template is absent.
const templateSub =
template && Array.isArray(template.SubRooms) && template.SubRooms.length > 0
? (template.SubRooms[0] as Record<string, unknown>)
: { SubRoomId: 1, UnitySceneId: '76d98498-60a1-430c-ab76-b54a29b7a163', MaxPlayers: 4 }
// Named after the owner: `@<username>'s Dorm` (falls back to the account id).
const username = (await getUsername(db, accountId)) ?? `Player${accountId}`
const room: Room = {
...(template ?? { Accessibility: Accessibility.Unlisted }),
RoomId: roomId,
Name: `@${username}'s Dorm`,
CreatorAccountId: accountId,
IsDorm: true,
Roles: [{ AccountId: accountId, Role: Role.Owner, LastChangedByAccountId: null, InvitedRole: 0 }],
SubRooms: [{ ...templateSub, CreatorAccountId: accountId }],
CreatedAt: new Date().toISOString(),
}
await db.prepare('INSERT INTO room (data) VALUES (?1)').bind(JSON.stringify(room)).run()
return room
}