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[econ] fix challenges not persisting
This commit is contained in:
@@ -294,9 +294,11 @@ it: **`cc`** on a counter is the current count (`…,"t":5,"cc":1`), and **`c`**
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marks a node it now considers satisfied.
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Neither belongs in `weekly-challenge.json` — they are progress, not definition. The server
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echoes the posted `Config` back untouched and never persists it (`challenge_status` stores
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only the completion flag; see `apps/econ/src/challenge-db.ts`), so the running count lives
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only in the client. Don't author `cc`/`c`, and don't try to read progress out of one.
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stores the posted tree per player (`challenge_status.config`; see
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`apps/econ/src/challenge-db.ts`) and `getCurrent` serves it back in place of the authored
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tree, which is how a half-finished challenge survives a session — but it still evaluates
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none of it: the counting is the client's. Don't author `cc`/`c`, and don't try to read
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progress out of the tree you author.
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This is also the cheapest way to decode an unfamiliar tree: serve it, play the activity, and
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watch which node grows a `cc`.
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+25
-13
@@ -370,29 +370,41 @@ the block empty and naming the tier.
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### Progress (`challenge_status`)
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`POST /api/challenge/v2/updateProgress` (auth-gated) upserts one row per (account,
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challenge) into `challenge_status`, and `getCurrent` reads them back to stamp `Complete`.
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The body is `{ ChallengeMapId, ChallengeId, Config, Complete }` with the ids as **strings**
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and `Complete` as .NET's `"True"`/`"False"` — capitalized, so `Boolean(body.Complete)` reads
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challenge) into `challenge_status`, and `getCurrent` reads them back to stamp each
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challenge's `Complete` **and `Config`**. The body is
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`{ ChallengeMapId, ChallengeId, Config, Complete }` with the ids as **strings** and
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`Complete` as .NET's `"True"`/`"False"` — capitalized, so `Boolean(body.Complete)` reads
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"not complete" as complete (`parseBool` handles both spellings and a real JSON `true`).
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Only the completion is stored. `Config` is the catalog's own rule tree plus the client's
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running count, so a per-player copy would just be a staler duplicate of static data — it is
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echoed back untouched but never persisted. The response is the four posted fields, except
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`Complete` is the **stored** value rather than the posted one, because:
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**The client does the evaluating, and `Config` is its scratchpad.** It walks the rule tree
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locally and posts that tree back with its own progress written into the nodes — `cc` on a
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counter is the running count, `c` marks a satisfied node — so the posted tree is per-player
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state, not a copy of the catalog, and it is stored. `getCurrent` then serves the static
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challenge with the stored `Config` and `Complete` overwritten onto it; serving the pristine
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authored tree instead (what this used to do) threw away partial progress on every login. The
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server still evaluates none of the tree.
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The response is the four posted fields, except `Complete` and `Config` are the **stored**
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values rather than the posted ones, because:
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- **Completion latches within a rotation.** The client reports repeatedly, and a later
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report saying "not complete" (a fresh session, a retry arriving out of order) must not
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un-finish something already finished.
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- **A report carrying no `Config` keeps the stored tree.** `config` itself doesn't latch —
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it's a tally, so the newest tree wins — but a report without one is missing data, not a
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reset, and must not blank the progress.
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- **A new rotation resets the row.** Challenge ids are only unique within a rotation, so
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the same id in a later week would otherwise start out already complete. A report whose
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`ChallengeMapId` differs from the stored one replaces the row instead of latching; reads
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are scoped to the rotation for the same reason.
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the same id in a later week would otherwise start out already complete, and half-counted.
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A report whose `ChallengeMapId` differs from the stored one replaces the row instead of
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latching; reads are scoped to the rotation for the same reason.
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`getCurrent`'s auth is **optional** — an unauthenticated caller gets the static rotation
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with every `Complete` false rather than a 401, since the rotation is public and a failure
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on this route can stall the client's load. The overlay rebuilds the response object rather
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with every `Complete` false and every `Config` as authored, rather than a 401, since the
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rotation is public and a failure on this route can stall the client's load. A challenge the
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caller has never reported keeps its authored `Config` too (a stored `NULL`), since a client
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handed a null tree has nothing to evaluate. The overlay rebuilds the response object rather
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than stamping the imported JSON in place: that import is module state shared across every
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request an isolate serves, so mutating it would leak one player's completions to the next
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request an isolate serves, so mutating it would leak one player's progress to the next
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caller.
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## Game rewards (`reward_status`)
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@@ -0,0 +1,16 @@
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-- Store the `Config` rule tree the client posts with each weekly-challenge progress report.
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--
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-- Migration 0009 kept only the completion flag, on the grounds that the tree is the
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-- challenge's definition (static/weekly-challenge.json) and therefore identical for every
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-- player. That is only true of the tree the SERVER publishes: the client posts it back with
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-- its own progress written into the nodes — `cc` on a counter is the running count, `c`
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-- marks a satisfied node — so the posted copy is per-player state, and dropping it threw
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-- away the only record of how far along a player was. The client does the evaluating; this
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-- is where the partial progress it reports has to live between sessions.
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--
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-- Nullable, and NULL is meaningful: no report has been stored for that challenge yet (or a
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-- report arrived without a `Config`), so `/api/challenge/v2/getCurrent` serves the static
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-- tree for it unchanged. Kept in sync with CHALLENGE_STATUS_SCHEMA_DDL in
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-- src/challenge-db.ts.
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ALTER TABLE challenge_status ADD COLUMN config TEXT;
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@@ -1,36 +1,46 @@
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/**
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* Weekly-challenge progress on the shared `recflare` D1 database — one row per
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* (account, challenge), written by `POST /api/challenge/v2/updateProgress` and read back
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* by `GET /api/challenge/v2/getCurrent` to stamp each challenge's per-player `Complete`.
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* by `GET /api/challenge/v2/getCurrent` to stamp each challenge's per-player state.
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*
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* Only the completion flag is stored, not the `Config` rule tree the client posts with it.
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* That tree is the challenge's DEFINITION (it comes from static/weekly-challenge.json and
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* is identical for everyone), decorated with the client's running count in `cc`; the
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* server evaluates none of it, so persisting a per-player copy would only be a second,
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* staler copy of the catalog. See .agents/weekly-challenge-config/SKILL.md for the grammar.
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* The CLIENT owns the evaluating: it walks the challenge's rule tree locally and posts the
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* tree back with its own progress written into the nodes — `cc` on a counter is the running
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* count, `c` marks a satisfied node (see .agents/skills/weekly-challenge-config/SKILL.md for
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* the grammar). So the posted `Config` is not the catalog's copy of the definition, it is
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* per-player STATE, and it is stored here alongside the completion flag; the server still
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* evaluates none of it. `getCurrent` serves the static challenge with the stored `Config`
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* and `Complete` overwritten onto it, which is how partial progress survives a session:
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* without it a player who had two of three kills started over on every login.
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*
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* Completion LATCHES within a rotation: the client reports progress repeatedly, and a
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* report that arrives with the challenge no longer complete (a fresh session, a reordered
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* retry) must not un-finish something already finished. A report carrying a different
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* `ChallengeMapId` is a new rotation and REPLACES the row instead — challenge ids are only
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* unique within a rotation, so a challenge that returns in a later week would otherwise
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* start out already complete on the old week's row.
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* retry) must not un-finish something already finished. `config` does NOT latch — it is the
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* running tally, so the newest report wins — but a report that carries none leaves the
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* stored tree alone rather than blanking it. A report carrying a different `ChallengeMapId`
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* is a new rotation and REPLACES the row instead — challenge ids are only unique within a
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* rotation, so a challenge that returns in a later week would otherwise start out already
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* complete, and half-counted, on the old week's row.
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*
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* Finishing enough of a rotation's challenges earns its `Gift`, which is handed out from the
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* same `updateProgress` call that reaches the threshold. That payout is gated by a
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* second table here, `challenge_gift` — one row per (account, rotation), claimed once.
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*
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* The `econ` worker owns both tables and their migrations
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* (apps/econ/migrations/0009_challenge_status.sql, 0011_challenge_gift.sql).
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* (apps/econ/migrations/0009_challenge_status.sql, 0011_challenge_gift.sql,
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* 0014_challenge_status_config.sql).
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*/
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/** Schema DDL (mirror of migrations 0009_challenge_status.sql) — also builds the table in tests. */
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/**
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* Schema DDL (mirror of migrations 0009_challenge_status.sql + 0014_challenge_status_config.sql)
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* — also builds the table in tests.
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*/
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export const CHALLENGE_STATUS_SCHEMA_DDL: string[] = [
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`CREATE TABLE IF NOT EXISTS challenge_status (
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account_id INTEGER NOT NULL,
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challenge_id INTEGER NOT NULL,
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challenge_map_id INTEGER NOT NULL,
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complete INTEGER NOT NULL,
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config TEXT,
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updated_at TEXT NOT NULL,
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PRIMARY KEY (account_id, challenge_id)
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)`,
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@@ -41,70 +51,90 @@ export interface ChallengeProgress {
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challengeMapId: number
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challengeId: number
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complete: boolean
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/** The client-evaluated rule tree, or null when the report carried none. */
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config: string | null
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}
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/** What a stored row holds for one challenge, as `getCurrent` overwrites it onto the catalog. */
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export interface ChallengeStatus {
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complete: boolean
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/** The last tree the client posted; null means it never posted one — serve the static tree. */
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config: string | null
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}
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/**
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* Record a progress report and return the completion the row now holds — which is what the
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* Record a progress report and return the state the row now holds — which is what the
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* response must echo, since it isn't always what was posted: within a rotation `complete`
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* only ever goes false → true (see the latching note above), so a `false` report against a
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* finished challenge answers `true`.
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* finished challenge answers `true`, and a report with no `Config` answers the tree already
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* stored.
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*
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* SQLite evaluates every `DO UPDATE SET` expression against the pre-update row, so the
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* `CASE` can compare the stored `challenge_map_id` with the incoming one while the same
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* `CASE`s can compare the stored `challenge_map_id` with the incoming one while the same
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* statement overwrites it.
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*/
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export async function recordChallengeProgress(
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db: D1Database,
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accountId: number,
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progress: ChallengeProgress
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): Promise<boolean> {
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): Promise<ChallengeStatus> {
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const row = await db
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.prepare(
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`INSERT INTO challenge_status (account_id, challenge_id, challenge_map_id, complete, updated_at)
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VALUES (?1, ?2, ?3, ?4, ?5)
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`INSERT INTO challenge_status (account_id, challenge_id, challenge_map_id, complete, config, updated_at)
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VALUES (?1, ?2, ?3, ?4, ?5, ?6)
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ON CONFLICT (account_id, challenge_id) DO UPDATE SET
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complete = CASE
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WHEN challenge_status.challenge_map_id = excluded.challenge_map_id
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THEN MAX(challenge_status.complete, excluded.complete)
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ELSE excluded.complete
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END,
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config = CASE
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WHEN challenge_status.challenge_map_id = excluded.challenge_map_id
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THEN COALESCE(excluded.config, challenge_status.config)
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ELSE excluded.config
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END,
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challenge_map_id = excluded.challenge_map_id,
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updated_at = excluded.updated_at
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RETURNING complete`
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RETURNING complete, config`
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)
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.bind(
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accountId,
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progress.challengeId,
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progress.challengeMapId,
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progress.complete ? 1 : 0,
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progress.config,
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new Date().toISOString()
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)
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.first<{ complete: number }>()
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return row?.complete === 1
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.first<{ complete: number; config: string | null }>()
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return { complete: row?.complete === 1, config: row?.config ?? null }
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}
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/**
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* The ids of the challenges a player has finished in one rotation. Scoped to the rotation
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* so a stale row from an earlier week — same challenge id, different `challenge_map_id` —
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* doesn't show up pre-completed before the client has reported anything against it.
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* What a player has stored for one rotation's challenges, keyed by challenge id. Scoped to
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* the rotation so a stale row from an earlier week — same challenge id, different
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* `challenge_map_id` — doesn't show up pre-completed, or half-counted, before the client has
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* reported anything against it.
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*
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* Also what earning the rotation's `Gift` is decided from: it is due once ENOUGH of the
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* challenges in static/weekly-challenge.json appear here — three of the five a week
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* publishes, not all of them (see `CHALLENGES_REQUIRED_FOR_GIFT` in econ.app.ts).
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* Read by `getCurrent` to overwrite the static rotation, and by the gift path: the `Gift` is
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* due once ENOUGH of the challenges in static/weekly-challenge.json are complete here —
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* three of the five a week publishes, not all of them (see `CHALLENGES_REQUIRED_FOR_GIFT`
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* in econ.app.ts).
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*/
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export async function getCompletedChallengeIds(
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export async function getChallengeStatuses(
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db: D1Database,
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accountId: number,
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challengeMapId: number
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): Promise<Set<number>> {
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): Promise<Map<number, ChallengeStatus>> {
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const { results } = await db
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.prepare(
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`SELECT challenge_id FROM challenge_status
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WHERE account_id = ?1 AND challenge_map_id = ?2 AND complete = 1`
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`SELECT challenge_id, complete, config FROM challenge_status
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WHERE account_id = ?1 AND challenge_map_id = ?2`
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)
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.bind(accountId, challengeMapId)
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.all<{ challenge_id: number }>()
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return new Set(results.map((r) => r.challenge_id))
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.all<{ challenge_id: number; complete: number; config: string | null }>()
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return new Map(
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results.map((r) => [r.challenge_id, { complete: r.complete === 1, config: r.config }])
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)
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}
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/** Schema DDL (mirror of migrations 0011_challenge_gift.sql) — also builds the table in tests. */
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+49
-36
@@ -45,11 +45,7 @@ import {
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isSpendable,
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spendCurrency,
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} from './balance-db'
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import {
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claimChallengeGift,
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getCompletedChallengeIds,
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recordChallengeProgress,
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} from './challenge-db'
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import { claimChallengeGift, getChallengeStatuses, recordChallengeProgress } from './challenge-db'
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import {
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consumeConsumable,
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countConsumable,
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@@ -1446,12 +1442,10 @@ function challengesRequiredForGift(): number {
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async function awardChallengeGift(c: Context<App>, accountId: number): Promise<void> {
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try {
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if (weeklyChallenge.Challenges.length === 0) return
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const complete = await getCompletedChallengeIds(
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c.env.DB,
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accountId,
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weeklyChallenge.ChallengeMapId
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)
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const done = weeklyChallenge.Challenges.filter((ch) => complete.has(ch.ChallengeId)).length
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const statuses = await getChallengeStatuses(c.env.DB, accountId, weeklyChallenge.ChallengeMapId)
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const done = weeklyChallenge.Challenges.filter(
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(ch) => statuses.get(ch.ChallengeId)?.complete === true
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).length
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if (done < challengesRequiredForGift()) return
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// Claim first: this is what stops the next report paying out a second time.
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const claimed = await claimChallengeGift(c.env.DB, accountId, weeklyChallenge.ChallengeMapId)
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@@ -2866,8 +2860,11 @@ const app = new Hono<App>({ strict: false })
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)
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// Current weekly challenge. The rotation itself is the bundled static JSON (its format
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// is documented in the README) but each challenge's `Complete` is per-player, so the
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// caller's rows from `challenge_status` are stamped over the static `false`s.
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// is documented in the README) but each challenge's state is per-player, so the caller's
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// rows from `challenge_status` are stamped over the static ones: `Complete` over the
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// static `false`, and `Config` over the static rule tree — the client evaluates that tree
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// locally and reports it back with its running counts written into it (`cc`/`c`), so
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// serving the pristine tree back is what makes partial progress reset every session.
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// Auth is OPTIONAL: without a valid bearer the static catalog is served unchanged
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// rather than 401, since the rotation is public information and a 404/401 on this
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// route can stall the client's load orchestration.
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@@ -2877,9 +2874,10 @@ const app = new Hono<App>({ strict: false })
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tags: ['Econ'],
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summary: 'Current weekly challenge',
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description: [
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'The bundled static rotation, with each challenge’s `Complete` stamped from the',
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'caller’s progress rows. Auth is optional — unauthenticated callers get the static',
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'catalog with every `Complete` false.',
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'The bundled static rotation, with each challenge’s `Complete` and `Config` stamped',
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'from the caller’s progress rows — the stored `Config` carries the client’s running',
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'counts. Auth is optional — unauthenticated callers get the static catalog with every',
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'`Complete` false and every `Config` as authored.',
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].join(' '),
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security: OPTIONAL_AUTHED,
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responses: { 200: json(JsonObject, 'The current weekly challenge') },
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@@ -2887,38 +2885,47 @@ const app = new Hono<App>({ strict: false })
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async (c) => {
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const id = await authedId(c)
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if (id === null) return c.json(weeklyChallenge)
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const complete = await getCompletedChallengeIds(c.env.DB, id, weeklyChallenge.ChallengeMapId)
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if (complete.size === 0) return c.json(weeklyChallenge)
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const statuses = await getChallengeStatuses(c.env.DB, id, weeklyChallenge.ChallengeMapId)
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if (statuses.size === 0) return c.json(weeklyChallenge)
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// Rebuild rather than mutate: the static import is module state shared by every
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// request this isolate serves, so stamping it in place would leak one player's
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// completions to the next caller.
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// progress to the next caller.
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return c.json({
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...weeklyChallenge,
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Challenges: weeklyChallenge.Challenges.map((challenge) => ({
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Challenges: weeklyChallenge.Challenges.map((challenge) => {
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const status = statuses.get(challenge.ChallengeId)
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if (status === undefined) return challenge
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// A row with no stored tree (never reported one) keeps the authored `Config`;
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// overwriting it with null would hand the client a challenge it can't evaluate.
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return {
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...challenge,
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Complete: complete.has(challenge.ChallengeId),
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})),
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Complete: status.complete,
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Config: status.config ?? challenge.Config,
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}
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}),
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})
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}
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)
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// Report progress on a weekly challenge. [Authorize]. The client evaluates the
|
||||
// challenge's rule tree locally and posts ChallengeMapId/ChallengeId, that tree in
|
||||
// `Config`, and whether it now considers the challenge `Complete`. Only the
|
||||
// completion is persisted (keyed by account + challenge); `Config` is the catalog's
|
||||
// own definition plus the client's running count, so storing it would duplicate
|
||||
// static data. Echoes the identifying fields back with the completion the row now
|
||||
// holds — which is not always what was posted, since completion latches within a
|
||||
// rotation.
|
||||
// `Config`, and whether it now considers the challenge `Complete`. Both are persisted
|
||||
// (keyed by account + challenge): the posted tree is the catalog's definition with the
|
||||
// client's running counts written into it, so it is this player's progress, and
|
||||
// `getCurrent` serves it back in place of the authored tree. Echoes the identifying
|
||||
// fields back with the state the row now holds — which is not always what was posted,
|
||||
// since completion latches within a rotation and a report with no `Config` keeps the
|
||||
// stored tree.
|
||||
.post(
|
||||
'/api/challenge/v2/updateProgress',
|
||||
describeRoute({
|
||||
tags: ['Econ'],
|
||||
summary: 'Report weekly-challenge progress',
|
||||
description: [
|
||||
'Persists the reported completion into `challenge_status`, keyed by account +',
|
||||
'challenge. `Config` is accepted and echoed but not stored. Completion latches within',
|
||||
'a rotation, so the echoed `Complete` is the stored value, not the posted one.',
|
||||
'Persists the reported completion and rule tree into `challenge_status`, keyed by',
|
||||
'account + challenge, so `getCurrent` can serve the player’s own progress back.',
|
||||
'Completion latches within a rotation and a report carrying no `Config` keeps the',
|
||||
'stored tree, so the echoed fields are the stored values, not the posted ones.',
|
||||
].join(' '),
|
||||
security: AUTHED,
|
||||
requestBody: jsonBody(ChallengeProgressRequest, 'Challenge ids + the evaluated rule tree'),
|
||||
@@ -2940,14 +2947,16 @@ const app = new Hono<App>({ strict: false })
|
||||
.catch(() => ({}) as Record<string, never>)
|
||||
const challengeMapId = Number(body.ChallengeMapId) || 0
|
||||
const challengeId = Number(body.ChallengeId) || 0
|
||||
const config = typeof body.Config === 'string' ? body.Config : null
|
||||
// Nothing to key a row on — echo the body back rather than writing a (0, 0) row.
|
||||
const complete =
|
||||
const stored =
|
||||
challengeId === 0
|
||||
? parseBool(body.Complete)
|
||||
? { complete: parseBool(body.Complete), config }
|
||||
: await recordChallengeProgress(c.env.DB, id, {
|
||||
challengeMapId,
|
||||
challengeId,
|
||||
complete: parseBool(body.Complete),
|
||||
config,
|
||||
})
|
||||
// This report may have been the last one of the set. Only a completing report on
|
||||
// the LIVE rotation can be — an old rotation's set can no longer be finished, and
|
||||
@@ -2955,14 +2964,18 @@ const app = new Hono<App>({ strict: false })
|
||||
// The response is unchanged whether or not a gift was won: the client learns about
|
||||
// the box from `GET /api/avatar/v2/gifts`, and adding a field here would be
|
||||
// inventing response shape the client never sent us.
|
||||
if (complete && challengeId !== 0 && challengeMapId === weeklyChallenge.ChallengeMapId) {
|
||||
if (
|
||||
stored.complete &&
|
||||
challengeId !== 0 &&
|
||||
challengeMapId === weeklyChallenge.ChallengeMapId
|
||||
) {
|
||||
await awardChallengeGift(c, id)
|
||||
}
|
||||
return c.json({
|
||||
ChallengeMapId: challengeMapId,
|
||||
ChallengeId: challengeId,
|
||||
Config: typeof body.Config === 'string' ? body.Config : '',
|
||||
Complete: complete,
|
||||
Config: stored.config ?? '',
|
||||
Complete: stored.complete,
|
||||
})
|
||||
}
|
||||
)
|
||||
|
||||
@@ -269,7 +269,9 @@ export const MakerAiFreeTrialEligibilityResponse = z
|
||||
export const ChallengeProgressResponse = z.object({
|
||||
ChallengeMapId: z.int(),
|
||||
ChallengeId: z.int(),
|
||||
Config: z.string().describe('Echoed back verbatim; not stored'),
|
||||
Config: z
|
||||
.string()
|
||||
.describe('The STORED rule tree — a report carrying none keeps (and echoes) the last one'),
|
||||
Complete: z
|
||||
.boolean()
|
||||
.describe('The STORED completion — latches true within a rotation, so it may differ'),
|
||||
@@ -484,7 +486,9 @@ export const ChallengeProgressRequest = z.object({
|
||||
Config: z
|
||||
.string()
|
||||
.optional()
|
||||
.describe('The client-evaluated rule tree, with its running count in `cc`; not stored'),
|
||||
.describe(
|
||||
'The client-evaluated rule tree, with its running count in `cc`; stored as the player’s progress'
|
||||
),
|
||||
Complete: z
|
||||
.union([z.string(), z.boolean()])
|
||||
.optional()
|
||||
|
||||
@@ -1942,6 +1942,56 @@ describe('econ endpoints', () => {
|
||||
expect(await completeOf(await post('18', 'True'))).toBe(true)
|
||||
})
|
||||
|
||||
test('the reported Config is stored and served back over the static rule tree', async () => {
|
||||
const challenge = CURRENT_CHALLENGE
|
||||
const bearerHeaders = await bearer('74')
|
||||
const headers = { ...bearerHeaders, 'Content-Type': 'application/json' }
|
||||
// The client posts the catalog's tree with its own running count written into it —
|
||||
// `cc` on the counter — which is the progress that has to survive the session.
|
||||
const inProgress = challenge.Config.replace(/}$/, ',"cc":1}')
|
||||
expect(inProgress).not.toBe(challenge.Config)
|
||||
const post = (body: Record<string, string>) =>
|
||||
exports.default.fetch(`${ORIGIN}/api/challenge/v2/updateProgress`, {
|
||||
method: 'POST',
|
||||
headers,
|
||||
body: JSON.stringify({
|
||||
ChallengeMapId: String(weeklyChallenge.ChallengeMapId),
|
||||
ChallengeId: String(challenge.ChallengeId),
|
||||
...body,
|
||||
}),
|
||||
})
|
||||
const reported = await post({ Config: inProgress, Complete: 'False' })
|
||||
expect(await reported.json()).toEqual({
|
||||
ChallengeMapId: weeklyChallenge.ChallengeMapId,
|
||||
ChallengeId: challenge.ChallengeId,
|
||||
Config: inProgress,
|
||||
Complete: false,
|
||||
})
|
||||
|
||||
const configOf = async () => {
|
||||
const res = await exports.default.fetch(`${ORIGIN}/api/challenge/v2/getCurrent`, {
|
||||
headers: bearerHeaders,
|
||||
})
|
||||
const body = (await res.json()) as {
|
||||
Challenges: Array<{ ChallengeId: number; Config: string }>
|
||||
}
|
||||
return body.Challenges.find((ch) => ch.ChallengeId === challenge.ChallengeId)?.Config
|
||||
}
|
||||
expect(await configOf()).toBe(inProgress)
|
||||
|
||||
// A report carrying no tree is not a reset — the stored progress stays, and is echoed.
|
||||
const noConfig = await post({ Complete: 'False' })
|
||||
expect(((await noConfig.json()) as { Config: string }).Config).toBe(inProgress)
|
||||
expect(await configOf()).toBe(inProgress)
|
||||
|
||||
// Challenges this player never reported keep the authored tree, and so does everyone else.
|
||||
const anon = await exports.default.fetch(`${ORIGIN}/api/challenge/v2/getCurrent`)
|
||||
const anonBody = (await anon.json()) as { Challenges: Array<{ Config: string }> }
|
||||
expect(anonBody.Challenges.map((ch) => ch.Config)).toEqual(
|
||||
weeklyChallenge.Challenges.map((ch) => ch.Config)
|
||||
)
|
||||
})
|
||||
|
||||
/**
|
||||
* How many of the rotation's challenges earn the gift — three, unless the rotation
|
||||
* publishes fewer or declares itself all-or-nothing (`CHALLENGES_REQUIRED_FOR_GIFT`).
|
||||
|
||||
Reference in New Issue
Block a user