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[econ] levels
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@@ -50,6 +50,14 @@ export enum NotificationType {
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GiftPackageReceived = 30,
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GiftPackageReceivedImmediate = 31,
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GiftPackageRewardSelectionReceived = 32,
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/**
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* A player's level/XP changed — `{ PlayerId, Level, XP }`, where XP is the progress into
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* the current level, not a lifetime total. STRING-valued: the reference's hub sends the
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* wire name and its enum has no number for this one at all. It pushes the frame both when
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* progression changes and when the player reads it back, which is how a client that just
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* connected gets its bar right.
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*/
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PlayerProgressionLevelUpdate = 'PlayerProgressionLevelUpdate',
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ProfileJuniorStatusUpdate = 40,
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RelationshipsInvalid = 50,
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StorefrontBalanceAdd = 60,
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