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Refine reasons for creating multiplayer clone
Removed redundant points about crashes and exploits in the README.
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@@ -14,10 +14,9 @@ each as an independent Worker on its own subdomain.
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There are already so many multiplayer clones, why?
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There are already so many multiplayer clones, why?
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1. None of them are fully open source (some had leaks of old code).
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1. None of them are fully open source (some had leaks of old code).
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2. None of them run on microservice architecture, and crash constantly.
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2. None of them run on microservice architecture.
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3. "Upgrading the server" is not a lasting fix.
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3. "Upgrading the server" is not a lasting fix.
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4. Exploits were rampant due to bad code.
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4. This was fun (sort of).
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5. This was fun (sort of).
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RecFlare uses a true microservice architecture which, if developed correctly, is
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RecFlare uses a true microservice architecture which, if developed correctly, is
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near infinitely scalable and could support the same number of concurrent users
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near infinitely scalable and could support the same number of concurrent users
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