Refine reasons for creating multiplayer clone

Removed redundant points about crashes and exploits in the README.
This commit is contained in:
devin
2026-06-30 16:23:19 -04:00
committed by GitHub
parent 31fdf52722
commit 8a40be4391
+2 -3
View File
@@ -14,10 +14,9 @@ each as an independent Worker on its own subdomain.
There are already so many multiplayer clones, why?
1. None of them are fully open source (some had leaks of old code).
2. None of them run on microservice architecture, and crash constantly.
2. None of them run on microservice architecture.
3. "Upgrading the server" is not a lasting fix.
4. Exploits were rampant due to bad code.
5. This was fun (sort of).
4. This was fun (sort of).
RecFlare uses a true microservice architecture which, if developed correctly, is
near infinitely scalable and could support the same number of concurrent users