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[api] quest asset split on unity target (#108)
* [api] quest asset split * [api] unity swap + hash removal
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@@ -13,8 +13,8 @@
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* `just admin cai-load` instead, which runs the same statements straight against a database.
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* The statements come from src/custom-avatar-items-load.ts either way: each record stored as
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* the row's JSON minus `PurchaseInfo`, with `CreatorAccountId` forced to the Coach account (1)
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* and each save's `ThumbnailFileName` put under `avatar/`, an existing id REPLACED, nothing
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* deleted.
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* and each save's `ThumbnailFileName` put under `avatar/` and its assetbundle hashes blanked,
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* an existing id REPLACED, nothing deleted.
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*
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* The export's `Price` is mostly 0; run `price-custom-avatar-items.ts` against it first to fill
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* in prices from the storefront dump.
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