[store] prefix the img with avatar/

This commit is contained in:
Devin Zuczek
2026-09-16 00:25:53 -04:00
parent 61bf09d18e
commit 95d0cc2856
5 changed files with 58 additions and 18 deletions
+2 -1
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@@ -203,7 +203,8 @@ inconsistency here without checking the client first.
those four NULL and is rendered from `CurrentSaves` — one built Unity assetbundle per
`BodyType`, which the client picks by the wearer's body. The row is the record as JSON, so an
import is the export verbatim except that `CreatorAccountId` is forced to 1, the Coach — which
is what files it as stock content and whom a sale pays (`just cai-load` loads it;
is what files it as stock content and whom a sale pays — and each save's `ThumbnailFileName`
is put under `avatar/`, where this server serves it from (`just cai-load` loads it;
`apps/api/scripts/import-custom-avatar-items.ts` writes a migration; re-importing an id
replaces it). Serve both through one shape: the shirt carries
empty `CurrentSaves`/`Tags` and null `CustomBadgeMetadata`, never a missing key. The saves
+4 -3
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@@ -89,14 +89,15 @@ Loads an export of `CustomAvatarItem` records (a JSON array, a `{ Results }` pag
record) into the `custom_avatar_item` table, each stored as the row's JSON with its
`CreatorAccountId` forced to 1, the Coach account, whatever the export said: that is what
files it as stock content (the storefront tab searches by creator) and what a purchase
pays. It MERGES: an id already in the table has its row replaced, and nothing is deleted, so the
pays. Each save's `ThumbnailFileName` is put under `avatar/`, where this server serves
those images from (a name already prefixed is left alone). It MERGES: an id already in the table has its row replaced, and nothing is deleted, so the
players' own shirts, which share the table, are untouched. Re-running is safe. The load is
verified by counting rows and probing ids from across the export; it fails loudly rather
than report a partial load. `--dry-run` reads and validates the export and prints the
statement count without writing.
The saves in an export name assetbundles and thumbnails by bare filename; the load stores
the names only.
The saves in an export name their assetbundles by bare filename; the load stores the
names only.
### `lookup` — print an account
@@ -12,11 +12,12 @@
* For a load that needs no migration and no deploy — the usual case — use
* `just admin cai-load` instead, which runs the same statements straight against a database.
* The statements come from src/custom-avatar-items-load.ts either way: each record stored as
* the row's JSON minus `PurchaseInfo` and with `CreatorAccountId` forced to the Coach account
* (1), an existing id REPLACED, nothing deleted.
* the row's JSON minus `PurchaseInfo`, with `CreatorAccountId` forced to the Coach account (1)
* and each save's `ThumbnailFileName` put under `avatar/`, an existing id REPLACED, nothing
* deleted.
*
* The saves name assetbundles and thumbnails by bare filename; the migration does nothing
* about those files, which have to be served from wherever the client fetches them.
* The saves name assetbundles by bare filename; the migration does nothing about those files,
* which have to be served from wherever the client fetches them.
*/
import { readFileSync, writeFileSync } from 'node:fs'
+42 -6
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@@ -9,10 +9,10 @@
* mapping with no imports, so both sides can use it.
*
* A row is the record as JSON (see 0022_custom_avatar_item_json.sql), so a load is the export
* verbatim: no per-field mapping, and a field the source adds later rides along. Two things
* verbatim: no per-field mapping, and a field the source adds later rides along. Three things
* change on the way in: `PurchaseInfo`, a store-side projection the worker fills at read time,
* is stripped, and `CreatorAccountId` is FORCED to the Coach account — see
* {@link customAvatarItemRowLiteral}.
* is stripped; `CreatorAccountId` is FORCED to the Coach account; and each save's
* `ThumbnailFileName` is put under the `avatar/` prefix — see {@link customAvatarItemRowLiteral}.
*/
/**
@@ -23,6 +23,13 @@
*/
export const COACH_ACCOUNT_ID = 1
/**
* Where a save's thumbnail is served from. The export names it bare
* (`f2y1ndzuvm5ke2hjmn4cwfwfl.png`); this server keeps those images under `avatar/` in the
* image bucket, so the name is prefixed on the way in and the client asks for the right key.
*/
export const SAVE_THUMBNAIL_PREFIX = 'avatar/'
/** The least an export record must carry to be a row. Everything else is kept as-is. */
export interface CustomAvatarItemExportRecord {
CustomAvatarItemId: string
@@ -60,18 +67,47 @@ export function readCustomAvatarItemExport(parsed: unknown): CustomAvatarItemExp
}
/**
* One record as the SQL string literal its row holds: the JSON, minus `PurchaseInfo`, with
* `CreatorAccountId` overridden to {@link COACH_ACCOUNT_ID} whatever the export said. An
* A save's `ThumbnailFileName` under {@link SAVE_THUMBNAIL_PREFIX}. Idempotent — a name that
* already carries the prefix is left alone — so loading a file that was itself dumped from
* this table does not stack a second `avatar/`. Anything that is not a non-empty string
* (null, absent) is returned as it came.
*/
export function prefixSaveThumbnail(name: unknown): unknown {
if (typeof name !== 'string' || name === '') return name
return name.startsWith(SAVE_THUMBNAIL_PREFIX) ? name : SAVE_THUMBNAIL_PREFIX + name
}
/**
* One record as the SQL string literal its row holds: the JSON, minus `PurchaseInfo`, with two
* fields rewritten.
*
* `CreatorAccountId` is overridden to {@link COACH_ACCOUNT_ID} whatever the export said. An
* imported item is first-party content by definition, and the creator id is what makes it so
* here: the storefront tab finds stock items by `creator_account_id = 1`
* (`includeCoachItems=True`), and a sale pays the creator. An export from another server
* carries THAT server's creator ids — an item filed under one of those would vanish from the
* storefront into the user-generated tab, and its price would be paid to whichever local
* account happened to share the number.
*
* Each save's `ThumbnailFileName` is prefixed with {@link SAVE_THUMBNAIL_PREFIX}, which is where
* this server serves those images from. The rest of the save — the assetbundle names above
* all — is untouched.
*/
export function customAvatarItemRowLiteral(record: CustomAvatarItemExportRecord): string {
const { PurchaseInfo: _purchaseInfo, ...stored } = record
const row = { ...stored, CreatorAccountId: COACH_ACCOUNT_ID }
const saves = Array.isArray(stored.CurrentSaves)
? stored.CurrentSaves.map((save: unknown) =>
save && typeof save === 'object' && !Array.isArray(save)
? {
...(save as Record<string, unknown>),
ThumbnailFileName: prefixSaveThumbnail(
(save as { ThumbnailFileName?: unknown }).ThumbnailFileName
),
}
: save
)
: stored.CurrentSaves
const row = { ...stored, CreatorAccountId: COACH_ACCOUNT_ID, CurrentSaves: saves }
return `'${JSON.stringify(row).replaceAll("'", "''")}'`
}
+5 -4
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@@ -269,10 +269,11 @@ const CUSTOM_AVATAR_ITEM_EXPORT = 'apps/econ/static/db/2025-1-cai.json'
* Load the first-party custom avatar items into `custom_avatar_item` (owned by the `api`
* worker). Like `runx catalog load`: the table's STRUCTURE is a migration, its first-party
* CONTENTS are not, and this is the reload. Each record lands as the row's JSON with its
* `CreatorAccountId` forced to the Coach account (1) — what makes it stock content here — (the
* statements come from api's `custom-avatar-items-load.ts`, the same ones the migration
* generator writes), an id already present is REPLACED, and nothing is deleted — the players'
* own shirts share the table and an export never mentions them. Re-running is always safe.
* `CreatorAccountId` forced to the Coach account (1) — what makes it stock content here — and
* each save's `ThumbnailFileName` put under `avatar/` (the statements come from api's
* `custom-avatar-items-load.ts`, the same ones the migration generator writes), an id already
* present is REPLACED, and nothing is deleted — the players' own shirts share the table and an
* export never mentions them. Re-running is always safe.
*/
const caiLoad = new Command('cai-load')
.description('Load first-party custom avatar items from an export JSON (merges; never deletes)')