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[store] prefix the img with avatar/
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@@ -203,7 +203,8 @@ inconsistency here without checking the client first.
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those four NULL and is rendered from `CurrentSaves` — one built Unity assetbundle per
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`BodyType`, which the client picks by the wearer's body. The row is the record as JSON, so an
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import is the export verbatim except that `CreatorAccountId` is forced to 1, the Coach — which
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is what files it as stock content and whom a sale pays (`just cai-load` loads it;
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is what files it as stock content and whom a sale pays — and each save's `ThumbnailFileName`
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is put under `avatar/`, where this server serves it from (`just cai-load` loads it;
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`apps/api/scripts/import-custom-avatar-items.ts` writes a migration; re-importing an id
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replaces it). Serve both through one shape: the shirt carries
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empty `CurrentSaves`/`Tags` and null `CustomBadgeMetadata`, never a missing key. The saves
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@@ -89,14 +89,15 @@ Loads an export of `CustomAvatarItem` records (a JSON array, a `{ Results }` pag
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record) into the `custom_avatar_item` table, each stored as the row's JSON with its
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`CreatorAccountId` forced to 1, the Coach account, whatever the export said: that is what
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files it as stock content (the storefront tab searches by creator) and what a purchase
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pays. It MERGES: an id already in the table has its row replaced, and nothing is deleted, so the
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pays. Each save's `ThumbnailFileName` is put under `avatar/`, where this server serves
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those images from (a name already prefixed is left alone). It MERGES: an id already in the table has its row replaced, and nothing is deleted, so the
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players' own shirts, which share the table, are untouched. Re-running is safe. The load is
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verified by counting rows and probing ids from across the export; it fails loudly rather
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than report a partial load. `--dry-run` reads and validates the export and prints the
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statement count without writing.
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The saves in an export name assetbundles and thumbnails by bare filename; the load stores
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the names only.
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The saves in an export name their assetbundles by bare filename; the load stores the
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names only.
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### `lookup` — print an account
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@@ -12,11 +12,12 @@
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* For a load that needs no migration and no deploy — the usual case — use
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* `just admin cai-load` instead, which runs the same statements straight against a database.
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* The statements come from src/custom-avatar-items-load.ts either way: each record stored as
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* the row's JSON minus `PurchaseInfo` and with `CreatorAccountId` forced to the Coach account
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* (1), an existing id REPLACED, nothing deleted.
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* the row's JSON minus `PurchaseInfo`, with `CreatorAccountId` forced to the Coach account (1)
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* and each save's `ThumbnailFileName` put under `avatar/`, an existing id REPLACED, nothing
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* deleted.
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*
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* The saves name assetbundles and thumbnails by bare filename; the migration does nothing
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* about those files, which have to be served from wherever the client fetches them.
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* The saves name assetbundles by bare filename; the migration does nothing about those files,
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* which have to be served from wherever the client fetches them.
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*/
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import { readFileSync, writeFileSync } from 'node:fs'
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@@ -9,10 +9,10 @@
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* mapping with no imports, so both sides can use it.
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*
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* A row is the record as JSON (see 0022_custom_avatar_item_json.sql), so a load is the export
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* verbatim: no per-field mapping, and a field the source adds later rides along. Two things
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* verbatim: no per-field mapping, and a field the source adds later rides along. Three things
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* change on the way in: `PurchaseInfo`, a store-side projection the worker fills at read time,
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* is stripped, and `CreatorAccountId` is FORCED to the Coach account — see
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* {@link customAvatarItemRowLiteral}.
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* is stripped; `CreatorAccountId` is FORCED to the Coach account; and each save's
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* `ThumbnailFileName` is put under the `avatar/` prefix — see {@link customAvatarItemRowLiteral}.
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*/
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/**
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@@ -23,6 +23,13 @@
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*/
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export const COACH_ACCOUNT_ID = 1
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/**
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* Where a save's thumbnail is served from. The export names it bare
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* (`f2y1ndzuvm5ke2hjmn4cwfwfl.png`); this server keeps those images under `avatar/` in the
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* image bucket, so the name is prefixed on the way in and the client asks for the right key.
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*/
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export const SAVE_THUMBNAIL_PREFIX = 'avatar/'
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/** The least an export record must carry to be a row. Everything else is kept as-is. */
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export interface CustomAvatarItemExportRecord {
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CustomAvatarItemId: string
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@@ -60,18 +67,47 @@ export function readCustomAvatarItemExport(parsed: unknown): CustomAvatarItemExp
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}
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/**
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* One record as the SQL string literal its row holds: the JSON, minus `PurchaseInfo`, with
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* `CreatorAccountId` overridden to {@link COACH_ACCOUNT_ID} whatever the export said. An
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* A save's `ThumbnailFileName` under {@link SAVE_THUMBNAIL_PREFIX}. Idempotent — a name that
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* already carries the prefix is left alone — so loading a file that was itself dumped from
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* this table does not stack a second `avatar/`. Anything that is not a non-empty string
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* (null, absent) is returned as it came.
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*/
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export function prefixSaveThumbnail(name: unknown): unknown {
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if (typeof name !== 'string' || name === '') return name
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return name.startsWith(SAVE_THUMBNAIL_PREFIX) ? name : SAVE_THUMBNAIL_PREFIX + name
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}
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/**
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* One record as the SQL string literal its row holds: the JSON, minus `PurchaseInfo`, with two
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* fields rewritten.
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*
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* `CreatorAccountId` is overridden to {@link COACH_ACCOUNT_ID} whatever the export said. An
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* imported item is first-party content by definition, and the creator id is what makes it so
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* here: the storefront tab finds stock items by `creator_account_id = 1`
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* (`includeCoachItems=True`), and a sale pays the creator. An export from another server
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* carries THAT server's creator ids — an item filed under one of those would vanish from the
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* storefront into the user-generated tab, and its price would be paid to whichever local
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* account happened to share the number.
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*
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* Each save's `ThumbnailFileName` is prefixed with {@link SAVE_THUMBNAIL_PREFIX}, which is where
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* this server serves those images from. The rest of the save — the assetbundle names above
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* all — is untouched.
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*/
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export function customAvatarItemRowLiteral(record: CustomAvatarItemExportRecord): string {
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const { PurchaseInfo: _purchaseInfo, ...stored } = record
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const row = { ...stored, CreatorAccountId: COACH_ACCOUNT_ID }
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const saves = Array.isArray(stored.CurrentSaves)
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? stored.CurrentSaves.map((save: unknown) =>
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save && typeof save === 'object' && !Array.isArray(save)
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? {
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...(save as Record<string, unknown>),
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ThumbnailFileName: prefixSaveThumbnail(
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(save as { ThumbnailFileName?: unknown }).ThumbnailFileName
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),
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}
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: save
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)
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: stored.CurrentSaves
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const row = { ...stored, CreatorAccountId: COACH_ACCOUNT_ID, CurrentSaves: saves }
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return `'${JSON.stringify(row).replaceAll("'", "''")}'`
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}
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@@ -269,10 +269,11 @@ const CUSTOM_AVATAR_ITEM_EXPORT = 'apps/econ/static/db/2025-1-cai.json'
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* Load the first-party custom avatar items into `custom_avatar_item` (owned by the `api`
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* worker). Like `runx catalog load`: the table's STRUCTURE is a migration, its first-party
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* CONTENTS are not, and this is the reload. Each record lands as the row's JSON with its
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* `CreatorAccountId` forced to the Coach account (1) — what makes it stock content here — (the
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* statements come from api's `custom-avatar-items-load.ts`, the same ones the migration
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* generator writes), an id already present is REPLACED, and nothing is deleted — the players'
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* own shirts share the table and an export never mentions them. Re-running is always safe.
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* `CreatorAccountId` forced to the Coach account (1) — what makes it stock content here — and
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* each save's `ThumbnailFileName` put under `avatar/` (the statements come from api's
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* `custom-avatar-items-load.ts`, the same ones the migration generator writes), an id already
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* present is REPLACED, and nothing is deleted — the players' own shirts share the table and an
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* export never mentions them. Re-running is always safe.
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*/
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const caiLoad = new Command('cai-load')
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.description('Load first-party custom avatar items from an export JSON (merges; never deletes)')
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