mirror of
https://github.com/djdevin/recflare.git
synced 2026-09-08 14:41:28 -07:00
working rec center, I think
This commit is contained in:
+65
-27
@@ -4,9 +4,11 @@ import { useWorkersLogger } from 'workers-tagged-logger'
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import { validateAndGetAccountId } from './jwt'
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import { getRoomById, getRoomByName } from './rooms-db'
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import type { Context } from 'hono'
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import type { App } from './context'
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import type { Room } from './rooms-db'
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/**
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* Ported from the C# `MatchmakingController`. Endpoints the C# backs with EF Core
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@@ -122,6 +124,9 @@ async function enterRoom(c: Context<App>, id: number, roomInstance: RoomInstance
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*/
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const DORM_PHOTON_ROOM_ID = '00000000-0000-4000-8000-000000000001'
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/** MatchmakingErrorCode.NoSuchRoom — returned when a room isn't in the DB. */
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const NO_SUCH_ROOM = 20
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/**
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* The canonical dorm room instance (room 1, instance 1.1). Returned identically
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* by every dorm entry point and the presence heartbeat so the client's local
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@@ -150,32 +155,62 @@ function dormRoomInstance() {
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}
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}
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/** Synthesize a non-dorm room instance. No Rooms DB, so location is empty and
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* the photon id is freshly minted — it's persisted as presence and replayed by
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* the heartbeat, so it stays consistent for the session. */
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function buildRoomInstance(roomName: string, isPrivate: boolean): RoomInstance {
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/**
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* Build a room instance from a stored D1 room — crucially using the room's real
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* SubRoom `UnitySceneId` as the instance `location` (an empty/unknown location
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* makes the client reject the session with "unknown scene location ID").
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*/
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function roomInstanceFromRoom(room: Room, isPrivate: boolean): RoomInstance {
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const subRooms = room.SubRooms
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const sub = (Array.isArray(subRooms) ? subRooms[0] : undefined) as
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| Record<string, unknown>
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| undefined
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const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback)
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const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback)
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return {
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roomInstanceId: 1,
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roomId: Number.parseInt(roomName, 10) || 1,
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subRoomId: 0,
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roomInstanceType: 2,
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location: '',
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dataBlob: '',
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roomId: num(room.RoomId, 1),
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subRoomId: num(sub?.SubRoomId, 0),
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roomInstanceType: room.IsDorm === true ? 2 : 0,
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location: str(sub?.UnitySceneId),
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dataBlob: str(sub?.DataBlob),
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eventId: 0,
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clubId: 0,
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roomCode: '',
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photonRegion: 'us',
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photonRegionId: 'us',
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photonRoomId: crypto.randomUUID(),
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name: roomName,
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maxCapacity: 4,
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name: str(room.Name),
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maxCapacity: num(sub?.MaxPlayers, 4),
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isFull: false,
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isPrivate,
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isPrivate: isPrivate || room.IsDorm === true,
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isInProgress: false,
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EncryptVoiceChat: false,
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}
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}
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/** Read the `JoinMode` form field (2 = private instance). */
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async function readJoinMode(c: Context<App>): Promise<number> {
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const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
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return typeof body.JoinMode === 'string' ? Number.parseInt(body.JoinMode, 10) || 0 : 0
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}
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/**
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* Resolve a room by `:room` path segment (numeric id or name) from D1 and build
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* its instance. Returns null when the room isn't found.
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*/
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async function resolveRoomInstance(
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c: Context<App>,
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roomKey: string,
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isPrivate: boolean
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): Promise<RoomInstance | null> {
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const id = Number.parseInt(roomKey, 10)
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const room = Number.isNaN(id)
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? await getRoomByName(c.env.DB, roomKey)
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: await getRoomById(c.env.DB, id)
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return room ? roomInstanceFromRoom(room, isPrivate) : null
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}
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const app = new Hono<App>()
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.use(
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'*',
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@@ -299,10 +334,12 @@ const app = new Hono<App>()
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if (id === null) return unauthorized(c)
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const room = c.req.param('room')
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const isDorm = room.toLowerCase() === 'dormroom'
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const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
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const joinMode = typeof body.JoinMode === 'string' ? Number.parseInt(body.JoinMode, 10) || 0 : 0
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const instance = isDorm ? dormRoomInstance() : buildRoomInstance(room, joinMode === 2)
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const joinMode = await readJoinMode(c)
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const instance =
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room.toLowerCase() === 'dormroom'
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? dormRoomInstance()
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: await resolveRoomInstance(c, room, joinMode === 2)
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if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
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await enterRoom(c, id, instance)
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return c.json({ errorCode: 0, roomInstance: instance })
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})
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@@ -315,15 +352,14 @@ const app = new Hono<App>()
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if (id !== null) await enterRoom(c, id, instance)
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return c.json({ errorCode: 0, roomInstance: instance })
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})
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// The 2023 client uses a two-segment matchmake/room/{roomId}. Synthesize the
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// room instance and store it as presence.
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// The 2023 client uses a two-segment matchmake/room/{roomId}. Look the room up
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// in D1 so the instance carries its real scene, and store it as presence.
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.post('/matchmake/room/:roomId', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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const roomId = c.req.param('roomId')
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const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
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const joinMode = typeof body.JoinMode === 'string' ? Number.parseInt(body.JoinMode, 10) || 0 : 0
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const instance = roomId === '1' ? dormRoomInstance() : buildRoomInstance(roomId, joinMode === 2)
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const joinMode = await readJoinMode(c)
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const instance = await resolveRoomInstance(c, c.req.param('roomId'), joinMode === 2)
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if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
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await enterRoom(c, id, instance)
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return c.json({ errorCode: 0, roomInstance: instance })
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})
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@@ -332,11 +368,13 @@ const app = new Hono<App>()
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if (id === null) return unauthorized(c)
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const room = c.req.param('room')
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// Identical to goto/room/:room except the C# dorm check here is "dorm".
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const isDorm = room.toLowerCase() === 'dorm'
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const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
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const joinMode = typeof body.JoinMode === 'string' ? Number.parseInt(body.JoinMode, 10) || 0 : 0
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const instance = isDorm ? dormRoomInstance() : buildRoomInstance(room, joinMode === 2)
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const joinMode = await readJoinMode(c)
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// The C# dorm check here is "dorm" (goto/room uses "dormroom").
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const instance =
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room.toLowerCase() === 'dorm'
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? dormRoomInstance()
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: await resolveRoomInstance(c, room, joinMode === 2)
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if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
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await enterRoom(c, id, instance)
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return c.json({ errorCode: 0, roomInstance: instance })
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})
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