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https://github.com/djdevin/recflare.git
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[2026] rollout support
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@@ -14,6 +14,7 @@ import {
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getPasswordHash,
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getRoomById,
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hashPassword,
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isRolloutGameVersion,
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RoomInstanceType,
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setLastLoginTime,
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setLoginContext,
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@@ -62,6 +63,7 @@ import {
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} from './openapi'
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import {
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countAccountsForPlatformIdentity,
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getLinksForAccount,
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getLinksForPlatformId,
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getLinksForPlatformIdentity,
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isPlatformIdentityLinked,
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@@ -172,6 +174,61 @@ const DEFAULT_MAX_ACCOUNTS_PER_DEVICE_ID = 3
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const DEFAULT_PASSWORD_SIGNUP = false
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const PASSWORD_SIGNUP_DISABLED_DESCRIPTION = 'password signup is disabled'
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/**
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* The rollout gate. A `/connect/token` grant posting a build under staged rollout as `ver`
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* (`ROLLOUT_GAME_VERSIONS` in @repo/domain — shared with `match`, which serves those builds
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* the sandbox Tachyon pool) is refused unless the account's Discord link holds a role named
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* in `DISCORD_ROLLOUT_ROLE_IDS` (see context.ts and `accountHoldsRolloutRole`). Every other
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* build, and a grant posting no `ver` (a refresh, the website), is untouched.
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*
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* `ver` is client-reported and unverified, like everything else about the build. That is
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* fine for what this is: a rollout gate, not a security boundary. A player who lies about
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* their build gets a token the 2023 server surfaces would have handed them anyway, and
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* `api`'s `/api/versioncheck/v4` is still what decides which builds are supported at all.
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*
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* Refused as `invalid_grant` with ROLLOUT_GATED_DESCRIPTION. `create_account` is refused
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* before anything is minted: a brand-new account has no Discord link to hold a role, so
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* the player makes their account on a released build, links Discord on the website, and
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* comes back.
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*/
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const ROLLOUT_GATED_DESCRIPTION =
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'this build is limited to Discord supporters; link your Discord on the website first'
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/**
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* `DISCORD_ROLLOUT_ROLE_IDS` as a list of role ids: snowflakes separated by commas and/or
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* whitespace (the same grammar `www`'s parseRoleIds reads DISCORD_BENEFITS_ROLE_IDS with).
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* Unset or blank parses to an empty list, which `accountHoldsRolloutRole` treats as a
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* closed gate.
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*/
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function rolloutRoleIds(raw: string | undefined): string[] {
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return (raw ?? '')
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.split(/[\s,]+/)
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.map((id) => id.trim())
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.filter((id) => id !== '')
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}
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/**
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* Whether an account may sign in on a rollout-gated build: its Discord link (platform 101,
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* written by the website's benefits claim and refreshed by `www`'s daily sweep) records at
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* least one of the configured roles. The roles are a SNAPSHOT (see PlatformLink.roles), so
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* a role granted in Discord today opens the gate once the player re-claims or the sweep
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* runs — not instantly.
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*
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* An empty role list is answered false without touching the database: with no supporter
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* role named, nobody is a supporter.
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*/
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async function accountHoldsRolloutRole(
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db: D1Database,
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accountId: number,
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roleIds: readonly string[]
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): Promise<boolean> {
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if (roleIds.length === 0) return false
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const links = await getLinksForAccount(db, accountId)
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return links.some(
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(link) => link.platform === PlatformType.Discord && link.roles.some((r) => roleIds.includes(r))
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)
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}
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/** New players start in the Orientation room (RoomId 13) — the new-user flow. */
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const ORIENTATION_ROOM_ID = 13
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/**
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@@ -919,6 +976,14 @@ const app = new Hono<App>()
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'refused BEFORE it mints anything: making a NEW account to evade with is a different',
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'act from signing into one. The description is deliberately vague — the signup',
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'refused may belong to a housemate of the banned player rather than to them.',
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'',
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'**Rollout gate.** A grant whose `ver` names a build under staged rollout',
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'(`ROLLOUT_GAME_VERSIONS`, currently `20260323.14`) is refused as `invalid_grant` "this build is limited to',
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'Discord supporters" unless the account’s Discord link (made by the website’s',
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'benefits claim) holds one of the roles in the operator’s `DISCORD_ROLLOUT_ROLE_IDS`.',
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'With none configured the gate is closed to everyone. `create_account` on such a',
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'build is refused before it mints anything, since a new account has no Discord link.',
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'Grants posting no `ver` (a refresh, the website) and every other build are untouched.',
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].join('\n'),
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requestBody: form(
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TokenRequest,
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@@ -1113,6 +1178,21 @@ const app = new Hono<App>()
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// via create_account or /account/me/changepassword.
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let accountId: string
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if (grantType === 'create_account') {
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// A rollout-gated build can't sign UP: the account it would mint has no Discord
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// link, so it could never hold the role the gate wants. Refused before anything
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// is read or minted, like the switch below — no row left behind, no cap slot
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// burned.
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if (isRolloutGameVersion(version)) {
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logger.info('signup refused: build is limited to Discord supporters', {
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version,
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ip: clientIp,
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})
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return c.json(
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{ error: 'invalid_grant', error_description: ROLLOUT_GATED_DESCRIPTION },
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400
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)
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}
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// The password-account path (no platform) is a switch, off by default: see
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// DEFAULT_PASSWORD_SIGNUP. Checked first, before anything is read or minted —
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// a closed door costs no D1 round trip and burns no cap slot.
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@@ -1340,6 +1420,32 @@ const app = new Hono<App>()
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await setLoginContext(c.env.DB, resolvedId, { deviceId, deviceClass, ip: clientIp })
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}
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// The rollout gate: a build in ROLLOUT_GATED_VERSIONS is for Discord supporters
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// only, so the account signing in on it must hold one of the configured roles.
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// Deliberately AFTER the credential checks, like the ban lookup below — a wrong
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// password on a gated build is still "invalid account_id or password", so the
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// gate can't be used to probe whether an account exists. Unlike a ban, this IS a
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// refusal: there is no block screen to reach, and the client surfaces the
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// description on its sign-in failure.
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if (isRolloutGameVersion(version)) {
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const roleIds = rolloutRoleIds(c.env.DISCORD_ROLLOUT_ROLE_IDS)
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if (!(await accountHoldsRolloutRole(c.env.DB, Number(accountId), roleIds))) {
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logger.info('login refused: build is limited to Discord supporters', {
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accountId,
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grantType,
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version,
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// The COUNT, not the ids: zero here means the gate is closed because
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// nothing is configured, which reads very differently from "not a
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// supporter".
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roleIdCount: roleIds.length,
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})
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return c.json(
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{ error: 'invalid_grant', error_description: ROLLOUT_GATED_DESCRIPTION },
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400
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)
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}
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}
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// EVERY account gets its token, banned or not — a ban of its own, or a link to
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// somebody else's through the evasion arms. The client needs one to reach `api`'s
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// moderationBlockDetails, which is where a banned player is TOLD they are banned
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