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[2026] rollout support
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+46
-15
@@ -38,6 +38,7 @@ import {
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isClubMember,
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isMatchmakingPolicy,
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isPlayerBannedFromRoom,
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isRolloutGameVersion,
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MatchmakingErrorCode,
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MessageType,
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MOST_ACTIVE_CLUBHOUSE_LIMIT,
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@@ -241,23 +242,46 @@ function tachyonServerFor(pool: TachyonServer[], roomInstanceId: number): Tachyo
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/**
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* The prefix of a sandbox server's generated id (see {@link tachyonPoolFor}) — `dev-1`,
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* `dev-2` rather than the live pool's `tachyon-N`, so the (cosmetic) id the client
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* displays says which pool it is on.
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* displays says which pool it is on. The rollout pool's is `rollout-N` for the same reason.
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*/
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const SANDBOX_TACHYON_SERVER_ID_PREFIX = 'dev-'
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const ROLLOUT_TACHYON_SERVER_ID_PREFIX = 'rollout-'
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/** What decides which Tachyon pool a caller is served from; see {@link tachyonPoolFor}. */
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interface TachyonCaller {
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/** The account's `isSandbox` flag. */
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isSandbox: boolean
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/** Running a build under staged rollout (`ROLLOUT_GAME_VERSIONS`, off the token's `rn.ver`). */
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isRollout: boolean
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}
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/**
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* The pool the caller's instance is picked out of. A SANDBOX account runs against its own
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* Tachyon servers, apart from the live pool, so the whole list is swapped for
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* `TACHYON_HOST_PORT_SANDBOX` rather than any one entry: selection within it is the same
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* instance-id round-robin {@link tachyonServerFor} applies to the live pool. When that var
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* is unset a sandbox account falls back to the live pool, so an operator who runs no
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* sandbox servers doesn't leave those accounts without voice.
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* The pool the caller's instance is picked out of — one of three, each the same
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* comma-separated list, with selection inside it the same instance-id round-robin
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* {@link tachyonServerFor} applies to all of them:
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*
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* - `TACHYON_HOST_PORT_SANDBOX` for a SANDBOX account, which runs against its own servers
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* apart from the live pool;
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* - `TACHYON_HOST_PORT_ROLLOUT` for a caller on a build under staged rollout — the build
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* `auth` only lets Discord supporters sign in on, which gets its own voice servers while
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* it rolls out. Sessions are already split by build ({@link callerGameVersion}), so a
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* rollout instance's players are all on that build and all land here together;
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* - `TACHYON_HOST_PORT`, the live pool, for everyone else.
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*
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* Sandbox wins when both apply: a sandbox account on the rollout build is still a sandbox
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* account. Either special pool left unset falls back to the live one, so an operator who
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* runs no sandbox or rollout servers doesn't leave those callers without voice.
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*/
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function tachyonPoolFor(env: Env, isSandbox: boolean): TachyonServer[] {
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function tachyonPoolFor(env: Env, caller: TachyonCaller): TachyonServer[] {
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const sandbox = varOr(env.TACHYON_HOST_PORT_SANDBOX, '')
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return isSandbox && sandbox.trim() !== ''
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? tachyonPool(sandbox, SANDBOX_TACHYON_SERVER_ID_PREFIX)
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: tachyonPool(varOr(env.TACHYON_HOST_PORT, ''))
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if (caller.isSandbox && sandbox.trim() !== '') {
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return tachyonPool(sandbox, SANDBOX_TACHYON_SERVER_ID_PREFIX)
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}
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const rollout = varOr(env.TACHYON_HOST_PORT_ROLLOUT, '')
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if (!caller.isSandbox && caller.isRollout && rollout.trim() !== '') {
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return tachyonPool(rollout, ROLLOUT_TACHYON_SERVER_ID_PREFIX)
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}
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return tachyonPool(varOr(env.TACHYON_HOST_PORT, ''))
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}
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/**
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@@ -3088,8 +3112,11 @@ const app = new Hono<App>()
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'`TACHYON_HOST_PORT` pool, chosen by instance id so every player in a session is',
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'handed the same one, with a generated `voiceServerId` (`tachyon-1`, `tachyon-2`,',
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'…). Both are empty when the pool is unset or the caller is in no instance. A',
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'sandbox account is picked out of the `TACHYON_HOST_PORT_SANDBOX` pool instead, the same way,',
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'with ids `dev-1`, `dev-2`, ….',
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'sandbox account is picked out of the `TACHYON_HOST_PORT_SANDBOX` pool instead, the',
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'same way, with ids `dev-1`, `dev-2`, …; a caller whose token’s `rn.ver` is a build',
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'under staged rollout (`ROLLOUT_GAME_VERSIONS`, currently `20260323.14`) out of',
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'`TACHYON_HOST_PORT_ROLLOUT`, with ids `rollout-1`, `rollout-2`, …. Sandbox wins when',
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'both apply, and either special pool left unset falls back to the live one.',
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'`experiments` carries the client’s networking flags.',
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].join(' '),
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security: AUTHED,
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@@ -3130,9 +3157,13 @@ const app = new Hono<App>()
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}
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const account = await getAccount(c.env.DB, id)
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// The instance's server, the same one every other player in it is handed — except
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// that a SANDBOX account is picked out of the sandbox pool instead of the live one.
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// that a SANDBOX account is picked out of the sandbox pool, and a caller on a
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// rollout build out of the rollout pool, instead of the live one.
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const tachyon = tachyonServerFor(
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tachyonPoolFor(c.env, account?.isSandbox === true),
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tachyonPoolFor(c.env, {
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isSandbox: account?.isSandbox === true,
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isRollout: isRolloutGameVersion(await callerVersion(c)),
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}),
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roomInstanceId
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)
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