mirror of
https://github.com/djdevin/recflare.git
synced 2026-10-25 23:18:51 -07:00
[2026] rollout support
This commit is contained in:
@@ -152,6 +152,13 @@ RECFLARE_DOMAIN=rec.example.com
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# same format. Its ids are generated as `dev-1`, `dev-2`, …. Unset, sandbox accounts
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# use the pool above.
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# RECFLARE_TACHYON_HOST_PORT_SANDBOX=198.51.100.12:7777,198.51.100.12:7778
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#
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# The pool players on a build under staged rollout (ROLLOUT_GAME_VERSIONS, currently
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# `20260323.14`; see RECFLARE_DISCORD_ROLLOUT_ROLE_IDS below) are served from, same format,
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# ids `rollout-1`, `rollout-2`, … — the new build gets its own voice servers while it rolls
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# out. A sandbox account on that build still gets the sandbox pool. Unset, rollout players
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# use the pool above.
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# RECFLARE_TACHYON_HOST_PORT_ROLLOUT=198.51.100.13:7777
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# The Photon region every session is pinned to (`match`). Unlike the app ids above this
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# does default, to `us` (us-east1) — an instance stamped with an empty region is one the
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@@ -227,6 +234,20 @@ RECFLARE_DOMAIN=rec.example.com
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# The binding has to resolve for `www` to deploy, so create it with a placeholder even if
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# you don't want the sweep — it then does nothing. It never touches hasPlus.
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# OPTIONAL: a staged rollout of a new client build to Discord supporters (`auth`). The
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# Discord ROLE ids whose holders may sign in on a ROLLOUT-GATED build — currently
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# `20260323.14`, listed in ROLLOUT_GAME_VERSIONS in packages/domain/src/presence-db.ts. A login
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# posting that build as `ver` is refused ("this build is limited to Discord supporters")
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# unless the account's Discord link holds one of these roles; every other build is never
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# touched. Same rules as ROLE_IDS above: snowflakes, not names; commas, no spaces; ANY one
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# qualifies. Roles come from the snapshot the benefits claim and the daily sweep keep, so a
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# player has to have claimed on the website, and a role granted today opens the gate once
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# the sweep runs (or they re-claim). UNSET — or parsing to no roles — CLOSES the gate: nobody
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# signs in on the gated build until a role is named here. Accounts can't be CREATED on a
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# gated build (a new account has no Discord link); players make one on a released build,
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# link Discord at /claim, and come back.
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# RECFLARE_DISCORD_ROLLOUT_ROLE_IDS=1077000000000000001,1077000000000000002
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# OPTIONAL: a token gift for Discord supporters (`econ` cron). Maps Discord ROLE ids to the
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# RecCenterTokens a holder is handed in a gift box EVERY TIME THE CRON FIRES, as
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# `<roleId>=<tokens>` pairs. How often is the schedule's call: `triggers.crons` in
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@@ -14,6 +14,7 @@ import {
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getPasswordHash,
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getRoomById,
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hashPassword,
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isRolloutGameVersion,
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RoomInstanceType,
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setLastLoginTime,
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setLoginContext,
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@@ -62,6 +63,7 @@ import {
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} from './openapi'
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import {
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countAccountsForPlatformIdentity,
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getLinksForAccount,
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getLinksForPlatformId,
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getLinksForPlatformIdentity,
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isPlatformIdentityLinked,
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@@ -172,6 +174,61 @@ const DEFAULT_MAX_ACCOUNTS_PER_DEVICE_ID = 3
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const DEFAULT_PASSWORD_SIGNUP = false
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const PASSWORD_SIGNUP_DISABLED_DESCRIPTION = 'password signup is disabled'
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/**
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* The rollout gate. A `/connect/token` grant posting a build under staged rollout as `ver`
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* (`ROLLOUT_GAME_VERSIONS` in @repo/domain — shared with `match`, which serves those builds
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* the sandbox Tachyon pool) is refused unless the account's Discord link holds a role named
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* in `DISCORD_ROLLOUT_ROLE_IDS` (see context.ts and `accountHoldsRolloutRole`). Every other
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* build, and a grant posting no `ver` (a refresh, the website), is untouched.
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*
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* `ver` is client-reported and unverified, like everything else about the build. That is
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* fine for what this is: a rollout gate, not a security boundary. A player who lies about
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* their build gets a token the 2023 server surfaces would have handed them anyway, and
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* `api`'s `/api/versioncheck/v4` is still what decides which builds are supported at all.
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*
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* Refused as `invalid_grant` with ROLLOUT_GATED_DESCRIPTION. `create_account` is refused
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* before anything is minted: a brand-new account has no Discord link to hold a role, so
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* the player makes their account on a released build, links Discord on the website, and
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* comes back.
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*/
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const ROLLOUT_GATED_DESCRIPTION =
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'this build is limited to Discord supporters; link your Discord on the website first'
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/**
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* `DISCORD_ROLLOUT_ROLE_IDS` as a list of role ids: snowflakes separated by commas and/or
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* whitespace (the same grammar `www`'s parseRoleIds reads DISCORD_BENEFITS_ROLE_IDS with).
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* Unset or blank parses to an empty list, which `accountHoldsRolloutRole` treats as a
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* closed gate.
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*/
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function rolloutRoleIds(raw: string | undefined): string[] {
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return (raw ?? '')
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.split(/[\s,]+/)
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.map((id) => id.trim())
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.filter((id) => id !== '')
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}
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/**
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* Whether an account may sign in on a rollout-gated build: its Discord link (platform 101,
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* written by the website's benefits claim and refreshed by `www`'s daily sweep) records at
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* least one of the configured roles. The roles are a SNAPSHOT (see PlatformLink.roles), so
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* a role granted in Discord today opens the gate once the player re-claims or the sweep
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* runs — not instantly.
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*
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* An empty role list is answered false without touching the database: with no supporter
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* role named, nobody is a supporter.
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*/
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async function accountHoldsRolloutRole(
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db: D1Database,
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accountId: number,
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roleIds: readonly string[]
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): Promise<boolean> {
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if (roleIds.length === 0) return false
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const links = await getLinksForAccount(db, accountId)
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return links.some(
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(link) => link.platform === PlatformType.Discord && link.roles.some((r) => roleIds.includes(r))
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)
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}
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/** New players start in the Orientation room (RoomId 13) — the new-user flow. */
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const ORIENTATION_ROOM_ID = 13
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/**
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@@ -919,6 +976,14 @@ const app = new Hono<App>()
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'refused BEFORE it mints anything: making a NEW account to evade with is a different',
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'act from signing into one. The description is deliberately vague — the signup',
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'refused may belong to a housemate of the banned player rather than to them.',
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'',
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'**Rollout gate.** A grant whose `ver` names a build under staged rollout',
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'(`ROLLOUT_GAME_VERSIONS`, currently `20260323.14`) is refused as `invalid_grant` "this build is limited to',
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'Discord supporters" unless the account’s Discord link (made by the website’s',
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'benefits claim) holds one of the roles in the operator’s `DISCORD_ROLLOUT_ROLE_IDS`.',
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'With none configured the gate is closed to everyone. `create_account` on such a',
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'build is refused before it mints anything, since a new account has no Discord link.',
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'Grants posting no `ver` (a refresh, the website) and every other build are untouched.',
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].join('\n'),
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requestBody: form(
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TokenRequest,
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@@ -1113,6 +1178,21 @@ const app = new Hono<App>()
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// via create_account or /account/me/changepassword.
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let accountId: string
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if (grantType === 'create_account') {
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// A rollout-gated build can't sign UP: the account it would mint has no Discord
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// link, so it could never hold the role the gate wants. Refused before anything
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// is read or minted, like the switch below — no row left behind, no cap slot
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// burned.
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if (isRolloutGameVersion(version)) {
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logger.info('signup refused: build is limited to Discord supporters', {
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version,
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ip: clientIp,
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})
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return c.json(
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{ error: 'invalid_grant', error_description: ROLLOUT_GATED_DESCRIPTION },
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400
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)
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}
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// The password-account path (no platform) is a switch, off by default: see
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// DEFAULT_PASSWORD_SIGNUP. Checked first, before anything is read or minted —
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// a closed door costs no D1 round trip and burns no cap slot.
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@@ -1340,6 +1420,32 @@ const app = new Hono<App>()
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await setLoginContext(c.env.DB, resolvedId, { deviceId, deviceClass, ip: clientIp })
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}
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// The rollout gate: a build in ROLLOUT_GATED_VERSIONS is for Discord supporters
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// only, so the account signing in on it must hold one of the configured roles.
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// Deliberately AFTER the credential checks, like the ban lookup below — a wrong
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// password on a gated build is still "invalid account_id or password", so the
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// gate can't be used to probe whether an account exists. Unlike a ban, this IS a
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// refusal: there is no block screen to reach, and the client surfaces the
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// description on its sign-in failure.
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if (isRolloutGameVersion(version)) {
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const roleIds = rolloutRoleIds(c.env.DISCORD_ROLLOUT_ROLE_IDS)
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if (!(await accountHoldsRolloutRole(c.env.DB, Number(accountId), roleIds))) {
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logger.info('login refused: build is limited to Discord supporters', {
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accountId,
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grantType,
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version,
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// The COUNT, not the ids: zero here means the gate is closed because
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// nothing is configured, which reads very differently from "not a
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// supporter".
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roleIdCount: roleIds.length,
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})
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return c.json(
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{ error: 'invalid_grant', error_description: ROLLOUT_GATED_DESCRIPTION },
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400
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)
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}
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}
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// EVERY account gets its token, banned or not — a ban of its own, or a link to
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// somebody else's through the evasion arms. The client needs one to reach `api`'s
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// moderationBlockDetails, which is where a banned player is TOLD they are banned
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@@ -49,6 +49,20 @@ export type Env = SharedHonoEnv & {
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* Read through `banEvasionMatch`; the `match` worker reads the same knob.
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*/
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BAN_EVASION_MATCH?: string
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/**
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* The Discord role ids that may sign in on a ROLLOUT-GATED client build (see
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* `ROLLOUT_GAME_VERSIONS` in @repo/domain) — numeric snowflakes, separated by commas
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* and/or whitespace, exactly like `www`'s DISCORD_BENEFITS_ROLE_IDS. ANY one of them
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* qualifies. A login whose posted `ver` is a gated build is refused unless the account's
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* Discord link (`platform_account`, platform 101, written by the website's benefits
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* claim) records one of these roles.
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*
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* Unset — or parsing to no ids — leaves the gate CLOSED: nobody gets a token on a gated
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* build. That is the safe reading of "supporters only" when no supporter role has been
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* named, and it keeps a build that isn't ready from being reachable by accident.
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* Logins on every other build are never touched by this.
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*/
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DISCORD_ROLLOUT_ROLE_IDS?: string
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/**
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* Base domain, e.g. `recflare.net`. Injected for every worker at deploy time
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* (`--var DOMAIN`). Studio's device-login response points the browser at
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@@ -1246,6 +1246,140 @@ describe('auth worker routes', () => {
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}
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})
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// The rollout gate: build 20260323.14 is for Discord supporters only. A login posting it
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// as `ver` is refused unless the account's Discord link holds a role named in
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// DISCORD_ROLLOUT_ROLE_IDS; every other build, and a grant posting no `ver`, is untouched.
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describe('rollout gate on build 20260323.14', () => {
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const GATED = '20260323.14'
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const REFUSED =
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'this build is limited to Discord supporters; link your Discord on the website first'
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const supporter = '1077000000000000001'
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const booster = '1077000000000000002'
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const outsider = '1077000000000000009'
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async function seedAccount(id: number, username: string) {
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await env.DB.prepare('INSERT OR IGNORE INTO account (data) VALUES (?1)')
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.bind(
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JSON.stringify({
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accountId: id,
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username,
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passwordHash: await hashPassword(LOGIN_PASSWORD),
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})
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)
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.run()
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}
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const login = (username: string, ver?: string) =>
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postToken(
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`grant_type=password&username=${username}&password=${LOGIN_PASSWORD}` +
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(ver === undefined ? '' : `&ver=${ver}`)
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)
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async function withRoleIds<T>(value: string | undefined, run: () => Promise<T>): Promise<T> {
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// `env` is shared by every test in this file, so the override is restored in
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// `finally` rather than leaking a configured gate into the tests around this one.
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const original = env.DISCORD_ROLLOUT_ROLE_IDS
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if (value === undefined) delete env.DISCORD_ROLLOUT_ROLE_IDS
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else env.DISCORD_ROLLOUT_ROLE_IDS = value
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try {
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return await run()
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} finally {
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if (original === undefined) delete env.DISCORD_ROLLOUT_ROLE_IDS
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else env.DISCORD_ROLLOUT_ROLE_IDS = original
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}
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}
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beforeAll(async () => {
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await seedAccount(9301, 'gate_supporter')
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await linkPlatformIdentity(env.DB, 9301, PlatformType.Discord, '500000000000000001', [
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supporter,
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])
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await seedAccount(9302, 'gate_outsider')
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await linkPlatformIdentity(env.DB, 9302, PlatformType.Discord, '500000000000000002', [
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outsider,
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])
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await seedAccount(9303, 'gate_unlinked')
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// A Steam link is not a Discord link — it carries no roles to hold.
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await linkPlatformIdentity(env.DB, 9303, PlatformType.Steam, '76561198000009303')
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})
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test('with no roles configured the gate is closed to everyone on the build', async () => {
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await withRoleIds(undefined, async () => {
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const res = await login('gate_supporter', GATED)
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expect(res.status).toBe(400)
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expect(res.json).toEqual({ error: 'invalid_grant', error_description: REFUSED })
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})
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// A value that parses to no ids is the same as unset.
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await withRoleIds(' , ', async () => {
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expect((await login('gate_supporter', GATED)).status).toBe(400)
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})
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})
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test('a configured role lets its holder in, and the token carries the build', async () => {
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await withRoleIds(`${booster},${supporter}`, async () => {
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const res = await login('gate_supporter', GATED)
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expect(res.status).toBe(200)
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const payload = decodePayload(res.json.access_token as string)
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expect(payload.sub).toBe('9301')
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expect(payload['rn.ver']).toBe(GATED)
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})
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})
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test('the list is split on commas and/or whitespace, like DISCORD_BENEFITS_ROLE_IDS', async () => {
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await withRoleIds(` ${booster} ,\n${supporter} `, async () => {
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expect((await login('gate_supporter', GATED)).status).toBe(200)
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})
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})
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test('a Discord link holding only other roles, or no Discord link at all, is refused', async () => {
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await withRoleIds(`${supporter},${booster}`, async () => {
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const other = await login('gate_outsider', GATED)
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expect(other.status).toBe(400)
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expect(other.json.error_description).toBe(REFUSED)
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const unlinked = await login('gate_unlinked', GATED)
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expect(unlinked.status).toBe(400)
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expect(unlinked.json.error_description).toBe(REFUSED)
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})
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})
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test('other builds, and grants posting no ver, are never gated', async () => {
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await withRoleIds(undefined, async () => {
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expect((await login('gate_outsider')).status).toBe(200)
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expect((await login('gate_outsider', GAME_VERSION)).status).toBe(200)
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expect((await login('gate_outsider', '20250718.01')).status).toBe(200)
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expect((await login('gate_unlinked', '20230414')).status).toBe(200)
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})
|
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})
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test('the credential is checked first, so the gate cannot probe for accounts', async () => {
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||||
await withRoleIds(undefined, async () => {
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const res = await postToken(
|
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`grant_type=password&username=gate_outsider&password=wrong&ver=${GATED}`
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||||
)
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||||
expect(res.status).toBe(400)
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||||
expect(res.json.error_description).toBe('invalid account_id or password')
|
||||
})
|
||||
})
|
||||
|
||||
test('create_account on the build is refused before anything is minted', async () => {
|
||||
await withRoleIds(`${supporter}`, async () => {
|
||||
const before = await env.DB.prepare('SELECT COUNT(*) AS n FROM account').first<{
|
||||
n: number
|
||||
}>()
|
||||
const res = await postToken(
|
||||
`grant_type=create_account&platform_id=steam-gated&password=hunter2&ver=${GATED}`
|
||||
)
|
||||
expect(res.status).toBe(400)
|
||||
expect(res.json).toEqual({ error: 'invalid_grant', error_description: REFUSED })
|
||||
const after = await env.DB.prepare('SELECT COUNT(*) AS n FROM account').first<{
|
||||
n: number
|
||||
}>()
|
||||
expect(after?.n).toBe(before?.n)
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
test('the signup caps come from vars, and 0 disables an arm', async () => {
|
||||
// The cap an operator actually runs is the `MAX_ACCOUNTS_PER_IP` var; the constant in
|
||||
// auth.app.ts is only the fallback. `env` is shared by every test in this file, so the
|
||||
|
||||
@@ -75,6 +75,14 @@ export type Env = SharedHonoEnv & {
|
||||
* accounts use the live pool. See `tachyonPoolFor` in match.app.ts.
|
||||
*/
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||||
TACHYON_HOST_PORT_SANDBOX?: string
|
||||
/**
|
||||
* The Tachyon pool a caller on a build under staged rollout (`ROLLOUT_GAME_VERSIONS` in
|
||||
* @repo/domain, read off their token's `rn.ver`) is served from
|
||||
* (`RECFLARE_TACHYON_HOST_PORT_ROLLOUT` in `.env`) — same list format, ids `rollout-1`,
|
||||
* `rollout-2`, …. A sandbox account is served the sandbox pool even on that build. Unset
|
||||
* means rollout callers use the live pool. See `tachyonPoolFor` in match.app.ts.
|
||||
*/
|
||||
TACHYON_HOST_PORT_ROLLOUT?: string
|
||||
/**
|
||||
* The Photon region every session is pinned to — both the region named in the connection
|
||||
* info and the one stamped on every room instance, which must agree. Optional; unlike the
|
||||
|
||||
+46
-15
@@ -38,6 +38,7 @@ import {
|
||||
isClubMember,
|
||||
isMatchmakingPolicy,
|
||||
isPlayerBannedFromRoom,
|
||||
isRolloutGameVersion,
|
||||
MatchmakingErrorCode,
|
||||
MessageType,
|
||||
MOST_ACTIVE_CLUBHOUSE_LIMIT,
|
||||
@@ -241,23 +242,46 @@ function tachyonServerFor(pool: TachyonServer[], roomInstanceId: number): Tachyo
|
||||
/**
|
||||
* The prefix of a sandbox server's generated id (see {@link tachyonPoolFor}) — `dev-1`,
|
||||
* `dev-2` rather than the live pool's `tachyon-N`, so the (cosmetic) id the client
|
||||
* displays says which pool it is on.
|
||||
* displays says which pool it is on. The rollout pool's is `rollout-N` for the same reason.
|
||||
*/
|
||||
const SANDBOX_TACHYON_SERVER_ID_PREFIX = 'dev-'
|
||||
const ROLLOUT_TACHYON_SERVER_ID_PREFIX = 'rollout-'
|
||||
|
||||
/** What decides which Tachyon pool a caller is served from; see {@link tachyonPoolFor}. */
|
||||
interface TachyonCaller {
|
||||
/** The account's `isSandbox` flag. */
|
||||
isSandbox: boolean
|
||||
/** Running a build under staged rollout (`ROLLOUT_GAME_VERSIONS`, off the token's `rn.ver`). */
|
||||
isRollout: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* The pool the caller's instance is picked out of. A SANDBOX account runs against its own
|
||||
* Tachyon servers, apart from the live pool, so the whole list is swapped for
|
||||
* `TACHYON_HOST_PORT_SANDBOX` rather than any one entry: selection within it is the same
|
||||
* instance-id round-robin {@link tachyonServerFor} applies to the live pool. When that var
|
||||
* is unset a sandbox account falls back to the live pool, so an operator who runs no
|
||||
* sandbox servers doesn't leave those accounts without voice.
|
||||
* The pool the caller's instance is picked out of — one of three, each the same
|
||||
* comma-separated list, with selection inside it the same instance-id round-robin
|
||||
* {@link tachyonServerFor} applies to all of them:
|
||||
*
|
||||
* - `TACHYON_HOST_PORT_SANDBOX` for a SANDBOX account, which runs against its own servers
|
||||
* apart from the live pool;
|
||||
* - `TACHYON_HOST_PORT_ROLLOUT` for a caller on a build under staged rollout — the build
|
||||
* `auth` only lets Discord supporters sign in on, which gets its own voice servers while
|
||||
* it rolls out. Sessions are already split by build ({@link callerGameVersion}), so a
|
||||
* rollout instance's players are all on that build and all land here together;
|
||||
* - `TACHYON_HOST_PORT`, the live pool, for everyone else.
|
||||
*
|
||||
* Sandbox wins when both apply: a sandbox account on the rollout build is still a sandbox
|
||||
* account. Either special pool left unset falls back to the live one, so an operator who
|
||||
* runs no sandbox or rollout servers doesn't leave those callers without voice.
|
||||
*/
|
||||
function tachyonPoolFor(env: Env, isSandbox: boolean): TachyonServer[] {
|
||||
function tachyonPoolFor(env: Env, caller: TachyonCaller): TachyonServer[] {
|
||||
const sandbox = varOr(env.TACHYON_HOST_PORT_SANDBOX, '')
|
||||
return isSandbox && sandbox.trim() !== ''
|
||||
? tachyonPool(sandbox, SANDBOX_TACHYON_SERVER_ID_PREFIX)
|
||||
: tachyonPool(varOr(env.TACHYON_HOST_PORT, ''))
|
||||
if (caller.isSandbox && sandbox.trim() !== '') {
|
||||
return tachyonPool(sandbox, SANDBOX_TACHYON_SERVER_ID_PREFIX)
|
||||
}
|
||||
const rollout = varOr(env.TACHYON_HOST_PORT_ROLLOUT, '')
|
||||
if (!caller.isSandbox && caller.isRollout && rollout.trim() !== '') {
|
||||
return tachyonPool(rollout, ROLLOUT_TACHYON_SERVER_ID_PREFIX)
|
||||
}
|
||||
return tachyonPool(varOr(env.TACHYON_HOST_PORT, ''))
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -3088,8 +3112,11 @@ const app = new Hono<App>()
|
||||
'`TACHYON_HOST_PORT` pool, chosen by instance id so every player in a session is',
|
||||
'handed the same one, with a generated `voiceServerId` (`tachyon-1`, `tachyon-2`,',
|
||||
'…). Both are empty when the pool is unset or the caller is in no instance. A',
|
||||
'sandbox account is picked out of the `TACHYON_HOST_PORT_SANDBOX` pool instead, the same way,',
|
||||
'with ids `dev-1`, `dev-2`, ….',
|
||||
'sandbox account is picked out of the `TACHYON_HOST_PORT_SANDBOX` pool instead, the',
|
||||
'same way, with ids `dev-1`, `dev-2`, …; a caller whose token’s `rn.ver` is a build',
|
||||
'under staged rollout (`ROLLOUT_GAME_VERSIONS`, currently `20260323.14`) out of',
|
||||
'`TACHYON_HOST_PORT_ROLLOUT`, with ids `rollout-1`, `rollout-2`, …. Sandbox wins when',
|
||||
'both apply, and either special pool left unset falls back to the live one.',
|
||||
'`experiments` carries the client’s networking flags.',
|
||||
].join(' '),
|
||||
security: AUTHED,
|
||||
@@ -3130,9 +3157,13 @@ const app = new Hono<App>()
|
||||
}
|
||||
const account = await getAccount(c.env.DB, id)
|
||||
// The instance's server, the same one every other player in it is handed — except
|
||||
// that a SANDBOX account is picked out of the sandbox pool instead of the live one.
|
||||
// that a SANDBOX account is picked out of the sandbox pool, and a caller on a
|
||||
// rollout build out of the rollout pool, instead of the live one.
|
||||
const tachyon = tachyonServerFor(
|
||||
tachyonPoolFor(c.env, account?.isSandbox === true),
|
||||
tachyonPoolFor(c.env, {
|
||||
isSandbox: account?.isSandbox === true,
|
||||
isRollout: isRolloutGameVersion(await callerVersion(c)),
|
||||
}),
|
||||
roomInstanceId
|
||||
)
|
||||
|
||||
|
||||
@@ -1615,7 +1615,7 @@ describe('auth-gated endpoints', () => {
|
||||
}
|
||||
})
|
||||
|
||||
test('a sandbox account is served out of the sandbox Tachyon pool', async () => {
|
||||
test('a sandbox account is served out of the sandbox Tachyon pool, a rollout build out of the rollout one', async () => {
|
||||
// Sandbox accounts run against their own Tachyon servers, so the whole pool is swapped
|
||||
// for them; selection inside it is the same instance-id round-robin as the live pool.
|
||||
await env.DB.prepare('INSERT OR IGNORE INTO account (data) VALUES (?1)')
|
||||
@@ -1623,6 +1623,7 @@ describe('auth-gated endpoints', () => {
|
||||
.run()
|
||||
const original = env.TACHYON_HOST_PORT
|
||||
const originalSandbox = env.TACHYON_HOST_PORT_SANDBOX
|
||||
const originalRollout = env.TACHYON_HOST_PORT_ROLLOUT
|
||||
try {
|
||||
env.TACHYON_HOST_PORT = '198.51.100.12:7777'
|
||||
env.TACHYON_HOST_PORT_SANDBOX = '203.0.113.30:7777, 203.0.113.30:7778'
|
||||
@@ -1667,6 +1668,67 @@ describe('auth-gated endpoints', () => {
|
||||
// In no instance there is no server, sandbox or not.
|
||||
expect(await voiceFor('974')).toEqual({ voiceConnectionInfo: '', voiceServerId: '' })
|
||||
|
||||
// A caller on a build under staged rollout gets the ROLLOUT pool, a third list with
|
||||
// its own ids, read off the token's rn.ver. A sandbox account on that build still
|
||||
// gets the sandbox pool: sandbox wins.
|
||||
env.TACHYON_HOST_PORT_ROLLOUT = '198.51.100.13:7777,198.51.100.13:7778'
|
||||
const rolloutPool = [
|
||||
{ voiceConnectionInfo: '198.51.100.13:7777', voiceServerId: 'rollout-1' },
|
||||
{ voiceConnectionInfo: '198.51.100.13:7778', voiceServerId: 'rollout-2' },
|
||||
]
|
||||
const rolloutVoiceFor = async (player: string, version: string, roomInstanceId: number) => {
|
||||
const res = await exports.default.fetch(
|
||||
`${ORIGIN}/player/connection-info?roomInstanceId=${roomInstanceId}`,
|
||||
{ headers: await bearer(player, version) }
|
||||
)
|
||||
const body = (await res.json()) as {
|
||||
value: { voiceConnectionInfo: string; voiceServerId: string }
|
||||
}
|
||||
return {
|
||||
voiceConnectionInfo: body.value.voiceConnectionInfo,
|
||||
voiceServerId: body.value.voiceServerId,
|
||||
}
|
||||
}
|
||||
for (const photonRoomId of ['tachyon-rollout-a', 'tachyon-rollout-b']) {
|
||||
const rollout = await createRoomInstance(env.DB, {
|
||||
ownerAccountId: 976,
|
||||
roomId: 2,
|
||||
photonRoomId,
|
||||
maxCapacity: 12,
|
||||
})
|
||||
expect(await rolloutVoiceFor('976', '20260323.14', rollout.roomInstanceId)).toEqual(
|
||||
rolloutPool[rollout.roomInstanceId % rolloutPool.length]
|
||||
)
|
||||
expect(await rolloutVoiceFor('974', '20260323.14', rollout.roomInstanceId)).toEqual(
|
||||
sandboxPool[rollout.roomInstanceId % sandboxPool.length]
|
||||
)
|
||||
// Released builds — the default, the beta, and a token carrying no build — stay live.
|
||||
for (const version of [GAME_VERSION, '20250718.01']) {
|
||||
expect(await rolloutVoiceFor('976', version, rollout.roomInstanceId)).toEqual({
|
||||
voiceConnectionInfo: '198.51.100.12:7777',
|
||||
voiceServerId: 'tachyon-1',
|
||||
})
|
||||
}
|
||||
expect(await voiceFor('976', rollout.roomInstanceId)).toEqual({
|
||||
voiceConnectionInfo: '198.51.100.12:7777',
|
||||
voiceServerId: 'tachyon-1',
|
||||
})
|
||||
}
|
||||
|
||||
// With no rollout pool configured, a rollout build falls back to the live one, not
|
||||
// the sandbox one.
|
||||
env.TACHYON_HOST_PORT_ROLLOUT = undefined
|
||||
const unsetRollout = await createRoomInstance(env.DB, {
|
||||
ownerAccountId: 976,
|
||||
roomId: 2,
|
||||
photonRoomId: 'tachyon-rollout-unset',
|
||||
maxCapacity: 12,
|
||||
})
|
||||
expect(await rolloutVoiceFor('976', '20260323.14', unsetRollout.roomInstanceId)).toEqual({
|
||||
voiceConnectionInfo: '198.51.100.12:7777',
|
||||
voiceServerId: 'tachyon-1',
|
||||
})
|
||||
|
||||
// With no sandbox pool configured, a sandbox account falls back to the live one.
|
||||
env.TACHYON_HOST_PORT_SANDBOX = undefined
|
||||
const instance = await createRoomInstance(env.DB, {
|
||||
@@ -1682,6 +1744,7 @@ describe('auth-gated endpoints', () => {
|
||||
} finally {
|
||||
env.TACHYON_HOST_PORT = original
|
||||
env.TACHYON_HOST_PORT_SANDBOX = originalSandbox
|
||||
env.TACHYON_HOST_PORT_ROLLOUT = originalRollout
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
@@ -62,6 +62,26 @@ export function isSupportedGameVersion(version: string | null | undefined): bool
|
||||
return version != null && SUPPORTED_GAME_VERSIONS.includes(version)
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported builds under STAGED ROLLOUT to Discord supporters — kept apart from the live
|
||||
* side of the stack:
|
||||
*
|
||||
* - `auth` refuses `/connect/token` on one of these unless the account's Discord link
|
||||
* holds a role in `DISCORD_ROLLOUT_ROLE_IDS` (closed to everyone when none is set).
|
||||
* - `match` hands `GET /player/connection-info` the `TACHYON_HOST_PORT_ROLLOUT` pool for a
|
||||
* caller whose token's `rn.ver` is one of these (a sandbox account keeps its sandbox
|
||||
* pool) — the new build runs against its own voice servers, apart from the live pool.
|
||||
*
|
||||
* One list so the two gates can't drift: a build is either rolling out or it isn't. Remove a
|
||||
* build from here when it ships to everyone.
|
||||
*/
|
||||
export const ROLLOUT_GAME_VERSIONS: readonly string[] = ['20260323.14']
|
||||
|
||||
/** Whether a build (a token's `rn.ver`, a grant's posted `ver`) is one under staged rollout. */
|
||||
export function isRolloutGameVersion(version: string | null | undefined): boolean {
|
||||
return version != null && ROLLOUT_GAME_VERSIONS.includes(version)
|
||||
}
|
||||
|
||||
/** Schema DDL (mirror of migrations/0006_presence.sql). */
|
||||
export const PRESENCE_SCHEMA_DDL: string[] = [
|
||||
`CREATE TABLE IF NOT EXISTS presence (
|
||||
|
||||
Reference in New Issue
Block a user