[2026] rollout support

This commit is contained in:
Devin Zuczek
2026-10-12 14:59:14 -04:00
parent 4d6a88f20e
commit a0345af765
8 changed files with 413 additions and 16 deletions
+21
View File
@@ -152,6 +152,13 @@ RECFLARE_DOMAIN=rec.example.com
# same format. Its ids are generated as `dev-1`, `dev-2`, …. Unset, sandbox accounts
# use the pool above.
# RECFLARE_TACHYON_HOST_PORT_SANDBOX=198.51.100.12:7777,198.51.100.12:7778
#
# The pool players on a build under staged rollout (ROLLOUT_GAME_VERSIONS, currently
# `20260323.14`; see RECFLARE_DISCORD_ROLLOUT_ROLE_IDS below) are served from, same format,
# ids `rollout-1`, `rollout-2`, … — the new build gets its own voice servers while it rolls
# out. A sandbox account on that build still gets the sandbox pool. Unset, rollout players
# use the pool above.
# RECFLARE_TACHYON_HOST_PORT_ROLLOUT=198.51.100.13:7777
# The Photon region every session is pinned to (`match`). Unlike the app ids above this
# does default, to `us` (us-east1) — an instance stamped with an empty region is one the
@@ -227,6 +234,20 @@ RECFLARE_DOMAIN=rec.example.com
# The binding has to resolve for `www` to deploy, so create it with a placeholder even if
# you don't want the sweep — it then does nothing. It never touches hasPlus.
# OPTIONAL: a staged rollout of a new client build to Discord supporters (`auth`). The
# Discord ROLE ids whose holders may sign in on a ROLLOUT-GATED build — currently
# `20260323.14`, listed in ROLLOUT_GAME_VERSIONS in packages/domain/src/presence-db.ts. A login
# posting that build as `ver` is refused ("this build is limited to Discord supporters")
# unless the account's Discord link holds one of these roles; every other build is never
# touched. Same rules as ROLE_IDS above: snowflakes, not names; commas, no spaces; ANY one
# qualifies. Roles come from the snapshot the benefits claim and the daily sweep keep, so a
# player has to have claimed on the website, and a role granted today opens the gate once
# the sweep runs (or they re-claim). UNSET — or parsing to no roles — CLOSES the gate: nobody
# signs in on the gated build until a role is named here. Accounts can't be CREATED on a
# gated build (a new account has no Discord link); players make one on a released build,
# link Discord at /claim, and come back.
# RECFLARE_DISCORD_ROLLOUT_ROLE_IDS=1077000000000000001,1077000000000000002
# OPTIONAL: a token gift for Discord supporters (`econ` cron). Maps Discord ROLE ids to the
# RecCenterTokens a holder is handed in a gift box EVERY TIME THE CRON FIRES, as
# `<roleId>=<tokens>` pairs. How often is the schedule's call: `triggers.crons` in
+106
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@@ -14,6 +14,7 @@ import {
getPasswordHash,
getRoomById,
hashPassword,
isRolloutGameVersion,
RoomInstanceType,
setLastLoginTime,
setLoginContext,
@@ -62,6 +63,7 @@ import {
} from './openapi'
import {
countAccountsForPlatformIdentity,
getLinksForAccount,
getLinksForPlatformId,
getLinksForPlatformIdentity,
isPlatformIdentityLinked,
@@ -172,6 +174,61 @@ const DEFAULT_MAX_ACCOUNTS_PER_DEVICE_ID = 3
const DEFAULT_PASSWORD_SIGNUP = false
const PASSWORD_SIGNUP_DISABLED_DESCRIPTION = 'password signup is disabled'
/**
* The rollout gate. A `/connect/token` grant posting a build under staged rollout as `ver`
* (`ROLLOUT_GAME_VERSIONS` in @repo/domain — shared with `match`, which serves those builds
* the sandbox Tachyon pool) is refused unless the account's Discord link holds a role named
* in `DISCORD_ROLLOUT_ROLE_IDS` (see context.ts and `accountHoldsRolloutRole`). Every other
* build, and a grant posting no `ver` (a refresh, the website), is untouched.
*
* `ver` is client-reported and unverified, like everything else about the build. That is
* fine for what this is: a rollout gate, not a security boundary. A player who lies about
* their build gets a token the 2023 server surfaces would have handed them anyway, and
* `api`'s `/api/versioncheck/v4` is still what decides which builds are supported at all.
*
* Refused as `invalid_grant` with ROLLOUT_GATED_DESCRIPTION. `create_account` is refused
* before anything is minted: a brand-new account has no Discord link to hold a role, so
* the player makes their account on a released build, links Discord on the website, and
* comes back.
*/
const ROLLOUT_GATED_DESCRIPTION =
'this build is limited to Discord supporters; link your Discord on the website first'
/**
* `DISCORD_ROLLOUT_ROLE_IDS` as a list of role ids: snowflakes separated by commas and/or
* whitespace (the same grammar `www`'s parseRoleIds reads DISCORD_BENEFITS_ROLE_IDS with).
* Unset or blank parses to an empty list, which `accountHoldsRolloutRole` treats as a
* closed gate.
*/
function rolloutRoleIds(raw: string | undefined): string[] {
return (raw ?? '')
.split(/[\s,]+/)
.map((id) => id.trim())
.filter((id) => id !== '')
}
/**
* Whether an account may sign in on a rollout-gated build: its Discord link (platform 101,
* written by the website's benefits claim and refreshed by `www`'s daily sweep) records at
* least one of the configured roles. The roles are a SNAPSHOT (see PlatformLink.roles), so
* a role granted in Discord today opens the gate once the player re-claims or the sweep
* runs — not instantly.
*
* An empty role list is answered false without touching the database: with no supporter
* role named, nobody is a supporter.
*/
async function accountHoldsRolloutRole(
db: D1Database,
accountId: number,
roleIds: readonly string[]
): Promise<boolean> {
if (roleIds.length === 0) return false
const links = await getLinksForAccount(db, accountId)
return links.some(
(link) => link.platform === PlatformType.Discord && link.roles.some((r) => roleIds.includes(r))
)
}
/** New players start in the Orientation room (RoomId 13) — the new-user flow. */
const ORIENTATION_ROOM_ID = 13
/**
@@ -919,6 +976,14 @@ const app = new Hono<App>()
'refused BEFORE it mints anything: making a NEW account to evade with is a different',
'act from signing into one. The description is deliberately vague — the signup',
'refused may belong to a housemate of the banned player rather than to them.',
'',
'**Rollout gate.** A grant whose `ver` names a build under staged rollout',
'(`ROLLOUT_GAME_VERSIONS`, currently `20260323.14`) is refused as `invalid_grant` "this build is limited to',
'Discord supporters" unless the account’s Discord link (made by the website’s',
'benefits claim) holds one of the roles in the operator’s `DISCORD_ROLLOUT_ROLE_IDS`.',
'With none configured the gate is closed to everyone. `create_account` on such a',
'build is refused before it mints anything, since a new account has no Discord link.',
'Grants posting no `ver` (a refresh, the website) and every other build are untouched.',
].join('\n'),
requestBody: form(
TokenRequest,
@@ -1113,6 +1178,21 @@ const app = new Hono<App>()
// via create_account or /account/me/changepassword.
let accountId: string
if (grantType === 'create_account') {
// A rollout-gated build can't sign UP: the account it would mint has no Discord
// link, so it could never hold the role the gate wants. Refused before anything
// is read or minted, like the switch below — no row left behind, no cap slot
// burned.
if (isRolloutGameVersion(version)) {
logger.info('signup refused: build is limited to Discord supporters', {
version,
ip: clientIp,
})
return c.json(
{ error: 'invalid_grant', error_description: ROLLOUT_GATED_DESCRIPTION },
400
)
}
// The password-account path (no platform) is a switch, off by default: see
// DEFAULT_PASSWORD_SIGNUP. Checked first, before anything is read or minted —
// a closed door costs no D1 round trip and burns no cap slot.
@@ -1340,6 +1420,32 @@ const app = new Hono<App>()
await setLoginContext(c.env.DB, resolvedId, { deviceId, deviceClass, ip: clientIp })
}
// The rollout gate: a build in ROLLOUT_GATED_VERSIONS is for Discord supporters
// only, so the account signing in on it must hold one of the configured roles.
// Deliberately AFTER the credential checks, like the ban lookup below — a wrong
// password on a gated build is still "invalid account_id or password", so the
// gate can't be used to probe whether an account exists. Unlike a ban, this IS a
// refusal: there is no block screen to reach, and the client surfaces the
// description on its sign-in failure.
if (isRolloutGameVersion(version)) {
const roleIds = rolloutRoleIds(c.env.DISCORD_ROLLOUT_ROLE_IDS)
if (!(await accountHoldsRolloutRole(c.env.DB, Number(accountId), roleIds))) {
logger.info('login refused: build is limited to Discord supporters', {
accountId,
grantType,
version,
// The COUNT, not the ids: zero here means the gate is closed because
// nothing is configured, which reads very differently from "not a
// supporter".
roleIdCount: roleIds.length,
})
return c.json(
{ error: 'invalid_grant', error_description: ROLLOUT_GATED_DESCRIPTION },
400
)
}
}
// EVERY account gets its token, banned or not — a ban of its own, or a link to
// somebody else's through the evasion arms. The client needs one to reach `api`'s
// moderationBlockDetails, which is where a banned player is TOLD they are banned
+14
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@@ -49,6 +49,20 @@ export type Env = SharedHonoEnv & {
* Read through `banEvasionMatch`; the `match` worker reads the same knob.
*/
BAN_EVASION_MATCH?: string
/**
* The Discord role ids that may sign in on a ROLLOUT-GATED client build (see
* `ROLLOUT_GAME_VERSIONS` in @repo/domain) — numeric snowflakes, separated by commas
* and/or whitespace, exactly like `www`'s DISCORD_BENEFITS_ROLE_IDS. ANY one of them
* qualifies. A login whose posted `ver` is a gated build is refused unless the account's
* Discord link (`platform_account`, platform 101, written by the website's benefits
* claim) records one of these roles.
*
* Unset — or parsing to no ids — leaves the gate CLOSED: nobody gets a token on a gated
* build. That is the safe reading of "supporters only" when no supporter role has been
* named, and it keeps a build that isn't ready from being reachable by accident.
* Logins on every other build are never touched by this.
*/
DISCORD_ROLLOUT_ROLE_IDS?: string
/**
* Base domain, e.g. `recflare.net`. Injected for every worker at deploy time
* (`--var DOMAIN`). Studio's device-login response points the browser at
+134
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@@ -1246,6 +1246,140 @@ describe('auth worker routes', () => {
}
})
// The rollout gate: build 20260323.14 is for Discord supporters only. A login posting it
// as `ver` is refused unless the account's Discord link holds a role named in
// DISCORD_ROLLOUT_ROLE_IDS; every other build, and a grant posting no `ver`, is untouched.
describe('rollout gate on build 20260323.14', () => {
const GATED = '20260323.14'
const REFUSED =
'this build is limited to Discord supporters; link your Discord on the website first'
const supporter = '1077000000000000001'
const booster = '1077000000000000002'
const outsider = '1077000000000000009'
async function seedAccount(id: number, username: string) {
await env.DB.prepare('INSERT OR IGNORE INTO account (data) VALUES (?1)')
.bind(
JSON.stringify({
accountId: id,
username,
passwordHash: await hashPassword(LOGIN_PASSWORD),
})
)
.run()
}
const login = (username: string, ver?: string) =>
postToken(
`grant_type=password&username=${username}&password=${LOGIN_PASSWORD}` +
(ver === undefined ? '' : `&ver=${ver}`)
)
async function withRoleIds<T>(value: string | undefined, run: () => Promise<T>): Promise<T> {
// `env` is shared by every test in this file, so the override is restored in
// `finally` rather than leaking a configured gate into the tests around this one.
const original = env.DISCORD_ROLLOUT_ROLE_IDS
if (value === undefined) delete env.DISCORD_ROLLOUT_ROLE_IDS
else env.DISCORD_ROLLOUT_ROLE_IDS = value
try {
return await run()
} finally {
if (original === undefined) delete env.DISCORD_ROLLOUT_ROLE_IDS
else env.DISCORD_ROLLOUT_ROLE_IDS = original
}
}
beforeAll(async () => {
await seedAccount(9301, 'gate_supporter')
await linkPlatformIdentity(env.DB, 9301, PlatformType.Discord, '500000000000000001', [
supporter,
])
await seedAccount(9302, 'gate_outsider')
await linkPlatformIdentity(env.DB, 9302, PlatformType.Discord, '500000000000000002', [
outsider,
])
await seedAccount(9303, 'gate_unlinked')
// A Steam link is not a Discord link — it carries no roles to hold.
await linkPlatformIdentity(env.DB, 9303, PlatformType.Steam, '76561198000009303')
})
test('with no roles configured the gate is closed to everyone on the build', async () => {
await withRoleIds(undefined, async () => {
const res = await login('gate_supporter', GATED)
expect(res.status).toBe(400)
expect(res.json).toEqual({ error: 'invalid_grant', error_description: REFUSED })
})
// A value that parses to no ids is the same as unset.
await withRoleIds(' , ', async () => {
expect((await login('gate_supporter', GATED)).status).toBe(400)
})
})
test('a configured role lets its holder in, and the token carries the build', async () => {
await withRoleIds(`${booster},${supporter}`, async () => {
const res = await login('gate_supporter', GATED)
expect(res.status).toBe(200)
const payload = decodePayload(res.json.access_token as string)
expect(payload.sub).toBe('9301')
expect(payload['rn.ver']).toBe(GATED)
})
})
test('the list is split on commas and/or whitespace, like DISCORD_BENEFITS_ROLE_IDS', async () => {
await withRoleIds(` ${booster} ,\n${supporter} `, async () => {
expect((await login('gate_supporter', GATED)).status).toBe(200)
})
})
test('a Discord link holding only other roles, or no Discord link at all, is refused', async () => {
await withRoleIds(`${supporter},${booster}`, async () => {
const other = await login('gate_outsider', GATED)
expect(other.status).toBe(400)
expect(other.json.error_description).toBe(REFUSED)
const unlinked = await login('gate_unlinked', GATED)
expect(unlinked.status).toBe(400)
expect(unlinked.json.error_description).toBe(REFUSED)
})
})
test('other builds, and grants posting no ver, are never gated', async () => {
await withRoleIds(undefined, async () => {
expect((await login('gate_outsider')).status).toBe(200)
expect((await login('gate_outsider', GAME_VERSION)).status).toBe(200)
expect((await login('gate_outsider', '20250718.01')).status).toBe(200)
expect((await login('gate_unlinked', '20230414')).status).toBe(200)
})
})
test('the credential is checked first, so the gate cannot probe for accounts', async () => {
await withRoleIds(undefined, async () => {
const res = await postToken(
`grant_type=password&username=gate_outsider&password=wrong&ver=${GATED}`
)
expect(res.status).toBe(400)
expect(res.json.error_description).toBe('invalid account_id or password')
})
})
test('create_account on the build is refused before anything is minted', async () => {
await withRoleIds(`${supporter}`, async () => {
const before = await env.DB.prepare('SELECT COUNT(*) AS n FROM account').first<{
n: number
}>()
const res = await postToken(
`grant_type=create_account&platform_id=steam-gated&password=hunter2&ver=${GATED}`
)
expect(res.status).toBe(400)
expect(res.json).toEqual({ error: 'invalid_grant', error_description: REFUSED })
const after = await env.DB.prepare('SELECT COUNT(*) AS n FROM account').first<{
n: number
}>()
expect(after?.n).toBe(before?.n)
})
})
})
test('the signup caps come from vars, and 0 disables an arm', async () => {
// The cap an operator actually runs is the `MAX_ACCOUNTS_PER_IP` var; the constant in
// auth.app.ts is only the fallback. `env` is shared by every test in this file, so the
+8
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@@ -75,6 +75,14 @@ export type Env = SharedHonoEnv & {
* accounts use the live pool. See `tachyonPoolFor` in match.app.ts.
*/
TACHYON_HOST_PORT_SANDBOX?: string
/**
* The Tachyon pool a caller on a build under staged rollout (`ROLLOUT_GAME_VERSIONS` in
* @repo/domain, read off their token's `rn.ver`) is served from
* (`RECFLARE_TACHYON_HOST_PORT_ROLLOUT` in `.env`) — same list format, ids `rollout-1`,
* `rollout-2`, …. A sandbox account is served the sandbox pool even on that build. Unset
* means rollout callers use the live pool. See `tachyonPoolFor` in match.app.ts.
*/
TACHYON_HOST_PORT_ROLLOUT?: string
/**
* The Photon region every session is pinned to — both the region named in the connection
* info and the one stamped on every room instance, which must agree. Optional; unlike the
+46 -15
View File
@@ -38,6 +38,7 @@ import {
isClubMember,
isMatchmakingPolicy,
isPlayerBannedFromRoom,
isRolloutGameVersion,
MatchmakingErrorCode,
MessageType,
MOST_ACTIVE_CLUBHOUSE_LIMIT,
@@ -241,23 +242,46 @@ function tachyonServerFor(pool: TachyonServer[], roomInstanceId: number): Tachyo
/**
* The prefix of a sandbox server's generated id (see {@link tachyonPoolFor}) — `dev-1`,
* `dev-2` rather than the live pool's `tachyon-N`, so the (cosmetic) id the client
* displays says which pool it is on.
* displays says which pool it is on. The rollout pool's is `rollout-N` for the same reason.
*/
const SANDBOX_TACHYON_SERVER_ID_PREFIX = 'dev-'
const ROLLOUT_TACHYON_SERVER_ID_PREFIX = 'rollout-'
/** What decides which Tachyon pool a caller is served from; see {@link tachyonPoolFor}. */
interface TachyonCaller {
/** The account's `isSandbox` flag. */
isSandbox: boolean
/** Running a build under staged rollout (`ROLLOUT_GAME_VERSIONS`, off the token's `rn.ver`). */
isRollout: boolean
}
/**
* The pool the caller's instance is picked out of. A SANDBOX account runs against its own
* Tachyon servers, apart from the live pool, so the whole list is swapped for
* `TACHYON_HOST_PORT_SANDBOX` rather than any one entry: selection within it is the same
* instance-id round-robin {@link tachyonServerFor} applies to the live pool. When that var
* is unset a sandbox account falls back to the live pool, so an operator who runs no
* sandbox servers doesn't leave those accounts without voice.
* The pool the caller's instance is picked out of — one of three, each the same
* comma-separated list, with selection inside it the same instance-id round-robin
* {@link tachyonServerFor} applies to all of them:
*
* - `TACHYON_HOST_PORT_SANDBOX` for a SANDBOX account, which runs against its own servers
* apart from the live pool;
* - `TACHYON_HOST_PORT_ROLLOUT` for a caller on a build under staged rollout — the build
* `auth` only lets Discord supporters sign in on, which gets its own voice servers while
* it rolls out. Sessions are already split by build ({@link callerGameVersion}), so a
* rollout instance's players are all on that build and all land here together;
* - `TACHYON_HOST_PORT`, the live pool, for everyone else.
*
* Sandbox wins when both apply: a sandbox account on the rollout build is still a sandbox
* account. Either special pool left unset falls back to the live one, so an operator who
* runs no sandbox or rollout servers doesn't leave those callers without voice.
*/
function tachyonPoolFor(env: Env, isSandbox: boolean): TachyonServer[] {
function tachyonPoolFor(env: Env, caller: TachyonCaller): TachyonServer[] {
const sandbox = varOr(env.TACHYON_HOST_PORT_SANDBOX, '')
return isSandbox && sandbox.trim() !== ''
? tachyonPool(sandbox, SANDBOX_TACHYON_SERVER_ID_PREFIX)
: tachyonPool(varOr(env.TACHYON_HOST_PORT, ''))
if (caller.isSandbox && sandbox.trim() !== '') {
return tachyonPool(sandbox, SANDBOX_TACHYON_SERVER_ID_PREFIX)
}
const rollout = varOr(env.TACHYON_HOST_PORT_ROLLOUT, '')
if (!caller.isSandbox && caller.isRollout && rollout.trim() !== '') {
return tachyonPool(rollout, ROLLOUT_TACHYON_SERVER_ID_PREFIX)
}
return tachyonPool(varOr(env.TACHYON_HOST_PORT, ''))
}
/**
@@ -3088,8 +3112,11 @@ const app = new Hono<App>()
'`TACHYON_HOST_PORT` pool, chosen by instance id so every player in a session is',
'handed the same one, with a generated `voiceServerId` (`tachyon-1`, `tachyon-2`,',
'…). Both are empty when the pool is unset or the caller is in no instance. A',
'sandbox account is picked out of the `TACHYON_HOST_PORT_SANDBOX` pool instead, the same way,',
'with ids `dev-1`, `dev-2`, ….',
'sandbox account is picked out of the `TACHYON_HOST_PORT_SANDBOX` pool instead, the',
'same way, with ids `dev-1`, `dev-2`, …; a caller whose token’s `rn.ver` is a build',
'under staged rollout (`ROLLOUT_GAME_VERSIONS`, currently `20260323.14`) out of',
'`TACHYON_HOST_PORT_ROLLOUT`, with ids `rollout-1`, `rollout-2`, …. Sandbox wins when',
'both apply, and either special pool left unset falls back to the live one.',
'`experiments` carries the client’s networking flags.',
].join(' '),
security: AUTHED,
@@ -3130,9 +3157,13 @@ const app = new Hono<App>()
}
const account = await getAccount(c.env.DB, id)
// The instance's server, the same one every other player in it is handed — except
// that a SANDBOX account is picked out of the sandbox pool instead of the live one.
// that a SANDBOX account is picked out of the sandbox pool, and a caller on a
// rollout build out of the rollout pool, instead of the live one.
const tachyon = tachyonServerFor(
tachyonPoolFor(c.env, account?.isSandbox === true),
tachyonPoolFor(c.env, {
isSandbox: account?.isSandbox === true,
isRollout: isRolloutGameVersion(await callerVersion(c)),
}),
roomInstanceId
)
+64 -1
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@@ -1615,7 +1615,7 @@ describe('auth-gated endpoints', () => {
}
})
test('a sandbox account is served out of the sandbox Tachyon pool', async () => {
test('a sandbox account is served out of the sandbox Tachyon pool, a rollout build out of the rollout one', async () => {
// Sandbox accounts run against their own Tachyon servers, so the whole pool is swapped
// for them; selection inside it is the same instance-id round-robin as the live pool.
await env.DB.prepare('INSERT OR IGNORE INTO account (data) VALUES (?1)')
@@ -1623,6 +1623,7 @@ describe('auth-gated endpoints', () => {
.run()
const original = env.TACHYON_HOST_PORT
const originalSandbox = env.TACHYON_HOST_PORT_SANDBOX
const originalRollout = env.TACHYON_HOST_PORT_ROLLOUT
try {
env.TACHYON_HOST_PORT = '198.51.100.12:7777'
env.TACHYON_HOST_PORT_SANDBOX = '203.0.113.30:7777, 203.0.113.30:7778'
@@ -1667,6 +1668,67 @@ describe('auth-gated endpoints', () => {
// In no instance there is no server, sandbox or not.
expect(await voiceFor('974')).toEqual({ voiceConnectionInfo: '', voiceServerId: '' })
// A caller on a build under staged rollout gets the ROLLOUT pool, a third list with
// its own ids, read off the token's rn.ver. A sandbox account on that build still
// gets the sandbox pool: sandbox wins.
env.TACHYON_HOST_PORT_ROLLOUT = '198.51.100.13:7777,198.51.100.13:7778'
const rolloutPool = [
{ voiceConnectionInfo: '198.51.100.13:7777', voiceServerId: 'rollout-1' },
{ voiceConnectionInfo: '198.51.100.13:7778', voiceServerId: 'rollout-2' },
]
const rolloutVoiceFor = async (player: string, version: string, roomInstanceId: number) => {
const res = await exports.default.fetch(
`${ORIGIN}/player/connection-info?roomInstanceId=${roomInstanceId}`,
{ headers: await bearer(player, version) }
)
const body = (await res.json()) as {
value: { voiceConnectionInfo: string; voiceServerId: string }
}
return {
voiceConnectionInfo: body.value.voiceConnectionInfo,
voiceServerId: body.value.voiceServerId,
}
}
for (const photonRoomId of ['tachyon-rollout-a', 'tachyon-rollout-b']) {
const rollout = await createRoomInstance(env.DB, {
ownerAccountId: 976,
roomId: 2,
photonRoomId,
maxCapacity: 12,
})
expect(await rolloutVoiceFor('976', '20260323.14', rollout.roomInstanceId)).toEqual(
rolloutPool[rollout.roomInstanceId % rolloutPool.length]
)
expect(await rolloutVoiceFor('974', '20260323.14', rollout.roomInstanceId)).toEqual(
sandboxPool[rollout.roomInstanceId % sandboxPool.length]
)
// Released builds — the default, the beta, and a token carrying no build — stay live.
for (const version of [GAME_VERSION, '20250718.01']) {
expect(await rolloutVoiceFor('976', version, rollout.roomInstanceId)).toEqual({
voiceConnectionInfo: '198.51.100.12:7777',
voiceServerId: 'tachyon-1',
})
}
expect(await voiceFor('976', rollout.roomInstanceId)).toEqual({
voiceConnectionInfo: '198.51.100.12:7777',
voiceServerId: 'tachyon-1',
})
}
// With no rollout pool configured, a rollout build falls back to the live one, not
// the sandbox one.
env.TACHYON_HOST_PORT_ROLLOUT = undefined
const unsetRollout = await createRoomInstance(env.DB, {
ownerAccountId: 976,
roomId: 2,
photonRoomId: 'tachyon-rollout-unset',
maxCapacity: 12,
})
expect(await rolloutVoiceFor('976', '20260323.14', unsetRollout.roomInstanceId)).toEqual({
voiceConnectionInfo: '198.51.100.12:7777',
voiceServerId: 'tachyon-1',
})
// With no sandbox pool configured, a sandbox account falls back to the live one.
env.TACHYON_HOST_PORT_SANDBOX = undefined
const instance = await createRoomInstance(env.DB, {
@@ -1682,6 +1744,7 @@ describe('auth-gated endpoints', () => {
} finally {
env.TACHYON_HOST_PORT = original
env.TACHYON_HOST_PORT_SANDBOX = originalSandbox
env.TACHYON_HOST_PORT_ROLLOUT = originalRollout
}
})
+20
View File
@@ -62,6 +62,26 @@ export function isSupportedGameVersion(version: string | null | undefined): bool
return version != null && SUPPORTED_GAME_VERSIONS.includes(version)
}
/**
* Supported builds under STAGED ROLLOUT to Discord supporters — kept apart from the live
* side of the stack:
*
* - `auth` refuses `/connect/token` on one of these unless the account's Discord link
* holds a role in `DISCORD_ROLLOUT_ROLE_IDS` (closed to everyone when none is set).
* - `match` hands `GET /player/connection-info` the `TACHYON_HOST_PORT_ROLLOUT` pool for a
* caller whose token's `rn.ver` is one of these (a sandbox account keeps its sandbox
* pool) — the new build runs against its own voice servers, apart from the live pool.
*
* One list so the two gates can't drift: a build is either rolling out or it isn't. Remove a
* build from here when it ships to everyone.
*/
export const ROLLOUT_GAME_VERSIONS: readonly string[] = ['20260323.14']
/** Whether a build (a token's `rn.ver`, a grant's posted `ver`) is one under staged rollout. */
export function isRolloutGameVersion(version: string | null | undefined): boolean {
return version != null && ROLLOUT_GAME_VERSIONS.includes(version)
}
/** Schema DDL (mirror of migrations/0006_presence.sql). */
export const PRESENCE_SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS presence (