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misc rooms endpoints, friends
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-- Friendship / relationship storage. Unlike the JSON-blob tables in this shared
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-- database, a relationship is genuinely columnar, so it gets a normal relational
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-- table (mirror of the Go/GORM `Relationship` model). Owned by the `api` worker;
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-- generated from src/relationships-db.ts (SCHEMA_DDL) — keep in sync.
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--
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-- Exactly one row exists per unordered pair of players: the initiator is the
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-- `requester`, the other is the `target`. `relationship_type` is stored from the
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-- requester's point of view (0 None, 1 FriendRequestSent, 2 FriendRequestReceived,
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-- 3 Friend); the target's projection flips Sent<->Received.
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CREATE TABLE IF NOT EXISTS relationship (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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requester_id INTEGER NOT NULL,
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target_id INTEGER NOT NULL,
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relationship_type INTEGER NOT NULL DEFAULT 0,
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requester_favorited INTEGER NOT NULL DEFAULT 0,
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requester_ignored INTEGER NOT NULL DEFAULT 0,
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requester_muted INTEGER NOT NULL DEFAULT 0,
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target_favorited INTEGER NOT NULL DEFAULT 0,
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target_ignored INTEGER NOT NULL DEFAULT 0,
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target_muted INTEGER NOT NULL DEFAULT 0
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);
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CREATE UNIQUE INDEX IF NOT EXISTS idx_relationship ON relationship (requester_id, target_id);
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CREATE INDEX IF NOT EXISTS idx_relationship_target ON relationship (target_id);
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