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match docs, tweak for monowrapper
This commit is contained in:
+101
-22
@@ -1,28 +1,107 @@
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# match
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Matchmaking Worker served on the `match` subdomain. A Hono app for matchmaking.
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Database queries are stubbed for now — no real bindings yet.
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Matchmaking Worker served on the `match` subdomain (`match.recflare.net`) — a Hono app
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that handles player presence and places players into room instances. Rooms, room
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instances and presence all live in the shared `recflare` D1 database.
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## Behavior
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## Routes
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- **Auth-gated routes** (`/player/heartbeat`, `/goto/room/:room`) validate the
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Bearer JWT issued by the `auth` worker (same dev secret, see `src/jwt.ts`) and
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401 when it's missing/invalid.
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- **`GET /player`** always returns the inlined `JSON/getplayer.json` default
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(falls back to that file when the account/room instance isn't found).
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- **`POST /goto/none`** returns the static offline-dorm instance with a fresh
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`photonRoomId`.
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- **`POST /goto/room/:room`** synthesizes the room-instance response (no Rooms
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binding yet). The dorm gets its known scene id and a private instance; other
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rooms get an empty `location` and respect the posted `JoinMode` (2 = private).
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- **`POST /player/heartbeat`** echoes the posted heartbeat fields; `roomInstance`
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is always null and `isOnline` false until there's a DB binding.
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- **`/player/login`, `/player/statusvisibility`, `/roominstance/:id/reportjoinresult`**
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return empty 200s.
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| Method | Path | Auth | Description |
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| ------ | ------------------------------------ | ---- | ------------------------------------------------ |
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| POST | `/player/login` | | Login ack (no-op; must not touch presence) |
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| POST | `/player/exclusivelogin` | | Exclusive-login ack (no-op) → `{ errorCode: 0 }` |
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| POST | `/player/logout` | ✓\* | Clear presence (except the Orientation seed) |
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| POST | `/player/notifydisconnect` | | Disconnect notification (no-op ack) |
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| GET | `/player?id=1&id=2,3` | | Batch player presence lookup |
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| POST | `/player/heartbeat` | ✓ | Presence heartbeat (JSON body) |
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| PUT | `/player/statusvisibility` | ✓\* | Set status visibility |
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| POST | `/goto/room/:room` | ✓ | Go to a room (`dormroom` → personal dorm) |
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| POST | `/matchmake/none` | | Preserve current instance, else dorm |
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| POST | `/matchmake/room/:roomId/:subRoomId` | ✓ | Matchmake into a specific subroom |
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| POST | `/matchmake/room/:roomId` | ✓ | Matchmake into a room (default subroom) |
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| POST | `/matchmake/:room` | ✓ | Matchmake by id or name (`dorm` → personal dorm) |
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| POST | `/goto/none` | | Go to the dorm |
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| PUT | `/player/photonregionpings` | | Region ping report (no-op ack) |
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| PUT | `/player/gameserverregionpings` | | Region ping report (no-op ack) |
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| POST | `/roominstance/:id/reportjoinresult` | | Report join result (no-op ack) |
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| PUT | `/roominstance/:id/inprogress` | ✓ | Set the instance's in-progress flag |
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| GET | `/room/:roomId/instances` | ✓ | A room's live instances (owner/co-owner only) |
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| GET | `/rooms/requiring/developer` | | Rooms requiring a developer → `[]` |
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| GET | `/rooms/requiring/rrplus` | | Rooms requiring RR+ → `[]` |
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| GET | `/openapi.json` | | Generated OpenAPI 3.1 spec (see below) |
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## TODO before production
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\* `logout` and `statusvisibility` read the token when present but never 401 — an
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unauthenticated call is a no-op ack. The other ✓ routes return an empty-body 401 when
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the Bearer JWT (issued by the `auth` worker) is missing or invalid.
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- Wire a DB binding (D1/DO) for `Accounts`, `Rooms`/`SubRooms`, `RoomInstances`.
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- Implement `/goto/room/:room` (resolve room, upsert instance) and the
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per-account `/player` + `/player/heartbeat` room-instance lookups.
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- Move the JWT secret to a shared secret binding (shared with `auth`).
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## API documentation
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`GET /openapi.json` serves a spec generated from `describeRoute` blocks that sit
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alongside each handler, with the schemas in `src/openapi.ts`.
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**The spec is descriptive, not enforced** — same rationale as the `auth`/`accounts`
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workers: a reverse-engineered protocol, lenient handlers, no runtime validation. A test
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asserts every route appears in the spec, so adding one without documenting it fails.
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## Presence
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Presence is a per-player row in the shared `presence` table recording the room instance
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that player is currently in, plus status fields (visibility, device class, VR movement
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mode, platform, app version). It's written by matchmake/goto and refreshed by the
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heartbeat, and read by the heartbeat and the batch `GET /player`.
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- **`isOnline` means "has a live presence row"**, not "is in a room". Rows expire on a
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TTL, so a player who stops heartbeating drops offline; a player can be online in the
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lobby with `roomInstance` null.
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- **The heartbeat is write-thrifty.** An unchanged heartbeat re-writes the row (to
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extend its TTL) only once the TTL is within `PRESENCE_REFRESH_THRESHOLD` seconds of
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lapsing — a still player is refreshed periodically rather than on every beat.
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- **A cron sweep** (`scheduled`) clears presence past its TTL and, crucially,
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recomputes the fullness of the instances those rows pointed at. Nothing else notices
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a player who crashed or hard-quit, so without the sweep their instance can stay
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flagged full — and unjoinable — with nobody in it.
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The heartbeat also accepts a non-JSON (LoginLock form) body, which it reads and ignores;
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only a JSON body carries status fields.
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## Matchmaking and room instances
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A matchmake resolves the room (by numeric id or name) from D1, then finds a joinable
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public instance of the requested subroom or creates a new `room_instance`. The result
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is persisted as the player's presence so the heartbeat can replay it — keeping the
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client's local presence in sync. `errorCode` 0 with a `roomInstance` is success; an
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unknown room returns `errorCode` 20 (NoSuchRoom) with `roomInstance: null`.
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Several behaviours are load-bearing and reverse-engineered from the client:
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- **Instance names are `^`-prefixed** so the client resolves the new scene; personal
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dorms are the exception (`@owner's Dorm`, no `^`). An empty `location` (the SubRoom's
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Unity scene id) makes the client reject the session.
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- **Never re-place a player into their current instance.** The client keys the room
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transition off a _changing_ `roomInstanceId`; returning the same id hangs it mid-join,
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so the join search excludes the caller's current instance.
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- **Subrooms are separate places.** Joining one must never land you in an instance of
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another, so instance reuse is scoped to the exact `(roomId, subRoomId)`.
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- **The dorm is a single stable instance** with a constant Photon room id, returned
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identically by every dorm entry point and the heartbeat, so the client's whole-instance
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presence check never reads out-of-sync.
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- **Two dorm keywords:** `goto/room/dormroom` and `matchmake/dorm` — different spellings
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the 2023 client uses for the same destination.
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- **`matchmake/none` preserves existing presence** (it's how the client establishes the
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solo Orientation room) and only falls back to the dorm when the player has none.
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`goto/none` always goes to the dorm.
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## Bindings
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| Binding | Type | Notes |
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| ------------ | ------------- | ------------------------------------------------------------ |
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| `DB` | D1 | Shared `recflare` database — rooms, room instances, presence |
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| `JWT_SECRET` | Secrets Store | Shared HS256 signing key (see the `auth` README) |
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The `presence` and `room_instance` tables are owned/migrated by the `rooms` worker;
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this worker has no migrations of its own.
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## Known gaps
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- `/rooms/requiring/developer` and `/rooms/requiring/rrplus` always return `[]` — no
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such gating queue exists yet.
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@@ -18,8 +18,13 @@
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"@repo/domain": "workspace:*",
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"@repo/hono-helpers": "workspace:*",
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"@repo/jwt": "workspace:*",
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"@standard-community/standard-json": "0.3.5",
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"@standard-community/standard-openapi": "0.2.9",
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"hono": "4.12.27",
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"workers-tagged-logger": "1.0.1"
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"hono-openapi": "1.3.1",
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"openapi-types": "12.1.3",
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"workers-tagged-logger": "1.0.1",
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"zod": "4.4.3"
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},
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"devDependencies": {
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"@cloudflare/vitest-pool-workers": "0.16.20",
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+579
-206
@@ -1,4 +1,5 @@
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import { Hono } from 'hono'
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import { describeRoute, openAPIRouteHandler } from 'hono-openapi'
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import { useWorkersLogger } from 'workers-tagged-logger'
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import {
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@@ -23,6 +24,23 @@ import {
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import { validateAndGetAccountId } from '@repo/jwt'
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import {
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AUTHED,
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EMPTY_OK,
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ExclusiveLoginResponse,
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form,
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HeartbeatRequest as HeartbeatRequestSchema,
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InProgressRequest,
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JoinModeRequest,
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json,
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jsonBody,
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MatchmakeResponse,
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PlayerDto,
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RoomInstanceDto,
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StatusVisibilityRequest,
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UNAUTHORIZED_RESPONSE,
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} from './openapi'
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import type { Context } from 'hono'
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import type { Room, StoredPresence } from '@repo/domain'
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import type { App, Env } from './context'
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@@ -399,8 +417,28 @@ const app = new Hono<App>()
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// fires exclusivelogin when going online, and clearing presence there would bounce
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// the player to the dorm. Presence is overwritten by matchmake/goto and expires on
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// its own TTL.
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.post('/player/login', (c) => c.body(null, 200))
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.post('/player/exclusivelogin', (c) => c.json({ errorCode: 0 }))
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.post(
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'/player/login',
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describeRoute({
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tags: ['Presence'],
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summary: 'Login ack (no-op)',
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description:
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'A no-op ack. Must NOT touch presence — the client fires this going online, and ' +
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'clearing presence here would bounce the player to the dorm.',
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responses: { 200: EMPTY_OK },
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}),
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(c) => c.body(null, 200)
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)
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.post(
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'/player/exclusivelogin',
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describeRoute({
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tags: ['Presence'],
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summary: 'Exclusive-login ack (no-op)',
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description: 'A no-op ack returning a zero error code. Like login, must not touch presence.',
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responses: { 200: json(ExclusiveLoginResponse, 'errorCode 0') },
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}),
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(c) => c.json({ errorCode: 0 })
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)
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// Logout clears the player's presence so they read offline immediately and the
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// instance they were in frees up (rather than waiting out the presence TTL).
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@@ -411,262 +449,551 @@ const app = new Hono<App>()
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// the seed and bounces the new player to the dorm — so a logout that still points
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// at Orientation is left as a no-op ack. An unauthenticated logout is also a no-op
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// (no player to clear).
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.post('/player/logout', async (c) => {
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const id = await authedId(c)
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if (id !== null) {
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const presence = await getPresence<RoomInstance>(c.env.DB, id)
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const instanceId = presence?.roomInstance?.roomInstanceId
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if (presence && instanceId !== ORIENTATION_INSTANCE_ID) {
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await deletePresence(c.env.DB, id)
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// The instance they were in lost a player — recompute its fullness so a
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// full room frees up. No-op for the synthetic dorm/orientation instances.
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if (instanceId != null) await refreshInstanceFullness(c.env.DB, instanceId)
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.post(
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'/player/logout',
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describeRoute({
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tags: ['Presence'],
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summary: 'Clear presence on logout',
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description:
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'Clears the player’s presence so they read offline immediately and the instance ' +
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'they were in frees up. EXCEPTION: a logout whose presence still points at the ' +
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'Orientation seed (instance -2) is left as a no-op, so the account-creation ' +
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'bootstrap isn’t wiped. An unauthenticated logout is also a no-op.',
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responses: { 200: EMPTY_OK },
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}),
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async (c) => {
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const id = await authedId(c)
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if (id !== null) {
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const presence = await getPresence<RoomInstance>(c.env.DB, id)
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const instanceId = presence?.roomInstance?.roomInstanceId
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if (presence && instanceId !== ORIENTATION_INSTANCE_ID) {
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await deletePresence(c.env.DB, id)
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// The instance they were in lost a player — recompute its fullness so a
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// full room frees up. No-op for the synthetic dorm/orientation instances.
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if (instanceId != null) await refreshInstanceFullness(c.env.DB, instanceId)
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}
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}
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return c.body(null, 200)
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}
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return c.body(null, 200)
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})
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)
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// Fire-and-forget disconnect notification (form body `PlayerId`/`RoomInstanceId`).
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// The client posts this when it drops a room; we don't act on it — presence is
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// cleared by logout and otherwise expires on its own TTL — so just ack with 200.
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.post('/player/notifydisconnect', (c) => c.body(null, 200))
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.post(
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'/player/notifydisconnect',
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describeRoute({
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tags: ['Presence'],
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summary: 'Disconnect notification (no-op ack)',
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description:
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'Posted when the client drops a room. Not acted on — presence is cleared by logout ' +
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'and otherwise expires on its TTL.',
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responses: { 200: EMPTY_OK },
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}),
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(c) => c.body(null, 200)
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)
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.get('/player', async (c) => {
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// Returns each requested player's presence. Reads the `id` query param(s);
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// with none it serves the static getplayer.json default.
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const ids = c.req
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.queries('id')
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?.flatMap((v) => v.split(','))
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.map((s) => Number.parseInt(s.trim(), 10))
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.filter((n) => !Number.isNaN(n))
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if (!ids || ids.length === 0) return c.json(DEFAULT_GET_PLAYER)
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.get(
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'/player',
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describeRoute({
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tags: ['Presence'],
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summary: 'Batch player presence lookup',
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description:
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'Returns each requested player’s presence. `id` is repeatable and each value may ' +
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'be a comma-separated list. With no ids, serves a single default (online) player.',
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parameters: [
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{
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name: 'id',
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in: 'query',
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required: false,
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description: 'Repeatable; each value may be a comma-separated list of player ids',
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schema: { type: 'array', items: { type: 'string' } },
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},
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],
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responses: { 200: json(PlayerDto.array(), 'One entry per requested player') },
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}),
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async (c) => {
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// Returns each requested player's presence. Reads the `id` query param(s);
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// with none it serves the static getplayer.json default.
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const ids = c.req
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.queries('id')
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?.flatMap((v) => v.split(','))
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.map((s) => Number.parseInt(s.trim(), 10))
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.filter((n) => !Number.isNaN(n))
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if (!ids || ids.length === 0) return c.json(DEFAULT_GET_PLAYER)
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// One query for the whole batch (D1 `WHERE account_id IN (…)`), rather than a
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// point read per id as the KV store required.
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const presences = await getPresences<RoomInstance>(c.env.DB, ids)
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return c.json(ids.map((playerId) => playerPayload(playerId, presences.get(playerId))))
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})
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.post('/player/heartbeat', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// Body may be a JSON HeartbeatRequest or a form post (LoginLock); only JSON
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// carries presence/status fields.
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const raw = await c.req.text().catch(() => '')
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let hb: HeartbeatRequest = {}
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if (raw.trimStart().startsWith('{')) {
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try {
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hb = JSON.parse(raw) as HeartbeatRequest
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} catch {
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hb = {}
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}
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// One query for the whole batch (D1 `WHERE account_id IN (…)`), rather than a
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// point read per id as the KV store required.
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const presences = await getPresences<RoomInstance>(c.env.DB, ids)
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return c.json(ids.map((playerId) => playerPayload(playerId, presences.get(playerId))))
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}
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)
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// Return the player's stored presence (set by matchmake/goto), mirroring the
|
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// reference server's HeartbeatDB.GetPlayerHeartbeat. No presence → the player
|
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// isn't in a room yet, so roomInstance=null / isOnline=false. Posted status
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// fields are merged back; the row is re-written (refreshing the TTL) only when
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// something changed or its TTL is close to lapsing — see below.
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const presence = await getPresence<RoomInstance>(c.env.DB, id)
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if (presence) {
|
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// Merge the posted status fields, tracking whether any actually changed.
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let changed = false
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const apply = <K extends keyof Presence>(key: K, value: Presence[K]) => {
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if (presence[key] !== value) {
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presence[key] = value
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changed = true
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.post(
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'/player/heartbeat',
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describeRoute({
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tags: ['Presence'],
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summary: 'Presence heartbeat',
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||||
description:
|
||||
'Merges the posted status fields into stored presence and echoes back the player ' +
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||||
'payload. Re-writes the row (refreshing its TTL) only when something changed or the ' +
|
||||
'TTL is close to lapsing, so a still player isn’t written on every beat. With no ' +
|
||||
'stored presence the player isn’t in a room yet (roomInstance null, isOnline false).',
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security: AUTHED,
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requestBody: jsonBody(
|
||||
HeartbeatRequestSchema,
|
||||
'JSON status fields. A non-JSON (LoginLock) body is accepted and ignored.'
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||||
),
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||||
responses: {
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200: json(PlayerDto, 'The player’s current presence payload'),
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||||
401: UNAUTHORIZED_RESPONSE,
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||||
},
|
||||
}),
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||||
async (c) => {
|
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const id = await authedId(c)
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||||
if (id === null) return unauthorized(c)
|
||||
|
||||
// Body may be a JSON HeartbeatRequest or a form post (LoginLock); only JSON
|
||||
// carries presence/status fields.
|
||||
const raw = await c.req.text().catch(() => '')
|
||||
let hb: HeartbeatRequest = {}
|
||||
if (raw.trimStart().startsWith('{')) {
|
||||
try {
|
||||
hb = JSON.parse(raw) as HeartbeatRequest
|
||||
} catch {
|
||||
hb = {}
|
||||
}
|
||||
}
|
||||
if (hb.statusVisibility !== undefined) apply('statusVisibility', hb.statusVisibility)
|
||||
if (hb.deviceClass !== undefined) apply('deviceClass', hb.deviceClass)
|
||||
if (hb.vrMovementMode !== undefined) apply('vrMovementMode', hb.vrMovementMode)
|
||||
if (hb.platform !== undefined) apply('platform', hb.platform)
|
||||
if (hb.appVersion) apply('appVersion', hb.appVersion)
|
||||
if (!presence.appVersion) apply('appVersion', GAME_VERSION)
|
||||
|
||||
// Extending the TTL means re-writing the row, so skip the write on an
|
||||
// unchanged heartbeat until the TTL is within PRESENCE_REFRESH_THRESHOLD
|
||||
// (s) of lapsing — a still player is refreshed periodically rather than on
|
||||
// every beat. `expiresAt` is epoch seconds (set by setPresence).
|
||||
const nowSeconds = Math.floor(Date.now() / 1000)
|
||||
const dueForRefresh = presence.expiresAt - nowSeconds <= PRESENCE_REFRESH_THRESHOLD
|
||||
if (changed || dueForRefresh) {
|
||||
await setPresence(c.env.DB, presence)
|
||||
}
|
||||
}
|
||||
|
||||
// The heartbeat echoes the same player payload `/player` serves; with no stored
|
||||
// presence it falls back to what the client just posted.
|
||||
return c.json({
|
||||
...playerPayload(hb.playerId ? hb.playerId : id, presence),
|
||||
statusVisibility: presence?.statusVisibility ?? hb.statusVisibility ?? 0,
|
||||
deviceClass: presence?.deviceClass ?? hb.deviceClass ?? 0,
|
||||
vrMovementMode: presence?.vrMovementMode ?? (hb.vrMovementMode ? hb.vrMovementMode : 1),
|
||||
appVersion: presence?.appVersion || hb.appVersion || GAME_VERSION,
|
||||
platform: presence?.platform ?? hb.platform ?? 0,
|
||||
})
|
||||
})
|
||||
|
||||
.put('/player/statusvisibility', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id !== null) {
|
||||
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
|
||||
const sv =
|
||||
typeof body.statusVisibility === 'string' ? Number.parseInt(body.statusVisibility, 10) : NaN
|
||||
// Return the player's stored presence (set by matchmake/goto), mirroring the
|
||||
// reference server's HeartbeatDB.GetPlayerHeartbeat. No presence → the player
|
||||
// isn't in a room yet, so roomInstance=null / isOnline=false. Posted status
|
||||
// fields are merged back; the row is re-written (refreshing the TTL) only when
|
||||
// something changed or its TTL is close to lapsing — see below.
|
||||
const presence = await getPresence<RoomInstance>(c.env.DB, id)
|
||||
if (presence && !Number.isNaN(sv)) {
|
||||
presence.statusVisibility = sv
|
||||
await setPresence(c.env.DB, presence)
|
||||
if (presence) {
|
||||
// Merge the posted status fields, tracking whether any actually changed.
|
||||
let changed = false
|
||||
const apply = <K extends keyof Presence>(key: K, value: Presence[K]) => {
|
||||
if (presence[key] !== value) {
|
||||
presence[key] = value
|
||||
changed = true
|
||||
}
|
||||
}
|
||||
if (hb.statusVisibility !== undefined) apply('statusVisibility', hb.statusVisibility)
|
||||
if (hb.deviceClass !== undefined) apply('deviceClass', hb.deviceClass)
|
||||
if (hb.vrMovementMode !== undefined) apply('vrMovementMode', hb.vrMovementMode)
|
||||
if (hb.platform !== undefined) apply('platform', hb.platform)
|
||||
if (hb.appVersion) apply('appVersion', hb.appVersion)
|
||||
if (!presence.appVersion) apply('appVersion', GAME_VERSION)
|
||||
|
||||
// Extending the TTL means re-writing the row, so skip the write on an
|
||||
// unchanged heartbeat until the TTL is within PRESENCE_REFRESH_THRESHOLD
|
||||
// (s) of lapsing — a still player is refreshed periodically rather than on
|
||||
// every beat. `expiresAt` is epoch seconds (set by setPresence).
|
||||
const nowSeconds = Math.floor(Date.now() / 1000)
|
||||
const dueForRefresh = presence.expiresAt - nowSeconds <= PRESENCE_REFRESH_THRESHOLD
|
||||
if (changed || dueForRefresh) {
|
||||
await setPresence(c.env.DB, presence)
|
||||
}
|
||||
}
|
||||
|
||||
// The heartbeat echoes the same player payload `/player` serves; with no stored
|
||||
// presence it falls back to what the client just posted.
|
||||
return c.json({
|
||||
...playerPayload(hb.playerId ? hb.playerId : id, presence),
|
||||
statusVisibility: presence?.statusVisibility ?? hb.statusVisibility ?? 0,
|
||||
deviceClass: presence?.deviceClass ?? hb.deviceClass ?? 0,
|
||||
vrMovementMode: presence?.vrMovementMode ?? (hb.vrMovementMode ? hb.vrMovementMode : 1),
|
||||
appVersion: presence?.appVersion || hb.appVersion || GAME_VERSION,
|
||||
platform: presence?.platform ?? hb.platform ?? 0,
|
||||
})
|
||||
}
|
||||
return c.body(null, 200)
|
||||
})
|
||||
)
|
||||
|
||||
.put(
|
||||
'/player/statusvisibility',
|
||||
describeRoute({
|
||||
tags: ['Presence'],
|
||||
summary: 'Set status visibility',
|
||||
description:
|
||||
'Updates the stored presence’s status visibility. No-op when the player has no live ' +
|
||||
'presence or an unauthenticated/invalid token — always acks 200.',
|
||||
requestBody: form(StatusVisibilityRequest, 'The statusVisibility value'),
|
||||
responses: { 200: EMPTY_OK },
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id !== null) {
|
||||
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
|
||||
const sv =
|
||||
typeof body.statusVisibility === 'string'
|
||||
? Number.parseInt(body.statusVisibility, 10)
|
||||
: NaN
|
||||
const presence = await getPresence<RoomInstance>(c.env.DB, id)
|
||||
if (presence && !Number.isNaN(sv)) {
|
||||
presence.statusVisibility = sv
|
||||
await setPresence(c.env.DB, presence)
|
||||
}
|
||||
}
|
||||
return c.body(null, 200)
|
||||
}
|
||||
)
|
||||
|
||||
// ---- Room navigation -----------------------------------------------------
|
||||
// Each matchmake/goto persists the resulting instance as the player's presence
|
||||
// so the heartbeat can replay it (keeping client presence in sync).
|
||||
.post('/goto/room/:room', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
.post(
|
||||
'/goto/room/:room',
|
||||
describeRoute({
|
||||
tags: ['Navigation'],
|
||||
summary: 'Go to a room',
|
||||
description:
|
||||
'Resolves the room (numeric id or name; `dormroom` → the player’s personal dorm), ' +
|
||||
'finds or creates an instance, and stores it as presence. `JoinMode=2` requests a ' +
|
||||
'private instance.',
|
||||
security: AUTHED,
|
||||
requestBody: form(JoinModeRequest, 'Optional JoinMode'),
|
||||
parameters: [
|
||||
{
|
||||
name: 'room',
|
||||
in: 'path',
|
||||
required: true,
|
||||
description: 'Room id, room name, or `dormroom`',
|
||||
schema: { type: 'string' },
|
||||
},
|
||||
],
|
||||
responses: {
|
||||
200: json(MatchmakeResponse, 'The instance (or errorCode 20 with null on unknown room)'),
|
||||
401: UNAUTHORIZED_RESPONSE,
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
|
||||
const room = c.req.param('room')
|
||||
const joinMode = await readJoinMode(c)
|
||||
const instance =
|
||||
room.toLowerCase() === 'dormroom'
|
||||
? await playerDormInstance(c, id)
|
||||
: await resolveRoomInstance(c, room, joinMode === 2, id)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
})
|
||||
const room = c.req.param('room')
|
||||
const joinMode = await readJoinMode(c)
|
||||
const instance =
|
||||
room.toLowerCase() === 'dormroom'
|
||||
? await playerDormInstance(c, id)
|
||||
: await resolveRoomInstance(c, room, joinMode === 2, id)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
}
|
||||
)
|
||||
|
||||
// Register the static `none` route before the `:room` param route so it
|
||||
// isn't swallowed by the auth-gated matchmake handler.
|
||||
.post('/matchmake/none', async (c) => {
|
||||
const id = await authedId(c)
|
||||
// Return the player's *current* heartbeat here rather than forcing the dorm.
|
||||
// Orientation is a solo room the client establishes via matchmake/none; if we
|
||||
// force the dorm, the new player is warped out of Orientation within seconds.
|
||||
// So: preserve existing presence; only fall back to the offline dorm when the
|
||||
// player has none (e.g. the title screen before they've entered any room).
|
||||
if (id !== null) {
|
||||
const presence = await getPresence<RoomInstance>(c.env.DB, id)
|
||||
if (presence?.roomInstance) {
|
||||
return c.json({ errorCode: 0, roomInstance: presence.roomInstance })
|
||||
.post(
|
||||
'/matchmake/none',
|
||||
describeRoute({
|
||||
tags: ['Navigation'],
|
||||
summary: 'Matchmake with no target (preserve or dorm)',
|
||||
description:
|
||||
'Returns the player’s current instance if they have one (so Orientation isn’t warped ' +
|
||||
'away), else their personal dorm when authed, or the shared offline dorm when not. ' +
|
||||
'Not auth-gated.',
|
||||
responses: {
|
||||
200: json(MatchmakeResponse, 'Current, personal-dorm, or offline-dorm instance'),
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
// Return the player's *current* heartbeat here rather than forcing the dorm.
|
||||
// Orientation is a solo room the client establishes via matchmake/none; if we
|
||||
// force the dorm, the new player is warped out of Orientation within seconds.
|
||||
// So: preserve existing presence; only fall back to the offline dorm when the
|
||||
// player has none (e.g. the title screen before they've entered any room).
|
||||
if (id !== null) {
|
||||
const presence = await getPresence<RoomInstance>(c.env.DB, id)
|
||||
if (presence?.roomInstance) {
|
||||
return c.json({ errorCode: 0, roomInstance: presence.roomInstance })
|
||||
}
|
||||
}
|
||||
// Authed but no presence → their personal dorm; unauthenticated → offline dorm.
|
||||
const instance = id !== null ? await playerDormInstance(c, id) : dormRoomInstance()
|
||||
if (id !== null) await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
}
|
||||
// Authed but no presence → their personal dorm; unauthenticated → offline dorm.
|
||||
const instance = id !== null ? await playerDormInstance(c, id) : dormRoomInstance()
|
||||
if (id !== null) await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
})
|
||||
)
|
||||
// Matchmake into a specific subroom of a room (`/matchmake/room/{roomId}/{subRoomId}`
|
||||
// — the client uses this to enter a room's other scenes). The subroom decides the
|
||||
// scene the client loads and which instances are joinable, so it must be carried
|
||||
// through; an unknown subroom falls back to the room's first.
|
||||
.post('/matchmake/room/:roomId/:subRoomId{[0-9]+}', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
const joinMode = await readJoinMode(c)
|
||||
const subRoomId = Number.parseInt(c.req.param('subRoomId'), 10)
|
||||
const instance = await resolveRoomInstance(
|
||||
c,
|
||||
c.req.param('roomId'),
|
||||
joinMode === 2,
|
||||
id,
|
||||
subRoomId
|
||||
)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
})
|
||||
.post(
|
||||
'/matchmake/room/:roomId/:subRoomId{[0-9]+}',
|
||||
describeRoute({
|
||||
tags: ['Navigation'],
|
||||
summary: 'Matchmake into a specific subroom',
|
||||
description:
|
||||
'Enters a specific subroom (scene) of a room. The subroom decides the scene loaded ' +
|
||||
'and which instances are joinable; an unknown subroom falls back to the room’s first.',
|
||||
security: AUTHED,
|
||||
requestBody: form(JoinModeRequest, 'Optional JoinMode'),
|
||||
parameters: [
|
||||
{ name: 'roomId', in: 'path', required: true, schema: { type: 'string' } },
|
||||
{
|
||||
name: 'subRoomId',
|
||||
in: 'path',
|
||||
required: true,
|
||||
description: 'Subroom id (digits only)',
|
||||
schema: { type: 'string', pattern: '^[0-9]+$' },
|
||||
},
|
||||
],
|
||||
responses: {
|
||||
200: json(MatchmakeResponse, 'The instance (or errorCode 20 with null on unknown room)'),
|
||||
401: UNAUTHORIZED_RESPONSE,
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
const joinMode = await readJoinMode(c)
|
||||
const subRoomId = Number.parseInt(c.req.param('subRoomId'), 10)
|
||||
const instance = await resolveRoomInstance(
|
||||
c,
|
||||
c.req.param('roomId'),
|
||||
joinMode === 2,
|
||||
id,
|
||||
subRoomId
|
||||
)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
}
|
||||
)
|
||||
|
||||
// The 2023 client uses a two-segment matchmake/room/{roomId}. Look the room up
|
||||
// in D1 so the instance carries its real scene, and store it as presence.
|
||||
.post('/matchmake/room/:roomId', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
const joinMode = await readJoinMode(c)
|
||||
const instance = await resolveRoomInstance(c, c.req.param('roomId'), joinMode === 2, id)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
})
|
||||
.post('/matchmake/:room', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
.post(
|
||||
'/matchmake/room/:roomId',
|
||||
describeRoute({
|
||||
tags: ['Navigation'],
|
||||
summary: 'Matchmake into a room (default subroom)',
|
||||
description:
|
||||
'The 2023 client’s two-segment matchmake. Resolves the room from D1 so the instance ' +
|
||||
'carries its real scene, and stores it as presence.',
|
||||
security: AUTHED,
|
||||
requestBody: form(JoinModeRequest, 'Optional JoinMode'),
|
||||
parameters: [{ name: 'roomId', in: 'path', required: true, schema: { type: 'string' } }],
|
||||
responses: {
|
||||
200: json(MatchmakeResponse, 'The instance (or errorCode 20 with null on unknown room)'),
|
||||
401: UNAUTHORIZED_RESPONSE,
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
const joinMode = await readJoinMode(c)
|
||||
const instance = await resolveRoomInstance(c, c.req.param('roomId'), joinMode === 2, id)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
}
|
||||
)
|
||||
.post(
|
||||
'/matchmake/:room',
|
||||
describeRoute({
|
||||
tags: ['Navigation'],
|
||||
summary: 'Matchmake into a room by id or name',
|
||||
description:
|
||||
'Single-segment matchmake. `dorm` → the player’s personal dorm; otherwise resolves ' +
|
||||
'the room by id or name. (Note: this dorm keyword is `dorm`, while goto/room uses ' +
|
||||
'`dormroom`.)',
|
||||
security: AUTHED,
|
||||
requestBody: form(JoinModeRequest, 'Optional JoinMode'),
|
||||
parameters: [
|
||||
{
|
||||
name: 'room',
|
||||
in: 'path',
|
||||
required: true,
|
||||
description: 'Room id, room name, or `dorm`',
|
||||
schema: { type: 'string' },
|
||||
},
|
||||
],
|
||||
responses: {
|
||||
200: json(MatchmakeResponse, 'The instance (or errorCode 20 with null on unknown room)'),
|
||||
401: UNAUTHORIZED_RESPONSE,
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
|
||||
const room = c.req.param('room')
|
||||
const joinMode = await readJoinMode(c)
|
||||
// The dorm check here is "dorm" (goto/room uses "dormroom").
|
||||
const instance =
|
||||
room.toLowerCase() === 'dorm'
|
||||
? await playerDormInstance(c, id)
|
||||
: await resolveRoomInstance(c, room, joinMode === 2, id)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
})
|
||||
const room = c.req.param('room')
|
||||
const joinMode = await readJoinMode(c)
|
||||
// The dorm check here is "dorm" (goto/room uses "dormroom").
|
||||
const instance =
|
||||
room.toLowerCase() === 'dorm'
|
||||
? await playerDormInstance(c, id)
|
||||
: await resolveRoomInstance(c, room, joinMode === 2, id)
|
||||
if (!instance) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
|
||||
await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
}
|
||||
)
|
||||
|
||||
// Offline dorm — also persisted as presence so the heartbeat stays in sync.
|
||||
.post('/goto/none', async (c) => {
|
||||
const id = await authedId(c)
|
||||
// Authed → their personal dorm; unauthenticated → the offline dorm.
|
||||
const instance = id !== null ? await playerDormInstance(c, id) : dormRoomInstance()
|
||||
if (id !== null) await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
})
|
||||
.post(
|
||||
'/goto/none',
|
||||
describeRoute({
|
||||
tags: ['Navigation'],
|
||||
summary: 'Go to the dorm',
|
||||
description:
|
||||
'Authed → the player’s personal dorm (persisted as presence); unauthenticated → the ' +
|
||||
'shared offline dorm. Unlike matchmake/none, this always goes to the dorm.',
|
||||
responses: { 200: json(MatchmakeResponse, 'The dorm instance') },
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
// Authed → their personal dorm; unauthenticated → the offline dorm.
|
||||
const instance = id !== null ? await playerDormInstance(c, id) : dormRoomInstance()
|
||||
if (id !== null) await enterRoom(c, id, instance)
|
||||
return c.json({ errorCode: 0, roomInstance: instance })
|
||||
}
|
||||
)
|
||||
|
||||
// Region ping reports — accept-and-ack (the reference returns Ok()).
|
||||
.put('/player/photonregionpings', (c) => c.body(null, 200))
|
||||
.put('/player/gameserverregionpings', (c) => c.body(null, 200))
|
||||
.put(
|
||||
'/player/photonregionpings',
|
||||
describeRoute({
|
||||
tags: ['Presence'],
|
||||
summary: 'Photon region pings (no-op ack)',
|
||||
description: 'Region latency report; accepted and ignored.',
|
||||
responses: { 200: EMPTY_OK },
|
||||
}),
|
||||
(c) => c.body(null, 200)
|
||||
)
|
||||
.put(
|
||||
'/player/gameserverregionpings',
|
||||
describeRoute({
|
||||
tags: ['Presence'],
|
||||
summary: 'Game-server region pings (no-op ack)',
|
||||
description: 'Region latency report; accepted and ignored.',
|
||||
responses: { 200: EMPTY_OK },
|
||||
}),
|
||||
(c) => c.body(null, 200)
|
||||
)
|
||||
|
||||
// ---- Room instance -------------------------------------------------------
|
||||
.post('/roominstance/:id/reportjoinresult', (c) => c.body(null, 200))
|
||||
.post(
|
||||
'/roominstance/:id/reportjoinresult',
|
||||
describeRoute({
|
||||
tags: ['Room instance'],
|
||||
summary: 'Report join result (no-op ack)',
|
||||
description: 'The client reports how a join went; accepted and ignored.',
|
||||
parameters: [{ name: 'id', in: 'path', required: true, schema: { type: 'string' } }],
|
||||
responses: { 200: EMPTY_OK },
|
||||
}),
|
||||
(c) => c.body(null, 200)
|
||||
)
|
||||
|
||||
// The room owner flips the instance's in-progress flag once the session starts
|
||||
// (e.g. a game round begins). Body is a form post: `inProgress=True|False`.
|
||||
.put('/roominstance/:id/inprogress', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
.put(
|
||||
'/roominstance/:id/inprogress',
|
||||
describeRoute({
|
||||
tags: ['Room instance'],
|
||||
summary: 'Set instance in-progress flag',
|
||||
description:
|
||||
'The room owner flips the instance’s in-progress flag when a session starts (e.g. a ' +
|
||||
'round begins). Body is `inProgress=True|False`.',
|
||||
security: AUTHED,
|
||||
requestBody: form(InProgressRequest, 'The inProgress flag'),
|
||||
parameters: [{ name: 'id', in: 'path', required: true, schema: { type: 'string' } }],
|
||||
responses: {
|
||||
200: EMPTY_OK,
|
||||
401: UNAUTHORIZED_RESPONSE,
|
||||
404: { description: 'Non-numeric id or no such instance (empty body)' },
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
|
||||
const instanceId = Number.parseInt(c.req.param('id'), 10)
|
||||
if (Number.isNaN(instanceId)) return c.body(null, 404)
|
||||
const instanceId = Number.parseInt(c.req.param('id'), 10)
|
||||
if (Number.isNaN(instanceId)) return c.body(null, 404)
|
||||
|
||||
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
|
||||
const inProgress =
|
||||
typeof body.inProgress === 'string' && body.inProgress.toLowerCase() === 'true'
|
||||
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
|
||||
const inProgress =
|
||||
typeof body.inProgress === 'string' && body.inProgress.toLowerCase() === 'true'
|
||||
|
||||
const instance = await setRoomInstanceInProgress(c.env.DB, instanceId, inProgress)
|
||||
if (!instance) return c.body(null, 404)
|
||||
return c.body(null, 200)
|
||||
})
|
||||
const instance = await setRoomInstanceInProgress(c.env.DB, instanceId, inProgress)
|
||||
if (!instance) return c.body(null, 404)
|
||||
return c.body(null, 200)
|
||||
}
|
||||
)
|
||||
|
||||
// The room's live instances — the owner's view of active sessions of their room.
|
||||
// Auth-gated (401) and owner/co-owner-only (403): the caller must be the room's
|
||||
// creator or hold a Creator/CoOwner role on it. Unknown room → 404. Returns the
|
||||
// bare RoomInstance DTO array (empty when the room has no live instances).
|
||||
.get('/room/:roomId{[0-9]+}/instances', async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
.get(
|
||||
'/room/:roomId{[0-9]+}/instances',
|
||||
describeRoute({
|
||||
tags: ['Room instance'],
|
||||
summary: 'A room’s live instances',
|
||||
description:
|
||||
'The owner’s view of active sessions of their room. Auth-gated and gated to the ' +
|
||||
'room’s creator or a co-owner (403 otherwise). Unknown room → 404.',
|
||||
security: AUTHED,
|
||||
parameters: [
|
||||
{
|
||||
name: 'roomId',
|
||||
in: 'path',
|
||||
required: true,
|
||||
description: 'Room id (digits only)',
|
||||
schema: { type: 'string', pattern: '^[0-9]+$' },
|
||||
},
|
||||
],
|
||||
responses: {
|
||||
200: json(RoomInstanceDto.array(), 'Live instances (empty when none)'),
|
||||
401: UNAUTHORIZED_RESPONSE,
|
||||
403: { description: 'Not the room’s creator or a co-owner (empty body)' },
|
||||
404: { description: 'No such room (empty body)' },
|
||||
},
|
||||
}),
|
||||
async (c) => {
|
||||
const id = await authedId(c)
|
||||
if (id === null) return unauthorized(c)
|
||||
|
||||
const roomId = Number.parseInt(c.req.param('roomId'), 10)
|
||||
const room = await getRoomById(c.env.DB, roomId)
|
||||
if (!room) return c.body(null, 404)
|
||||
// The room's creator *or* a co-owner (Role 30) may see its live instances —
|
||||
// same owner-or-co-owner gate the rooms worker uses for room-admin actions.
|
||||
if (!canManageRoom(room, id)) return c.body(null, 403)
|
||||
const roomId = Number.parseInt(c.req.param('roomId'), 10)
|
||||
const room = await getRoomById(c.env.DB, roomId)
|
||||
if (!room) return c.body(null, 404)
|
||||
// The room's creator *or* a co-owner (Role 30) may see its live instances —
|
||||
// same owner-or-co-owner gate the rooms worker uses for room-admin actions.
|
||||
if (!canManageRoom(room, id)) return c.body(null, 403)
|
||||
|
||||
return c.json(await getRoomInstancesByRoom(c.env.DB, roomId))
|
||||
})
|
||||
return c.json(await getRoomInstancesByRoom(c.env.DB, roomId))
|
||||
}
|
||||
)
|
||||
|
||||
// Rooms flagged as needing a developer/moderator to spawn in. No such queue
|
||||
// yet → empty list.
|
||||
.get('/rooms/requiring/developer', (c) => c.json([]))
|
||||
.get(
|
||||
'/rooms/requiring/developer',
|
||||
describeRoute({
|
||||
tags: ['Room instance'],
|
||||
summary: 'Rooms requiring a developer',
|
||||
description: 'Rooms flagged as needing a developer/moderator to spawn in. No queue yet → [].',
|
||||
responses: { 200: json(RoomInstanceDto.array(), 'Always empty for now') },
|
||||
}),
|
||||
(c) => c.json([])
|
||||
)
|
||||
|
||||
// Rooms flagged as requiring an RR+ subscription. No such queue yet → empty list.
|
||||
.get('/rooms/requiring/rrplus', (c) => c.json([]))
|
||||
.get(
|
||||
'/rooms/requiring/rrplus',
|
||||
describeRoute({
|
||||
tags: ['Room instance'],
|
||||
summary: 'Rooms requiring RR+',
|
||||
description: 'Rooms flagged as requiring an RR+ subscription. No queue yet → [].',
|
||||
responses: { 200: json(RoomInstanceDto.array(), 'Always empty for now') },
|
||||
}),
|
||||
(c) => c.json([])
|
||||
)
|
||||
|
||||
/**
|
||||
* Cron: sweep presence that has aged past its TTL. Reads already ignore expired rows,
|
||||
@@ -690,9 +1017,55 @@ async function sweepExpiredPresence(env: Env): Promise<void> {
|
||||
)
|
||||
}
|
||||
|
||||
export default {
|
||||
fetch: app.fetch,
|
||||
scheduled: async (_controller, env, ctx) => {
|
||||
ctx.waitUntil(sweepExpiredPresence(env))
|
||||
},
|
||||
} satisfies ExportedHandler<Env>
|
||||
// The generated spec. Documentation only — no request is validated against it (see
|
||||
// openapi.ts). `hide: true` keeps this route out of its own output. Registered on
|
||||
// `app` before it's wrapped in the exported handler below.
|
||||
app.get(
|
||||
'/openapi.json',
|
||||
describeRoute({ hide: true }),
|
||||
openAPIRouteHandler(app, {
|
||||
documentation: {
|
||||
info: {
|
||||
title: 'recflare match',
|
||||
version: '1.0.0',
|
||||
description: [
|
||||
'Matchmaking and presence for recflare, a private-server reimplementation of the Rec',
|
||||
'Room backend. Rooms and room instances are D1-backed (matchmaking finds or creates a',
|
||||
'`room_instance` per session); presence — the instance each player is currently in —',
|
||||
'lives in the shared `presence` table and expires on a TTL. A cron sweep clears',
|
||||
'expired presence and frees up instances a crashed player never left.',
|
||||
'',
|
||||
'The shapes here are **reverse-engineered from the game client**, which is the only',
|
||||
'real consumer. They record observed behaviour, not a designed contract; the handlers',
|
||||
'are lenient and parse bodies defensively. Nothing in this spec is enforced at',
|
||||
'runtime — treat a field marked required as "the client always sends it", not "the',
|
||||
'server rejects it if absent".',
|
||||
].join('\n'),
|
||||
},
|
||||
servers: [{ url: 'https://match.recflare.net', description: 'Production' }],
|
||||
components: {
|
||||
securitySchemes: {
|
||||
bearerAuth: {
|
||||
type: 'http',
|
||||
scheme: 'bearer',
|
||||
bearerFormat: 'JWT',
|
||||
description: 'An `access_token` from the auth worker’s `POST /connect/token`.',
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
)
|
||||
|
||||
// The HTTP surface is a standard Hono app, exported by name so it can be mounted
|
||||
// uniformly like every other worker (e.g. by a combined/facade worker). The cron
|
||||
// that sweeps expired presence is exported alongside it.
|
||||
export { app }
|
||||
|
||||
export const scheduled: ExportedHandlerScheduledHandler<Env> = (_controller, env, ctx) => {
|
||||
ctx.waitUntil(sweepExpiredPresence(env))
|
||||
}
|
||||
|
||||
// Standalone entry: a Worker only runs `scheduled` when it's on the default export,
|
||||
// so match keeps the object form the runtime requires to fire its `*/5 * * * *` cron.
|
||||
export default { fetch: app.fetch, scheduled } satisfies ExportedHandler<Env>
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
import { resolver } from 'hono-openapi'
|
||||
import { z } from 'zod'
|
||||
|
||||
import type { OpenAPIV3_1 } from 'openapi-types'
|
||||
|
||||
/**
|
||||
* OpenAPI schemas for the match worker.
|
||||
*
|
||||
* IMPORTANT: these are DESCRIPTIVE ONLY. They are passed to `describeRoute` to
|
||||
* generate the spec and are never wired into `hono-openapi`'s `validator()`.
|
||||
*
|
||||
* As with the auth/accounts workers, this is deliberate: the Rec Room client is the
|
||||
* only real consumer, the handlers are lenient (bodies are parsed defensively and
|
||||
* missing fields fall through to sensible defaults), and the exact request/response
|
||||
* shapes are reverse-engineered. These schemas record observed behaviour; to enforce
|
||||
* one, do it per-route and land a test with it.
|
||||
*/
|
||||
|
||||
/** Emit a zod schema as an `application/json` response body. */
|
||||
export function json(schema: z.ZodType, description: string) {
|
||||
return { description, content: { 'application/json': { schema: resolver(schema) } } }
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a zod schema to a plain OpenAPI schema for a request body. `describeRoute`'s
|
||||
* `requestBody` takes an OpenAPI schema (not a `resolver()`). zod's `$schema` key and
|
||||
* `additionalProperties: false` are dropped — the handlers read the fields they know
|
||||
* and ignore the rest, so a closed object would misreport them as stricter than they
|
||||
* are.
|
||||
*/
|
||||
function toOpenApiSchema(schema: z.ZodType): OpenAPIV3_1.SchemaObject {
|
||||
const { $schema: _$schema, additionalProperties: _extra, ...jsonSchema } = z.toJSONSchema(schema)
|
||||
return jsonSchema as OpenAPIV3_1.SchemaObject
|
||||
}
|
||||
|
||||
/** A form-urlencoded / multipart request body (the client posts both). */
|
||||
export function form(schema: z.ZodType, description: string): OpenAPIV3_1.RequestBodyObject {
|
||||
const s = toOpenApiSchema(schema)
|
||||
return {
|
||||
description,
|
||||
content: {
|
||||
'application/x-www-form-urlencoded': { schema: s },
|
||||
'multipart/form-data': { schema: s },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/** An `application/json` request body (the heartbeat posts one). */
|
||||
export function jsonBody(schema: z.ZodType, description: string): OpenAPIV3_1.RequestBodyObject {
|
||||
return { description, content: { 'application/json': { schema: toOpenApiSchema(schema) } } }
|
||||
}
|
||||
|
||||
/** An empty-body `200 OK` ack — the response many match routes return. */
|
||||
export const EMPTY_OK = { description: 'Acknowledged (empty body)' }
|
||||
|
||||
/** The empty-body 401 the auth-gated routes return. */
|
||||
export const UNAUTHORIZED_RESPONSE = { description: 'Missing or invalid bearer token (empty body)' }
|
||||
|
||||
/** Bearer-JWT security requirement, for the auth-gated routes. */
|
||||
export const AUTHED = [{ bearerAuth: [] }]
|
||||
|
||||
/**
|
||||
* RoomInstanceType enum, by value. `Dormroom` instances are private; `Public` are the
|
||||
* shared, joinable ones matchmaking reuses.
|
||||
*/
|
||||
export const RoomInstanceType = z
|
||||
.int()
|
||||
.describe('RoomInstanceType: 0 Public, 1 Dormroom, … (see @repo/domain)')
|
||||
|
||||
/**
|
||||
* A room instance — the session the client connects to (scene + Photon coordinates).
|
||||
* Joiners of the same public instance share `roomInstanceId` and `photonRoomId`. Names
|
||||
* are `^`-prefixed so the client resolves the scene (personal dorms use `@owner's Dorm`
|
||||
* instead). `location` is the SubRoom's Unity scene id; an empty one makes the client
|
||||
* reject the session.
|
||||
*/
|
||||
export const RoomInstanceDto = z.object({
|
||||
roomInstanceId: z.int(),
|
||||
roomId: z.int(),
|
||||
subRoomId: z.int().describe('Which subroom (scene) of the room this instance is'),
|
||||
roomInstanceType: RoomInstanceType,
|
||||
location: z.string().describe('SubRoom Unity scene id; empty is rejected by the client'),
|
||||
dataBlob: z.string(),
|
||||
eventId: z.int(),
|
||||
clubId: z.int(),
|
||||
roomCode: z.string(),
|
||||
photonRegion: z.string(),
|
||||
photonRegionId: z.string(),
|
||||
photonRoomId: z.string().describe('Shared by joiners of the same instance'),
|
||||
name: z.string().describe('`^`-prefixed (or `@owner’s Dorm` for personal dorms)'),
|
||||
maxCapacity: z.int(),
|
||||
isFull: z.boolean(),
|
||||
isPrivate: z.boolean(),
|
||||
isInProgress: z.boolean().describe('Set by the owner via PUT /roominstance/:id/inprogress'),
|
||||
EncryptVoiceChat: z.boolean(),
|
||||
})
|
||||
|
||||
/**
|
||||
* A player's presence as the client reads it (`GET /player`, `POST /player/heartbeat`).
|
||||
* `isOnline` means "has a live (unexpired) presence row", NOT "is in a room" — a player
|
||||
* can be online in the lobby with `roomInstance` null. The `photon*`/`voice*`
|
||||
* connection fields are only populated in a matchmaking response, never here, but the
|
||||
* client needs the keys present, so they're always null.
|
||||
*/
|
||||
export const PlayerDto = z.object({
|
||||
playerId: z.int(),
|
||||
isOnline: z.boolean().describe('Has a live presence row (presence expires on a TTL)'),
|
||||
errorCode: z.int().describe('0 = no error; non-zero only on a failed matchmake'),
|
||||
roomInstance: RoomInstanceDto.nullable().describe('null when not in a room'),
|
||||
appVersion: z.string(),
|
||||
deviceClass: z.int(),
|
||||
statusVisibility: z.int(),
|
||||
vrMovementMode: z.int(),
|
||||
platform: z.int(),
|
||||
photonAuthToken: z.null(),
|
||||
photonRealtimeAppId: z.null(),
|
||||
photonVoiceAppId: z.null(),
|
||||
photonChatAppId: z.null(),
|
||||
photonRegion: z.null(),
|
||||
photonRoomId: z.null(),
|
||||
voiceConnectionInfo: z.null(),
|
||||
voiceServerId: z.null(),
|
||||
experiments: z.null(),
|
||||
})
|
||||
|
||||
/**
|
||||
* The matchmake/goto result envelope. `errorCode` 0 with a `roomInstance` is success;
|
||||
* a non-zero code (e.g. 20 NoSuchRoom) comes with `roomInstance: null`.
|
||||
*/
|
||||
export const MatchmakeResponse = z.object({
|
||||
errorCode: z.int().describe('0 = success; 20 = NoSuchRoom'),
|
||||
roomInstance: RoomInstanceDto.nullable(),
|
||||
})
|
||||
|
||||
/** `POST /player/exclusivelogin` — a bare error code. */
|
||||
export const ExclusiveLoginResponse = z.object({ errorCode: z.int().describe('Always 0') })
|
||||
|
||||
/**
|
||||
* `POST /player/heartbeat` JSON body. All fields optional — the client also posts a
|
||||
* non-JSON (LoginLock form) body here, in which case none of these are read and stored
|
||||
* presence is echoed back unchanged.
|
||||
*/
|
||||
export const HeartbeatRequest = z.object({
|
||||
playerId: z.int().optional(),
|
||||
statusVisibility: z.int().optional(),
|
||||
deviceClass: z.int().optional(),
|
||||
vrMovementMode: z.int().optional(),
|
||||
appVersion: z.string().nullable().optional(),
|
||||
platform: z.int().optional(),
|
||||
})
|
||||
|
||||
/** `PUT /roominstance/:id/inprogress` form body. */
|
||||
export const InProgressRequest = z.object({
|
||||
inProgress: z.string().describe('"True" | "False" (case-insensitive)'),
|
||||
})
|
||||
|
||||
/** `PUT /player/statusvisibility` form body. */
|
||||
export const StatusVisibilityRequest = z.object({
|
||||
statusVisibility: z.string().describe('Integer string; non-numeric is ignored'),
|
||||
})
|
||||
|
||||
/**
|
||||
* The `JoinMode` form field the matchmake/goto routes read (`2` = a private instance;
|
||||
* anything else = public). Posted as a urlencoded/multipart body.
|
||||
*/
|
||||
export const JoinModeRequest = z.object({
|
||||
JoinMode: z.string().optional().describe('"2" requests a private instance'),
|
||||
})
|
||||
@@ -15,7 +15,7 @@ import {
|
||||
ROOM_INSTANCE_SCHEMA_DDL,
|
||||
} from '@repo/domain'
|
||||
|
||||
import worker from '../../match.app'
|
||||
import { scheduled } from '../../match.app'
|
||||
|
||||
import type { Env } from '../../context'
|
||||
|
||||
@@ -737,7 +737,7 @@ describe('auth-gated endpoints', () => {
|
||||
// Driven through the module's own export rather than the `exports` proxy — a
|
||||
// ScheduledController can't cross the isolate boundary the proxy serializes over.
|
||||
const ctx = createExecutionContext()
|
||||
await worker.scheduled(createScheduledController(), env, ctx)
|
||||
await scheduled(createScheduledController(), env, ctx)
|
||||
await waitOnExecutionContext(ctx)
|
||||
|
||||
// Expired row gone, and the instance is joinable again.
|
||||
@@ -868,4 +868,54 @@ describe('auth-gated endpoints', () => {
|
||||
expect(coOwner.status).toBe(200)
|
||||
expect((await coOwner.json()) as unknown[]).toHaveLength(instances.length)
|
||||
})
|
||||
|
||||
test('GET /openapi.json documents every route', async () => {
|
||||
const res = await exports.default.fetch(`${ORIGIN}/openapi.json`)
|
||||
expect(res.status).toBe(200)
|
||||
const spec = (await res.json()) as {
|
||||
openapi: string
|
||||
paths: Record<string, Record<string, { summary?: string }>>
|
||||
}
|
||||
expect(spec.openapi).toMatch(/^3\.1/)
|
||||
|
||||
// The spec route hides itself.
|
||||
expect(spec.paths['/openapi.json']).toBeUndefined()
|
||||
|
||||
// Every route the worker serves is described. This is the drift guard: adding a
|
||||
// route without a describeRoute() block fails here rather than silently shipping
|
||||
// an incomplete spec. Hono's `:param` syntax becomes OpenAPI's `{param}`.
|
||||
const documented = new Set(
|
||||
Object.entries(spec.paths).flatMap(([path, ops]) =>
|
||||
Object.keys(ops).map((method) => `${method.toUpperCase()} ${path}`)
|
||||
)
|
||||
)
|
||||
expect([...documented].sort()).toEqual([
|
||||
'GET /player',
|
||||
'GET /room/{roomId}/instances',
|
||||
'GET /rooms/requiring/developer',
|
||||
'GET /rooms/requiring/rrplus',
|
||||
'POST /goto/none',
|
||||
'POST /goto/room/{room}',
|
||||
'POST /matchmake/none',
|
||||
'POST /matchmake/room/{roomId}',
|
||||
'POST /matchmake/room/{roomId}/{subRoomId}',
|
||||
'POST /matchmake/{room}',
|
||||
'POST /player/exclusivelogin',
|
||||
'POST /player/heartbeat',
|
||||
'POST /player/login',
|
||||
'POST /player/logout',
|
||||
'POST /player/notifydisconnect',
|
||||
'POST /roominstance/{id}/reportjoinresult',
|
||||
'PUT /player/gameserverregionpings',
|
||||
'PUT /player/photonregionpings',
|
||||
'PUT /player/statusvisibility',
|
||||
'PUT /roominstance/{id}/inprogress',
|
||||
])
|
||||
|
||||
// Every operation carries a summary — a path present but undescribed is not
|
||||
// documentation.
|
||||
for (const ops of Object.values(spec.paths)) {
|
||||
for (const op of Object.values(ops)) expect(op.summary).toBeTruthy()
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user