invention purchase, at least, how I think they should work

This commit is contained in:
Devin Zuczek
2026-08-05 14:58:55 -04:00
parent b82a5e1dc0
commit a986d012f5
7 changed files with 379 additions and 51 deletions
+73 -26
View File
@@ -28,8 +28,10 @@ import weeklyChallenge from '../static/weekly-challenge.json'
import { getAvatar, setAvatar } from './avatar-db'
import {
ALL_PLATFORMS,
creditCurrency,
CurrencyType,
DEFAULT_STARTING_TOKENS,
ensureStartingBalances,
getBalance,
isSpendable,
spendCurrency,
@@ -1181,11 +1183,13 @@ const app = new Hono<App>({ strict: false })
// Buy an invention. [Authorize]. A GET, despite being a purchase — the client sends
// `?inventionId=…&requestedPrice=…` with no body, so that's what we answer.
//
// Only FREE inventions can be bought for now: we look the invention up by id and
// confirm its stored `Price` — both against the price the client rendered (a
// mismatch is a stale or tampered client, 409) and against 0 (a priced invention is
// 402, since nothing here debits the buyer or pays the creator yet). That keeps the
// path from ever moving currency while the payout half is unimplemented.
// A priced invention is settled player-to-player: the buyer is debited its `Price` in
// RecCenterTokens and the CREATOR is credited the same amount — no house cut, so the
// tokens are moved rather than minted or burned. A free invention (`Price` 0) skips the
// money entirely: nothing is debited and nobody is paid. The stored price is confirmed
// against the price the client rendered first, so a stale or tampered client can't buy
// at a price the creator no longer offers (409), and an unaffordable one is a 400 —
// the same "Insufficient balance" buyItem answers with.
//
// Ownership is recorded in `inventory_invention`; the creator is not sold their own
// invention (they own it already, via CreatorPlayerId) and a re-buy is a 409 rather
@@ -1199,9 +1203,11 @@ const app = new Hono<App>({ strict: false })
summary: 'Buy an invention',
description: [
'Looks the invention up by id, confirms the clients `requestedPrice` still matches',
'its stored `Price`, records ownership in `inventory_invention`, and returns the',
'invention alongside the (unchanged) balance. Only FREE inventions are sellable for',
'now — a priced one is 402. A GET because that is how the client sends it.',
'its stored `Price`, debits the buyer and pays the creator that price in',
'RecCenterTokens (a free invention moves nothing), records ownership in',
'`inventory_invention`, and returns the invention alongside the buyers resulting',
'balance. Both players get a StorefrontBalanceUpdate push when tokens moved.',
'A GET because that is how the client sends it.',
].join(' '),
security: AUTHED,
parameters: [
@@ -1222,9 +1228,11 @@ const app = new Hono<App>({ strict: false })
],
responses: {
200: json(BuyInventionResponse, 'The purchase result (invention + balance)'),
400: json(ErrorResponse, 'Missing/non-numeric inventionId, or buying your own'),
400: json(
ErrorResponse,
'Missing/non-numeric inventionId, buying your own, or insufficient balance'
),
401: UNAUTHORIZED_RESPONSE,
402: json(ErrorResponse, 'The invention is not free (unsupported for now)'),
403: json(ErrorResponse, 'The invention is not published, so it is not for sale'),
404: json(ErrorResponse, 'No such invention'),
409: json(ErrorResponse, 'Already owned, or the price has changed'),
@@ -1236,8 +1244,8 @@ const app = new Hono<App>({ strict: false })
const inventionId = Number.parseInt(c.req.query('inventionId') ?? '', 10)
if (Number.isNaN(inventionId)) return c.json({ error: 'inventionId is required' }, 400)
// Absent/non-numeric requestedPrice reads as 0 — the only price we sell at anyway,
// so the confirmation below still has something to compare against.
// Absent/non-numeric requestedPrice reads as 0, which only matches a free invention —
// a priced one then fails the confirmation below rather than selling for nothing.
const requestedPrice = Number.parseInt(c.req.query('requestedPrice') ?? '0', 10) || 0
const invention = await getInventionById(c.env.DB, inventionId)
@@ -1251,27 +1259,66 @@ const app = new Hono<App>({ strict: false })
return c.json({ error: 'Already owned' }, 409)
}
// Confirm the price twice: against what the client rendered, then against the only
// price we can actually settle (free).
// The price the client rendered must still be the stored one: a mismatch is a stale
// catalog or a tampered request, never a sale.
if (invention.Price !== requestedPrice) {
return c.json({ error: 'Price has changed' }, 409)
}
if (invention.Price !== 0) {
return c.json({ error: 'Only free inventions can be bought right now' }, 402)
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
// Inventions are priced in RecCenterTokens only — the store shows no other currency
// for them, and `Price` carries no currency of its own to pick a different one from.
const price = invention.Price
if (price > 0) {
// Debit the buyer atomically; false means they couldn't afford it and nothing
// changed, so no ownership is recorded and the creator is not paid.
const paid = await spendCurrency(
c.env.DB,
id,
CurrencyType.RecCenterTokens,
price,
startingTokens
)
if (!paid) return c.json({ error: 'Insufficient balance' }, 400)
}
// Grant before paying out: these are three separate D1 writes with no transaction
// around them, so order them by what a failure costs. A buyer who paid and got the
// invention but left the creator unpaid is recoverable; a buyer charged for nothing
// is not.
await grantInvention(c.env.DB, id, inventionId)
// Nothing was debited, so this is the buyer's balance as it stands (a first read
// seeds their starting grant, as everywhere else). Unlike buyItem — whose `Balance`
// is the change applied — the reference server answers this one with the RESULTING
// total, so no StorefrontBalanceUpdate push is needed either: nothing changed.
const balance = await getBalance(
c.env.DB,
id,
CurrencyType.RecCenterTokens,
intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
)
if (price > 0) {
// Seed the creator's signup grant BEFORE crediting them: `creditCurrency` upserts
// the balance row, and `ensureStartingBalances` is an INSERT OR IGNORE, so a
// creator who had never touched their balance would otherwise have the row created
// here and lose their starting tokens forever.
await ensureStartingBalances(c.env.DB, invention.CreatorPlayerId, startingTokens)
const creatorBalance = await creditCurrency(
c.env.DB,
invention.CreatorPlayerId,
CurrencyType.RecCenterTokens,
price,
startingTokens
)
// The creator is a different, probably-online player: push their new total so a
// sale lands on their shown balance without a re-fetch. Best-effort, as everywhere.
await pushBalanceUpdate(
c,
invention.CreatorPlayerId,
CurrencyType.RecCenterTokens,
creatorBalance
)
}
// Unlike buyItem — whose `Balance` is the change applied — the reference server
// answers this one with the RESULTING total (a first read seeds the buyer's starting
// grant, as everywhere else).
const balance = await getBalance(c.env.DB, id, CurrencyType.RecCenterTokens, startingTokens)
// A free invention moved nothing, so there is no balance to push for it.
if (price > 0) {
await pushBalanceUpdate(c, id, CurrencyType.RecCenterTokens, balance)
}
return c.json({
BalanceUpdateResponse: {
Balance: balance,