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Issue #10: rewards bootstrapping
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@@ -0,0 +1,22 @@
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-- Game-reward selections — the three-choice reward the client shows after a
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-- challenge or level-up. `/api/gamerewards/v1/request` mints one and pushes it to the
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-- player over the notifications hub; `/api/gamerewards/v1/select` consumes it.
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--
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-- The three offered drop ids are recorded so `select` can verify the player is
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-- claiming something they were actually offered, and `consumed` makes the selection
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-- single-use. Owned by the `econ` worker; generated from src/rewards-db.ts
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-- (SCHEMA_DDL) — keep in sync.
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CREATE TABLE IF NOT EXISTS reward_selection (
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reward_selection_id INTEGER PRIMARY KEY AUTOINCREMENT,
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account_id INTEGER NOT NULL,
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message TEXT NOT NULL DEFAULT '',
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gift_context INTEGER NOT NULL DEFAULT 0,
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reward_type INTEGER NOT NULL DEFAULT 0,
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gift_drop_1_id INTEGER NOT NULL,
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gift_drop_2_id INTEGER NOT NULL,
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gift_drop_3_id INTEGER NOT NULL,
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consumed INTEGER NOT NULL DEFAULT 0,
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created_at TEXT
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);
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CREATE INDEX IF NOT EXISTS idx_reward_selection_account ON reward_selection (account_id);
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