[api] votekick and uniform dorm kicks

This commit is contained in:
Devin Zuczek
2026-09-18 16:03:30 -04:00
parent 04554b0826
commit ba428199c5
12 changed files with 710 additions and 111 deletions
+112
View File
@@ -0,0 +1,112 @@
/**
* Vote-to-kick ballots on the shared `recflare` D1 database.
*
* One row per vote cast: who was voted on, in which game session, by whom, and which way.
* Append-only like the `report` and `warning` tables (see reports-db.ts), so a vote is a
* record of what happened rather than a tally that gets rewritten — the tally is computed
* from the rows.
*
* The rows outlive the vote. Nothing deletes them when a session ends, and nothing needs to:
* a ballot is keyed to its `game_session_id`, and instance ids are not reused, so an old
* session's votes can never be counted into a new one's.
*
* The `api` worker owns this schema/migration (migrations/0023_room_vote.sql, applied under
* its own `migrations_table` so it doesn't clash with the other workers' migrations that
* share the database).
*/
/** Schema DDL (mirror of migrations/0023_room_vote.sql). */
export const SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS room_vote (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_session_id INTEGER NOT NULL,
player_id INTEGER NOT NULL,
response INTEGER NOT NULL,
voter_id INTEGER NOT NULL,
voted_at TEXT NOT NULL
)`,
// The tally's own query: every ballot cast against one player in one session.
`CREATE INDEX IF NOT EXISTS idx_room_vote_subject ON room_vote (game_session_id, player_id)`,
]
/** One cast ballot. `response` is 1 for yes (kick them) and 0 for no. */
export interface RoomVoteRow {
id: number
game_session_id: number
player_id: number
response: number
voter_id: number
voted_at: string
}
/** A ballot as cast — the timestamp is the table's. */
export interface NewRoomVote {
gameSessionId: number
/** The player being voted on. */
playerId: number
voterId: number
/** True to kick them. */
response: boolean
}
/** Record one cast ballot, returning the stored row. */
export async function recordRoomVote(db: D1Database, input: NewRoomVote): Promise<RoomVoteRow> {
const row = await db
.prepare(
`INSERT INTO room_vote (game_session_id, player_id, response, voter_id, voted_at)
VALUES (?1, ?2, ?3, ?4, ?5)
RETURNING *`
)
.bind(
input.gameSessionId,
input.playerId,
input.response ? 1 : 0,
input.voterId,
new Date().toISOString()
)
.first<RoomVoteRow>()
// RETURNING always yields the inserted row.
return row!
}
/**
* How many DISTINCT players have voted to kick this player out of this session.
*
* Distinct voters, not rows, and only each voter's LATEST ballot: the table is append-only,
* so a player who votes twice leaves two rows, and counting rows would let one person carry
* a vote on their own by posting it repeatedly. Counting their latest also lets someone
* change their mind — a yes followed by a no is a no.
*
* `MAX(id)` picks the latest rather than `MAX(voted_at)`: two ballots cast in the same
* millisecond carry the same timestamp, and the id is the order they were actually recorded
* in.
*/
export async function countKickVotes(
db: D1Database,
gameSessionId: number,
playerId: number
): Promise<number> {
const row = await db
.prepare(
`SELECT COUNT(*) AS yes FROM (
SELECT response FROM room_vote
WHERE game_session_id = ?1 AND player_id = ?2
AND id IN (
SELECT MAX(id) FROM room_vote
WHERE game_session_id = ?1 AND player_id = ?2
GROUP BY voter_id
)
) WHERE response = 1`
)
.bind(gameSessionId, playerId)
.first<{ yes: number }>()
return row?.yes ?? 0
}
/**
* Whether `yesVotes` carries a vote in a session holding `playerCount` players: STRICTLY more
* than half. A tie is not a majority, and a session whose presence count has somehow reached
* zero can never carry one — `0 > 0` is false — rather than every vote passing unopposed.
*/
export const isKickMajority = (yesVotes: number, playerCount: number): boolean =>
playerCount > 0 && yesVotes > playerCount / 2