mirror of
https://github.com/djdevin/recflare.git
synced 2026-10-27 16:08:58 -07:00
[rooms] fix imported unity assets
This commit is contained in:
@@ -10,8 +10,10 @@
|
||||
*
|
||||
* Two things read it. The client asks for main bundles in bulk from
|
||||
* `POST /unity_assets/baked/bulk` (the `rooms` worker) while loading a room — the step
|
||||
* Player.log times as `AssetBundle_Download` — and `GET /rooms/{id}` folds the same main
|
||||
* bundles onto `CurrentSave.UnitySubAssets`; either way the client then downloads
|
||||
* Player.log times as `AssetBundle_Download` — and `GET /rooms/{id}` folds the STUDIO
|
||||
* main bundles (filenames under `studio/`, see `isStudioBundleFilename`) onto
|
||||
* `CurrentSave.UnitySubAssets`. A first-party bundle loaded by hand under `unity/<roomId>/`
|
||||
* is served by the bulk lookup only; either way the client then downloads
|
||||
* `/room/<Filename>` from the bucket, and a lookup that answers no row,
|
||||
* or a row without a `Filename`, simply downloads nothing, with no error anywhere.
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user