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https://github.com/djdevin/recflare.git
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[match] better invites
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@@ -7,6 +7,7 @@ import {
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areFriends,
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canManageRoom,
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createRoomInstance,
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createRoomInvite,
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deleteEmptyRoomInstances,
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deleteExpiredPresence,
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deletePresence,
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@@ -61,6 +62,7 @@ import {
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form,
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InProgressRequest,
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InviteRequest,
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InviteResponse,
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JoinModeRequest,
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json,
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jsonBody,
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@@ -610,6 +612,7 @@ function nextLiveMessageId(): number {
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return Date.now()
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}
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/**
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* Deliver a game invite from `fromId` to `toId` for a room instance — a `MessageReceived`
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* frame carrying a game-invite `Message` the client renders the join prompt from. `data`
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@@ -2262,9 +2265,11 @@ const app = new Hono<App>()
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// `roomInstanceId` they're being invited into. Delivers a game-invite Message to the
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// target over the notify hub as a MessageReceived frame — the client renders the
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// join prompt from it. When the room instance resolves, its RoomId rides along on the
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// message so the client knows which room the invite points at. Always acks 200 (a bad
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// playerId is a 400, a missing token a 401); hub delivery is best-effort, so a target
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// who's offline simply has the frame queued (or dropped) without failing the invite.
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// message so the client knows which room the invite points at. The invite is also
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// recorded as a `room_invite` row, and that row IS the response —
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// `{ RoomInviteId, FromPlayerId, ToPlayerId, RoomId }` (a bad playerId is a 400, a
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// missing token a 401). Hub delivery is best-effort, so a target who's offline simply
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// has the frame queued (or dropped) without failing the invite.
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.post(
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'/invite',
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describeRoute({
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@@ -2274,14 +2279,16 @@ const app = new Hono<App>()
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'Sends a game invite from the caller (the Bearer token) to `playerId` for',
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'`roomInstanceId`. Delivered to the target over the notify hub as a `MessageReceived`',
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'notification carrying a game-invite `Message`; the resolved instance’s `RoomId` rides',
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'on the message. Acks 200 (bad `playerId` → 400); hub delivery is best-effort.',
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'on the message. The invite is recorded as a `room_invite` row and that row is the',
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'response (bad `playerId` → 400); hub delivery is best-effort.',
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].join(' '),
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security: AUTHED,
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requestBody: form(InviteRequest, 'The target player and the room instance'),
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responses: {
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200: EMPTY_OK,
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200: json(InviteResponse, 'The invite that was sent'),
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400: { description: 'Missing, non-numeric, or zero playerId (empty body)' },
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401: UNAUTHORIZED_RESPONSE,
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500: { description: 'The invite could not be recorded; nothing was sent (empty body)' },
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},
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}),
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async (c) => {
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@@ -2306,8 +2313,19 @@ const app = new Hono<App>()
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if (instance) roomId = instance.roomId
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}
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// Record the invite before delivering it: the row is what mints the `RoomInviteId`
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// the response carries, while the frame itself is fire-and-forget.
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const invite = await createRoomInvite(c.env.DB, id, toPlayerId, roomId)
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// No row, no id to answer with — and nothing for a later lookup or expiry to find.
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// A server fault rather than the caller's, so don't push the frame either: an
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// invite the response can't name is worse than no invite.
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if (invite === null) {
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logger.error('failed to record room invite', { fromPlayerId: id, toPlayerId, roomId })
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return c.body(null, 500)
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}
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await sendGameInvite(c, id, toPlayerId, roomInstanceIdStr, roomId)
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return c.body(null, 200)
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return c.json(invite)
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}
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)
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@@ -384,3 +384,17 @@ export const InviteRequest = z.object({
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.optional()
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.describe('The caller’s room instance to invite them into; resolves the invite’s RoomId'),
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})
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/**
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* `POST /invite` response — the `room_invite` row the invite just created. The frame the
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* invitee receives is ephemeral; the row is what gives the invite an id of its own.
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*/
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export const InviteResponse = z.object({
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RoomInviteId: z.int().describe('Id of the new `room_invite` row'),
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FromPlayerId: z.int().describe('The caller (the Bearer token)'),
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ToPlayerId: z.int().describe('The invited account'),
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RoomId: z
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.int()
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.nullable()
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.describe('The room the invite points at; null when the room instance didn’t resolve'),
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})
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@@ -16,6 +16,7 @@ import {
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getRoomInstance,
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PRESENCE_SCHEMA_DDL,
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ROOM_INSTANCE_SCHEMA_DDL,
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ROOM_INVITE_SCHEMA_DDL,
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ROOM_SCHEMA_DDL,
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seedRoomWithSubRooms,
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SUBROOM_SCHEMA_DDL,
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@@ -120,6 +121,8 @@ beforeAll(async () => {
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for (const stmt of ROOM_INSTANCE_SCHEMA_DDL) await env.DB.prepare(stmt).run()
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// Presence table (owned by the rooms worker) — written/read by matchmake + heartbeat.
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for (const stmt of PRESENCE_SCHEMA_DDL) await env.DB.prepare(stmt).run()
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// Room invites (owned by this worker) — POST /invite mints a row per invite.
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for (const stmt of ROOM_INVITE_SCHEMA_DDL) await env.DB.prepare(stmt).run()
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// Accounts table (owned by the auth worker) — dorm creation reads the username
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// to name the room. Seed the players the dorm tests authenticate as.
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@@ -2242,6 +2245,25 @@ describe('auth-gated endpoints', () => {
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// The client's exact request: player 42 invites 153 into their instance.
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const res = await invite(`playerId=153&roomInstanceId=${instance.roomInstanceId}`, '42')
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expect(res.status).toBe(200)
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// The response is the `room_invite` row the invite just created.
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const created = (await res.json()) as Record<string, unknown>
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expect(created).toMatchObject({ FromPlayerId: 42, ToPlayerId: 153, RoomId: 2 })
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expect(created.RoomInviteId).toBeGreaterThan(0)
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// ...and the row is really there, `created_at` stamped in epoch seconds so the
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// eventual expiry sweep can compare it.
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const row = await env.DB.prepare(
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'SELECT from_player_id, to_player_id, room_id, created_at FROM room_invite WHERE room_invite_id = ?1'
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)
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.bind(created.RoomInviteId)
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.first<{
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from_player_id: number
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to_player_id: number
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room_id: number | null
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created_at: number
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}>()
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expect(row).toMatchObject({ from_player_id: 42, to_player_id: 153, room_id: 2 })
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expect(row!.created_at).toBeGreaterThan(1_700_000_000)
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const notes = await sent()
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expect(notes).toHaveLength(1)
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@@ -2269,6 +2291,10 @@ describe('auth-gated endpoints', () => {
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// RoomId (which the real hub drops from the frame).
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const noRoom = await invite('playerId=153&roomInstanceId=999999', '42')
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expect(noRoom.status).toBe(200)
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const noRoomInvite = (await noRoom.json()) as Record<string, unknown>
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expect(noRoomInvite).toMatchObject({ RoomId: null })
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// Each invite gets its own id.
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expect(noRoomInvite.RoomInviteId).not.toBe(created.RoomInviteId)
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const after = await sent()
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expect(after).toHaveLength(1)
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expect(after[0].data.RoomId).toBeNull()
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