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Currency, storefronts, purchasing (#12)
And a few other minor things, but primarily, the balance table exists and also consumable/inventory table.
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-- Owned consumables, owned by the `econ` worker. Unlike avatar items (own-once, one
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-- row per (account, item)), consumables stack: each purchase inserts a fresh instance
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-- row carrying its own id, count and created_at. Granted at purchase time by
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-- `/api/storefronts/v2/buyItem` (when the gift-drop carries a `ConsumableItemDesc`) and
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-- read back by `/api/consumables/v2/getUnlocked`, which groups a player's rows by
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-- `consumable_item_desc` into the client's unlocked-consumable DTO (its `Ids`/`CreatedAts`
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-- are these per-instance columns; `Count` their sum). Kept in sync with
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-- CONSUMABLE_SCHEMA_DDL in src/consumables-db.ts.
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CREATE TABLE IF NOT EXISTS consumable (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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account_id INTEGER NOT NULL,
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consumable_item_desc TEXT NOT NULL,
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count INTEGER NOT NULL,
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created_at TEXT NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_consumable_account ON consumable (account_id);
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