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Currency, storefronts, purchasing (#12)
And a few other minor things, but primarily, the balance table exists and also consumable/inventory table.
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/**
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* Owned consumables on the shared `recflare` D1 database — the consumable items a
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* player has bought from a storefront (e.g. a "Supreme Pizza"). One row per granted
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* instance: unlike avatar items (own-once, keyed by their desc), consumables stack, so
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* each purchase inserts a fresh row carrying its own id, count and created_at.
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*
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* Granted at purchase time (`POST /api/storefronts/v2/buyItem`, when the gift-drop
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* carries a `ConsumableItemDesc`) and read back by `GET /api/consumables/v2/getUnlocked`,
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* which groups a player's rows by `consumable_item_desc` into the client's unlocked-
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* consumable DTO — its `Ids`/`CreatedAts` are these per-instance columns and `Count`
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* their sum.
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*
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* This worker (`econ`) owns the table and its migration — see apps/econ/migrations/
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* 0005_consumable.sql.
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*/
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/** Schema DDL (mirror of migrations 0005_consumable.sql) — also builds the table in tests. */
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export const CONSUMABLE_SCHEMA_DDL: string[] = [
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`CREATE TABLE IF NOT EXISTS consumable (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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account_id INTEGER NOT NULL,
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consumable_item_desc TEXT NOT NULL,
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count INTEGER NOT NULL,
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created_at TEXT NOT NULL
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)`,
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`CREATE INDEX IF NOT EXISTS idx_consumable_account ON consumable (account_id)`,
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]
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/**
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* An unlocked consumable as `/api/consumables/v2/getUnlocked` serves it: one entry per
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* distinct `ConsumableItemDesc`, aggregating every instance the player owns. `Ids` and
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* `CreatedAts` line up per instance; `Count`/`InitialCount` are the summed quantity (no
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* consumption is tracked yet, so they stay equal). The activation fields are inert
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* defaults until timed consumables exist.
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*/
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export interface UnlockedConsumable {
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Ids: number[]
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CreatedAts: string[]
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ConsumableItemDesc: string
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Count: number
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InitialCount: number
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IsActive: boolean
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ActiveDurationMinutes: number
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IsTransferable: boolean
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}
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/** Grant `count` of a consumable to a player as a new owned instance (they stack). */
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export async function grantConsumable(
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db: D1Database,
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accountId: number,
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consumableItemDesc: string,
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count: number
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): Promise<void> {
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await db
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.prepare(
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`INSERT INTO consumable (account_id, consumable_item_desc, count, created_at)
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VALUES (?1, ?2, ?3, ?4)`
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)
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.bind(accountId, consumableItemDesc, count, new Date().toISOString())
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.run()
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}
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interface ConsumableRow {
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id: number
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consumable_item_desc: string
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count: number
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created_at: string
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}
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/**
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* Every consumable a player owns, grouped by item into the unlocked-consumable DTO.
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* Rows are read oldest-first so each group's `Ids`/`CreatedAts` are in purchase order.
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*/
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export async function getConsumables(
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db: D1Database,
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accountId: number
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): Promise<UnlockedConsumable[]> {
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const { results } = await db
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.prepare(
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`SELECT id, consumable_item_desc, count, created_at
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FROM consumable WHERE account_id = ?1 ORDER BY id`
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)
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.bind(accountId)
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.all<ConsumableRow>()
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const byDesc = new Map<string, UnlockedConsumable>()
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for (const r of results) {
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const existing = byDesc.get(r.consumable_item_desc)
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if (existing === undefined) {
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byDesc.set(r.consumable_item_desc, {
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Ids: [r.id],
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CreatedAts: [r.created_at],
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ConsumableItemDesc: r.consumable_item_desc,
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Count: r.count,
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InitialCount: r.count,
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IsActive: false,
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ActiveDurationMinutes: 0,
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IsTransferable: false,
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})
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} else {
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existing.Ids.push(r.id)
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existing.CreatedAts.push(r.created_at)
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existing.Count += r.count
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existing.InitialCount += r.count
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}
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}
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return [...byDesc.values()]
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}
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