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[2026] split 2026 to tachy hosts
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@@ -159,6 +159,14 @@ RECFLARE_DOMAIN=rec.example.com
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# out. A sandbox account on that build still gets the sandbox pool. Unset, rollout players
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# use the pool above.
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# RECFLARE_TACHYON_HOST_PORT_ROLLOUT=198.51.100.13:7777
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#
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# WHICH builds are served that rollout pool, when it should not simply follow the sign-in
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# gate: same format as RECFLARE_ROLLOUT_GAME_VERSIONS (builds, commas; `off` for none;
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# `20260323` and `20260323.14` name the same build). Unset, the rollout pool goes to the
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# builds under staged rollout, so ending the rollout (ROLLOUT_GAME_VERSIONS=off) also moves
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# those players onto the live pool. Set this to keep the 2026 build on its own voice
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# servers after it opens to everyone — the 2025 and 2023 builds stay on the pool above.
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# RECFLARE_TACHYON_ROLLOUT_GAME_VERSIONS=20260323
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# The Photon region every session is pinned to (`match`). Unlike the app ids above this
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# does default, to `us` (us-east1) — an instance stamped with an empty region is one the
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@@ -245,7 +253,8 @@ RECFLARE_DOMAIN=rec.example.com
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# made to upgrade. A build in ROLLOUT is served too, whether or not SUPPORTED names it, but
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# only to staff and the Discord roles below. The lifecycle these exist for:
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# 1. Rollout (both unset): the 2026 build is for staff and supporters only.
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# 2. General availability: ROLLOUT_GAME_VERSIONS=off — the 2026 build opens to everyone.
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# 2. General availability: ROLLOUT_GAME_VERSIONS=off — the 2026 build opens to everyone
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# (and joins the live voice pool unless TACHYON_ROLLOUT_GAME_VERSIONS above keeps it).
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# 3. Forced upgrade: SUPPORTED_GAME_VERSIONS=20230414,20260323 (with `off` above) — the
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# 2025 build is refused and has to update.
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# To pull a rollout back instead, list neither: SUPPORTED_GAME_VERSIONS=20230414,20250718
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