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[studio] prefix assets
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@@ -7,7 +7,7 @@ page is WWW `/device`. This worker answers the editor's build list, stores a
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locally built Windows and Android bundle pair, and answers the co-owner
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presence list. It does not serve the bundle bytes. A stored build is loaded from
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Rooms (`CurrentSave.UnitySubAssets`, and `GET /rooms/{roomId}/subrooms/{subRoomId}/unityasset`)
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and from the CDN at `GET /unityasset/{filename}`.
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and from the bucket at `/room/{filename}`.
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| Method | Path | Purpose |
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| ------ | ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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@@ -37,10 +37,12 @@ pnpm turbo deploy
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### Migrate
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This worker owns `studio_cloud_build` and `studio_unity_asset_file` on the shared
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`recflare` database (`migrations/`, tracked in its own `d1_migrations_studio` table).
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Deploying does not apply them; the cdn worker reads `studio_unity_asset_file` and
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answers 404 for every Studio bundle until this has run.
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This worker owns `studio_cloud_build` on the shared `recflare` database (`migrations/`,
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tracked in its own `d1_migrations_studio` table). The bundles themselves are rows of the
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rooms worker's `unity_asset` (one per platform and kind: target 0 Windows / 2 Android,
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`studio/<roomId>/<name>.assetbundle` as `filename` — the bytes sit at `room/<filename>` in
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the bucket, the prefix the client adds — base64 SHA-256 as `hash`), so a stored build needs
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the rooms migrations too. Deploying does not apply either.
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```sh
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just migrate -F studio # remote
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