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https://github.com/djdevin/recflare.git
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[econ] another attempt to fix client balance
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+29
-69
@@ -31,14 +31,12 @@ import weeklyChallenge from '../static/weekly-challenge.json'
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import { getAvatar, setAvatar } from './avatar-db'
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import {
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ALL_PLATFORMS,
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BalanceAddType,
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creditCurrency,
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CurrencyType,
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DEFAULT_STARTING_TOKENS,
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ensureStartingBalances,
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getBalance,
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isSpendable,
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Platform,
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spendCurrency,
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} from './balance-db'
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import {
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@@ -224,63 +222,28 @@ async function pushConsumableAdded(
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}
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}
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/**
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* Push a StorefrontBalancePurchase to the buyer after a purchase settles — the frame the
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* reference sends for a spend, as opposed to the StorefrontBalanceUpdate it sends for a
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* plain balance change.
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*
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* `Balance` is ABSOLUTE — the resulting total — and is the only field that moves the
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* client's state. `Delta` and `BalanceAddType` are log-only: the client does NOT subtract
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* `Delta` from what it is showing. That makes this frame idempotent, unlike
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* `pushBalanceUpdate` below, and is why the purchase path uses it: an additive frame that
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* raced a `GET /balance` re-fetch (or arrived twice) left the client showing a total the
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* backend never had.
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*
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* `Platform` is `RecNet` — the store the tokens were spent in, not the buyer's device (the
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* JWT carries no device, and we sell nothing per-platform) — and `CurrencyType` says which
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* wallet the total belongs to. Best-effort: a hub failure is logged and swallowed, since
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* the spend has already committed.
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*/
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async function pushBalancePurchase(
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c: Context<App>,
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accountId: number,
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currencyType: number,
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delta: number,
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balance: number
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): Promise<void> {
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try {
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await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
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accountId,
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NotificationType.StorefrontBalancePurchase,
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{
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BalanceAddType: BalanceAddType.CommercePurchase,
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Delta: delta,
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Balance: balance,
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Platform: Platform.RecNet,
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CurrencyType: currencyType,
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}
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)
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} catch (err) {
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logger.error('failed to push StorefrontBalancePurchase notification', {
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accountId,
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error: err instanceof Error ? err.message : String(err),
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})
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}
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}
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/**
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* Push a StorefrontBalanceUpdate to a player after their balance changes, mirroring the
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* reference's
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* `HubSendToPlayer(accountID, NotifFrame(StorefrontBalanceUpdate, {Balance, CurrencyType, BalanceType}))`.
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* The client applies it to the shown balance so a purchase reflects immediately, without
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* The client applies it to the shown balance so a change reflects immediately, without
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* waiting for a `GET /balance` re-fetch.
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*
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* `Balance` is the CHANGE — negative for a debit, positive for a payout — not the
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* resulting total. The client ADDS what it receives to the balance it is already showing,
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* so sending the total made a 10,000-token player who earned 250 read 20,250: their own
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* balance plus the new total. That also makes this frame non-idempotent, so push exactly
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* once per change and never re-send it as a "refresh". A spend goes through
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* `pushBalancePurchase` instead, whose `Balance` IS the total.
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* once per change and never re-send it as a "refresh".
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*
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* Every StorefrontBalance* frame is additive this way, StorefrontBalancePurchase included
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* — it is NOT the idempotent "here is your new total" frame it looks like. Sending the
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* total on a purchase doubled the buyer's balance on screen (17,500 − 900 spent showed
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* 33,200: the correct 16,600 twice over), which is why the purchase paths below push
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* nothing to the buyer at all.
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*
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* So: a frame goes to a player whose client is NOT reading this response — the invention
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* creator collecting a payout. The caller learns their own new balance from the HTTP body
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* and must not also be pushed one, or they apply both.
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*
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* `BalanceType` is -2 (account-wide, all platforms). Best-effort: a hub failure is logged
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* and swallowed, since the balance change has already committed.
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@@ -1750,8 +1713,9 @@ const app = new Hono<App>({ strict: false })
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'still matches, debits the buyer atomically, grants the item (into the inventory or',
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'consumable table), and returns a gift box. A `Gift` block routes the item to another',
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'player, but the caller always pays. `Balance` in the response is the CHANGE (negated',
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'price), not the new total. Pushes a StorefrontBalancePurchase socket frame whose',
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'`Balance` is the RESULTING total (`Delta` is log-only), which the client shows as-is.',
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'price), not the new total. No balance socket frame is pushed: the buyer is the caller,',
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'and the client ADDS any StorefrontBalance* frame on top of the change it already',
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'applied from this body — pushing the total here doubled the balance on screen.',
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].join(' '),
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security: AUTHED,
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requestBody: jsonBody(BuyItemRequest, 'The item, currency, price, and optional Gift'),
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@@ -1839,15 +1803,13 @@ const app = new Hono<App>({ strict: false })
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message
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)
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// Push the spend over the socket so the buyer's client updates the shown total
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// immediately — the buyer (`id`) is who was charged, in the currency they spent. A
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// purchase sends StorefrontBalancePurchase, whose `Balance` is the RESULTING total
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// read back from the DB (`Delta` is log-only), so a frame that arrives late, twice or
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// alongside a `GET /balance` still lands the client on the balance we hold. The
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// additive StorefrontBalanceUpdate this used to send could not: two of them, or one
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// crossing a re-fetch, drifted the shown total off the backend's. Best-effort.
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const newBalance = await getBalance(c.env.DB, id, currencyType as number, startingTokens)
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await pushBalancePurchase(c, id, currencyType as number, -price.Price, newBalance)
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// NO balance frame is pushed here, deliberately. The buyer is the caller: they get
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// the debit from the response below (and re-read `GET /balance`), and the client ADDS
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// any StorefrontBalance* frame on top of that — including StorefrontBalancePurchase,
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// which is additive like the rest despite carrying a `Delta` field. Pushing the
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// resulting total doubled the shown balance (17,500 − 900 read 33,200 = 16,600 twice);
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// pushing the change debited it twice. Only a player who is NOT reading this response
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// needs a frame — see the invention creator's payout in buyInvention.
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// The response mirrors a captured real buyItem: `Balance` is the change applied (the
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// negated price), not the resulting balance (the client reads its new total from
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@@ -1917,9 +1879,9 @@ const app = new Hono<App>({ strict: false })
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'its stored `Price`, debits the buyer and pays the creator that price in',
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'RecCenterTokens (a free invention moves nothing), records ownership in',
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'`inventory_invention`, and returns the invention alongside the buyer’s resulting',
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'balance. When tokens moved, both players get a StorefrontBalanceUpdate push carrying',
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'their CHANGE (the buyer’s negative, the creator’s positive), which the client adds to',
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'the balance it is showing — unlike this response body, which replaces it.',
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'balance. When tokens moved, the CREATOR gets a StorefrontBalanceUpdate push carrying',
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'their payout, which their client adds to the balance it is showing. The buyer gets no',
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'push: this response body already replaces the balance their client shows.',
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'A GET because that is how the client sends it.',
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].join(' '),
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security: AUTHED,
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@@ -2022,13 +1984,11 @@ const app = new Hono<App>({ strict: false })
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// Unlike buyItem — whose `Balance` is the change applied — the reference server
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// answers this one with the RESULTING total (a first read seeds the buyer's starting
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// grant, as everywhere else). The socket frame below is the other way round: the HTTP
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// body REPLACES the shown balance, the push ADDS to it.
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// grant, as everywhere else). That total REPLACES the balance the buyer's client is
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// showing, which is why the buyer gets no socket frame: a StorefrontBalance* push is
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// ADDED to what the client shows, so one here would debit them a second time on
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// screen. The creator, whose client never sees this response, is pushed above.
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const balance = await getBalance(c.env.DB, id, CurrencyType.RecCenterTokens, startingTokens)
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// A free invention moved nothing, so there is no change to push for it.
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if (price > 0) {
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await pushBalanceUpdate(c, id, CurrencyType.RecCenterTokens, -price)
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}
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return c.json({
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BalanceUpdateResponse: {
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Balance: balance,
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