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add friendly message
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@@ -34,3 +34,90 @@ export async function postForm(
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body: new URLSearchParams(fields).toString(),
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})
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}
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/** Which grant www was making, so a shared refusal reads right on either form. */
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export type AuthAction = 'signup' | 'login'
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/** A rejected `/connect/token` grant, translated for the browser. */
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export interface AuthFailure {
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/** The sentence to put in front of the player. */
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message: string
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/** 400 when the grant was refused, 502 when `auth` itself couldn't proceed. */
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status: 400 | 502
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/** The raw `error`/`error_description` pair, for the operator's log line only. */
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upstream: string
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}
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/**
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* What each of auth's `error_description`s means to somebody filling in a form.
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*
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* Keyed on the exact string auth sends (see its `/connect/token` handler). Only a few
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* are reachable from the web — signup posts `create_account` with no platform, login
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* posts `password` with no `platform_auth` — but the platform arms are mapped anyway so
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* a future web flow that does assert one can't regress to a bare code.
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*/
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const AUTH_MESSAGES: Record<string, string> = {
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'too many accounts created from this network':
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'Too many accounts have already been created from your network. Try again later, or from a different connection.',
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'account limit reached for this platform account':
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'This platform account has already created as many accounts as it is allowed.',
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'invalid account_id or password': 'That username or password is incorrect.',
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'account_id or username is required': 'Username and password are required.',
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'invalid or missing platform_auth': 'Your platform sign-in could not be verified.',
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'unsupported platform; only Steam and Meta can be verified':
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'That platform cannot be verified — only Steam and Meta are supported.',
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'no linked account for this platform identity':
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'No account is linked to this platform sign-in yet. Sign in with your password once to link it.',
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'refresh_token is invalid or expired': 'Your session has expired. Please sign in again.',
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}
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/** Fallbacks when nothing above matched, so a player never reads an OAuth code. */
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const GENERIC_MESSAGES: Record<AuthAction, { rejected: string; broken: string }> = {
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signup: {
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rejected: 'Your account could not be created. Please check your details and try again.',
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broken:
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'Accounts cannot be created right now. This is a problem on our end — please try again later.',
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},
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login: {
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rejected: 'You could not be signed in. Please check your details and try again.',
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broken:
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'Sign-in is unavailable right now. This is a problem on our end — please try again later.',
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},
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}
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/** Message for an `auth` that couldn't be reached at all (the fetch itself threw). */
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export const authUnreachable = (action: AuthAction): string => GENERIC_MESSAGES[action].broken
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/**
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* Read a failed `auth` `/connect/token` response into something worth showing.
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*
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* auth answers the OAuth shape — `{ error: 'invalid_grant', error_description: … }` —
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* where `error` is one of three machine codes and the DESCRIPTION carries the actual
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* reason. Relaying that body verbatim put "invalid_grant" on screen for every failure,
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* including the ones a player can act on (the per-network signup cap), so the
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* description is matched to a sentence here instead. An unrecognised body — or a
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* non-JSON one from something in front of auth — falls back to the generic line for
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* the action rather than leaking whatever it did say.
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*/
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export async function readAuthError(res: Response, action: AuthAction): Promise<AuthFailure> {
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const parsed = (await res.json().catch(() => null)) as {
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error?: unknown
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error_description?: unknown
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} | null
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const body = parsed ?? {}
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const code = typeof body.error === 'string' ? body.error : ''
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const description = typeof body.error_description === 'string' ? body.error_description : ''
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// A 5xx (or a `server_error`) is an operator misconfiguration — an unset JWT_SECRET,
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// an unset META_APP_SECRET — not something the player got wrong. Don't send them back
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// to re-check a form that was fine; the real reason is in auth's log, not theirs.
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const broken = res.status >= 500 || code === 'server_error'
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const generic = GENERIC_MESSAGES[action]
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return {
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message:
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(!broken && AUTH_MESSAGES[description]) || (broken ? generic.broken : generic.rejected),
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status: broken ? 502 : 400,
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upstream: description ? `${code || 'unknown'}: ${description}` : code || `HTTP ${res.status}`,
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}
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}
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