[www] staff gifting

This commit is contained in:
Devin Zuczek
2026-09-22 15:24:01 -04:00
parent 533644fcf1
commit f64b04544a
7 changed files with 519 additions and 45 deletions
+251 -45
View File
@@ -1,5 +1,6 @@
import {
addUsernameChange,
addXp,
clearPasswordHash,
createGift,
getAccount,
@@ -15,6 +16,7 @@ import { validateAndGetAccountId, validateAndGetRoles } from '@repo/jwt'
// is the same write `api` would do. www owns the ENDPOINTS, not the storage — see the
// module comment below.
import { banEvasionMatch, linkedAccounts } from '../../api/src/bans-db'
import { getCustomAvatarItem } from '../../api/src/custom-avatar-items-db'
import {
banBlockDetails,
banFromReport,
@@ -35,6 +37,7 @@ import {
DEFAULT_STARTING_TOKENS,
ensureStartingBalances,
} from '../../econ/src/balance-db'
import { grantCustomAvatarItem, ownedCustomAvatarItemIds } from '../../econ/src/inventory-custom-db'
// The notification ids and the kick frame's recovered shape, owned by `notify`. Both are
// imported as values/types with no runtime dependencies.
import { NotificationType } from '../../notify/src/notification-types'
@@ -46,6 +49,7 @@ import type {
BalanceResponsePayload,
GiftPackagePayload,
ModerationKickPayload,
PlayerProgressionLevelPayload,
} from '../../notify/src/notification-payloads'
import type { App, Env } from './context'
@@ -518,8 +522,26 @@ const COACH_ACCOUNT_ID = 1
*/
export const DEFAULT_MAX_TOKEN_GIFT = 10_000
/** The message on a staff token gift's box. */
const TOKEN_GIFT_MESSAGE = 'A gift from the staff!'
/**
* The most XP one gift can carry when the operator's `MAX_XP_GIFT` is unset — a typo guard,
* as {@link DEFAULT_MAX_TOKEN_GIFT} is. Kept small for now: enough to cross the first few
* levels, where every level to the top costs 15,090 in all (level 1 to 50).
*/
export const DEFAULT_MAX_XP_GIFT = 100
/**
* `GiftContext.Purchased_Gift_A` — what a staff box says it came from.
*
* The client classifies a box by its context and only tests a small set (500–503
* `Purchased_Gift_A`–`D`, 1300 `Friendotron_Gift`); `Default` (0) falls outside it, and a box
* whose contents it won't render shows "cannot display". The TOKEN box is left on 0 because
* it renders as it is — this is the thing being changed, so it is not changed everywhere at
* once.
*/
const GIFT_CONTEXT_PURCHASED_GIFT_A = 500
/** The message on the box a staff gift comes in. */
const STAFF_GIFT_MESSAGE = 'A gift from the staff!'
/** A path's `:id` as a player id, or null when it isn't a positive integer. */
function playerIdParam(c: Context<App>): number | null {
@@ -547,6 +569,83 @@ async function recordPlayerAudit(
}
}
/**
* The stored content of a box staff hand over: from the Coach, as every box the server hands
* over on nobody's behalf is (who really sent it is on the audit row), carrying nothing but
* what `fields` puts in it.
*/
function staffGiftContent(fields: Partial<GiftContent>): GiftContent {
return {
FromPlayerId: COACH_ACCOUNT_ID,
GiftContext: 0,
ConsumableItemDesc: '',
ConsumableCount: 0,
AvatarItemDesc: '',
AvatarItemType: 0,
CurrencyType: 0,
Currency: 0,
Xp: 0,
PackageType: 0,
Message: STAFF_GIFT_MESSAGE,
EquipmentPrefabName: '',
EquipmentModificationGuid: '',
GiftRarity: 0,
Platform: -1,
PlatformsToSpawnOn: -1,
BalanceType: null,
...fields,
}
}
/**
* Show a player the box they were just handed: `GiftPackageReceivedImmediate`, the frame
* econ sends for a box the player never clicked for, read off the stored content so the
* frame and `GET /api/avatar/v2/gifts` describe one box. A custom item's box also carries
* `CustomAvatarItemId`, as econ's does — the recovered decoder names no such member and
* drops unknown ones, so it costs nothing if unread. Best-effort: the box is already stored,
* and an offline player meets it on their next read of their gifts.
*/
async function announceGift(
c: Context<App>,
playerId: number,
giftId: number,
content: GiftContent
): Promise<void> {
const frame: GiftPackagePayload = {
Id: giftId,
FromPlayerId: content.FromPlayerId ?? COACH_ACCOUNT_ID,
ConsumableItemDesc: content.ConsumableItemDesc,
AvatarItemType: content.AvatarItemType,
AvatarItemDesc: content.AvatarItemDesc,
EquipmentPrefabName: content.EquipmentPrefabName,
EquipmentModificationGuid: content.EquipmentModificationGuid,
CurrencyType: content.CurrencyType,
Currency: content.Currency,
Xp: content.Xp,
GiftContext: content.GiftContext ?? 0,
GiftRarity: content.GiftRarity,
Message: content.Message,
Platform: -1,
PlatformsToSpawnOn: -1,
BalanceType: ALL_PLATFORMS,
}
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
playerId,
NotificationType.GiftPackageReceivedImmediate,
content.CustomAvatarItemId
? { ...frame, CustomAvatarItemId: content.CustomAvatarItemId }
: { ...frame }
)
} catch (err) {
logger.error('failed to announce a staff gift', {
playerId,
giftId,
error: err instanceof Error ? err.message : String(err),
})
}
}
/**
* Send a player RecCenterTokens in a gift box.
*
@@ -589,66 +688,173 @@ export async function giftTokensHandler(c: Context<App>) {
startingTokens
)
const content: GiftContent = {
FromPlayerId: COACH_ACCOUNT_ID,
GiftContext: 0,
ConsumableItemDesc: '',
ConsumableCount: 0,
AvatarItemDesc: '',
AvatarItemType: 0,
const content = staffGiftContent({
CurrencyType: CurrencyType.RecCenterTokens,
Currency: amount,
Xp: 0,
PackageType: 0,
Message: TOKEN_GIFT_MESSAGE,
EquipmentPrefabName: '',
EquipmentModificationGuid: '',
GiftRarity: 0,
Platform: -1,
PlatformsToSpawnOn: -1,
BalanceType: null,
}
})
const gift = await createGift(c.env.DB, playerId, content)
await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, balance, giftId: gift.id })
logger.info('staff gifted tokens', { moderatorId: staffId(c), playerId, amount })
const hub = c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE)
// The balance first, so the box's announcement lands on a total that already includes it.
try {
await hub.notifyPlayer(playerId, NotificationType.StorefrontBalanceUpdate, {
Balance: balance,
CurrencyType: CurrencyType.RecCenterTokens,
Platform: ALL_PLATFORMS,
} satisfies BalanceResponsePayload)
await hub.notifyPlayer(playerId, NotificationType.GiftPackageReceivedImmediate, {
Id: gift.id,
FromPlayerId: content.FromPlayerId ?? COACH_ACCOUNT_ID,
ConsumableItemDesc: content.ConsumableItemDesc,
AvatarItemType: content.AvatarItemType,
AvatarItemDesc: content.AvatarItemDesc,
EquipmentPrefabName: content.EquipmentPrefabName,
EquipmentModificationGuid: content.EquipmentModificationGuid,
CurrencyType: content.CurrencyType,
Currency: content.Currency,
Xp: content.Xp,
GiftContext: content.GiftContext ?? 0,
GiftRarity: content.GiftRarity,
Message: content.Message,
Platform: -1,
PlatformsToSpawnOn: -1,
BalanceType: ALL_PLATFORMS,
} satisfies GiftPackagePayload)
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
playerId,
NotificationType.StorefrontBalanceUpdate,
{
Balance: balance,
CurrencyType: CurrencyType.RecCenterTokens,
Platform: ALL_PLATFORMS,
} satisfies BalanceResponsePayload
)
} catch (err) {
logger.error('failed to announce a staff token gift', {
logger.error('failed to push a staff token gift balance', {
playerId,
giftId: gift.id,
error: err instanceof Error ? err.message : String(err),
})
}
await announceGift(c, playerId, gift.id, content)
return c.json({ playerId, amount, balance, giftId: gift.id })
}
/**
* Give a player XP, in a gift box — the way a game reward pays its XP. The XP is banked
* here (the box, like every box, grants nothing when opened) and spent on any levels it now
* pays for; a `PlayerProgressionLevelUpdate` moves the level bar, and the box is announced
* so the player sees what arrived.
*
* Levels crossed do NOT pay their level-up prize boxes: those are rolled from econ's catalog
* (`grantLevelUpGifts`), which lives inside the econ app. The levels themselves are stored.
*/
export async function giftXpHandler(c: Context<App>) {
const playerId = playerIdParam(c)
if (playerId === null) return c.json({ error: 'A numeric player id is required' }, 400)
const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
const amount = Number(body.amount)
if (!Number.isInteger(amount) || amount <= 0) {
return c.json({ error: 'Enter a whole number of XP greater than 0' }, 400)
}
const maxGift = intVar(c.env.MAX_XP_GIFT, DEFAULT_MAX_XP_GIFT)
if (amount > maxGift) {
return c.json({ error: `A gift can carry at most ${maxGift.toLocaleString()} XP` }, 400)
}
if ((await getAccount(c.env.DB, playerId)) === null) {
return c.json({ error: 'No such player' }, 404)
}
const { progression, levelsGained } = await addXp(c.env.DB, playerId, amount)
const content = staffGiftContent({
GiftContext: GIFT_CONTEXT_PURCHASED_GIFT_A,
Xp: amount,
})
const gift = await createGift(c.env.DB, playerId, content)
await recordPlayerAudit(c, 'gift_xp', {
playerId,
amount,
level: progression.Level,
levelsGained,
giftId: gift.id,
})
logger.info('staff gifted xp', { moderatorId: staffId(c), playerId, amount, levelsGained })
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
playerId,
NotificationType.PlayerProgressionLevelUpdate,
{
PlayerId: progression.PlayerId,
Level: progression.Level,
XP: progression.XP,
} satisfies PlayerProgressionLevelPayload
)
} catch (err) {
logger.error('failed to push a staff xp gift progression', {
playerId,
error: err instanceof Error ? err.message : String(err),
})
}
await announceGift(c, playerId, gift.id, content)
return c.json({
playerId,
amount,
level: progression.Level,
xp: progression.XP,
levelsGained,
giftId: gift.id,
})
}
/**
* Give a player a custom avatar item, delivered the way a store purchase delivers one:
* ownership is a row in `inventory_custom` (what `econ`'s owned read serves the item from),
* and the item comes in a gift box naming it by `CustomAvatarItemId` — without the box the
* player is shown nothing. Unlike a purchase nobody pays and the creator is not paid: this is
* a grant, not a sale.
*
* Refused as the store refuses a sale to this player: an unknown item or a DRAFT
* (`Accessibility` 0, visible to its creator alone — handing it out would publish it for
* them), the item's own creator (who owns it already), or a player who already has it.
*/
export async function giftCustomItemHandler(c: Context<App>) {
const playerId = playerIdParam(c)
if (playerId === null) return c.json({ error: 'A numeric player id is required' }, 400)
const body = (await c.req.json().catch(() => ({}))) as { customAvatarItemId?: unknown }
const requested =
typeof body.customAvatarItemId === 'string' ? body.customAvatarItemId.trim() : ''
if (requested === '') return c.json({ error: 'Enter a custom item id' }, 400)
if ((await getAccount(c.env.DB, playerId)) === null) {
return c.json({ error: 'No such player' }, 404)
}
// A GUID's case is not part of its identity, and ids are stored as the export spelled them.
const item =
(await getCustomAvatarItem(c.env.DB, requested)) ??
(await getCustomAvatarItem(c.env.DB, requested.toLowerCase()))
if (item === null || item.Accessibility === 0) {
return c.json({ error: 'No such custom item' }, 404)
}
if (item.CreatorAccountId === playerId) {
return c.json({ error: 'This player created that item, so they already have it' }, 409)
}
const owned = await ownedCustomAvatarItemIds(c.env.DB, playerId, [item.CustomAvatarItemId])
if (owned.has(item.CustomAvatarItemId.toLowerCase())) {
return c.json({ error: 'This player already owns that item' }, 409)
}
await grantCustomAvatarItem(c.env.DB, playerId, item.CustomAvatarItemId)
const content = staffGiftContent({
GiftContext: GIFT_CONTEXT_PURCHASED_GIFT_A,
CustomAvatarItemId: item.CustomAvatarItemId,
})
const gift = await createGift(c.env.DB, playerId, content)
await recordPlayerAudit(c, 'gift_custom_item', {
playerId,
customAvatarItemId: item.CustomAvatarItemId,
name: item.Name,
giftId: gift.id,
})
logger.info('staff gifted a custom item', {
moderatorId: staffId(c),
playerId,
customAvatarItemId: item.CustomAvatarItemId,
})
await announceGift(c, playerId, gift.id, content)
return c.json({
playerId,
customAvatarItemId: item.CustomAvatarItemId,
name: item.Name,
giftId: gift.id,
})
}
/**
* Give a player one more username change. The client reads the count off `/account/me`,
* so it shows the next time the player opens the name screen.