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[econ] debugging challenges
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@@ -248,10 +248,11 @@ rotation to differ.
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| `FallbackGiftName` | `"4-Star Box"` | Shown when the client can't resolve `Gift` into a name. |
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| `ChallengeThemeString` | a designer quote | Free text carried through from the captured rotation; a theme note, not a rendered UI string as far as we can tell. |
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**The frozen clock:** `ServerTime` (Mar 31) sits _inside_ `StartAt`…`EndAt` (Mar 25 → Apr 1),
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about a day before the end, and the file is static — so the client always sees an active
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rotation with a ~1-day countdown rather than an expired one. If you edit the window, move
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`ServerTime` inside the new one too, or the challenges may render as already over.
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**The frozen clock:** `ServerTime` sits _inside_ `StartAt`…`EndAt`, about a day before the
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end, and the file is static — so the client always sees an active rotation with a ~1-day
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countdown rather than an expired one (the captured week: Mar 31 inside Mar 25 → Apr 1). If
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you edit the window, move `ServerTime` inside the new one too, or the challenges may render
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as already over.
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### A challenge entry
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@@ -279,10 +280,10 @@ scene allow-list (`ct: 7`, subroom `UnitySceneId`s) or a session variable (`ct:
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`won`). The server never evaluates any of it — the client does, and posts the tree back with
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its own count written in.
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**Reading or writing one? See `.agents/weekly-challenge-config/SKILL.md`** — the full
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grammar, the two idioms the file uses, how to resolve a scene guid to a room, the shared
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scenes that make a challenge complete in more rooms than you meant (`Soccer` and `Stadium`
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are one scene), and an authoring checklist.
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**Reading or writing one? See `.agents/skills/weekly-challenge-config/SKILL.md`** — the full
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node-type enum, the event types and session variables a predicate can match, the named scene
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constants (including the shared scenes that make a challenge complete in more rooms than you
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meant — `Soccer` and `Stadium` are one scene), the three idioms, and an authoring checklist.
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### The `Gift` block
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