-- Baked unity asset bundles — the blob references behind a room's asset-bundle download. -- -- Generated from packages/domain/src/unity-assets-db.ts (UNITY_ASSET_SCHEMA_DDL) — keep in -- sync. -- -- One row per BUILD of a unity asset: the asset's GUID (stored lowercase), the target it was -- built for (0 Windows, 2 Android/Quest), its version, and the storage blob the client -- downloads — `filename` is a `/` path and `hash` its base64 SHA-256. The client -- reads these in bulk from `POST /unity_assets/baked/bulk` (form-encoded -- `target=0&version=3&id=&id=`) while loading a room, and downloads `filename` -- from the CDN. A lookup that finds no row downloads nothing, silently. -- -- Separate from the Rec Room Studio builds in `studio_unity_asset_file` (the studio worker's, -- per platform and kind). Nothing writes this table yet. CREATE TABLE IF NOT EXISTS unity_asset ( unity_asset_id TEXT NOT NULL, target INTEGER NOT NULL, version INTEGER NOT NULL, filename TEXT NOT NULL, hash TEXT NOT NULL, PRIMARY KEY (unity_asset_id, target, version) );