import { Hono } from 'hono' import { useWorkersLogger } from 'workers-tagged-logger' import { withNotFound, withOnError } from '@repo/hono-helpers' import defaultAvatar from '../static/default-avatar.json' import defaultAvatarItems from '../static/default-avatar-items.json' import myProgress from '../static/my-progress.json' import storefrontGiftDrop3 from '../static/storefronts-v3-giftdropstore-3.json' import weeklyChallenge from '../static/weekly-challenge.json' import { validateAndGetAccountId } from './jwt' import type { Context } from 'hono' import type { App } from './context' /** * Economy Worker. Hosts the avatar/economy endpoints the game client calls on * the `econ` service (these are separate from the main `api` worker). DB-backed * data is stubbed for now — no bindings yet. * * Auth-gated routes still validate the Bearer JWT issued by the `auth` worker. */ /** * Resolve the account id from a Bearer token. Returns `null` when the header is * missing, the token is invalid, or the `sub` claim isn't an integer. */ async function authedId(c: Context): Promise { const authHeader = c.req.header('Authorization') ?? '' if (!authHeader.toLowerCase().startsWith('bearer ')) return null const token = authHeader.slice('Bearer '.length) const accountId = await validateAndGetAccountId(token) if (!accountId) return null const id = Number.parseInt(accountId, 10) return Number.isNaN(id) ? null : id } /** Results.Unauthorized() equivalent — 401 with empty body. */ function unauthorized(c: Context) { return c.body(null, 401) } /** RecNet currency types (the `CurrencyType` enum the client uses). */ const CurrencyType = { Invalid: 0, LaserTagTickets: 1, RecCenterTokens: 2, LostSkullsGold: 100, DraculaSilver: 101, RecRoyaleSeason1: 200, RoomCurrency: 300, RoomInventoryItem: 301, ProgressionEvent: 400, } as const const app = new Hono() .use( '*', // middleware (c, next) => useWorkersLogger(c.env.NAME, { environment: c.env.ENVIRONMENT, release: c.env.SENTRY_RELEASE, })(c, next) ) .onError(withOnError()) .notFound(withNotFound()) // Default-unlocked avatar items, served from the bundled static JSON. .get('/api/avatar/v1/defaultunlocked', (c) => c.json(defaultAvatarItems)) // Default base avatar items. Reads the same source file as defaultunlocked, // so it returns the identical catalog. .get('/api/avatar/v1/defaultbaseavataritems', (c) => c.json(defaultAvatarItems)) // The player's avatar items — owned items concatenated with the default // catalog. No DB binding yet, so owned is empty and this is just the catalog. .get('/api/avatar/v4/items', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: prepend the player's owned AvatarItems once a DB binding exists. return c.json(defaultAvatarItems) }) // The player's owned custom avatar items. No auth; returns `{ items: [] }`. // The client downloads these when custom-item creation is // allowed; a 404 here surfaces as "Failed to download unlocked avatar items". .get('/econ/customAvatarItems/v1/owned', (c) => c.json({ items: [] })) // The player's objectives progress. Serves a static JSON file verbatim with // no auth — same default for everyone until there's a DB binding to track // per-player progress. .get('/api/objectives/v1/myprogress', (c) => c.json(myProgress)) // The player's avatar. No DB binding yet, so it always returns the default // for a player with no PlayerAvatar row. .get('/api/avatar/v2', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: load/create the PlayerAvatar for `id` once a DB binding exists. // Must return a populated outfit — the client's parser NREs on an empty // OutfitSelections (real RecNet never returns one), so serve a valid default. return c.json(defaultAvatar) }) // NUX checklist — the client fetches this on the econ host during load. [] // with no DB. A 404 here can abort the load orchestration before matchmake. .get('/api/checklist/v1/current', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) return c.json([]) }) // The player's saved outfits. [Authorize]; empty without a DB binding. .get('/api/avatar/v3/saved', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: query SavedOutfits once a DB binding exists. return c.json([]) }) // Pending avatar gifts for the player. [Authorize]; empty without a DB binding. .get('/api/avatar/v2/gifts', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: query pending ReceivedGifts once a DB binding exists. return c.json([]) }) // Unlocked equipment. Returns "[]" with no auth. .get('/api/equipment/v2/getUnlocked', (c) => c.json([])) // Room consumables/currencies for a given room. Stubbed as empty lists so the // client doesn't 404. .get('/api/roomconsumables/v1/roomConsumable/room/:roomId', (c) => c.json([])) .get('/api/roomconsumables/v1/roomConsumable/room/:roomId/me', (c) => c.json([])) .get('/api/roomcurrencies/v1/currencies', (c) => c.json([])) .get('/api/roomcurrencies/v1/getAllBalances', (c) => c.json([])) // Persist player settings. [Authorize]; would replace the player's settings. // No DB binding yet, so accept-and-ack. .post('/api/settings/v2/set', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: replace stored settings for `id` once a DB binding exists. return c.body(null, 200) }) // Unlocked consumables. [Authorize]; empty without a DB binding. .get('/api/consumables/v2/getUnlocked', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: query ConsumableItems once a DB binding exists. return c.json([]) }) // Token balance. [Authorize]. The `2` in the path is the RecCenterTokens // CurrencyType. The balance is a fake test value (a large amount) until a DB // binding tracks real balances; Platform -2 means "all platforms". .get('/api/storefronts/v4/balance/2', async (c) => { const id = await authedId(c) if (id === null) return unauthorized(c) // TODO: query TokenBalances once a DB binding exists. return c.json([{ CurrencyType: CurrencyType.RecCenterTokens, Platform: -2, Balance: 2147483648 }]) }) // Gift-drop storefront. Falls back to the bundled static catalog when no // storefront row exists. .get('/api/storefronts/v3/giftdropstore/3', (c) => c.json(storefrontGiftDrop3)) // Current weekly challenge. Served from the bundled static JSON until // per-rotation challenge data is wired up. .get('/api/challenge/v2/getCurrent', (c) => c.json(weeklyChallenge)) // Pending game rewards. Returns "[]". .get('/api/gamerewards/v1/pending', (c) => c.json([])) // The player's room keys. Returns "[]". .get('/api/roomkeys/v1/mine', (c) => c.json([])) // Room keys for a given room (client calls this on the econ host). [] with no DB. .get('/api/roomkeys/v1/room', (c) => c.json([])) // Subscription lookup. Returns both fields null with no auth. .post('/api/CampusCard/v1/UpdateAndGetSubscription', (c) => c.json({ subscription: null, platformAccountSubscribedPlayerId: null }) ) export default app