/** * The currency vocabulary — which currencies exist and what a player starts with — and the * operator's Plus token reload, which is SQL text built from them. * * Separate from `balance-db.ts` for the same reason `catalog-load.ts` is separate from * `catalog-db.ts`: that module types its queries with `D1Database`, a Workers type, and the * `runx admin reload-plus` CLI (@repo/tools) that runs the reload is a plain Node process * with no such types. Nothing here imports anything, so both sides can use it; `balance-db.ts` * re-exports all of it, so the worker keeps importing from there. */ /** * The currencies the client knows about (its `CurrencyType` enum, obfuscated * `GKPEKOLBBJL` — which lists every member below except `RoomInventoryItem`). The client sends * these ints in the balance/storefront paths — `/api/storefronts/v4/balance/2` is * RecCenterTokens — so the values are fixed by the client, not by us. * * What each one is: * - `Invalid` (0): the enum's zero value. Never a real balance; a request for it is * a client bug or a probe, and `isSpendable` rejects it. * - `LaserTagTickets` (1): earned in the Laser Tag activity, spent in its own store. * - `RecCenterTokens` (2): THE general-purpose currency — what players mean by * "tokens", earned everywhere and spent in the avatar/gift-drop storefronts. This * is the only one the client fetches on load, and the only one we grant at signup. * - `LostSkullsGold` (100) / `DraculaSilver` (101): per-activity currencies for the * Isle of Lost Skulls and Rise of Jumbo quests. Earned and spent inside those * activities only. * - `RecRoyaleSeason1` (200): a season currency for Rec Royale; legacy, no live faucet. * - `RoomCurrency` (300) / `RoomInventoryItem` (301): NOT global balances. These are * scoped to a specific room and served by the `/api/roomcurrencies/*` and * `/api/roomconsumables/*` endpoints, whose rows are keyed by room as well as by * account. They must never be stored in this (account, currency) table — a single * row here couldn't say WHICH room's currency it is, so a player's coins in one * room would spend in every other. `isSpendable` rejects them for that reason. * - `ProgressionEvent` (400): an XP/progression counter the client models as a * currency. Not spendable. * - `RoomieCredits` (500): the newest member of the client's enum. Nothing here grants or * spends it yet; it is listed so the enum matches the client's and a value arriving on * the wire has a name rather than reading as an unknown number. */ export const CurrencyType = { Invalid: 0, LaserTagTickets: 1, RecCenterTokens: 2, LostSkullsGold: 100, DraculaSilver: 101, RecRoyaleSeason1: 200, RoomCurrency: 300, RoomInventoryItem: 301, ProgressionEvent: 400, RoomieCredits: 500, } as const export type CurrencyTypeValue = (typeof CurrencyType)[keyof typeof CurrencyType] /** * The signup grant, in RecCenterTokens, when the `STARTING_TOKENS` var is unset. * An operator overrides it in wrangler.jsonc `vars`; 0 is a valid setting and means * players start broke. */ export const DEFAULT_STARTING_TOKENS = 10_000 /** * The periodic Rec Room Plus token reload: credit `amount` RecCenterTokens to every account * whose `hasPlus` flag is set, in ONE statement. Run by the operator from the CLI * (`just reload-plus `), which is why this is SQL text rather than a `D1Database` * helper — `wrangler d1 execute --command` takes a statement, not bindings, so the two * numbers are validated here and inlined as integer literals. * * Subscribers are found through `account.has_plus`, the generated column with the partial * index (auth migration 0009); the predicate must stay exactly `has_plus = 1` for the * index to be used. * * A subscriber with NO balance row yet is one who has never touched econ, so their signup * grant (`ensureStartingBalances`) is still pending. Their row is created here with * `startingTokens + amount` — the grant and the reload together — because a row holding * only the reload would make `ensureStartingBalances` skip the grant forever (the grant is * "row exists → already granted"). Existing rows simply gain `amount`, whatever they hold, * including a 0 spent down to. Same `startingTokens` rule as everywhere else: it is the * operator's `STARTING_TOKENS`, passed in, never a module default read here. * * `RETURNING` reports each credited account and its resulting balance, since wrangler's * meta carries no reliable change count. */ export function plusReloadSql(amount: number, startingTokens: number): string { if (!Number.isInteger(amount) || amount <= 0) { throw new Error(`plusReloadSql: amount must be a positive integer, got ${amount}`) } if (!Number.isInteger(startingTokens) || startingTokens < 0) { throw new Error( `plusReloadSql: startingTokens must be a non-negative integer, got ${startingTokens}` ) } return `INSERT INTO balance (account_id, currency_type, amount) SELECT account_id, ${CurrencyType.RecCenterTokens}, ${startingTokens + amount} FROM account WHERE has_plus = 1 ON CONFLICT (account_id, currency_type) DO UPDATE SET amount = amount + ${amount} RETURNING account_id, amount` } /** * Every Plus subscriber with their current RecCenterTokens balance — NULL for one whose * signup grant is still pending (see `plusReloadSql`). The read half of the reload: what * the CLI shows before it credits, and all a `--dry-run` does. */ export const PLUS_MEMBERS_SQL = `SELECT a.account_id, json_extract(a.data, '$.username') AS username, b.amount FROM account a LEFT JOIN balance b ON b.account_id = a.account_id AND b.currency_type = ${CurrencyType.RecCenterTokens} WHERE a.has_plus = 1 ORDER BY a.account_id`